CnC_Remastered_Collection

Command and Conquer: Red Alert
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MOUSE.H (4962B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\mouse.h_v   2.16   16 Oct 1995 16:45:06   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***             C O N F I D E N T I A L  ---  W E S T W O O D   S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : MOUSE.H                                                      *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : 12/15/94                                                     *
     28  *                                                                                             *
     29  *                  Last Update : December 15, 1994 [JLB]                                      *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef MOUSE_H
     36 #define MOUSE_H
     37 
     38 #include	"stage.h"
     39 #include	"scroll.h"
     40 
     41 class MouseClass: public ScrollClass
     42 {
     43 	public:
     44 		MouseClass(void);
     45 
     46 		/*
     47 		** Initialization
     48 		*/
     49 		virtual void One_Time(void);							// One-time inits
     50 		virtual void Init_Clear(void);						// Clears all to known state
     51 
     52 		virtual void AI(KeyNumType &input, int x, int y);
     53 		virtual bool Override_Mouse_Shape(MouseType mouse, bool wwsmall=false);
     54 		virtual void Revert_Mouse_Shape(void);
     55 		virtual MouseType Get_Mouse_Shape(void) const {return NormalMouseShape;};
     56 		virtual void Mouse_Small(bool wwsmall);
     57 
     58 		/*
     59 		**	File I/O.
     60 		*/
     61 		virtual bool Load(FileClass & file);
     62 		virtual bool Save(FileClass & file);
     63 		virtual void Code_Pointers(void);
     64 		virtual void Decode_Pointers(void);
     65 
     66 		virtual void Set_Default_Mouse(MouseType mouse, bool wwsmall = false);
     67 
     68 		/*
     69 		**	This allows the tactical map input gadget access to change the
     70 		**	mouse shapes.
     71 		*/
     72 		friend class TacticalClass;
     73 
     74 	private:
     75 
     76 		/*
     77 		**	This type is used to control the frames and rates of the mouse
     78 		**	pointer. Some mouse pointers are actually looping animations.
     79 		*/
     80 		typedef struct MouseStruct
     81 		{
     82 			int StartFrame;			// Starting frame number.
     83 			int FrameCount;			// Number of animation frames.
     84 			int FrameRate;				// Frame delay between changing frames.
     85 			int SmallFrame;			// Start frame number for small version (if any).
     86 			int X,Y;						// Hotspot X and Y offset.
     87 		} MouseStruct;
     88 
     89 		/*
     90 		**	The control frames and rates for the various mouse pointers are stored
     91 		**	in this static array.
     92 		*/
     93 		static MouseStruct MouseControl[MOUSE_COUNT];
     94 
     95 		/*
     96 		**	If the small representation of the mouse is active, then this flag is true.
     97 		*/
     98 		unsigned IsSmall:1;
     99 
    100 		/*
    101 		**	This points to the loaded mouse shapes.
    102 		*/
    103 		static void const * MouseShapes;
    104 
    105 		/*
    106 		**	The mouse shape is controlled by these variables. These
    107 		**	hold the current mouse shape (so resetting won't be needlessly performed) and
    108 		**	the normal default mouse shape (when arrow shapes are needed).
    109 		*/
    110 		MouseType CurrentMouseShape;
    111 		MouseType NormalMouseShape;
    112 
    113 		/*
    114 		**	For animating mouse shapes, this controls the frame and animation rate.
    115 		*/
    116 		static CountDownTimerClass Timer;
    117 		int Frame;
    118 //		StageClass Control;
    119 
    120 		/*
    121 		** This contains the value of the Virtual Function Table Pointer
    122 		*/
    123 		static void * VTable;
    124 };
    125 
    126 
    127 #endif