SCROLL.H (3770B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\scroll.h_v 2.16 16 Oct 1995 16:46:12 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : SCROLL.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 11/18/94 * 28 * * 29 * Last Update : November 18, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef SCROLL_H 36 #define SCROLL_H 37 38 #include "help.h" 39 40 41 class ScrollClass: public HelpClass 42 { 43 /* 44 ** If map scrolling is automatic, then this flag is true. Automatic scrolling will 45 ** cause the map to scroll if the mouse is in the scroll region, regardless of 46 ** whether or not the mouse button is held down. 47 */ 48 unsigned IsAutoScroll:1; 49 50 /* 51 ** Scroll speed is regulated by this count down timer. When this value reaches zero, 52 ** scroll the map in the direction required and reset this timer. 53 */ 54 static CountDownTimerClass Counter; 55 56 /* 57 ** These are the delays used (as countdown timers) to regulate the scroll rate 58 ** of the map. These times are based on game ticks. 59 */ 60 // enum ScrollClassEnums { 61 // INITIAL_DELAY=8, // Delay before scrolling can start at all. 62 // SEQUENCE_DELAY=4 // Delay between scroll steps. 63 // }; 64 65 int Inertia; 66 67 68 public: 69 ScrollClass(void); 70 71 bool Set_Autoscroll(int control); 72 73 virtual void AI(KeyNumType &input, int x, int y); 74 virtual void Init_IO(void) {Counter.Set(0);HelpClass::Init_IO();}; 75 76 /* 77 ** File I/O. 78 */ 79 virtual void Code_Pointers(void); 80 virtual void Decode_Pointers(void); 81 }; 82 83 #endif