CnC_Remastered_Collection

Command and Conquer: Red Alert
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POWER.H (4431B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\power.h_v   2.16   16 Oct 1995 16:48:06   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : POWER.H                                                      *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : 12/15/94                                                     *
     28  *                                                                                             *
     29  *                  Last Update : December 15, 1994 [JLB]                                      *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef POWER_H
     36 #define POWER_H
     37 
     38 #include	"radar.h"
     39 
     40 class PowerClass : public RadarClass
     41 {
     42 	public:
     43 		int PowX;
     44 		int PowY;
     45 		int PowWidth;
     46 		int PowHeight;
     47 		int PowLineSpace;
     48 		int PowLineWidth;
     49 
     50 
     51 		PowerClass();
     52 
     53 		/*
     54 		** Initialization
     55 		*/
     56 		virtual void One_Time(void);							// One-time inits
     57 
     58 		virtual void Init_Clear(void);						// Clears all to known state
     59 		virtual void Draw_It(bool complete=false);
     60 		virtual void AI(KeyNumType &input, int x, int y);
     61 		virtual void Refresh_Cells(CELL cell, short const *list);
     62 //		virtual void Must_Redraw_Sidebar(void);
     63 
     64 		/*
     65 		**	File I/O.
     66 		*/
     67 		virtual void Code_Pointers(void);
     68 		virtual void Decode_Pointers(void);
     69 
     70 		unsigned IsToRedraw:1;
     71 
     72 	protected:
     73 		/*
     74 		**	This gadget is used to capture mouse input on the power bar.
     75 		*/
     76 		class PowerButtonClass : public GadgetClass {
     77 			public:
     78 				PowerButtonClass(void) : GadgetClass(0,0,0,0,LEFTPRESS|LEFTRELEASE|LEFTHELD|LEFTUP|RIGHTPRESS,true) {};
     79 
     80 			protected:
     81 				virtual int Action(unsigned flags, KeyNumType & key);
     82 			friend class PowerClass;
     83 		};
     84 
     85 		/*
     86 		**	This is the "button" that tracks all input to the tactical map.
     87 		** It must be available to derived classes, for Save/Load purposes.
     88 		*/
     89 		static PowerButtonClass PowerButton;
     90 
     91 		enum PowerEnums {
     92 			POWER_STEP_LEVEL=100,
     93 			POWER_STEP_FACTOR=6,
     94 		};
     95 
     96 	private:
     97 		int  Power_Height(int value);
     98 
     99 		unsigned IsActive:1;
    100 
    101 		int RecordedDrain;
    102 		int RecordedPower;
    103 		int DesiredDrainHeight;
    104 		int DesiredPowerHeight;
    105 		int DrainHeight;
    106 		int PowerHeight;
    107 		int DrainBounce;
    108 		int PowerBounce;
    109 		short PowerDir;
    110 		short DrainDir;
    111 
    112 		/*
    113 		**	Points to the shape to use for the "desired" power level indicator.
    114 		*/
    115 		static void const * PowerShape;
    116 
    117 		/*
    118 		** Points to the shapes to be used for drawing the power bar
    119 		*/
    120 		static void const * PowerBarShape;
    121 };
    122 
    123 #endif