CONQUER.H (41807B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 #define TXT_NONE 0 // 17 #define TXT_CREDIT_FORMAT 1 // %3d.%02d 18 #define TXT_BUTTON_UPGRADE 2 // Upgrade 19 #define TXT_UPGRADE 3 // Upgrade Structure 20 #define TXT_UPGRADE_BUTTON 4 // Upgrade 21 #define TXT_BUTTON_SELL 5 // Sell 22 #define TXT_SELL 6 // Sell Structure 23 #define TXT_DEMOLISH 7 // Demolish Structure 24 #define TXT_BUTTON_REPAIR 8 // Repair 25 #define TXT_REPAIR 9 // Repair Structure 26 #define TXT_REPAIR_BUTTON 10 // Repair 27 #define TXT_YOU 11 // You: 28 #define TXT_ENEMY 12 // Enemy: 29 #define TXT_BUILD_DEST 13 // Buildings Destroyed By 30 #define TXT_UNIT_DEST 14 // Units Destroyed By 31 #define TXT_TIB_HARV 15 // Tiberium Harvested By 32 #define TXT_SCORE_1 16 // Score: %d 33 #define TXT_RANK_OF 17 // You have attained the rank 34 #define TXT_YES 18 // Yes 35 #define TXT_NO 19 // No 36 #define TXT_READY 20 // Ready 37 #define TXT_HOLDING 21 // Holding 38 #define TXT_SCENARIO_WON 22 // Accomplished 39 #define TXT_SCENARIO_LOST 23 // Failed 40 #define TXT_CHOOSE_SIDE 24 // Choose Your Side 41 #define TXT_START_NEW_GAME 25 // Start New Game 42 #define TXT_INTRO 26 // Intro & Sneak Peek 43 #define TXT_CANCEL 27 // Cancel 44 #define TXT_ROCK 28 // Rock 45 #define TXT_CHOAM_RESUME 29 // Resume Game 46 #define TXT_CHOAM_BUILD_THIS 30 // Build This 47 #define TXT_THANK_YOU 31 // Thank you for playing 48 #define TXT_FAME 32 // Hall of Fame 49 #define TXT_GDI 33 // Global Defense Initiative 50 #define TXT_NOD 34 // Brotherhood of Nod 51 #define TXT_CIVILIAN 35 // Civilian 52 #define TXT_JP 36 // Containment Team 53 #define TXT_OK 37 // OK 54 #define TXT_TREE 38 // Tree 55 #define TXT_LEFT 39 // 56 #define TXT_RIGHT 40 // 57 #define TXT_UP 41 // 58 #define TXT_DOWN 42 // 59 #define TXT_CLEAR_MAP 43 // Clear the map 60 #define TXT_INHERIT_MAP 44 // Inherit previous map 61 #define TXT_CLEAR 45 // Clear 62 #define TXT_WATER 46 // Water 63 #define TXT_ROAD 47 // Road 64 #define TXT_TILE 48 // Tile Object 65 #define TXT_SLOPE 49 // Slope 66 #define TXT_BRUSH 50 // Brush 67 #define TXT_PATCH 51 // Patch 68 #define TXT_RIVER 52 // River 69 #define TXT_LOAD_MISSION 53 // Load Mission 70 #define TXT_SAVE_MISSION 54 // Save Mission 71 #define TXT_DELETE_MISSION 55 // Delete Mission 72 #define TXT_LOAD_BUTTON 56 // Load 73 #define TXT_SAVE_BUTTON 57 // Save 74 #define TXT_DELETE_BUTTON 58 // Delete 75 #define TXT_GAME_CONTROLS 59 // Game Controls 76 #define TXT_SOUND_CONTROLS 60 // Sound Controls 77 #define TXT_RESUME_MISSION 61 // Resume Mission 78 #define TXT_VISUAL_CONTROLS 62 // Visual Controls 79 #define TXT_QUIT_MISSION 63 // Abort Mission 80 #define TXT_EXIT_GAME 64 // Exit Game 81 #define TXT_OPTIONS 65 // Options 82 #define TXT_TIBERIUM 66 // Tiberium 83 #define TXT_TIBERIUM_ON 67 // Tiberium On 84 #define TXT_TIBERIUM_OFF 68 // Tiberium Off 85 #define TXT_SQUISH 69 // Squish mark 86 #define TXT_CRATER 70 // Crater 87 #define TXT_SCORCH 71 // Scorch Mark 88 #define TXT_BRIGHTNESS 72 // BRIGHTNESS: 89 #define TXT_MUSIC 73 // MUSIC VOLUME 90 #define TXT_VOLUME 74 // SOUND VOLUME 91 #define TXT_TINT 75 // TINT: 92 #define TXT_CONTRAST 76 // CONTRAST: 93 #define TXT_SPEED 77 // GAME SPEED: 94 #define TXT_SCROLLRATE 78 // SCROLL RATE: 95 #define TXT_COLOR 79 // COLOR: 96 #define TXT_RETURN_TO_GAME 80 // Return to game 97 #define TXT_ENEMY_SOLDIER 81 // Enemy Soldier 98 #define TXT_ENEMY_VEHICLE 82 // Enemy Vehicle 99 #define TXT_ENEMY_STRUCTURE 83 // Enemy Structure 100 #define TXT_FTANK 84 // Flame Tank 101 #define TXT_STANK 85 // Stealth Tank 102 #define TXT_LTANK 86 // Light Tank 103 #define TXT_MTANK 87 // Med. Tank 104 #define TXT_HTANK 88 // Mammoth Tank 105 #define TXT_DUNE_BUGGY 89 // Nod Buggy 106 #define TXT_SAM 90 // SAM Site 107 #define TXT_EYE 91 // Advanced Com. Center 108 #define TXT_MLRS 92 // Rocket Launcher 109 #define TXT_MHQ 93 // Mobile HQ 110 #define TXT_JEEP 94 // Hum-vee 111 #define TXT_TRANS 95 // Transport Helicopter 112 #define TXT_A10 96 // A10 113 #define TXT_C17 97 // C17 114 #define TXT_HARVESTER 98 // Harvester 115 #define TXT_ARTY 99 // Artillery 116 #define TXT_MSAM 100 // S.S.M. Launcher 117 #define TXT_E1 101 // Minigunner 118 #define TXT_E2 102 // Grenadier 119 #define TXT_E3 103 // Bazooka 120 #define TXT_E4 104 // Flamethrower 121 #define TXT_E5 105 // Chem-warrior 122 #define TXT_RAMBO 106 // Commando 123 #define TXT_HOVER 