CnC_Remastered_Collection

Command and Conquer: Red Alert
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TRIGGER.H (4821B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/TRIGGER.H 1     3/03/97 10:26a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : TRIGGER.H                                                    *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : 11/12/94                                                     *
     28  *                                                                                             *
     29  *                  Last Update : November 12, 1994 [JLB]                                      *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef TRIGGER_H
     36 #define TRIGGER_H
     37 
     38 class TriggerClass {
     39 	public:
     40 		RTTIType RTTI;
     41 		int ID;
     42 
     43 		CCPtr<TriggerTypeClass> Class;
     44 
     45 		/*
     46 		**	Record of the "already sprung" flag for the events.
     47 		*/
     48 		TDEventClass Event1;
     49 		TDEventClass Event2;
     50 
     51 		/*
     52 		**	Constructor/Destructor
     53 		*/
     54 		TriggerClass(TriggerTypeClass * trigtype=NULL);
     55 		TriggerClass(NoInitClass const & x) : Class(x), Event1(x), Event2(x) {};
     56 		~TriggerClass(void);
     57 
     58 		/*
     59 		**	Initialization: clears all triggers in preparation for new scenario
     60 		*/
     61 		static void Init(void);
     62 
     63 		/*
     64 		**	Processing routines
     65 		*/
     66 		bool  Spring(TEventType event=TEVENT_ANY, ObjectClass * object=0, CELL cell=0, bool forced=false);
     67 		void Detach(TARGET target, bool all=true);
     68 
     69 		/*
     70 		**	File I/O routines
     71 		*/
     72 		bool Load(Straw & file);
     73 		bool Save(Pipe & file) const;
     74 		void Code_Pointers(void) {};
     75 		void Decode_Pointers(void) {};
     76 
     77 		/*
     78 		**	Utility routines
     79 		*/
     80 		TARGET As_Target(void) const;
     81 		char const * Description(void) const;
     82 		void Draw_It(int , int x, int y, int width, int height, bool selected, TextPrintType flags) const;
     83 		char const * Name(void) const {return(Class->Name());}
     84 
     85 		/*
     86 		**	Overloaded operators
     87 		*/
     88 		static void * operator new(size_t size);
     89 		static void * operator new(size_t, void * ptr) {return(ptr);};
     90 		static void operator delete(void * ptr);
     91 
     92 		/*
     93 		**	If this trigger object is active, then this flag will be true. Trigger
     94 		**	objects that are not active are either not yet created or have been
     95 		**	deleted after fulfilling their action.
     96 		*/
     97 		unsigned IsActive:1;
     98 
     99 		/*
    100 		**	This value tells how many objects or cells this trigger is attached
    101 		**	to.  The Read_INI routine for all classes that point to a trigger must
    102 		**	increment this value!
    103 		*/
    104 		int AttachCount;
    105 
    106 		/*
    107 		**	This value is used for triggers that can only exist in one cell. It is
    108 		**	needed for such triggers that the exact location of the trigger is needed
    109 		**	during processing but its location cannot be inferred from other data.
    110 		**	For all other triggers, this value is ignored.
    111 		*/
    112 		CELL Cell;
    113 
    114 		/*
    115 		** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load
    116 		*/
    117 		unsigned char SaveLoadPadding[32];
    118 };
    119 
    120 
    121 
    122 
    123 #endif