STATBTN.H (3434B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/STATBTN.H 1 3/03/97 10:25a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : STATBTN.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 01/15/95 * 28 * * 29 * Last Update : January 15, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef STATBTN_H 36 #define STATBTN_H 37 38 #include "gadget.h" 39 #include "buff.h" 40 41 class StaticButtonClass : public GadgetClass 42 { 43 public: 44 StaticButtonClass(void); 45 StaticButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1); 46 virtual int Draw_Me(int forced=false); 47 virtual void Set_Text(char const * text, bool resize = false); 48 49 protected: 50 51 virtual void Draw_Background(void); 52 virtual void Draw_Text(char const * text); 53 54 /* 55 ** If a background is to be preserved for this button, then this will point to 56 ** a buffer that holds a pristine background image. 57 */ 58 Buffer Background; 59 60 /* 61 ** This points to a copy of the string that is used for the button's text. 62 */ 63 char * String; 64 65 /* 66 ** This is the print flags to use when rendering this button's text. 67 */ 68 TextPrintType PrintFlags; 69 }; 70 71 #endif 72