CnC_Remastered_Collection

Command and Conquer: Red Alert
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CONTROL.H (4525B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\control.h_v   2.18   16 Oct 1995 16:46:08   JOE_BOSTIC  $ */
     17 /*********************************************************************************************** 
     18  ***             C O N F I D E N T I A L  ---  W E S T W O O D   S T U D I O S               *** 
     19  *********************************************************************************************** 
     20  *                                                                                             * 
     21  *                 Project Name : Command & Conquer                                            * 
     22  *                                                                                             * 
     23  *                    File Name : CONTROL.H                                                    * 
     24  *                                                                                             * 
     25  *                   Programmer : Joe L. Bostic                                                * 
     26  *                                                                                             * 
     27  *                   Start Date : 01/15/95                                                     * 
     28  *                                                                                             * 
     29  *                  Last Update : January 15, 1995 [JLB]                                       * 
     30  *                                                                                             * 
     31  *---------------------------------------------------------------------------------------------* 
     32  * Functions:                                                                                  * 
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef CONTROL_H
     36 #define CONTROL_H
     37 
     38 #include	"gadget.h"
     39 
     40 /***************************************************************************
     41  * ControlClass -- Region tracking class									         *
     42  *                                                                         *
     43  * INPUT:      int x -- x position of gadget											*
     44  *					int y -- y position of gadget											*
     45  *					int w -- width of gadget												*							
     46  *					int h -- height of gadget												*							
     47  *					UWORD flags -- see enumeration choices								*							
     48  *                                                                         *
     49  * OUTPUT:     0 = new scenario created, -1 = not									*
     50  * WARNINGS:	This class is Abstract (cannot make an instance of it)      *
     51  *                                                                         *
     52  * HISTORY:                                                                *
     53  *   01/03/1995 MML : Created.                                             *
     54  *=========================================================================*/
     55 class ControlClass : public GadgetClass
     56 {
     57 	public:
     58 		ControlClass(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false);
     59 //		static ControlClass * Create_One_Of(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false);
     60 
     61 		virtual void Make_Peer(GadgetClass & gadget);
     62 
     63 		/*
     64 		**	Render support function.
     65 		*/
     66 		virtual int Draw_Me(int forced=false);
     67 
     68 		/*
     69 		**	This is the ID number for this control gadget. This number is used to generate
     70 		**	a special pseudo-key when the gadget detects valid input.
     71 		*/
     72 		unsigned ID;
     73 
     74 	protected:
     75 		virtual unsigned Get_ID(void) const;
     76 		virtual int Action(unsigned flags, KeyNumType & key);
     77 
     78 		/*
     79 		**	This points to the peer button to inform when something happens to this
     80 		**	gadget.
     81 		*/
     82 		GadgetClass * Peer;
     83 };
     84 
     85 #endif
     86