CnC_Remastered_Collection

Command and Conquer: Red Alert
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DIAL8.H (3307B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\dial8.h_v   2.18   16 Oct 1995 16:47:28   JOE_BOSTIC  $ */
     17 /*********************************************************************************************** 
     18  ***             C O N F I D E N T I A L  ---  W E S T W O O D   S T U D I O S               *** 
     19  *********************************************************************************************** 
     20  *                                                                                             * 
     21  *                 Project Name : Command & Conquer                                            * 
     22  *                                                                                             * 
     23  *                    File Name : DIAL8.H                                                      * 
     24  *                                                                                             * 
     25  *                   Programmer : Bill Randolph																  *
     26  *                                                                                             * 
     27  *                   Start Date : 02/06/95                                                     * 
     28  *                                                                                             * 
     29  *                  Last Update : February 6, 1995 [BR]													  *
     30  *                                                                                             * 
     31  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     32 
     33 #ifndef DIAL8_H
     34 #define DIAL8_H
     35 
     36 class Dial8Class : public ControlClass
     37 {
     38 	public:
     39 		/*
     40 		** Constructor/Destructor
     41 		*/
     42 		Dial8Class(int id, int x, int y, int w, int h, DirType dir);
     43 
     44 		/*
     45 		** Get/Set the direction the dial is currently pointing
     46 		*/
     47 		DirType Get_Direction(void) const;
     48 		void Set_Direction(DirType dir);
     49 
     50 		/*
     51 		** Overloaded draw routine
     52 		*/
     53 		virtual int Draw_Me(int forced = false);
     54 
     55 	protected:
     56 		/*
     57 		** Overloaded event processing routine
     58 		*/
     59 		virtual int Action(unsigned flags, KeyNumType &key);
     60 
     61 	private:
     62 		int FaceX;						// x-coord of center of face
     63 		int FaceY;						// y-coord of center of face
     64 		int FacePoint[8][2];			// coords of the little dial decorations
     65 		int FaceLine[8][2];			// coords for drawing the dial hand
     66 		DirType Direction;			// 0-255 numerical direction of dial
     67 		FacingType Facing;			// numerical facing direction of dial (0 - 7)
     68 		FacingType OldFacing;		// previous Facing value
     69 
     70 };
     71 
     72 #endif
     73