CnC_Remastered_Collection

Command and Conquer: Red Alert
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THEME.H (4222B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/THEME.H 1     3/03/97 10:26a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : THEME.H                                                      *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : August 14, 1994                                              *
     28  *                                                                                             *
     29  *                  Last Update : August 14, 1994   [JLB]                                      *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef THEME_H
     36 #define THEME_H
     37 
     38 class ThemeClass
     39 {
     40 	private:
     41 		static char const * Theme_File_Name(ThemeType theme);
     42 
     43 		int Current;			// Handle to current score.
     44 		ThemeType Score;		// Score number currently being played.
     45 		ThemeType Pending;	// Score to play next.
     46 
     47 		typedef struct {
     48 			char const * Name;	// Filename of score.
     49 			int Fullname;			// Text number for full score name.
     50 			int Scenario;			// Scenario when it first becomes available.
     51 			int Duration;			// Duration of theme in seconds.
     52 			bool Normal;			// Allowed in normal game play?
     53 			bool Repeat;			// Always repeat this score?
     54 			bool Available;		// Is the score available?
     55 			int Owner;				// What houses are allowed to play this theme (bit field)?
     56 		} ThemeControl;
     57 
     58 		static ThemeControl _themes[THEME_COUNT];
     59 
     60 		enum {
     61 			THEME_DELAY=TIMER_SECOND
     62 		};
     63 
     64 	public:
     65 		ThemeClass(void);
     66 
     67 		ThemeType From_Name(char const * name) const;
     68 		ThemeType Next_Song(ThemeType index) const;
     69 		ThemeType What_Is_Playing(void) const {return Score;}
     70 		bool Is_Allowed(ThemeType index) const;
     71 		bool Is_Regular(ThemeType theme) const {return(theme != THEME_NONE && _themes[theme].Normal);}
     72 		char const * Base_Name(ThemeType index) const;
     73 		char const * Full_Name(ThemeType index) const;
     74 		int Max_Themes(void) const {return THEME_COUNT;}
     75 		int Play_Song(ThemeType index);
     76 		int Still_Playing(void) const;
     77 		int Track_Length(ThemeType index) const;
     78 		static void Scan(void);
     79 		void AI(void);
     80 		void Fade_Out(void) {Queue_Song(THEME_QUIET);}
     81 		void Queue_Song(ThemeType index);
     82 		void Set_Theme_Data(ThemeType theme, int scenario, int owners);
     83 		void Stop(void);
     84 		void Suspend(void);
     85 };
     86 
     87 #endif