RULES.CPP (6884B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/RULES.CPP 1 3/03/97 10:25a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : RULES.CPP * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 05/12/96 * 28 * * 29 * Last Update : September 10, 1996 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * DifficultyClass::DifficultyClass -- Default constructor for difficulty class object. * 34 * RulesClass::RulesClass -- Default constructor for rules class object. * 35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 36 37 38 #include "function.h" 39 40 41 /*********************************************************************************************** 42 * DifficultyClass::DifficultyClass -- Default constructor for difficulty class object. * 43 * * 44 * This is the default constructor for the difficulty class object. Although it initializes * 45 * the rule data with default values, it is expected that they will all be overridden by * 46 * the rules control file. * 47 * * 48 * INPUT: none * 49 * * 50 * OUTPUT: none * 51 * * 52 * WARNINGS: none * 53 * * 54 * HISTORY: * 55 * 09/18/2019 SKY : Created. * 56 *=============================================================================================*/ 57 DifficultyClass::DifficultyClass(void) : 58 FirepowerBias(1), 59 GroundspeedBias(1), 60 AirspeedBias(1), 61 ArmorBias(1), 62 ROFBias(1), 63 CostBias(1), 64 BuildSpeedBias(1), 65 RepairDelay(0.02f), 66 BuildDelay(0.03f), 67 IsBuildSlowdown(false), 68 IsWallDestroyer(true), 69 IsContentScan(false) 70 { 71 } 72 73 74 /*********************************************************************************************** 75 * RulesClass::RulesClass -- Default constructor for rules class object. * 76 * * 77 * This is the default constructor for the rules class object. Although it initializes the * 78 * rule data with default values, it is expected that they will all be overridden by the * 79 * rules control file. * 80 * * 81 * INPUT: none * 82 * * 83 * OUTPUT: none * 84 * * 85 * WARNINGS: none * 86 * * 87 * HISTORY: * 88 * 06/17/1996 JLB : Created. * 89 *=============================================================================================*/ 90 RulesClass::RulesClass(void) : 91 AttackInterval(3), 92 BaseSizeAdd(3), 93 PowerSurplus(50), 94 AttackDelay(5), 95 PowerEmergencyFraction(0x00C0), 96 HelipadRatio(0x1E), 97 HelipadLimit(5), 98 AARatio(0x0024), 99 AALimit(10), 100 DefenseRatio(0x0066), 101 DefenseLimit(40), 102 WarRatio(0x0019), 103 WarLimit(2), 104 BarracksRatio(0x0028), 105 BarracksLimit(2), 106 RefineryLimit(4), 107 RefineryRatio(0x0028), 108 AirstripRatio(0x001E), 109 AirstripLimit(5), 110 MaxIQ(5), 111 IQSuperWeapons(4), 112 IQProduction(5), 113 IQGuardArea(4), 114 IQRepairSell(1), 115 IQCrush(2), 116 IQScatter(3), 117 IQContentScan(4), 118 IQAircraft(4), 119 IQHarvester(2), 120 IQSellBack(2), 121 InfantryReserve(3000), 122 InfantryBaseMult(1), 123 IsComputerParanoid(true), 124 AllowSuperWeapons(true) 125 { 126 }