107 // Hovercraft 124 #define TXT_HELI 108 // Attack Helicopter 125 #define TXT_ORCA 109 // Orca 126 #define TXT_APC 110 // APC 127 #define TXT_GUARD_TOWER 111 // Guard Tower 128 #define TXT_COMMAND 112 // Communications Center 129 #define TXT_HELIPAD 113 // Helicopter Pad 130 #define TXT_AIRSTRIP 114 // Airstrip 131 #define TXT_STORAGE 115 // Tiberium Silo 132 #define TXT_CONST_YARD 116 // Construction Yard 133 #define TXT_REFINERY 117 // Tiberium Refinery 134 #define TXT_CIV1 118 // Church 135 #define TXT_CIV2 119 // Han's and Gretel's 136 #define TXT_CIV3 120 // Hewitt's Manor 137 #define TXT_CIV4 121 // Ricktor's House 138 #define TXT_CIV5 122 // Gretchin's House 139 #define TXT_CIV6 123 // The Barn 140 #define TXT_CIV7 124 // Damon's pub 141 #define TXT_CIV8 125 // Fran's House 142 #define TXT_CIV9 126 // Music Factory 143 #define TXT_CIV10 127 // Toymaker's 144 #define TXT_CIV11 128 // Ludwig's House 145 #define TXT_CIV12 129 // Haystacks 146 #define TXT_CIV13 130 // Haystack 147 #define TXT_CIV14 131 // Wheat Field 148 #define TXT_CIV15 132 // Fallow Field 149 #define TXT_CIV16 133 // Corn Field 150 #define TXT_CIV17 134 // Celery Field 151 #define TXT_CIV18 135 // Potato Field 152 #define TXT_CIV20 136 // Sala's House 153 #define TXT_CIV21 137 // Abdul's House 154 #define TXT_CIV22 138 // Pablo's Wicked Pub 155 #define TXT_CIV23 139 // Village Well 156 #define TXT_CIV24 140 // Camel Trader 157 #define TXT_CIV25 141 // Church 158 #define TXT_CIV26 142 // Ali's House 159 #define TXT_CIV27 143 // Trader Ted's 160 #define TXT_CIV28 144 // Menelik's House 161 #define TXT_CIV29 145 // Prestor John's House 162 #define TXT_CIV30 146 // Village Well 163 #define TXT_CIV31 147 // Witch Doctor's Hut 164 #define TXT_CIV32 148 // Rikitikitembo's Hut 165 #define TXT_CIV33 149 // Roarke's Hut 166 #define TXT_CIV34 150 // Mubasa's Hut 167 #define TXT_CIV35 151 // Aksum's Hut 168 #define TXT_CIV36 152 // Mambo's Hut 169 #define TXT_CIV37 153 // The Studio 170 #define TXT_CIVMISS 154 // Technology Center 171 #define TXT_TURRET 155 // Gun Turret 172 #define TXT_GUNBOAT 156 // Gun Boat 173 #define TXT_MCV 157 // Mobile Construction Yard 174 #define TXT_BIKE 158 // Recon Bike 175 #define TXT_POWER 159 // Power Plant 176 #define TXT_ADVANCED_POWER 160 // Advanced Power Plant 177 #define TXT_HOSPITAL 161 // Hospital 178 #define TXT_BARRACKS 162 // Barracks 179 #define TXT_CONCRETE 163 // Concrete 180 #define TXT_PUMP 164 // Oil Pump 181 #define TXT_TANKER 165 // Oil Tanker 182 #define TXT_SANDBAG_WALL 166 // Sandbag Wall 183 #define TXT_CYCLONE_WALL 167 // Chain Link Fence 184 #define TXT_BRICK_WALL 168 // Concrete Wall 185 #define TXT_BARBWIRE_WALL 169 // Barbwire Fence 186 #define TXT_WOOD_WALL 170 // Wood Fence 187 #define TXT_WEAPON_FACTORY 171 // Weapons Factory 188 #define TXT_AGUARD_TOWER 172 // Advanced Guard Tower 189 #define TXT_OBELISK 173 // Obelisk Guard Tower 190 #define TXT_BIO_LAB 174 // Bio-Research Laboratory 191 #define TXT_HAND 175 // Hand of Nod 192 #define TXT_TEMPLE 176 // Temple of Nod 193 #define TXT_FIX_IT 177 // Repair Bay 194 #define TXT_TAB_SIDEBAR 178 // Sidebar 195 #define TXT_TAB_BUTTON_CONTROLS 179 // Options 196 #define TXT_TAB_BUTTON_DATABASE 180 // Database 197 #define TXT_SHADOW 181 // Unrevealed Terrain 198 #define TXT_OPTIONS_MENU 182 // Options Menu 199 #define TXT_STOP 183 // STOP 200 #define TXT_PLAY 184 // PLAY 201 #define TXT_SHUFFLE 185 // SHUFFLE 202 #define TXT_REPEAT 186 // REPEAT 203 #define TXT_MUSIC_VOLUME 187 // Music volume: 204 #define TXT_SOUND_VOLUME 188 // Sound volume: 205 #define TXT_ON 189 // On 206 #define TXT_OFF 190 // Off 207 #define TXT_THEME_AOI 191 // Act On Instinct 208 #define TXT_THEME_TROUBLE 192 // Looks Like Trouble 209 #define TXT_THEME_IND 193 // Industrial 210 #define TXT_THEME_ROUT 194 // Reaching Out 211 #define TXT_THEME_OTP 195 // On The Prowl 212 #define TXT_THEME_PRP 196 // Prepare For Battle 213 #define TXT_THEME_JUSTDOIT 197 // Just Do It! 214 #define TXT_THEME_LINEFIRE 198 // In The Line Of Fire 215 #define TXT_THEME_MARCH 199 // March To Doom 216 #define TXT_THEME_STOPTHEM 200 // Deception 217 #define TXT_THEME_CCTHANG 201 // C&C Thang 218 #define TXT_THEME_BEFEARED 202 // Enemies To Be Feared 219 #define TXT_THEME_WARFARE 203 // Warfare 220 #define TXT_THEME_FWP 204 // Fight, Win, Prevail 221 #define TXT_THEME_DIE 205 // Die!! 222 #define TXT_THEME_NOMERCY 206 // No Mercy 223 #define TXT_THEME_TARGET 207 // Mechanical Man 224 #define TXT_THEME_IAM 208 // I Am 225 #define TXT_THEME_WIN1 209 // Great Shot! 226 #define TXT_MULTIPLAYER_GAME 210 // Multiplayer Game 227 #define TXT_NO_FILES 211 // No files available 228 #define TXT_DELETE_SINGLE_FILE 212 // Do you want to delete this 229 #define TXT_DELETE_MULTIPLE_FILES 213 // Do you want to delete %d 230 #define TXT_RESET_MENU 214 // Reset Values 231 #define TXT_CONFIRMATION 215 // Confirmation 232 #define TXT_CONFIRM_EXIT 216 // Do you want to abort the 233 #define TXT_MISSION_DESCRIPTION 217 // Mission Description 234 #define TXT_C1 218 // Joe 235 #define TXT_C2 219 // Bill 236 #define TXT_C3 220 // Shelly 237 #define TXT_C4 221 // Maria 238 #define TXT_C5 222 // Eydie 239 #define TXT_C6 223 // Dave 240 #define TXT_C7 224 // Phil 241 #define TXT_C8 225 // Dwight 242 #define TXT_C9 226 // Erik 243 #define TXT_MOEBIUS 227 // Dr. Moebius 244 #define TXT_BIB 228 // Road Bib 245 #define TXT_FASTER 229 // Faster 246 #define TXT_SLOWER 230 // Slower 247 #define TXT_ION_CANNON 231 // Ion Cannon 248 #define TXT_NUKE_STRIKE 232 // Nuclear Strike 249 #define TXT_AIR_STRIKE 233 // Air Strike 250 #define TXT_TREX 234 // Tyrannosaurus Rex 251 #define TXT_TRIC 235 // Triceratops 252 #define TXT_RAPT 236 // Velociraptor 253 #define TXT_STEG 237 // Stegasaurus 254 #define TXT_STEEL_CRATE 238 // Steel Crate 255 #define TXT_WOOD_CRATE 239 // Wood Crate 256 #define TXT_FLAG_SPOT 240 // Flag Location 257 #define TXT_G_D_I 241 // GDI 258 #define TXT_N_O_D 242 // NOD 259 #define TXT_UNABLE_READ_SCENARIO 243 // Unable to read scenario! 260 #define TXT_ERROR_LOADING_GAME 244 // Error loading game! 261 #define TXT_OBSOLETE_SAVEGAME 245 // Obsolete saved game. 262 #define TXT_MUSTENTER_DESCRIPTION 246 // You must enter a 263 #define TXT_ERROR_SAVING_GAME 247 // Error saving game! 264 #define TXT_DELETE_FILE_QUERY 248 // Delete this file? 265 #define TXT_EMPTY_SLOT 249 // [EMPTY SLOT] 266 #define TXT_SELECT_MPLAYER_GAME 250 // Select Multiplayer Game 267 #define TXT_MODEM_SERIAL 251 // Modem/Serial 268 #define TXT_NETWORK 252 // Network 269 #define TXT_INIT_NET_ERROR 253 // Unable to initialize 270 #define TXT_JOIN_NETWORK_GAME 254 // Join Network Game 271 #define TXT_NEW 255 // New 272 #define TXT_JOIN 256 // Join 273 #define TXT_SEND_MESSAGE 257 // Send Message 274 #define TXT_YOUR_NAME 258 // Your Name: 275 #define TXT_SIDE_COLON 259 // Side: 276 #define TXT_COLOR_COLON 260 // Color: 277 #define TXT_GAMES 261 // Games 278 #define TXT_PLAYERS 262 // Players 279 #define TXT_SCENARIO_COLON 263 // Scenario: 280 #define TXT_NOT_FOUND 264 // >> NOT FOUND << 281 #define TXT_START_CREDITS_COLON 265 // Starting Credits: 282 #define TXT_BASES_COLON 266 // Bases: 283 #define TXT_TIBERIUM_COLON 267 // Tiberium: 284 #define TXT_CRATES_COLON 268 // Crates: 285 #define TXT_AI_PLAYERS_COLON 269 // AI Players: 286 #define TXT_REQUEST_DENIED 270 // Request denied. 287 #define TXT_UNABLE_PLAY_WAAUGH 271 // Unable to play; scenario 288 #define TXT_NOTHING_TO_JOIN 272 // Nothing to join! 289 #define TXT_NAME_ERROR 273 // You must enter a name! 290 #define TXT_DUPENAMES_NOTALLOWED 274 // Duplicate names are not 291 #define TXT_YOURGAME_OUTDATED 275 // Your game version is 292 #define TXT_DESTGAME_OUTDATED 276 // Destination game version is 293 #define TXT_THATGUYS_GAME 277 // %s's Game 294 #define TXT_THATGUYS_GAME_BRACKET 278 // [%s's Game] 295 #define TXT_NETGAME_SETUP 279 // Network Game Setup 296 #define TXT_REJECT 280 // Reject 297 #define TXT_CANT_REJECT_SELF 281 // You can't reject yourself! 298 #define TXT_SELECT_PLAYER_REJECT 282 // You must select a player to 299 #define TXT_BASES_ON 283 // Bases On 300 #define TXT_BASES_OFF 284 // Bases Off 301 #define TXT_CRATES_ON 285 // Crates On 302 #define TXT_CRATES_OFF 286 // Crates Off 303 #define TXT_AI_PLAYERS_ON 287 // AI Players On 304 #define TXT_AI_PLAYERS_OFF 288 // AI Players Off 305 #define TXT_SCENARIOS 289 // Scenarios 306 #define TXT_START_CREDITS 290 // Starting Credits 307 #define TXT_ONLY_ONE 291 // Only one player? 308 #define TXT_OOPS 292 // Oops! 309 #define TXT_TO 293 // To %s: 310 #define TXT_TO_ALL 294 // To All: 311 #define TXT_MESSAGE 295 // Message: 312 #define TXT_CONNECTION_LOST 296 // Connection to %s lost! 313 #define TXT_LEFT_GAME 297 // %s has left the game. 314 #define TXT_PLAYER_DEFEATED 298 // %s has been defeated! 