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Command and Conquer: Red Alert
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RADIO.CPP (13622B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\radio.cpv   2.19   16 Oct 1995 16:50:12   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***             C O N F I D E N T I A L  ---  W E S T W O O D   S T U D I O S               *** 
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : RADIO.CPP                                                    *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : September 10, 1993                                           *
     28  *                                                                                             *
     29  *                  Last Update : June 25, 1995 [JLB]                                          *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  *   RadioClass::Debug_Dump -- Displays the current status of the radio to the mono monitor.   *
     34  *   RadioClass::Receive_Message -- Handles receipt of a radio message.                        *
     35  *   RadioClass::Transmit_Message -- Transmit message from one object to another.              * 
     36  *   RadioClass::Limbo -- When limboing a unit will always break radio contact.                * 
     37  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     38 
     39 #include	"function.h"
     40 
     41 
     42 /*
     43 **	These are the text representations of the radio messages that can be transmitted.
     44 */
     45 char const * RadioClass::Messages[RADIO_COUNT] = {
     46 	"hisssss",
     47 	"Roger.",
     48 	"Come in.",
     49 	"Over and out.",
     50 	"Requesting transport.",
     51 	"Attach to transport.",
     52 	"I've got a delivery for you.",
     53 	"I'm performing load/unload maneuver. Be careful.",
     54 	"I'm clear.",
     55 	"You are clear to unload. Driving away now.",
     56 	"Am unable to comply.",
     57 	"I'm starting construction now... act busy.",
     58 	"I've finished construction. You are free.",
     59 	"We bumped, redraw yourself please.",
     60 	"I'm trying to load up now.",
     61 	"May I become a passenger?",
     62 	"Are you ready to receive shipment?",
     63 	"Are you trying to become a passenger?",
     64 	"Move to location X.",
     65 	"Do you need to move?",
     66 	"All right already. Now what?",
     67 	"I'm a passenger now.",
     68 	"Backup into refinery now.",
     69 	"Run away!",
     70 	"Tether established.",
     71 	"Tether broken.",
     72 	"Repair one step.",
     73 	"Are you prepared to fight?",
     74 	"Attack this target please.",
     75 	"Reload one step.",
     76 	"Take this kick! You... You...",
     77 	"Take this punch! You... You...",
     78 	"Fancy a little fisticuffs, eh?"
     79 };
     80 
     81 
     82 #ifdef CHEAT_KEYS
     83 /***********************************************************************************************
     84  * RadioClass::Debug_Dump -- Displays the current status of the radio to the mono monitor.     *
     85  *                                                                                             *
     86  *    This displays the radio connection value to the monochrome monitor.                      *
     87  *                                                                                             *
     88  * INPUT:   none                                                                               *
     89  *                                                                                             *
     90  * OUTPUT:  none                                                                               *
     91  *                                                                                             *
     92  * WARNINGS:   none                                                                            *
     93  *                                                                                             *
     94  * HISTORY:                                                                                    *
     95  *   06/02/1994 JLB : Created.                                                                 *
     96  *=============================================================================================*/
     97 void RadioClass::Debug_Dump(MonoClass *mono) const
     98 {
     99 	mono->Set_Cursor(34, 5);mono->Printf(Messages[LastMessage]);
    100 	if (Radio) {
    101 		mono->Set_Cursor(50, 1);mono->Printf("%04X", Radio->As_Target());
    102 	}
    103 	MissionClass::Debug_Dump(mono);
    104 }
    105 #endif
    106 
    107 
    108 /***********************************************************************************************
    109  * RadioClass::Receive_Message -- Handles receipt of a radio message.                          *
    110  *                                                                                             *
    111  *    This is the base version of what should happen when a radio message is received. It      *
    112  *    turns the radio off when the "OVER_OUT" message is received. All other messages are      *
    113  *    merely acknowledged with a "ROGER".                                                      *
    114  *                                                                                             *
    115  * INPUT:   from     -- The object that is initiating this radio message (always valid).        *
    116  *                                                                                             *
    117  *          message  -- The radio message received.                                            *
    118  *                                                                                             *
    119  *          param    -- Reference to optional value that might be used to return more          *
    120  *                      information than can be conveyed in the simple radio response          *
    121  *                      messages.                                                              *
    122  *                                                                                             *
    123  * OUTPUT:  Returns with the response radio message.                                           *
    124  *                                                                                             *
    125  * WARNINGS:   none                                                                            *
    126  *                                                                                             *
    127  * HISTORY:                                                                                    *
    128  *   05/28/1994 JLB : Created.                                                                 *
    129  *   09/24/1994 JLB : Streamlined to be only a communications carrier.                         *
    130  *   05/22/1995 JLB : Recognized who is sending the message                                    * 
    131  *=============================================================================================*/
    132 RadioMessageType RadioClass::Receive_Message(RadioClass * from, RadioMessageType message, long & param)
    133 {
    134 	/*
    135 	**	Keep a record of the last message received by this radio.
