CnC_Remastered_Collection

Command and Conquer: Red Alert
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SCROLL.H (3770B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\scroll.h_v   2.16   16 Oct 1995 16:46:12   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : SCROLL.H                                                     *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : 11/18/94                                                     *
     28  *                                                                                             *
     29  *                  Last Update : November 18, 1994 [JLB]                                      *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef SCROLL_H
     36 #define SCROLL_H
     37 
     38 #include	"help.h"
     39 
     40 
     41 class ScrollClass: public HelpClass
     42 {
     43 		/*
     44 		**	If map scrolling is automatic, then this flag is true. Automatic scrolling will
     45 		**	cause the map to scroll if the mouse is in the scroll region, regardless of
     46 		**	whether or not the mouse button is held down.
     47 		*/
     48 		unsigned IsAutoScroll:1;
     49 
     50 		/*
     51 		**	Scroll speed is regulated by this count down timer. When this value reaches zero,
     52 		**	scroll the map in the direction required and reset this timer.
     53 		*/
     54 		static CountDownTimerClass Counter;
     55 
     56 		/*
     57 		**	These are the delays used (as countdown timers) to regulate the scroll rate
     58 		**	of the map. These times are based on game ticks.
     59 		*/
     60 //		enum ScrollClassEnums {
     61 //			INITIAL_DELAY=8,				// Delay before scrolling can start at all.
     62 //			SEQUENCE_DELAY=4				// Delay between scroll steps.
     63 //		};
     64 
     65 		int	Inertia;
     66 
     67 
     68 	public:
     69 		ScrollClass(void);
     70 
     71 		bool Set_Autoscroll(int control);
     72 
     73 		virtual void AI(KeyNumType &input, int x, int y);
     74 		virtual void Init_IO(void) {Counter.Set(0);HelpClass::Init_IO();};
     75 
     76 		/*
     77 		**	File I/O.
     78 		*/
     79 		virtual void Code_Pointers(void);
     80 		virtual void Decode_Pointers(void);
     81 };
     82 
     83 #endif