WSPIPX.H (4181B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /*********************************************************************************************** 17 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 18 *********************************************************************************************** 19 * * 20 * Project Name : Command & Conquer * 21 * * 22 * $Archive:: /Sun/WSPIPX.h $* 23 * * 24 * $Author:: Joe_b $* 25 * * 26 * $Modtime:: 8/12/97 5:42p $* 27 * * 28 * $Revision:: 3 $* 29 * * 30 *---------------------------------------------------------------------------------------------* 31 * Functions: * 32 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 33 34 #ifndef WSPIPX_H 35 #define WSPIPX_H 36 37 #include "WSProto.h" 38 39 /* 40 ** Include Windows specific extensions for Winsock that allow IPX over winsock 1.1 41 */ 42 #include <wsipx.h> 43 44 /* 45 ** This file normally resides with the SDK. However, since it needs fixing up before watcom will 46 ** compile it, it has been incorporated into the project. 47 */ 48 #include "wsnwlink.h" 49 50 /* 51 ** IPX interface class. This handles access to the IPX specific portions of the 52 ** Winsock interface. 53 ** 54 */ 55 class IPXInterfaceClass : public WinsockInterfaceClass { 56 57 public: 58 59 IPXInterfaceClass (void); 60 //virtual ~IPXInterfaceClass(void){Close();}; 61 bool Get_Network_Card_Address (int card_number, SOCKADDR_IPX *addr); 62 virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam); 63 virtual bool Open_Socket ( SOCKET socketnum ); 64 65 virtual ProtocolEnum Get_Protocol (void) { 66 return (PROTOCOL_IPX); 67 }; 68 69 virtual int Protocol_Event_Message (void) { 70 return (WM_IPXASYNCEVENT); 71 }; 72 73 74 private: 75 /* 76 ** The address of the network we will send broadcasts to. Normally you would expect 77 ** this to be ff,ff,ff,ff but this fails under NT 4.0. Instead, we can use the network 78 ** number of the net that this PC is attached to. This limits broadcasts to the current 79 ** network. 80 */ 81 unsigned char BroadcastNet[4]; 82 83 /* 84 ** The node to use as a broadcast address. Normally ff,ff,ff,ff,ff,ff. 85 */ 86 unsigned char BroadcastNode[6]; 87 88 /* 89 ** The id of the network cars in this machine. 90 */ 91 unsigned char MyNode[6]; 92 93 /* 94 ** The socket number to connect with. Normally this will be virgins reserved socket 95 ** number - VIRGIN_SOCKET (0x8813). 96 */ 97 SOCKET IPXSocketNumber; 98 99 }; 100 101 102 103 #endif