LOGIC.H (3152B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\logic.h_v 2.17 16 Oct 1995 16:45:52 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : LOGIC.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : May 29, 1994 * 28 * * 29 * Last Update : May 29, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef LOGIC_H 36 #define LOGIC_H 37 38 #include "layer.h" 39 40 /*********************************************************************************************** 41 ** Game logic processing is controlled by this class. The graphic and AI logic is handled 42 ** separately so that on slower machines, the graphic display is least affected. 43 */ 44 class LogicClass : public LayerClass 45 { 46 public: 47 void AI(void); 48 #ifdef CHEAT_KEYS 49 void Debug_Dump(MonoClass *mono) const; 50 #endif 51 52 /* 53 ** Added. ST - 8/19/2019 5:46PM 54 */ 55 void Clear_Recently_Created_Bits(void); 56 }; 57 #endif