CnC_Remastered_Collection

Command and Conquer: Red Alert
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SCORE.H (5308B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/SCORE.H 1     3/03/97 10:25a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : SCORE.H                                                      *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : April 19, 1994                                               *
     28  *                                                                                             *
     29  *                  Last Update : April 19, 1994   [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef SCORE_H
     36 #define SCORE_H
     37 
     38 #include	"unit.h"
     39 #include	"building.h"
     40 
     41 class ScoreClass {
     42 	public:
     43 		ScoreClass(void) {};
     44 		ScoreClass(NoInitClass const &) {};
     45 
     46 		int Score;
     47 		int NKilled;
     48 		int GKilled;
     49 		int CKilled;
     50 		int NBKilled;
     51 		int GBKilled;
     52 		int CBKilled;
     53 		int NHarvested;
     54 		int GHarvested;
     55 		int CHarvested;
     56 		unsigned long ElapsedTime;
     57 		TTimerClass<SystemTimerClass> RealTime;
     58 
     59 		void Init(void);
     60 		void Presentation(void);
     61 
     62 		/*
     63 		**	File I/O.
     64 		*/
     65 		bool Load(Straw & file);
     66 		bool Save(Pipe & file) const;
     67 		void Code_Pointers(void);
     68 		void Decode_Pointers(void);
     69 
     70 	private:
     71 		unsigned char *ChangingGun;
     72 
     73 		void ScoreDelay(int ticks);
     74 		void Pulse_Bar_Graph(void);
     75 		void Print_Graph_Title(int,int);
     76 		void Print_Minutes(int minutes);
     77 		void Count_Up_Print(char *str, int percent, int max, int xpos, int ypos);
     78 		void Show_Credits(int house, char const pal[]);
     79 		void Do_GDI_Graph(void const * yellowptr, void const * redptr, int gdikilled, int nodkilled, int ypos);
     80 		void Do_Nod_Casualties_Graph(void);
     81 		void Do_Nod_Buildings_Graph(void);
     82 		void Input_Name(char str[], int xpos, int ypos, char const pal[]);
     83 };
     84 
     85 class ScoreAnimClass {
     86 	public:
     87 		ScoreAnimClass(int x, int y, void const * data);
     88 		int XPos;
     89 		int YPos;
     90 		CDTimerClass<SystemTimerClass> Timer;
     91 		void const * DataPtr;
     92 		virtual void Update(void) {} ;
     93 		virtual ~ScoreAnimClass(void) {DataPtr=0;} ;
     94 };
     95 
     96 class ScoreCredsClass : public ScoreAnimClass {
     97 	public:
     98 		int Stage;
     99 		int MaxStage;
    100 		int TimerReset;
    101 		void const * CashTurn;
    102 		void const * Clock1;
    103 
    104 		virtual void Update(void);
    105 		ScoreCredsClass(int xpos, int ypos, void const * data, int max, int timer);
    106 		virtual ~ScoreCredsClass(void) {CashTurn=0;Clock1=0;};
    107 };
    108 
    109 class ScoreTimeClass : public ScoreAnimClass {
    110 	public:
    111 		int Stage;
    112 		int MaxStage;
    113 		int TimerReset;
    114 		virtual void Update(void);
    115 		ScoreTimeClass(int xpos, int ypos, void const * data, int max, int timer);
    116 		virtual ~ScoreTimeClass(void) {};
    117 };
    118 
    119 class ScorePrintClass : public ScoreAnimClass {
    120 	public:
    121 		int Background;
    122 		int Stage;
    123 		void const * PrimaryPalette;
    124 		virtual void Update(void);
    125 		ScorePrintClass(void const * string, int xpos, int ypos, void const * palette, int background=TBLACK);
    126 		ScorePrintClass( int  string, int xpos, int ypos, void const * palette, int background=TBLACK);
    127 		virtual ~ScorePrintClass(void) {PrimaryPalette=0;};
    128 };
    129 
    130 class ScoreScaleClass : public ScoreAnimClass {
    131 	public:
    132 		int Stage;
    133 		char const * Palette;
    134 		virtual void Update(void);
    135 		ScoreScaleClass(void const * data, int xpos, int ypos, char const pal[]);
    136 		virtual ~ScoreScaleClass(void) {Palette=0;};
    137 
    138 };
    139 
    140 #define MAXSCOREOBJS		8
    141 extern ScoreAnimClass *ScoreObjs[MAXSCOREOBJS];
    142 
    143 void Multi_Score_Presentation(void);
    144 
    145 #endif