CnC_Remastered_Collection

Command and Conquer: Red Alert
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FLASHER.H (3713B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\flasher.h_v   2.17   16 Oct 1995 16:45:12   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               *** 
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : FLASHER.H                                                    *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : May 28, 1994                                                 *
     28  *                                                                                             *
     29  *                  Last Update : May 28, 1994   [JLB]                                         *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef FLASHER_H
     36 #define FLASHER_H
     37 
     38 class FlasherClass {
     39 	public:
     40 		/*
     41 		**	When this object is targeted, it will flash a number of times. This is the
     42 		**	flash control number. It counts down to zero and then stops. Odd values
     43 		**	cause the object to be rendered in a lighter color.
     44 		*/
     45 		unsigned FlashCount:7;
     46 
     47 		/*
     48 		**	When an object is targeted, it flashes several times to give visual feedback
     49 		**	to the player. Every other game "frame", this flag is true until the flashing
     50 		**	is determined to be completed.
     51 		*/
     52 		unsigned IsBlushing:1;
     53 
     54 		// 2019/09/20 JAS - Flashing info needs to exist per player
     55 		FlasherClass(void) {
     56 			FlashCount = 0; 
     57 			IsBlushing = false;
     58 		
     59 			for (int i = 0; i < HOUSE_COUNT; ++i)
     60 			{
     61 				FlashCountPerPlayer[i] = 0;
     62 			}
     63 		}
     64 		#ifdef CHEAT_KEYS
     65 		void Debug_Dump(MonoClass *mono) const;
     66 		#endif
     67 		bool Process(void);
     68 
     69 		/*
     70 		**	File I/O.
     71 		*/
     72 		void Code_Pointers(void);
     73 		void Decode_Pointers(void);
     74 
     75 
     76 		// 2019/09/20 JAS - Flashing info needs to exist per player
     77 		unsigned int Get_Flashing_Flags() const;
     78 		unsigned int FlashCountPerPlayer[HOUSE_COUNT];
     79 };
     80 
     81 #endif