FLY.H (3854B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\fly.h_v 2.19 16 Oct 1995 16:45:18 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : FLY.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : April 24, 1994 * 28 * * 29 * Last Update : April 24, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef FLY_H 36 #define FLY_H 37 38 typedef enum ImpactType : unsigned char { 39 IMPACT_NONE, // No movement (of significance) occurred. 40 IMPACT_NORMAL, // Some (non eventful) movement occurred. 41 IMPACT_EDGE // The edge of the world was reached. 42 } ImpactType; 43 44 45 /**************************************************************************** 46 ** Flying objects are handled by this class definition. 47 */ 48 class FlyClass { 49 public: 50 /*--------------------------------------------------------------------- 51 ** Constructors, Destructors, and overloaded operators. 52 */ 53 FlyClass(void) { 54 SpeedAdd = MPH_IMMOBILE; 55 SpeedAccum = 0; 56 }; 57 58 /*--------------------------------------------------------------------- 59 ** Member function prototypes. 60 */ 61 void Fly_Speed(int speed, MPHType maximum); 62 ImpactType Physics(COORDINATE &coord, DirType facing); 63 MPHType Get_Speed(void) const {return(SpeedAdd);}; 64 65 /* 66 ** File I/O. 67 */ 68 void Code_Pointers(void); 69 void Decode_Pointers(void); 70 71 private: 72 /* 73 ** Object movement consists of incrementing the accumulator until enough "distance" 74 ** has accumulated so that moving the object becomes reasonable. 75 */ 76 unsigned SpeedAccum; // Lepton accumulator. 77 MPHType SpeedAdd; // Lepton add (per frame). 78 }; 79 80 #endif