315 #define TXT_WAITING_CONNECT 299 // Waiting to Connect... 316 #define TXT_NULL_CONNERR_CHECK_CABLES 300 // Connection error! Check 317 #define TXT_MODEM_CONNERR_REDIALING 301 // Connection 318 #define TXT_MODEM_CONNERR_WAITING 302 // Connection error! Waiting 319 #define TXT_SELECT_SERIAL_GAME 303 // Select Serial Game 320 #define TXT_DIAL_MODEM 304 // Dial Modem 321 #define TXT_ANSWER_MODEM 305 // Answer Modem 322 #define TXT_NULL_MODEM 306 // Null Modem 323 #define TXT_SETTINGS 307 // Settings 324 #define TXT_PORT_COLON 308 // Port: 325 #define TXT_IRQ_COLON 309 // IRQ: 326 #define TXT_BAUD_COLON 310 // Baud: 327 #define TXT_INIT_STRING 311 // Init String: 328 #define TXT_CWAIT_STRING 312 // Call Waiting String: 329 #define TXT_TONE_BUTTON 313 // Tone Dialing 330 #define TXT_PULSE_BUTTON 314 // Pulse Dialing 331 #define TXT_HOST_SERIAL_GAME 315 // Host Serial Game 332 #define TXT_OPPONENT_COLON 316 // Opponent: 333 #define TXT_USER_SIGNED_OFF 317 // User signed off! 334 #define TXT_JOIN_SERIAL_GAME 318 // Join Serial Game 335 #define TXT_PHONE_LIST 319 // Phone List 336 #define TXT_ADD 320 // Add 337 #define TXT_EDIT 321 // Edit 338 #define TXT_DIAL 322 // Dial 339 #define TXT_DEFAULT 323 // Default 340 #define TXT_DEFAULT_SETTINGS 324 // Default Settings 341 #define TXT_CUSTOM_SETTINGS 325 // Custom Settings 342 #define TXT_PHONE_LISTING 326 // Phone Listing 343 #define TXT_NAME_COLON 327 // Name: 344 #define TXT_NUMBER_COLON 328 // Number: 345 #define TXT_UNABLE_FIND_MODEM 329 // Unable to find modem. Check 346 #define TXT_NO_CARRIER 330 // No carrier. 347 #define TXT_LINE_BUSY 331 // Line busy. 348 #define TXT_NUMBER_INVALID 332 // Number invalid. 349 #define TXT_SYSTEM_NOT_RESPONDING 333 // Other system not 350 #define TXT_OUT_OF_SYNC 334 // Games are out of sync! 351 #define TXT_PACKET_TOO_LATE 335 // Packet received too late! 352 #define TXT_PLAYER_LEFT_GAME 336 // Other player has left the 353 #define TXT_FROM 337 // From %s:%s 354 #define TXT_MAP_P01 338 // 2,728,000 355 #define TXT_MAP_P02 339 // 38,385,000 356 #define TXT_MAP_P03 340 // 10,373,000 357 #define TXT_MAP_P04 341 // 51,994,000 358 #define TXT_MAP_P05 342 // 80,387,000 359 #define TXT_MAP_P06 343 // 10,400,000 360 #define TXT_MAP_P07 344 // 5,300,000 361 #define TXT_MAP_P08 345 // 7,867,000 362 #define TXT_MAP_P09 346 // 10,333,000 363 #define TXT_MAP_P10 347 // 1,974,000 364 #define TXT_MAP_P11 348 // 23,169,000 365 #define TXT_MAP_P12 349 // 10,064,000 366 #define TXT_MAP_P13 350 // 3,285,000 367 #define TXT_MAP_P14 351 // 8,868,000 368 #define TXT_MAP_P15 352 // 10,337,000 369 #define TXT_MAP_P16 353 // 4,365,000 370 #define TXT_MAP_P17 354 // 1,607,000 371 #define TXT_MAP_P18 355 // 4,485,000 372 #define TXT_MAP_P19 356 // 56,386,000 373 #define TXT_MAP_P20 357 // 28,305,000 374 #define TXT_MAP_P21 358 // 5,238,000 375 #define TXT_MAP_P22 359 // 2,059,000 376 #define TXT_MAP_P23 360 // 13,497,000 377 #define TXT_MAP_P24 361 // 4,997,000 378 #define TXT_MAP_P25 362 // 88,500,000 379 #define TXT_MAP_P26 363 // 1,106,000 380 #define TXT_MAP_P27 364 // 12,658,000 381 #define TXT_MAP_P28 365 // 3,029,000 382 #define TXT_MAP_P29 366 // 39,084,000 383 #define TXT_MAP_P30 367 // 23,154,000 384 #define TXT_MAP_P31 368 // 8,902,000 385 #define TXT_MAP_P32 369 // 27,791,000 386 #define TXT_MAP_P33 370 // 1,574,000 387 #define TXT_MAP_P34 371 // 15,469,000 388 #define TXT_MAP_P35 372 // 1,300,000 389 #define TXT_MAP_P36 373 // 41,688,000 390 #define TXT_MAP_A00 374 // 24,900 SQ. MI. 391 #define TXT_MAP_A01 375 // 120,727 SQ. MI. 392 #define TXT_MAP_A02 376 // 80,134 SQ. MI. 393 #define TXT_MAP_A03 377 // 233,100 SQ. MI. 394 #define TXT_MAP_A04 378 // 137,838 SQ. MI. 395 #define TXT_MAP_A05 379 // 30,449 SQ. MI. 396 #define TXT_MAP_A06 380 // 18,932 SQ. MI. 397 #define TXT_MAP_A07 381 // 32,377 SQ. MI. 398 #define TXT_MAP_A08 382 // 35,919 SQ. MI. 399 #define TXT_MAP_A09 383 // 7,819 SQ. MI. 400 #define TXT_MAP_A10 384 // 91,699 SQ. MI. 401 #define TXT_MAP_A11 385 // 51,146 SQ. MI. 402 #define TXT_MAP_A12 386 // 11,100 SQ. MI. 403 #define TXT_MAP_A13 387 // 44,365 SQ. MI. 404 #define TXT_MAP_A14 388 // 39,449 SQ. MI. 405 #define TXT_MAP_A15 389 // 19,741 SQ. MI. 406 #define TXT_MAP_A16 390 // 17,413 SQ. MI. 407 #define TXT_MAP_C00 391 // RIGA 408 #define TXT_MAP_C01 392 // WARSAW 409 #define TXT_MAP_C02 393 // MINSK 410 #define TXT_MAP_C03 394 // KIEV 411 #define