TEMPLATE.H (4301B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/TEMPLATE.H 1 3/03/97 10:25a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : TEMPLATE.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : May 17, 1994 * 28 * * 29 * Last Update : May 17, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef TEMPLATE_H 36 #define TEMPLATE_H 37 38 #include "object.h" 39 #include "type.h" 40 41 42 /****************************************************************************** 43 ** This class controls the template object. Template objects function congruously 44 ** to carpet on a floor. They have no depth, but merely control the icon to be rendered 45 ** as the cell's bottom most layer. 46 */ 47 class TemplateClass : public ObjectClass 48 { 49 public: 50 /* 51 ** This is a pointer to the template object's class. 52 */ 53 CCPtr<TemplateTypeClass> Class; 54 55 /*------------------------------------------------------------------- 56 ** Constructors and destructors. 57 */ 58 static void * operator new(size_t size); 59 static void * operator new(size_t , void * ptr) {return(ptr);}; 60 static void operator delete(void *ptr); 61 TemplateClass(TemplateType type, CELL pos=-1); 62 TemplateClass(NoInitClass const & x) : ObjectClass(x), Class(x) {}; 63 virtual ~TemplateClass(void) {if (GameActive) TemplateClass::Limbo();Class=0;}; 64 operator TemplateType(void) const {return Class->Type;}; 65 66 static void Init(void); 67 68 /* 69 ** Query functions. 70 */ 71 virtual ObjectTypeClass const & Class_Of(void) const {return *Class;}; 72 int Icon_Number(CELL cell); 73 74 /* 75 ** Display and rendering support functionality. Supports imagery and how 76 ** object interacts with the map and thus indirectly controls rendering. 77 */ 78 virtual void Draw_It(int , int , WindowNumberType ) const {}; 79 virtual bool Mark(MarkType mark); 80 81 /* 82 ** File I/O. 83 */ 84 bool Load(Straw & file); 85 bool Save(Pipe & file) const; 86 87 /* 88 ** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load 89 */ 90 unsigned char SaveLoadPadding[8]; 91 }; 92 93 #endif