SHAPEBTN.CPP (9093B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\shapebtn.cpv 2.17 16 Oct 1995 16:52:00 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : SHAPEBTN.CPP * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 01/15/95 * 28 * * 29 * Last Update : January 15, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * ShapeButtonClass::ShapeButtonClass -- Constructor for a shape type button. * 34 * ShapeButtonClass::Draw_Me -- Renders the shape button's imagery. * 35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 36 37 #include "function.h" 38 #include "shapebtn.h" 39 40 41 /*********************************************************************************************** 42 * ShapeButtonClass::ShapeButtonClass -- Default Constructor for a shape type button. * 43 * * 44 * INPUT: none * 45 * * 46 * OUTPUT: none * 47 * * 48 * WARNINGS: You must call Set_Shape() before using a button constructed with this function, * 49 * and you must set X & Y, and ID. * 50 * * 51 * HISTORY: * 52 * 01/15/1995 JLB : Created. * 53 *=============================================================================================*/ 54 ShapeButtonClass::ShapeButtonClass(void) : 55 ToggleClass(0, 0, 0, 0, 0) 56 { 57 ReflectButtonState = false; 58 } 59 60 61 /*********************************************************************************************** 62 * ShapeButtonClass::ShapeButtonClass -- Constructor for a shape type button. * 63 * * 64 * This is the normal constructor for a shape type button. Shape buttons are ones that * 65 * have their imagery controlled by a shape file. The various states of the button are * 66 * given a visual form as one of these shapes. Button dimensions are controlled by the * 67 * first shape. * 68 * * 69 * INPUT: id -- The button ID. * 70 * * 71 * shape -- Pointer to the shape file that controls the button's display. * 72 * * 73 * x,y -- The pixel coordinate of the upper left corner of the button. * 74 * * 75 * OUTPUT: none * 76 * * 77 * WARNINGS: The width and height of the shape is controlled by the first shape in the * 78 * shape file provided. This means that all the shapes in the shape file must be * 79 * the same size. * 80 * * 81 * HISTORY: * 82 * 01/15/1995 JLB : Created. * 83 *=============================================================================================*/ 84 ShapeButtonClass::ShapeButtonClass(unsigned id, void const * shape, int x, int y) : 85 ToggleClass(id, x, y, 0, 0) 86 { 87 Width = 0; 88 Height = 0; 89 ReflectButtonState = false; 90 Set_Shape(shape); 91 } 92 93 94 void ShapeButtonClass::Set_Shape(void const * data) 95 { 96 ShapeData = data; 97 if (ShapeData) { 98 Width = Get_Build_Frame_Width(ShapeData); 99 Height = Get_Build_Frame_Height(ShapeData); 100 } 101 } 102 103 104 /*********************************************************************************************** 105 * ShapeButtonClass::Draw_Me -- Renders the shape button's imagery. * 106 * * 107 * This function is called when the button detects that it must be redrawn. The actual * 108 * shape to use is controled by the button's state and the shape file provided when then * 109 * button was constructed. * 110 * * 111 * INPUT: forced -- Should the button be redrawn regardless of the redraw flag? * 112 * * 113 * OUTPUT: bool; Was the shape redrawn? * 114 * * 115 * WARNINGS: none * 116 * * 117 * HISTORY: * 118 * 01/15/1995 JLB : Created. * 119 *=============================================================================================*/ 120 int ShapeButtonClass::Draw_Me(int forced) 121 { 122 if (ControlClass::Draw_Me(forced) && ShapeData) { 123 124 /* 125 ** Hide the mouse. 126 */ 127 if (LogicPage == &SeenBuff) { 128 Conditional_Hide_Mouse(X, Y, X+Width-1, Y+Height-1); 129 } 130 131 /* 132 ** Draw the body & set text color. 133 */ 134 int shapenum = 0; 135 if (IsDisabled) { 136 shapenum = DISABLED_SHAPE; 137 } else { 138 139 if (!ReflectButtonState){ 140 if (IsPressed) { 141 shapenum = DOWN_SHAPE; 142 } else { 143 shapenum = UP_SHAPE; 144 } 145 }else{ 146 shapenum = IsOn; 147 } 148 } 149 CC_Draw_Shape(ShapeData, shapenum, X, Y, WINDOW_MAIN, SHAPE_NORMAL); 150 151 /* 152 ** Display the mouse. 153 */ 154 if (LogicPage == &SeenBuff) { 155 Conditional_Show_Mouse(); 156 } 157 return(true); 158 } 159 return(false); 160 } 161 162 163