TXTLABEL.CPP (6666B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/TXTLABEL.CPP 1 3/03/97 10:26a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : TXTLABEL.H * 24 * * 25 * Programmer : Bill Randolph * 26 * * 27 * Start Date : 02/06/95 * 28 * * 29 * Last Update : February 6, 1995 [BR] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * TextLableClass::Draw_Me -- Graphical update routine * 34 * TextLableClass::TextLabelClass -- Constructor * 35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 36 37 #include "function.h" 38 39 40 /*********************************************************************************************** 41 * TextLableClass::TextLabelClass -- Constructor * 42 * * 43 * INPUT: * 44 * txt pointer to text buffer to print from * 45 * x x-coord for text printing * 46 * y y-coord for text printing * 47 * color color to print in * 48 * style style to print (determines the meaning of x & y) * 49 * * 50 * OUTPUT: * 51 * none. * 52 * * 53 * WARNINGS: * 54 * none. * 55 * * 56 * HISTORY: * 57 * 03/24/1995 BRR : Created. * 58 *=============================================================================================*/ 59 TextLabelClass::TextLabelClass(char *txt, int x, int y, RemapControlType * color, 60 TextPrintType style) : GadgetClass(x, y, 1, 1, 0, 0) 61 { 62 Text = txt; 63 Color = color; 64 Style = style; 65 UserData1 = 0; 66 UserData2 = 0; 67 PixWidth = -1; 68 } 69 70 71 /*********************************************************************************************** 72 * TextLableClass::Draw_Me -- Graphical update routine * 73 * * 74 * INPUT: * 75 * forced true = draw regardless of the current redraw flag state * 76 * * 77 * OUTPUT: * 78 * true = gadget was redrawn, false = wasn't * 79 * * 80 * WARNINGS: * 81 * none. * 82 * * 83 * HISTORY: * 84 * 03/24/1995 BRR : Created. * 85 *=============================================================================================*/ 86 int TextLabelClass::Draw_Me(int forced) 87 { 88 if (GadgetClass::Draw_Me(forced)) { 89 if (PixWidth == -1) { 90 Simple_Text_Print(Text, X, Y, Color, TBLACK, Style); 91 // Fancy_Text_Print(Text, X, Y, Color, TBLACK, Style); 92 } else { 93 Conquer_Clip_Text_Print(Text, X, Y, Color, TBLACK, Style, PixWidth); 94 } 95 return(true); 96 } 97 return(false); 98 }