CnC_Remastered_Collection

Command and Conquer: Red Alert
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SCREEN.H (3226B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\screen.h_v   2.15   16 Oct 1995 16:47:38   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               *** 
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : SCREEN.H                                                     *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : June 2, 1994                                                 *
     28  *                                                                                             *
     29  *                  Last Update : June 2, 1994   [JLB]                                         *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef SCREEN_H
     36 #define SCREEN_H
     37 
     38 
     39 class ScreenClass
     40 {
     41 		/*
     42 		**	The mouse shape is controlled by these variables. These
     43 		**	hold the current mouse shape (so resetting won't be needlessly performed) and
     44 		**	the normal default mouse shape (when arrow shapes are needed).
     45 		*/
     46 		MouseShapeType CurrentMouseShape;
     47 		MouseShapeType NormalMouseShape;
     48 
     49 	public:
     50 
     51 		ScreenClass(void) {
     52 			CurrentMouseShape = SHP_NONE;
     53 			NormalMouseShape = SHP_MOUSE;
     54 		};
     55 		
     56 
     57 		Init(void);
     58 		Set_Default_Mouse(MouseShapeType mouse);
     59 		Force_Mouse_Shape(MouseShapeType mouse);
     60 
     61 		unsigned char *GamePalette;
     62 		unsigned char *BlackPalette;
     63 };
     64 
     65 #endif