XSTRAW.H (3905B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/XSTRAW.H 1 3/03/97 10:26a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : XSTRAW.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 07/04/96 * 28 * * 29 * Last Update : July 4, 1996 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 36 #ifndef XSTRAW_H 37 #define XSTRAW_H 38 39 #include "straw.h" 40 #include "buff.h" 41 #include "wwfile.h" 42 #include <stddef.h> 43 44 /* 45 ** This class is used to manage a buffer as a data source. Data requests will draw from the 46 ** buffer supplied until the buffer is exhausted. 47 */ 48 class BufferStraw : public Straw 49 { 50 public: 51 BufferStraw(Buffer const & buffer) : BufferPtr(buffer), Index(0) {} 52 BufferStraw(void const * buffer, int length) : BufferPtr((void*)buffer, length), Index(0) {} 53 virtual int Get(void * source, int slen); 54 55 private: 56 Buffer BufferPtr; 57 int Index; 58 // void const * BufferPtr; 59 // int Length; 60 61 bool Is_Valid(void) {return(BufferPtr.Is_Valid());} 62 BufferStraw(BufferStraw & rvalue); 63 BufferStraw & operator = (BufferStraw const & pipe); 64 }; 65 66 /* 67 ** This class is used to manage a file as a data source. Data requests will draw from the 68 ** file until the file has been completely read. 69 */ 70 class FileStraw : public Straw 71 { 72 public: 73 FileStraw(FileClass * file) : File(file), HasOpened(false) {} 74 FileStraw(FileClass & file) : File(&file), HasOpened(false) {} 75 virtual ~FileStraw(void); 76 virtual int Get(void * source, int slen); 77 78 private: 79 FileClass * File; 80 bool HasOpened; 81 82 bool Valid_File(void) {return(File != NULL);} 83 FileStraw(FileStraw & rvalue); 84 FileStraw & operator = (FileStraw const & pipe); 85 }; 86 87 88 #endif