SEDITDLG.H (2204B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 #ifdef WOLAPI_INTEGRATION 17 18 // SEditDlg.h - "SimpleEditDlgClass": An ok/cancel type dialog with a single edit box. 19 // ajw 07/21/98 20 21 #include "function.h" 22 23 class SimpleEditDlgClass 24 { 25 public: 26 SimpleEditDlgClass( int iDialogWidth, const char* szTitle, const char* szPrompt, int iEditCharsAccept, 27 const char* szPrompt2 = NULL, int iEditCharsAccept2 = 0 ); 28 virtual ~SimpleEditDlgClass(); 29 30 const char* Show(); // Shows dialog, returns text of button pressed. 31 // Unless SetButtons() is used, value will be TXT_OK or TXT_CANCEL string values. 32 33 void SetButtons( const char* szOk, const char* szCancel, const char* szMiddle = NULL ); 34 35 char szEdit[ 300 ]; // iEditCharsAccept upper limit. 36 char szEdit2[ 300 ]; 37 38 protected: 39 int iDialogWidth; // X pixels width of entire dialog. 40 char* szTitle; // Title of dialog, or NULL for no title. 41 42 char* szPrompt; // Text appearing to the left of edit box. 43 int iEditCharsAccept; // Max length of string allowed in edit, includes null-terminator. 44 45 char* szPrompt2; 46 int iEditCharsAccept2; 47 48 const char* szOkButton; // Text of button that acts like an Ok button. Appears on left. 49 const char* szCancelButton; // Text of button that acts like an Cancel button. Appears on right. 50 const char* szMiddleButton; // Optional middle button text. Null = no middle button. 51 }; 52 53 #endif