REGION.H (3346B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/REGION.H 1 3/03/97 10:25a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : REGION.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 03/09/95 * 28 * * 29 * Last Update : March 9, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef REGION_H 36 #define REGION_H 37 38 39 class RegionClass { 40 public: 41 RegionClass(void) {Threat = 0;}; 42 ~RegionClass(void) {}; 43 int operator != (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass));}; 44 int operator == (RegionClass const & region) {return !memcmp(this, ®ion, sizeof(RegionClass));}; 45 int operator > (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) > 0;}; 46 int operator < (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) < 0;}; 47 48 void Reset_Threat(void) {Threat = 0;}; 49 void Adjust_Threat(int threat, int neg) {if (neg) Threat -= threat; else Threat+= threat;}; 50 int Threat_Value(void) const {return Threat;}; 51 52 protected: 53 long Threat; 54 }; 55 56 #endif