TXT_MAP_C04 395 // BERLIN 412 #define TXT_MAP_C05 396 // PRAGUE 413 #define TXT_MAP_C06 397 // BRATISLAVA 414 #define TXT_MAP_C07 398 // VIENNA 415 #define TXT_MAP_C08 399 // BUDAPEST 416 #define TXT_MAP_C09 400 // LJUBLJANA 417 #define TXT_MAP_C10 401 // BUCHAREST 418 #define TXT_MAP_C11 402 // ATHENS 419 #define TXT_MAP_C12 403 // TIRANA 420 #define TXT_MAP_C13 404 // SOFIA 421 #define TXT_MAP_C14 405 // BELGRADE 422 #define TXT_MAP_C15 406 // SARAJEVO 423 #define TXT_MAP_C16 407 // TALLINN 424 #define TXT_MAP_C17 408 // TRIPOLI 425 #define TXT_MAP_C18 409 // CAIRO 426 #define TXT_MAP_C19 410 // KHARTOUM 427 #define TXT_MAP_C20 411 // N'DJAMENA 428 #define TXT_MAP_C21 412 // NOUAKCHOTT 429 #define TXT_MAP_C22 413 // YAMOUSSOUKRO 430 #define TXT_MAP_C23 414 // PORTO-NOVO 431 #define TXT_MAP_C24 415 // ABUJA 432 #define TXT_MAP_C25 416 // LIBREVILLE 433 #define TXT_MAP_C26 417 // YAOUNDE 434 #define TXT_MAP_C27 418 // BANGUI 435 #define TXT_MAP_C28 419 // KINSHASA 436 #define TXT_MAP_C29 420 // CAIRO 437 #define TXT_MAP_C30 421 // LUANDA 438 #define TXT_MAP_C31 422 // DAR-ES-SALAAM 439 #define TXT_MAP_C32 423 // WINDHOEK 440 #define TXT_MAP_C33 424 // MAPUTO 441 #define TXT_MAP_C34 425 // GABARONE 442 #define TXT_MAP_C35 426 // CAPE TOWN 443 #define TXT_MAP_GDP00 427 // NEGLIGIBLE 444 #define TXT_MAP_GDP01 428 // $162.7 BLN 445 #define TXT_MAP_GDP02 429 // $47.6 BLN 446 #define TXT_MAP_GDP03 430 // $1,131 BLN 447 #define TXT_MAP_GDP04 431 // $120 BLN 448 #define TXT_MAP_GDP05 432 // $164 BLN 449 #define TXT_MAP_GDP06 433 // $60.1 BLN 450 #define TXT_MAP_GDP07 434 // $21 BLN 451 #define TXT_MAP_GDP08 435 // $71.9 BLN 452 #define TXT_MAP_GDP09 436 // $77 BLN 453 #define TXT_MAP_GDP10 437 // $4.0 BLN 454 #define TXT_MAP_GDP11 438 // $47.3 BLN 455 #define TXT_MAP_GDP12 439 // $120.1 BLN 456 #define TXT_MAP_GDP13 440 // $14.0 BLN 457 #define TXT_MAP_GDP14 441 // $28.9 BLN 458 #define TXT_MAP_GDP15 442 // $39.2 BLN 459 #define TXT_MAP_GDP16 443 // $12.1 BLN 460 #define TXT_MAP_GDP17 444 // $1.0 BLN 461 #define TXT_MAP_GDP18 445 // $10.0 BLN 462 #define TXT_MAP_GDP19 446 // $1.7 BLN 463 #define TXT_MAP_GDP20 447 // $28.0 BLN 464 #define TXT_MAP_GDP21 448 // $5.3 BLN 465 #define TXT_MAP_GDP22 449 // $11.6 BLN 466 #define TXT_MAP_GDP23 450 // $1.3 BLN 467 #define TXT_MAP_GDP24 451 // $6.6 BLN 468 #define TXT_MAP_GDP25 452 // $8.3 BLN 469 #define TXT_MAP_GDP26 453 // $6.9 BLN 470 #define TXT_MAP_GDP27 454 // $2.0 BLN 471 #define TXT_MAP_GDP28 455 // $3.1 BLN 472 #define TXT_MAP_GDP29 456 // $104.0 BLN 473 #define TXT_MAP_PC00 457 // JELGAVA 474 #define TXT_MAP_PC01 458 // GDANSK 475 #define TXT_MAP_PC02 459 // BYELISTOK 476 #define TXT_MAP_PC03 460 // BOBYRUSK 477 #define TXT_MAP_PC04 461 // IVANO-FRANKOVSK 478 #define TXT_MAP_PC05 462 // HANOVER 479 #define TXT_MAP_PC06 463 // DRESDEN 480 #define TXT_MAP_PC07 464 // OSTRAVA 481 #define TXT_MAP_PC08 465 // BRATISLAVA 482 #define TXT_MAP_PC09 466 // SALZBURG 483 #define TXT_MAP_PC10 467 // BUDAPEST 484 #define TXT_MAP_PC11 468 // TRIESTE 485 #define TXT_MAP_PC12 469 // ARAD 486 #define TXT_MAP_PC13 470 // CORINTH 487 #define TXT_MAP_PC14 471 // SHKODER 488 #define TXT_MAP_PC15 472 // SOFIA 489 #define TXT_MAP_PC16 473 // NIS 490 #define TXT_MAP_PC17 474 // BELGRADE 491 #define TXT_MAP_PC18 475 // ? 492 #define TXT_MAP_PC19 476 // PARNU 493 #define TXT_MAP_PC20 477 // TMASSAH 494 #define TXT_MAP_PC21 478 // AL-ALAMYN 495 #define TXT_MAP_PC22 479 // AL-KHARIJAH 496 #define TXT_MAP_PC23 480 // AL-UBAYYID 497 #define TXT_MAP_PC24 481 // KAFIA-KINGI 498 #define TXT_MAP_PC25 482 // OUM HADJER 499 #define TXT_MAP_PC26 483 // MAO 500 #define TXT_MAP_PC27 484 // TIDJIKDJA 501 #define TXT_MAP_PC28 485 // ABIDJAN 502 #define TXT_MAP_PC29 486 // PORTO-NOVO 503 #define TXT_MAP_PC30 487 // ABUJA 504 #define TXT_MAP_PC31 488 // KOULA-MOUTOU 505 #define TXT_MAP_PC32 489 // BERTOUA 506 #define TXT_MAP_PC33 490 // BANGASSOU 507 #define TXT_MAP_PC34 491 // LODJA 508 #define TXT_MAP_PC35 492 // KINSHASA 509 #define TXT_MAP_PC36 493 // LUXOR 510 #define TXT_MAP_PC37 494 // CAIUNDO 511 #define TXT_MAP_PC38 495 // MZUZU 512 #define TXT_MAP_PC39 496 // KEETMANSHOOP 513 #define TXT_MAP_PC40 497 // XAI-XAI 514 #define TXT_MAP_PC41 498 // GHANZI 515 #define TXT_MAP_PC42 499 // CAPE TOWN 516 #define TXT_MAP_GDI 500 // GDI PROGRESSION 517 #define TXT_MAP_NOD 501 // NOD PROGRESSION 518 #define TXT_MAP_LOCATE 502 // LOCATING