CnC_Remastered_Collection

Command and Conquer: Red Alert
Log | Files | Refs | README | LICENSE

MISSION.H (5320B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\mission.h_v   2.16   16 Oct 1995 16:45:46   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               *** 
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : MISSION.H                                                    *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : April 23, 1994                                               *
     28  *                                                                                             *
     29  *                  Last Update : April 23, 1994   [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef MISSION_H
     36 #define MISSION_H
     37 
     38 #include "object.h"
     39 #include	"monoc.h"
     40 
     41 /****************************************************************************
     42 **	This handles order assignment and tracking. The order is used to guide
     43 **	overall AI processing.
     44 */
     45 class MissionClass : public ObjectClass
     46 {
     47 	public:
     48 
     49 		/* 
     50 		**	This the tactical strategy to use. It is used by the unit script. This
     51 		**	is a general guide for unit AI processing.
     52 		*/
     53 		MissionType Mission;
     54 		MissionType SuspendedMission;
     55 
     56 		/*	
     57 		**	The order queue is used for orders that should take effect when the vehicle
     58 		**	has reached the center point of a cell. The queued order number is +1 when stored here
     59 		**	so that 0 will indicated there is no queued order.
     60 		*/
     61 		MissionType MissionQueue;
     62 
     63 		char Status;
     64 
     65 		/*---------------------------------------------------------------------
     66 		**	Constructors, Destructors, and overloaded operators.
     67 		*/
     68 		MissionClass(void);
     69 		virtual ~MissionClass(void) {};
     70 
     71 		/*---------------------------------------------------------------------
     72 		**	Member function prototypes.
     73 		*/
     74 		#ifdef CHEAT_KEYS
     75 		void  Debug_Dump(MonoClass *mono) const;
     76 		#endif
     77 
     78 		virtual MissionType Get_Mission(void) const;
     79 		virtual void  Assign_Mission(MissionType mission);
     80 		virtual bool Commence(void);
     81 		virtual void AI(void);
     82 
     83 		/*
     84 		**	Support functions.
     85 		*/
     86 		virtual int Mission_Sleep(void);
     87 		virtual int Mission_Ambush(void);
     88 		virtual int Mission_Attack(void);
     89 		virtual int Mission_Capture(void);
     90 		virtual int Mission_Guard(void);
     91 		virtual int Mission_Guard_Area(void);
     92 		virtual int Mission_Harvest(void);
     93 		virtual int Mission_Hunt(void);
     94 		virtual int Mission_Timed_Hunt(void);
     95 		virtual int Mission_Move(void);
     96 		virtual int Mission_Retreat(void);
     97 		virtual int Mission_Return(void);
     98 		virtual int Mission_Stop(void);
     99 		virtual int Mission_Unload(void);
    100 		virtual int Mission_Enter(void);
    101 		virtual int Mission_Construction(void);
    102 		virtual int Mission_Deconstruction(void);
    103 		virtual int Mission_Repair(void);
    104 		virtual int Mission_Missile(void);
    105 		virtual void  Set_Mission(MissionType mission);
    106 
    107 		static char const *  Mission_Name(MissionType order);
    108 		static MissionType  Mission_From_Name(char const *name);
    109 		virtual void  Override_Mission(MissionType mission, TARGET, TARGET);
    110 		virtual bool Restore_Mission(void);
    111 
    112 		/*
    113 		**	File I/O.
    114 		*/
    115 		virtual void Code_Pointers(void);
    116 		virtual void Decode_Pointers(void);
    117 
    118 	private:
    119 
    120 		/*
    121 		**	This the thread processing timer. When this value counts down to zero, then
    122 		**	more script processing may occur.
    123 		*/
    124 		TCountDownTimerClass Timer;
    125 
    126 		/*
    127 		**	These are the order names as ASCII strings.
    128 		*/
    129 		static char const * Missions[MISSION_COUNT];
    130 };
    131 
    132 
    133 #endif