CnC_Remastered_Collection

Command and Conquer: Red Alert
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GAUGE.H (4396B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\gauge.h_v   2.17   16 Oct 1995 16:45:24   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***             C O N F I D E N T I A L  ---  W E S T W O O D   S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : GAUGE.H                                                      *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic, Maria del Mar McCready Legg                   *
     26  *                                                                                             *
     27  *                   Start Date : 01/15/95                                                     *
     28  *                                                                                             *
     29  *                  Last Update : January 15, 1995 [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef GAUGE_H
     36 #define GAUGE_H
     37 
     38 class GaugeClass : public ControlClass
     39 {
     40 	public:
     41 
     42 		GaugeClass(unsigned id, int x, int y, int w, int h);
     43 //		static GaugeClass * Create_One_Of(unsigned id, int x, int y, int w, int h);
     44 
     45 		virtual int Draw_Me(int forced=false);
     46 		virtual int Set_Maximum(int value);
     47 		virtual int Set_Value(int value);
     48 		virtual int Get_Value(void) const {return (CurValue);};
     49 		virtual void Use_Thumb(int value) { HasThumb = value ? true : false; };
     50 
     51 		virtual int Thumb_Pixels(void) { return (8);}
     52 
     53 		/*
     54 		**	If this gauge has a color to the left of the current setting, then this
     55 		**	flag will be true.
     56 		*/
     57 		unsigned IsColorized:1;
     58 
     59 	protected:
     60 
     61 		/*
     62 		**	If a thumb is desired, set to true.
     63 		*/
     64 		unsigned HasThumb:1;
     65 
     66 		/*
     67 		**	Is this a horizontal slider?
     68 		*/
     69 		unsigned IsHorizontal:1;
     70 
     71 		int MaxValue;				// maximum value (in application units)
     72 		int CurValue;				// index of 1st displayed string in box
     73 										//  (in application units)
     74 
     75 		/*
     76 		** This value records the difference between where the user clicked
     77 		** and the edge of the thumb, so that the thumb follows the mouse
     78 		** with the proper offset.
     79 		*/
     80 		int ClickDiff;
     81 
     82 	protected:
     83 		virtual void Draw_Thumb(void);
     84 		virtual int  Action(unsigned flags, KeyNumType &key);
     85 		virtual int  Pixel_To_Value(int pixel);
     86 		virtual int  Value_To_Pixel(int value);
     87 };
     88 
     89 
     90 
     91 class TriColorGaugeClass : public GaugeClass
     92 {
     93 	public:
     94 		TriColorGaugeClass(unsigned id, int x, int y, int w, int h);
     95 //		static TriColorGaugeClass * Create_One_Of(unsigned id, int x, int y, int w, int h);
     96 		virtual int Draw_Me(int forced);
     97 		virtual int Set_Red_Limit(int value);
     98 		virtual int Set_Yellow_Limit(int value);
     99 
    100 	protected:
    101 		int RedLimit;				// maximum value for red
    102 		int YellowLimit;			// maximum value for yellow
    103 };
    104 
    105 
    106 
    107 
    108 #endif