CnC_Remastered_Collection

Command and Conquer: Red Alert
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DRAWBUFF.H (3447B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 
     17 #ifndef DRAWBUFF_H
     18 #define DRAWBUFF_H
     19 
     20 
     21 #ifndef WWSTD_H
     22 #include "wwstd.h"
     23 #endif
     24 
     25 class GraphicViewPortClass;
     26 class GraphicBufferClass;
     27 /*=========================================================================*/
     28 /* Define functions which have not under-gone name mangling						*/
     29 /*=========================================================================*/
     30 
     31 extern "C" {
     32 	/*======================================================================*/
     33 	/* Externs for all of the common functions between the video buffer		*/
     34 	/*		class and the graphic buffer class.											*/
     35 	/*======================================================================*/
     36 	 long __cdecl Buffer_Size_Of_Region(void *thisptr, int w, int h);
     37 
     38 	 void	__cdecl Buffer_Put_Pixel(void * thisptr, int x, int y, unsigned char color);
     39 	 int	__cdecl Buffer_Get_Pixel(void * thisptr, int x, int y);
     40 	 void	__cdecl Buffer_Clear(void *thisptr, unsigned char color);
     41 	 long	__cdecl Buffer_To_Buffer(void *thisptr, int x, int y, int w, int h, void *buff, long size);
     42 	 long __cdecl Buffer_To_Page(int x, int y, int w, int h, void *Buffer, void *view);
     43 	 BOOL	__cdecl Linear_Blit_To_Linear(	void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel,
     44 			 										int dy_pixel, int pixel_width, int pixel_height, BOOL trans);
     45 	 BOOL __cdecl Linear_Scale_To_Linear(	void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
     46 
     47 	 LONG __cdecl Buffer_Print(void *thisptr, const char *str, int x, int y, int fcolor, int bcolor);
     48 
     49 	/*======================================================================*/
     50 	/* Externs for all of the graphic buffer class only functions				*/
     51 	/*======================================================================*/
     52 	 VOID __cdecl Buffer_Draw_Line(void *thisptr, int sx, int sy, int dx, int dy, unsigned char color);
     53 	 VOID __cdecl Buffer_Fill_Rect(void *thisptr, int sx, int sy, int dx, int dy, unsigned char color);
     54 	 VOID __cdecl Buffer_Remap(void * thisptr, int sx, int sy, int width, int height, void *remap);
     55 	 VOID __cdecl Buffer_Fill_Quad(void * thisptr, VOID *span_buff, int x0, int y0, int x1, int y1,
     56 							 	int x2, int y2, int x3, int y3, int color);
     57 	 void __cdecl Buffer_Draw_Stamp(void const *thisptr, void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap);
     58 	 void __cdecl Buffer_Draw_Stamp_Clip(void const *thisptr, void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap, int ,int,int,int);
     59 	 void * __cdecl Get_Font_Palette_Ptr ( void );
     60 }
     61 
     62 extern GraphicViewPortClass *LogicPage;
     63 extern BOOL AllowHardwareBlitFills;
     64 #endif