WSPUDP.H (3439B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /*********************************************************************************************** 17 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 18 *********************************************************************************************** 19 * * 20 * Project Name : Command & Conquer * 21 * * 22 * $Archive:: /Sun/WSPUDP.h $* 23 * * 24 * $Author:: Joe_b $* 25 * * 26 * $Modtime:: 8/05/97 6:45p $* 27 * * 28 * $Revision:: 3 $* 29 * * 30 *---------------------------------------------------------------------------------------------* 31 * Functions: * 32 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 33 34 #ifndef WSPUDP_H 35 #define WSPUDP_H 36 37 #include "WSProto.h" 38 #include <nspapi.h> 39 40 41 42 43 /* 44 ** Class to allow access to UDP specific portions of the Winsock interface. 45 ** 46 */ 47 class UDPInterfaceClass : public WinsockInterfaceClass { 48 49 public: 50 51 UDPInterfaceClass (void); 52 virtual ~UDPInterfaceClass(void); 53 54 virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam); 55 virtual bool Open_Socket ( SOCKET socketnum ); 56 virtual void Set_Broadcast_Address ( void *address ); 57 virtual void Broadcast (void *buffer, int buffer_len); 58 59 virtual ProtocolEnum Get_Protocol (void) { 60 return (PROTOCOL_UDP); 61 }; 62 63 virtual int Protocol_Event_Message (void) { 64 return (WM_UDPASYNCEVENT); 65 }; 66 67 68 private: 69 70 /* 71 ** Address to use when broadcasting a packet. 72 */ 73 DynamicVectorClass <unsigned char *> BroadcastAddresses; 74 75 /* 76 ** List of local addresses. 77 */ 78 DynamicVectorClass <unsigned char *> LocalAddresses; 79 }; 80 81 82 83 #endif