SCREEN.H (3226B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\screen.h_v 2.15 16 Oct 1995 16:47:38 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : SCREEN.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : June 2, 1994 * 28 * * 29 * Last Update : June 2, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef SCREEN_H 36 #define SCREEN_H 37 38 39 class ScreenClass 40 { 41 /* 42 ** The mouse shape is controlled by these variables. These 43 ** hold the current mouse shape (so resetting won't be needlessly performed) and 44 ** the normal default mouse shape (when arrow shapes are needed). 45 */ 46 MouseShapeType CurrentMouseShape; 47 MouseShapeType NormalMouseShape; 48 49 public: 50 51 ScreenClass(void) { 52 CurrentMouseShape = SHP_NONE; 53 NormalMouseShape = SHP_MOUSE; 54 }; 55 56 57 Init(void); 58 Set_Default_Mouse(MouseShapeType mouse); 59 Force_Mouse_Shape(MouseShapeType mouse); 60 61 unsigned char *GamePalette; 62 unsigned char *BlackPalette; 63 }; 64 65 #endif