FTIMER.H (3953B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\ftimer.h_v 2.14 16 Oct 1995 16:47:28 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : FTIMER.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 03/16/95 * 28 * * 29 * Last Update : March 16, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef FTIMER_H 36 #define FTIMER_H 37 38 /* 39 ** This timer class is based around an external tick system. As such, it is inherently 40 ** in sync with any connected system (through network or modem) that also keeps the external 41 ** tick system in sync. The game frame number is a good sync value. 42 */ 43 class TCountDownTimerClass { 44 public: 45 // Constructor. Timers set before low level init has been done will not 46 // be able to be 'Started' or 'on' until timer system is in place. 47 TCountDownTimerClass(long set=0) { 48 Set(set); 49 }; 50 51 // No destructor. 52 ~TCountDownTimerClass(void) {} 53 54 operator long(void) const {return Time();}; 55 56 // Public functions 57 void Set(long set) { 58 Started = Frame; 59 DelayTime = set; 60 }; // Set count down value. 61 62 void Clear(void) { 63 Started = -1; 64 DelayTime = 0; 65 }; 66 long Get_Start(void) const { 67 return(Started); 68 }; 69 long Get_Delay(void) const { 70 return(DelayTime); 71 }; 72 bool Active(void) const { 73 return(Started != -1); 74 }; 75 int Expired(void) const {return (Time() == 0);}; 76 long Time(void) const { 77 long remain = DelayTime - (Frame-Started); 78 if (remain < 0) remain = 0; 79 return(remain); 80 }; // Fetch current count down value. 81 82 protected: 83 long Started; // Initial frame time start. 84 long DelayTime; // Ticks remaining before countdown timer expires. 85 }; 86 87 88 #endif