CnC_Remastered_Collection

Command and Conquer: Red Alert
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LIST.H (6387B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\list.h_v   2.17   16 Oct 1995 16:46:24   JOE_BOSTIC  $ */
     17 /*********************************************************************************************** 
     18  ***             C O N F I D E N T I A L  ---  W E S T W O O D   S T U D I O S               *** 
     19  *********************************************************************************************** 
     20  *                                                                                             * 
     21  *                 Project Name : Command & Conquer                                            * 
     22  *                                                                                             * 
     23  *                    File Name : LIST.H                                                       * 
     24  *                                                                                             * 
     25  *                   Programmer : Joe L. Bostic                                                * 
     26  *                                                                                             * 
     27  *                   Start Date : 01/15/95                                                     * 
     28  *                                                                                             * 
     29  *                  Last Update : January 15, 1995 [JLB]                                       * 
     30  *                                                                                             * 
     31  *---------------------------------------------------------------------------------------------* 
     32  * Functions:                                                                                  * 
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef LIST_H
     36 #define LIST_H
     37 
     38 #include "control.h"
     39 #include "shapebtn.h"
     40 #include "slider.h"
     41 
     42 
     43 /***************************************************************************
     44  * ListClass -- Like a Windows ListBox structure									*
     45  *                                                                         *
     46  * INPUT:      int x -- x position of gadget											*
     47  *					int y -- y position of gadget											*
     48  *					int w -- width of gadget												*							
     49  *					int h -- height of gadget												*							
     50  *					UWORD flags -- see enumeration choices								*							
     51  *                                                                         *
     52  * OUTPUT:     none.																			*
     53  * WARNINGS:														   						*
     54  * HISTORY:    01/03/1995 MML : Created.                                   *
     55  *=========================================================================*/
     56 class ListClass : public ControlClass
     57 {
     58 	public:
     59 		ListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
     60 		virtual ~ListClass(void);
     61 
     62 //		static ListClass * Create_One_Of(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
     63 		virtual int  Add_Item(char const * text);
     64 		virtual int  Add_Item(int text);
     65 		virtual int  Add_Scroll_Bar(void);
     66 		virtual void Bump(int up);
     67 		virtual int  Count(void) {return List.Count();};
     68 		virtual int  Current_Index(void);
     69 		virtual char const * Current_Item(void);
     70 		virtual int  Draw_Me(int forced);
     71 		virtual char const * Get_Item(int index) const;
     72 		virtual int Step_Selected_Index(int forward);
     73 
     74 		virtual void Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom);
     75 		virtual void Remove_Item(char const * text);
     76 		virtual int  Remove_Scroll_Bar(void);
     77 		virtual void Set_Selected_Index(int index);  
     78 		virtual void Set_Tabs(int const * tabs);
     79 		virtual int  Set_View_Index(int index);
     80 		virtual void Step(int up);
     81 
     82 		/*
     83 		** These overloaded list routines handle adding/removing the scroll bar
     84 		** automatically when the list box is added or removed.
     85 		*/
     86 		virtual LinkClass & Add(LinkClass & object);
     87 		virtual LinkClass & Add_Tail(LinkClass & object);
     88 		virtual LinkClass & Add_Head(LinkClass & object);
     89 		virtual GadgetClass * Remove(void);
     90 
     91 	protected:
     92 		virtual int  Action(unsigned flags, KeyNumType &key);
     93 		virtual void Draw_Entry(int index, int x, int y, int width, int selected);
     94 
     95 		/*
     96 		**	This controls what the text looks like. It uses the basic TPF_ flags that
     97 		**	are used to control Fancy_Text_Print().
     98 		*/
     99 		TextPrintType TextFlags;
    100 
    101 		/*
    102 		**	This is a series of tabstop pixel positions to use when processing any
    103 		**	<TAB> characters found in a list box string. The tabs are a series of
    104 		**	pixel offsets from the starting pixel position of the text.
    105 		*/
    106 		int const *Tabs;
    107 
    108 		/*
    109 		**	The actual list of text pointers is maintained by this list manager. The pointers
    110 		**	are stored in EMS. The text that is pointed to may also be in EMS.
    111 		*/
    112 		DynamicVectorClass<char const *> List;
    113 		//EMSListOf<char const *> List;
    114 
    115 		/*
    116 		**	This is the total pixel height of a standar line of text. This is greatly 
    117 		**	influenced by the TextFlags value.
    118 		*/
    119 		int LineHeight;
    120 
    121 		/*
    122 		**	This is the number of text lines that can fit within the list box.
    123 		*/
    124 		int LineCount;
    125 
    126 		/*
    127 		**	If the slider bar has been created, these point to the respective gadgets
    128 		**	that it is composed of.
    129 		*/
    130 		unsigned IsScrollActive:1;
    131 		ShapeButtonClass UpGadget;
    132 		ShapeButtonClass DownGadget;
    133 		SliderClass ScrollGadget;
    134 
    135 		/*
    136 		**	This is the currently selected index. It is highlighted.
    137 		*/
    138 		int SelectedIndex;
    139 
    140 		/*
    141 		**	This specifies the line (index) that is at the top of the list box.
    142 		*/
    143 		int CurrentTopIndex;
    144 };
    145 
    146 #endif