CnC_Remastered_Collection

Command and Conquer: Red Alert
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STAGE.H (3708B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/STAGE.H 1     3/03/97 10:25a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : STAGE.H                                                      *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : June 17, 1994                                                *
     28  *                                                                                             *
     29  *                  Last Update : June 17, 1994   [JLB]                                        *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef STAGE_H
     36 #define STAGE_H
     37 
     38 class StageClass {
     39 
     40 		/*
     41 		**	This handles the animation stage of the object. This includes smoke, walking,
     42 		**	flapping, and rocket flames.
     43 		*/
     44 		unsigned Stage;
     45 
     46 		/*
     47 		**	This is the countdown timer for stage animation. When this counts down
     48 		**	to zero, then the stage increments by one and the time cycle starts
     49 		**	over again.
     50 		*/
     51 		CDTimerClass<FrameTimerClass> Timer;
     52 
     53 		/*
     54 		**	This is the value to assign the StageTimer whenever it needs to be reset. Thus,
     55 		**	this value is the control of how fast the stage value increments.
     56 		*/
     57 		int Rate;
     58 
     59 	public:
     60 		StageClass(void) : Stage(0), Timer(0), Rate(0) {};
     61 		StageClass(NoInitClass const & x) : Timer(x) {};
     62 
     63 		int Fetch_Stage(void) const {return(Stage);};
     64 		int Fetch_Rate(void) const {return(Rate);};
     65 		void Set_Stage(int stage) {Stage = stage;};
     66 		void Set_Rate(int rate) {Timer = rate; Rate = rate;};
     67 		void AI(void) {};
     68 		bool About_To_Change(void) const {return(Timer == 0 && Rate != 0);}
     69 		bool Graphic_Logic(void) {
     70 			if (About_To_Change()) {
     71 				Stage++;
     72 				Timer = Rate;
     73 				return(true);
     74 			}
     75 			return(false);
     76 		};
     77 };
     78 
     79 
     80 #endif