CnC_Remastered_Collection

Command and Conquer: Red Alert
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SCORE.H (5631B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\score.h_v   2.18   16 Oct 1995 16:46:18   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : SCORE.H                                                      *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : April 19, 1994                                               *
     28  *                                                                                             *
     29  *                  Last Update : April 19, 1994   [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef SCORE_H
     36 #define SCORE_H
     37 
     38 #include	"unit.h"
     39 #include	"building.h"
     40 
     41 class ScoreClass {
     42 	public:
     43 		int Score;
     44 		int NKilled;
     45 		int GKilled;
     46 		int CKilled;
     47 		int NBKilled;
     48 		int GBKilled;
     49 		int CBKilled;
     50 		int NHarvested;
     51 		int GHarvested;
     52 		int CHarvested;
     53 		unsigned long ElapsedTime;
     54 
     55 		void Init(void) {memset(this, 0, sizeof(ScoreClass));};
     56 		void Presentation(void);
     57 
     58 		/*
     59 		**	File I/O.
     60 		*/
     61 		bool Load(FileClass & file);
     62 		bool Save(FileClass & file);
     63 		void Code_Pointers(void);
     64 		void Decode_Pointers(void);
     65 
     66 	protected:
     67 
     68 	private:
     69 		unsigned char *ChangingGun;
     70 
     71 		void ScoreDelay(int ticks);
     72 		void Pulse_Bar_Graph(void);
     73 		void Print_Graph_Title(int,int);
     74 		void Print_Minutes(int minutes);
     75 		void Count_Up_Print(char *str, int percent, int max, int xpos, int ypos);
     76 		void Show_Credits(int house, char const pal[]);
     77 		void Do_GDI_Graph(void const * yellowptr, void const * redptr, int gdikilled, int nodkilled, int ypos);
     78 		void Do_Nod_Casualties_Graph(void);
     79 		void Do_Nod_Buildings_Graph(void);
     80 		void Input_Name(char str[], int xpos, int ypos, char const pal[]);
     81 };
     82 
     83 class ScoreAnimClass {
     84 	public:
     85 		ScoreAnimClass(int x, int y, void const * data);
     86 		int XPos;
     87 		int YPos;
     88 		CountDownTimerClass Timer;
     89 		void const * DataPtr;
     90 		virtual void Update(void) {} ;
     91 		virtual ~ScoreAnimClass(void) {} ;
     92 };
     93 
     94 class ScoreCredsClass : public ScoreAnimClass {
     95 	public:
     96 		int Stage;
     97 		int MaxStage;
     98 		int TimerReset;
     99 		void const * CashTurn;
    100 		void const * Clock1;
    101 
    102 		virtual void Update(void);
    103 		ScoreCredsClass(int xpos, int ypos, void const * data, int max, int timer);
    104 		virtual ~ScoreCredsClass(void) {};
    105 };
    106 
    107 class ScoreTimeClass : public ScoreAnimClass {
    108 	public:
    109 		int Stage;
    110 		int MaxStage;
    111 		int TimerReset;
    112 		virtual void Update(void);
    113 		ScoreTimeClass(int xpos, int ypos, void const * data, int max, int timer);
    114 		virtual ~ScoreTimeClass(void) {};
    115 };
    116 
    117 class ScorePrintClass : public ScoreAnimClass {
    118 	public:
    119 		int Background;
    120 		int Stage;
    121 		void const * PrimaryPalette;
    122 		virtual void Update(void);
    123 		ScorePrintClass(void const * string, int xpos, int ypos, void const * palette, int background=TBLACK);
    124 		ScorePrintClass( int  string, int xpos, int ypos, void const * palette, int background=TBLACK);
    125 		virtual ~ScorePrintClass(void) {};
    126 };
    127 
    128 
    129 class MultiStagePrintClass : public ScoreAnimClass {
    130 	public:
    131 		int Background;
    132 		int Stage;
    133 		void const * PrimaryPalette;
    134 		virtual void Update(void);
    135 		MultiStagePrintClass(void const * string, int xpos, int ypos, void const * palette, int background=TBLACK);
    136 		MultiStagePrintClass( int  string, int xpos, int ypos, void const * palette, int background=TBLACK);
    137 		virtual ~MultiStagePrintClass(void) {};
    138 };
    139 
    140 
    141 class ScoreScaleClass : public ScoreAnimClass {
    142 	public:
    143 		int Stage;
    144 		char const * Palette;
    145 		virtual void Update(void);
    146 		ScoreScaleClass(void const * data, int xpos, int ypos, char const pal[]);
    147 		virtual ~ScoreScaleClass(void) {};
    148 
    149 };
    150 
    151 #define MAXSCOREOBJS		8
    152 extern ScoreAnimClass *ScoreObjs[MAXSCOREOBJS];
    153 
    154 void Multi_Score_Presentation(void);
    155 
    156 #endif