RADIO.H (4767B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/RADIO.H 1 3/03/97 10:25a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : RADIO.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : April 23, 1994 * 28 * * 29 * Last Update : April 23, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef RADIO_H 36 #define RADIO_H 37 38 #include "mission.h" 39 40 class ObjectClass; 41 class TechnoClass; 42 43 44 /**************************************************************************** 45 ** Radio contact is controlled by this class. It handles the mundane chore 46 ** of keeping the radio contact alive as well as broadcasting messages 47 ** to the receiving radio. Radio contact is primarily used when one object 48 ** is in "command" of another. 49 */ 50 class RadioClass : public MissionClass { 51 private: 52 53 /* 54 ** This is a record of the last message received by this receiver. 55 */ 56 RadioMessageType Old[3]; 57 58 /* 59 ** This is the object that radio communication has been established 60 ** with. Although is is only a one-way reference, it is required that 61 ** the receiving radio is also tuned to the object that contains this 62 ** radio set. 63 */ 64 RadioClass * Radio; 65 66 /* 67 ** This is a text representation of all the possible radio messages. This 68 ** text is used for monochrome debug printing. 69 */ 70 static char const * Messages[RADIO_COUNT]; 71 72 public: 73 74 /*--------------------------------------------------------------------- 75 ** Constructors, Destructors, and overloaded operators. 76 */ 77 RadioClass(RTTIType rtti, int id) : MissionClass(rtti, id), Radio(0) {}; 78 RadioClass(NoInitClass const & x) : MissionClass(x) {}; 79 virtual ~RadioClass(void) {Radio=0;}; 80 81 /*--------------------------------------------------------------------- 82 ** Member function prototypes. 83 */ 84 bool In_Radio_Contact(void) const {return (Radio != 0);}; 85 void Radio_Off(void) {Radio = 0;}; 86 TechnoClass * Contact_With_Whom(void) const {return (TechnoClass *)Radio;}; 87 88 // Inherited from base class(es). 89 virtual RadioMessageType Receive_Message(RadioClass * from, RadioMessageType message, long & param); 90 virtual RadioMessageType Transmit_Message(RadioMessageType message, long & param=LParam, RadioClass * to=NULL); 91 virtual RadioMessageType Transmit_Message(RadioMessageType message, RadioClass * to); 92 #ifdef CHEAT_KEYS 93 virtual void Debug_Dump(MonoClass *mono) const; 94 #endif 95 virtual bool Limbo(void); 96 97 /* 98 ** File I/O. 99 */ 100 virtual void Code_Pointers(void); 101 virtual void Decode_Pointers(void); 102 }; 103 104 #endif