FACING.H (3931B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\facing.h_v 1.14 16 Oct 1995 16:46:02 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : FACING.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 03/21/95 * 28 * * 29 * Last Update : March 21, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef FACING_H 36 #define FACING_H 37 38 /* 39 ** This is a general facing handler class. It is used in those cases where facing needs to be 40 ** kept track of, but there could also be an associated desired facing. The current facing 41 ** is supposed to transition to the desired state over time. Using this class facilitates this 42 ** processing as well as isolating the rest of the code from the internals. 43 */ 44 class FacingClass 45 { 46 public: 47 FacingClass(void); 48 FacingClass(DirType dir) {CurrentFacing = DesiredFacing = dir;}; 49 operator DirType(void) const {return CurrentFacing;}; 50 51 DirType Current(void) const {return CurrentFacing;}; 52 DirType Desired(void) const {return DesiredFacing;}; 53 54 int Set_Desired(DirType facing); 55 int Set_Current(DirType facing); 56 57 void Set(DirType facing) { 58 Set_Current(facing); 59 Set_Desired(facing); 60 }; 61 62 DirType Get(void) const { return CurrentFacing; } 63 64 int Is_Rotating(void) const {return (DesiredFacing != CurrentFacing);}; 65 66 int Difference(void) const {return (signed char)(*((unsigned char*)&DesiredFacing) - *((unsigned char*)&CurrentFacing));}; 67 int Difference(DirType facing) const {return (signed char)(*((signed char*)&facing) - *((signed char*)&CurrentFacing));}; 68 int Rotation_Adjust(int rate); 69 70 private: 71 DirType CurrentFacing; 72 DirType DesiredFacing; 73 }; 74 75 76 #endif