COORDINATES 519 #define TXT_MAP_NEXT_MISSION 503 // OF NEXT MISSION 520 #define TXT_MAP_SELECT 504 // SELECT TERRITORY 521 #define TXT_MAP_TO_ATTACK 505 // TO ATTACK 522 #define TXT_MAP_GDISTAT0 506 // POPULATION: 523 #define TXT_MAP_GDISTAT1 507 // GEOGRAPHIC AREA: 524 #define TXT_MAP_GDISTAT2 508 // CAPITAL: 525 #define TXT_MAP_GDISTAT3 509 // GOVERNMENT: 526 #define TXT_MAP_GDISTAT4 510 // GROSS DOMESTIC PRODUCT: 527 #define TXT_MAP_GDISTAT5 511 // POINT OF CONFLICT: 528 #define TXT_MAP_GDISTAT6 512 // MILITARY POWER: 529 #define TXT_MAP_NODSTAT0 513 // EXPENDABILITY: 530 #define TXT_MAP_NODSTAT1 514 // GOVT CORRUPTABILITY: 531 #define TXT_MAP_NODSTAT2 515 // NET WORTH: 532 #define TXT_MAP_NODSTAT3 516 // MILITARY STRENGTH: 533 #define TXT_MAP_NODSTAT4 517 // MILITARY RESISTANCE: 534 #define TXT_MAP_COUNTRYNAME0 518 // LATVIA 535 #define TXT_MAP_COUNTRYNAME1 519 // POLAND 536 #define TXT_MAP_COUNTRYNAME2 520 // BELARUS 537 #define TXT_MAP_COUNTRYNAME3 521 // UKRAINE 538 #define TXT_MAP_COUNTRYNAME4 522 // GERMANY 539 #define TXT_MAP_COUNTRYNAME5 523 // CZECH REPUBLIC 540 #define TXT_MAP_COUNTRYNAME6 524 // SLOVAKIA 541 #define TXT_MAP_COUNTRYNAME7 525 // AUSTRIA 542 #define TXT_MAP_COUNTRYNAME8 526 // HUNGARY 543 #define TXT_MAP_COUNTRYNAME9 527 // SLOVENIA 544 #define TXT_MAP_COUNTRYNAME10 528 // ROMANIA 545 #define TXT_MAP_COUNTRYNAME11 529 // GREECE 546 #define TXT_MAP_COUNTRYNAME12 530 // ALBANIA 547 #define TXT_MAP_COUNTRYNAME13 531 // BULGARIA 548 #define TXT_MAP_COUNTRYNAME14 532 // YUGOSLAVIA 549 #define TXT_MAP_COUNTRYNAME15 533 // BOSNIA/HERZOGOVINA 550 #define TXT_MAP_COUNTRYNAME16 534 // LIBYA 551 #define TXT_MAP_COUNTRYNAME17 535 // EGYPT 552 #define TXT_MAP_COUNTRYNAME18 536 // SUDAN 553 #define TXT_MAP_COUNTRYNAME19 537 // CHAD 554 #define TXT_MAP_COUNTRYNAME20 538 // MAURITANIA 555 #define TXT_MAP_COUNTRYNAME21 539 // IVORY COAST 556 #define TXT_MAP_COUNTRYNAME22 540 // BENIN 557 #define TXT_MAP_COUNTRYNAME23 541 // NIGERIA 558 #define TXT_MAP_COUNTRYNAME24 542 // GABON 559 #define TXT_MAP_COUNTRYNAME25 543 // CAMEROON 560 #define TXT_MAP_COUNTRYNAME26 544 // CENTRAL AFRICAN REPUBLIC 561 #define TXT_MAP_COUNTRYNAME27 545 // ZAIRE 562 #define TXT_MAP_COUNTRYNAME28 546 // ANGOLA 563 #define TXT_MAP_COUNTRYNAME29 547 // TANZANIA 564 #define TXT_MAP_COUNTRYNAME30 548 // NAMIBIA 565 #define TXT_MAP_COUNTRYNAME31 549 // MOZAMBIQUE 566 #define TXT_MAP_COUNTRYNAME32 550 // BOTSWANA 567 #define TXT_MAP_COUNTRYNAME33 551 // SOUTH AFRICA 568 #define TXT_MAP_COUNTRYNAME34 552 // ESTONIA 569 #define TXT_MAP_GOVT0 553 // REPUBLIC 570 #define TXT_MAP_GOVT1 554 // DEMOCRATIC STATE 571 #define TXT_MAP_GOVT2 555 // FEDERAL REPUBLIC 572 #define TXT_MAP_GOVT3 556 // CONST. REPUBLIC 573 #define TXT_MAP_GOVT4 557 // PARL. DEMOCRACY 574 #define TXT_MAP_GOVT5 558 // PRES. PARL. REPUBLIC 575 #define TXT_MAP_GOVT6 559 // DEMOCRACY 576 #define TXT_MAP_GOVT7 560 // IN TRANSITION 577 #define TXT_MAP_GOVT8 561 // ISLAMIC SOCIALIST 578 #define TXT_MAP_GOVT9 562 // MILITARY 579 #define TXT_MAP_GOVT10 563 // ISLAMIC REPUBLIC 580 #define TXT_MAP_GOVT11 564 // PARL. REPUBLIC 581 #define TXT_MAP_ARMY0 565 // LOCAL MILITIA 582 #define TXT_MAP_ARMY1 566 // STATE MILITIA 583 #define TXT_MAP_ARMY2 567 // NATIONAL GUARD 584 #define TXT_MAP_ARMY3 568 // FREE STANDING ARMY 585 #define TXT_MAP_ARMY4 569 // ? 586 #define TXT_MAP_ARMY5 570 // NATIONAL POWER 587 #define TXT_MAP_MILITARY0 571 // RESPECTABLE 588 #define TXT_MAP_MILITARY1 572 // FORMIDABLE 589 #define TXT_MAP_MILITARY2 573 // LAUGHABLE 590 #define TXT_MAP_MILITARY3 574 // REASONABLE 591 #define TXT_MAP_MILITARY4 575 // INSIGNIFICANT 592 #define TXT_MAP_CLICK2 576 // CLICK TO CONTINUE 593 #define TXT_MAP_LMH0 577 // LOW 594 #define TXT_MAP_LMH1 578 // MEDIUM 595 #define TXT_MAP_LMH2 579 // HIGH 596 #define TXT_SCORE_TIME 580 // TIME: 597 #define TXT_SCORE_LEAD 581 // LEADERSHIP: 598 #define TXT_SCORE_EFFI 582 // EFFICIENCY: 599 #define TXT_SCORE_TOTA 583 // TOTAL SCORE: 600 #define TXT_SCORE_CASU 584 // CASUALTIES: 601 #define TXT_SCORE_NEUT 585 // NEUTRAL: 602 #define TXT_SCORE_GDI 586 // GDI: 603 #define TXT_SCORE_BUIL 587 // BUILDINGS LOST 604 #define TXT_SCORE_BUIL1 588 // BUILDINGS 605 #define TXT_SCORE_BUIL2 589 // LOST: 606 #define TXT_SCORE_TOP 590 // TOP SCORES 607 #define TXT_SCORE_ENDCRED 591 // ENDING CREDITS: 608 #define TXT_SCORE_TIMEFORMAT1 592 // %dh %dm 609 #define TXT_SCORE_TIMEFORMAT2 593 // %dm 610 #define TXT_SCORE_NOD 594 // NOD: 611 #define TXT_DIALING 595 // Dialing... 