STAGE.H (3708B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/STAGE.H 1 3/03/97 10:25a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : STAGE.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : June 17, 1994 * 28 * * 29 * Last Update : June 17, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef STAGE_H 36 #define STAGE_H 37 38 class StageClass { 39 40 /* 41 ** This handles the animation stage of the object. This includes smoke, walking, 42 ** flapping, and rocket flames. 43 */ 44 unsigned Stage; 45 46 /* 47 ** This is the countdown timer for stage animation. When this counts down 48 ** to zero, then the stage increments by one and the time cycle starts 49 ** over again. 50 */ 51 CDTimerClass<FrameTimerClass> Timer; 52 53 /* 54 ** This is the value to assign the StageTimer whenever it needs to be reset. Thus, 55 ** this value is the control of how fast the stage value increments. 56 */ 57 int Rate; 58 59 public: 60 StageClass(void) : Stage(0), Timer(0), Rate(0) {}; 61 StageClass(NoInitClass const & x) : Timer(x) {}; 62 63 int Fetch_Stage(void) const {return(Stage);}; 64 int Fetch_Rate(void) const {return(Rate);}; 65 void Set_Stage(int stage) {Stage = stage;}; 66 void Set_Rate(int rate) {Timer = rate; Rate = rate;}; 67 void AI(void) {}; 68 bool About_To_Change(void) const {return(Timer == 0 && Rate != 0);} 69 bool Graphic_Logic(void) { 70 if (About_To_Change()) { 71 Stage++; 72 Timer = Rate; 73 return(true); 74 } 75 return(false); 76 }; 77 }; 78 79 80 #endif