    136 	*/
    137 	LastMessage = message;
    138 
    139 	/*
    140 	**	When this message is received, it means that the other object
    141 	**	has already turned its radio off. Turn this radio off as well.
    142 	**	This only applies if the message is coming from the object that
    143 	**	has an established conversation with this object.
    144 	*/
    145 	if (from == Radio && message == RADIO_OVER_OUT) {
    146 		MissionClass::Receive_Message(from, message, param);
    147 		Radio_Off();
    148 		return(RADIO_ROGER);
    149 	}
    150 
    151 	/*
    152 	**	The "hello" message is an attempt to establish contact. If this radio
    153 	**	is already in an established conversation with another object, then 
    154 	**	return with "negative". If all is well, return with "roger".
    155 	*/
    156 	if (message == RADIO_HELLO && Strength) {
    157 		if (Radio == from || !Radio) {
    158 			Radio = from;
    159 			return(RADIO_ROGER);
    160 		}
    161 		return(RADIO_NEGATIVE);
    162 	}
    163 
    164 	return(MissionClass::Receive_Message(from, message, param));
    165 }
    166 
    167 
    168 /*********************************************************************************************** 
    169  * RadioClass::Transmit_Message -- Transmit message from one object to another.                * 
    170  *                                                                                             * 
    171  *    This routine is used to transmit a radio message from this object to another. Most       * 
    172  *    inter object coordination is handled through this mechanism.                             * 
    173  *                                                                                             * 
    174  * INPUT:   to       -- Pointer to the object that will receive the radio message.             * 
    175  *                                                                                             * 
    176  *          message  -- The message itself (see RadioType).                                    * 
    177  *                                                                                             * 
    178  *          param    -- Optional reference to parameter that might be used to pass or          * 
    179  *                      receive additional information.                                        * 
    180  *                                                                                             * 
    181  * OUTPUT:  Returns with the response radio message from the receiving object.                 * 
    182  *                                                                                             * 
    183  * WARNINGS:   none                                                                            * 
    184  *                                                                                             * 
    185  * HISTORY:                                                                                    * 
    186  *   05/22/1995 JLB : Created.                                                                 * 
    187  *=============================================================================================*/
    188 RadioMessageType RadioClass::Transmit_Message(RadioMessageType message, long & param, RadioClass * to)
    189 {
    190 	if (!to) {
    191 		to = Contact_With_Whom();
    192 	}
    193 
    194 	/*
    195 	**	If there is no target for the radio message, then always return static.
    196 	*/
    197 	if (!to) return(RADIO_STATIC);
    198 
    199 	/*
    200 	**	Handle some special case processing that occurs when certain messages
    201 	**	are transmitted.
    202 	*/
    203 	if (to == Radio && message == RADIO_OVER_OUT) {
    204 		Radio = 0;
    205 	}
    206 
    207 	/*
    208 	**	If this object is not in radio contact but the message
    209 	**	indicates that radio contact should be established, then
    210 	**	try to do so. If the other party agrees then contact
    211 	**	is established.
    212 	*/
    213 	if (/*!Radio &&*/ message == RADIO_HELLO) {
    214 		Transmit_Message(RADIO_OVER_OUT);
    215 		if (to->Receive_Message(this, message, param) == RADIO_ROGER) {
    216 			Radio = to;
    217 			return(RADIO_ROGER);
    218 		}
    219 		return(RADIO_NEGATIVE);
    220 	}
    221 
    222 	return(to->Receive_Message(this, message, param));
    223 }
    224 
    225 
    226 /*********************************************************************************************** 
    227  * RadioClass::Limbo -- When limboing a unit will always break radio contact.                  * 
    228  *                                                                                             * 
    229  *    This routine will break radio contact as the object is entering limbo state.             * 
    230  *                                                                                             * 
    231  * INPUT:   none                                                                               * 
    232  *                                                                                             * 
    233  * OUTPUT:  Was the object successfully limboed?                                               * 
    234  *                                                                                             * 
    235  * WARNINGS:   none                                                                            * 
    236  *                                                                                             * 
    237  * HISTORY:                                                                                    * 
    238  *   06/25/1995 JLB : Created.                                                                 * 
    239  *=============================================================================================*/
    240 bool RadioClass::Limbo(void)
    241 {
    242 	if (!IsInLimbo) {
    243 		Transmit_Message(RADIO_OVER_OUT);
    244 	}
    245 	return(MissionClass::Limbo());
    246 }
    247 
    248 
    249 RadioMessageType RadioClass::Transmit_Message(RadioMessageType message, RadioClass * to) {return(Transmit_Message(message, LParam, to));};