CARGO.H (3851B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\cargo.h_v 2.20 16 Oct 1995 16:45:14 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : CARGO.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : April 23, 1994 * 28 * * 29 * Last Update : April 23, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef CARGO_H 36 #define CARGO_H 37 38 class FootClass; 39 40 /**************************************************************************** 41 ** This class handles the basic cargo logic. 42 */ 43 class CargoClass { 44 public: 45 46 /*--------------------------------------------------------------------- 47 ** Constructors, Destructors, and overloaded operators. 48 */ 49 CargoClass(void) {Quantity = 0;CargoHold = 0;}; 50 51 /*--------------------------------------------------------------------- 52 ** Member function prototypes. 53 */ 54 55 #ifdef CHEAT_KEYS 56 void Debug_Dump(MonoClass *mono) const; 57 #endif 58 void AI(void) {}; 59 60 int How_Many(void) const {return Quantity;}; 61 bool Is_Something_Attached(void) const {return (CargoHold != 0);}; 62 FootClass * Attached_Object(void) const; 63 FootClass * Detach_Object(void); 64 void Attach(FootClass * object); 65 66 /* 67 ** File I/O. 68 */ 69 void Code_Pointers(void); 70 void Decode_Pointers(void); 71 72 private: 73 74 /* 75 ** This is the number of objects attached to this cargo hold. For transporter 76 ** objects, they might contain more than one object. 77 */ 78 unsigned char Quantity; 79 80 /* 81 ** This is the target value of any attached object. A value of zero indicates 82 ** that no object is attached. 83 */ 84 FootClass * CargoHold; 85 }; 86 87 #endif 88