EDIT.H (4886B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\edit.h_v 2.17 16 Oct 1995 16:46:32 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : EDIT.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 01/15/95 * 28 * * 29 * Last Update : January 15, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef EDIT_H 36 #define EDIT_H 37 38 class EditClass : public ControlClass 39 { 40 public: 41 typedef enum EditStyle { 42 ALPHA =0x0001, // Edit accepts alphabetic characters. 43 NUMERIC =0x0002, // Edit accepts numbers. 44 MISC =0x0004, // Edit accepts misc graphic characters. 45 UPPERCASE =0x0008, // Force to upper case. 46 ALPHANUMERIC=(int)ALPHA|(int)NUMERIC|(int)MISC, 47 } EditStyle; 48 49 EditClass (int id, char * text, int max_len, TextPrintType flags, int x, int y, int w=-1, int h=-1, EditStyle style=ALPHANUMERIC); 50 virtual ~EditClass(void); 51 52 virtual int Draw_Me(int forced); 53 virtual void Set_Text(char * text, int max_len); 54 void Set_Color (int color) { Color = color; } 55 56 void Set_Read_Only(int rdonly) {IsReadOnly = rdonly;} 57 58 protected: 59 60 /* 61 ** These are the text size and style flags to be used when displaying the text 62 ** of the edit gadget. 63 */ 64 TextPrintType TextFlags; 65 66 /* 67 ** Input flags that control what characters are allowed in the string. 68 */ 69 EditStyle EditFlags; 70 71 /* 72 ** Pointer to text staging buffer and the maximum length of the string it 73 ** can contain. 74 */ 75 char *String; 76 int MaxLength; 77 78 /* 79 ** This is the current length of the string. This length will never exceed the 80 ** MaxLength allowed. 81 */ 82 int Length; 83 84 /* 85 ** This is the desired color of the edit control. 86 */ 87 int Color; 88 89 virtual int Action (unsigned flags, KeyNumType &key); 90 virtual void Draw_Background(void); 91 virtual void Draw_Text(char const * text); 92 virtual bool Handle_Key(KeyASCIIType ascii); 93 94 private: 95 int IsReadOnly; 96 97 }; 98 99 //inline EditClass::EditStyle operator |(EditClass::EditStyle, EditClass::EditStyle); 100 //inline EditClass::EditStyle operator &(EditClass::EditStyle, EditClass::EditStyle); 101 //inline EditClass::EditStyle operator ~(EditClass::EditStyle); 102 103 inline EditClass::EditStyle operator|(EditClass::EditStyle a, EditClass::EditStyle b) 104 {return static_cast<EditClass::EditStyle>(static_cast<int>(a) | static_cast<int>(b));} 105 106 inline EditClass::EditStyle operator&(EditClass::EditStyle a, EditClass::EditStyle b) 107 {return static_cast<EditClass::EditStyle>(static_cast<int>(a) & static_cast<int>(b));} 108 109 inline EditClass::EditStyle operator~(EditClass::EditStyle a) 110 {return static_cast<EditClass::EditStyle>(~static_cast<int>(a));} 111 112 113 #endif