612 #define TXT_DIALING_CANCELED 596 // Dialing Canceled 613 #define TXT_WAITING_FOR_CALL 597 // Waiting for Call... 614 #define TXT_ANSWERING_CANCELED 598 // Answering Canceled 615 #define TXT_E7 599 // Engineer 616 #define TXT_SPECIAL_OPTIONS 600 // Special Options 617 #define TXT_VISIBLE_TARGET 601 // Targeting flash visible to 618 #define TXT_TREE_TARGET 602 // Allow targeting of trees. 619 #define TXT_MCV_DEPLOY 603 // Allow undeploy of 620 #define TXT_SMART_DEFENCE 604 // Employ smarter self defense 621 #define TXT_SLOW_BUILD 605 // Moderate production speed. 622 #define TXT_THREE_POINT 606 // Use three point turn logic. 623 #define TXT_TIBERIUM_GROWTH 607 // Tiberium will grow. 624 #define TXT_TIBERIUM_SPREAD 608 // Tiberium will spread. 625 #define TXT_ROAD_PIECES 609 // Disable building "bib" 626 #define TXT_SCATTER 610 // Allow running from 627 #define TXT_MODEM_OR_LOOPBACK 611 // Not a Null Modem Cable 628 #define TXT_MAP 612 // Map 629 #define TXT_FROM_COMPUTER 613 // From Computer: 630 #define TXT_COMP_MSG1 614 // Prepare to die! 631 #define TXT_COMP_MSG2 615 // How about a bullet 632 #define TXT_COMP_MSG3 616 // Incoming! 633 #define TXT_COMP_MSG4 617 // I see you! 634 #define TXT_COMP_MSG5 618 // Hey, I'm over here! 635 #define TXT_COMP_MSG6 619 // Come get some! 636 #define TXT_COMP_MSG7 620 // I got you! 637 #define TXT_COMP_MSG8 621 // You humans are never a 638 #define TXT_COMP_MSG9 622 // Abort, Retry, Ignore? (Ha 639 #define TXT_COMP_MSG10 623 // Format another? (Just 640 #define TXT_COMP_MSG11 624 // Beat me and I'll reboot! 641 #define TXT_COMP_MSG12 625 // You're artificial 642 #define TXT_COMP_MSG13 626 // My AI is better than your 643 #define TXT_THEME_AIRSTRIKE 627 // Air Strike 644 #define TXT_THEME_HEAVYG 628 // Demolition 645 #define TXT_THEME_J1 629 // Untamed Land 646 #define TXT_THEME_JDI_V2 630 // Take 'em Out 647 #define TXT_THEME_RADIO 631 // Radio 648 #define TXT_THEME_RAIN 632 // Rain In The Night 649 #define TXT_THEME_IND2 633 // Canyon Chase 650 #define TXT_THEME_HEART 634 // Heartbreak 651 #define TXT_BLOSSOM_TREE 635 // Blossom Tree 652 #define TXT_RESTATE_MISSION 636 // Restate 653 #define TXT_COMPUTER 637 // Computer 654 #define TXT_COUNT 638 // Unit Count: 655 #define TXT_LEVEL 639 // Tech Level: 656 #define TXT_OPPONENT 640 // Opponent 657 #define TXT_KILLS_COLON 641 // Kills: 658 #define TXT_VIDEO 642 // Video 659 #define TXT_C10 643 // Nikoomba 660 #define TXT_CAPTURE_THE_FLAG 644 // Capture The Flag 661 #define TXT_THEME_VALK 645 // Ride of the Valkyries 662 #define TXT_OBJECTIVE 646 // Mission Objective 663 #define TXT_MISSION 647 // Mission 664 #define TXT_NO_SAVES 648 // No saved games available. 665 #define TXT_CIVILIAN_BUILDING 649 // Civilian Building 666 #define TXT_TECHNICIAN 650 // Technician 667 #define TXT_VISCEROID 651 // Visceroid 668 #define TXT_NO_SAVELOAD 652 // Save game options are not 669 #define TXT_DEFENDER_ADVANTAGE 653 // Defender has the advantage. 670 #define TXT_SHOW_NAMES 654 // Show true object names. 671 #define TXT_DELPHI 655 // Agent Delphi 672 #define TXT_TO_REPLAY 656 // Would you like to replay 673 #define TXT_RECONN_TO 657 // Reconnecting to %s. 674 #define TXT_PLEASE_WAIT 658 // Please wait %02d seconds. 675 #define TXT_SURRENDER 659 // Do you wish to surrender? 676 #define TXT_GDI_NAME 660 // GLOBAL DEFENSE INITIATIVE 677 #define TXT_NOD_NAME 661 // BROTHERHOOD OF NOD 678 #define TXT_SEL_TRANS 662 // SELECT TRANSMISSION 679 #define TXT_GAMENAME_MUSTBE_UNIQUE 663 // Your game name must be 680 #define TXT_GAME_IS_CLOSED 664 // Game is closed. 681 #define TXT_NAME_MUSTBE_UNIQUE 665 // Your name must be unique. 682 #define TXT_RECONNECTING_TO 666 // Reconnecting to %s 683 #define TXT_WAITING_FOR_CONNECTIONS 667 // Waiting for connections... 684 #define TXT_TIME_ALLOWED 668 // Time allowed: %02d seconds 685 #define TXT_PRESS_ESC 669 // Press ESC to cancel. 686 #define TXT_JUST_YOU_AND_ME 670 // From Computer: It's just 687 #define TXT_CAPTURE_THE_FLAG_COLON 671 // Capture the Flag: 688 #define TXT_CHAN 672 // Dr. Chan 689 #define TXT_HAS_ALLIED 673 // %s has allied with %s 690 #define TXT_AT_WAR 674 // %s declares war on %s 691 #define TXT_SEL_TARGET 675 // Select a target 692 #define TXT_SEPARATE_HELIPAD 676 // Allow separate helipad 693 #define TXT_RESIGN 677 // Resign Game 694 #define TXT_TIBERIUM_FAST 678 // Tiberium grows quickly. 695 #define TXT_ANSWERING 679 // Answering... 696 #define TXT_INITIALIZING_MODEM 680 // Initializing Modem... 697 #define TXT_SCENARIOS_DO_NOT_MATCH 681 // Scenarios don't match. 698 #define TXT_POWER_OUTPUT 682 // Power Output 699 #define TXT_POWER_OUTPUT_LOW 683 // Power Output (low) 700 #define TXT_CONTINUE 684 // Continue 701 #define TXT_QUEUE_FULL 685 // Data Queue Overflow 702 #define TXT_SPECIAL_WARNING 686 // %s changed game options! 703 #define TXT_CD_DIALOG_1 687 // Please insert a Command & 704 #define TXT_CD_DIALOG_2 688 // Please insert CD %d (%s) 705 #define TXT_CD_ERROR1 689 // Command & Conquer is unable 706 #define TXT_NO_SOUND_CARD 690 // No Sound Card Detected 707 #define TXT_UNKNOWN 691 // UNKNOWN 708 #define TXT_OLD_GAME 692 // (old) 709 #define TXT_NO_SPACE 693 // Insufficient Disk Space to 710 #define TXT_MUST_HAVE_SPACE 694 // You must have %d megabytes 711 #define TXT_RUN_SETUP 695 // Run SETUP program first. 712 #define TXT_WAITING_FOR_OPPONENT 696 // Waiting for Opponent 713 #define TXT_SELECT_SETTINGS 697 // Please select 'Settings' to 714 #define TXT_PRISON 698 // Prison 715 #define TXT_GAME_WAS_SAVED 699 // Game Saved 716 #define TXT_SPACE_CANT_SAVE 700 // Insufficient disk space to 717 #define TXT_INVALID_PORT_ADDRESS 701 // Invalid Port/Address. COM 718 #define TXT_INVALID_SETTINGS 702 // Invalid Port and/or IRQ 719 #define TXT_IRQ_ALREADY_IN_USE 703 // IRQ already in use 720 #define TXT_ABORT 704 // Abort 721 #define TXT_RESTART 705 // Restart 722 #define TXT_RESTARTING 706 // Mission is 723 #define TXT_LOADING 707 // Mission is loading. Please 724 #define TXT_ERROR_IN_INITSTRING 708 // Error in the InitString 725 #define TXT_ORDER_INFO 709 // Order Info 726 #define TXT_SCENES 710 // Scenes 727 #define TXT_NEW_MISSIONS 711 // New Missions 728 #define TXT_THEME_CHRG 712 // Depth Charge 729 #define TXT_THEME_DRON 713 // Drone 730 #define TXT_THEME_FIST 714 // Iron Fist 731 #define TXT_THEME_CREP 715 // Creeping Upon 732 #define TXT_THEME_80MX 716 // C&C 80's Mix 733 #define TXT_THEME_DRIL 717 // Drill 734 #define TXT_CD_DIALOG_3 718 // Please insert the Covert 735 #define TXT_THEME_RECON 719 // Recon 736 #define TXT_THEME_VOICE 720 // Voice Rhythm 737 #define TXT_ERROR_NO_INIT 721 // Error - modem did not 738 #define TXT_NO_FLOW_CONTROL_RESPONSE 722 // Error - Modem failed to 739 #define TXT_NO_COMPRESSION_RESPONSE 723 // Error - Modem failed to 740 #define TXT_NO_ERROR_CORRECTION_RESPONSE 724 // Error - Modem failed to 741 #define TXT_ERROR_NO_DISABLE 725 // Error - unable to disable 742 #define TXT_ERROR_TOO_MANY 726 // Error - Too many errors 743 #define TXT_IGNORE 727 // Ignore 744 #define TXT_CONNECTING 728 // Connecting... Please Wait. 745 #define TXT_EXPLAIN_REGISTRATION 729 // To play Command & Conquer 746 #define TXT_REGISTER 730 // Register 747 #define TXT_ERROR_UNABLE_TO_RUN_WCHAT 731 // Wchat not installed. Please 748 #define TXT_INTERNET 732 // Internet Game 749 #define TXT_UNABLE_TO_SET_VIDEO_MODE 733 // Error - Unable to set the 750 #define TXT_UNABLE_TO_ALLOCATE_PRIMARY_VIDEO_BUFFER 734 // Error - Unable to allocate 751 #define TXT_NO_DIAL_TONE 735 // No dial tone. Ensure your 752 #define TXT_MODEM_INITIALISATION 736 // Modem Initialization 753 #define TXT_DATA_COMPRESSION 737 // Data Compression 754 #define TXT_ERROR_CORRECTION 738 // Error Correction 755 #define TXT_HARDWARE_FLOW_CONTROL 739 // Hardware Flow Control 756 #define TXT_ADVANCED 740 // Advanced 757 #define TXT_JUST_INTRO 741 // Intro 758 #define TXT_READING_IMAGE_DATA 742 // READING IMAGE DATA 759 #define TXT_ANALYZING 743 // ANALYZING 760 #define TXT_ENHANCING_IMAGE_DATA 744 // ENHANCING IMAGE DATA 761 #define TXT_ISOLATING_OPERATIONAL_THEATER 745 // ISOLATING OPERATIONAL 762 #define TXT_ESTABLISHING_TRADITIONAL_BOUNDARIES 746 // ESTABLISHING TRADITIONAL 763 #define TXT_FOR_VISUAL_REFERENCE 747 // FOR VISUAL REFERENCE 764 #define TXT_ENHANCING_IMAGE 748 // ENHANCING IMAGE 765 #define TXT_BONUS_MISSIONS 749 // Bonus Missions 766 #define TXT_BONUS_MISSION_1 750 // Bonus Mission 1 767 #define TXT_BONUS_MISSION_2 751 // Bonus Mission 2 768 #define TXT_BONUS_MISSION_3 752 // Bonus Mission 3 769 #define TXT_BONUS_MISSION_4 753 // Bonus Mission 4 770 #define TXT_BONUS_MISSION_5 754 // Bonus Mission 5 771 #define TXT_LOW_POWER 755 772 #define TXT_INSUFFICIENT_FUNDS 756