SLIDER.H (5052B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\slider.h_v 2.16 16 Oct 1995 16:45:38 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : SLIDER.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 01/15/95 * 28 * * 29 * Last Update : January 15, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef SLIDER_H 36 #define SLIDER_H 37 38 #include "gauge.h" 39 #include "shapebtn.h" 40 41 /*************************************************************************** 42 * SliderClass -- Like a Windows ListBox structure * 43 * * 44 * INPUT: int id-- id of gadget * 45 * int x -- x position of gadget * 46 * int y -- y position of gadget * 47 * int w -- width of gadget * 48 * int h -- height of gadget * 49 * int belong_to_list -- does this slider go with a listclass? * 50 * * 51 * OUTPUT: none. * 52 * WARNINGS: * 53 * HISTORY: 01/03/1995 MML : Created. * 54 *=========================================================================*/ 55 class SliderClass : public GaugeClass 56 { 57 public: 58 SliderClass(unsigned id, int x, int y, int w, int h, int belong_to_list=false); 59 virtual ~SliderClass(void); 60 // static SliderClass * Create_One_Of(unsigned id, int x, int y, int w, int h, int belong_to_list=false); 61 62 virtual void Set_Thumb_Size(int value); 63 virtual int Set_Maximum(int value); 64 virtual int Set_Value(int); 65 virtual int Bump(int up); 66 virtual int Step(int up); 67 virtual int Draw_Me(int forced); 68 virtual void Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom); 69 70 virtual int Thumb_Pixels(void) { return (ThumbSize);} 71 72 protected: 73 74 /* 75 ** If the slider bar has been created, these point to the respective gadgets 76 ** that it is composed of. 77 */ 78 ShapeButtonClass * PlusGadget; 79 ShapeButtonClass * MinusGadget; 80 81 /* 82 ** If I belong to a listbox, I have to draw myself differently... 83 **/ 84 unsigned BelongToList:1; 85 86 /* 87 ** This is the logical size of the thumb. This value is used when drawing 88 ** the thumb imagery. It is also the amount that is bumped when the 89 ** Bump() function is called. (This value is in application units.) 90 */ 91 int Thumb; 92 93 /* 94 ** This is the current thumb pixel size and starting offset from beginning 95 ** of slider region. (These values are in pixels.) 96 */ 97 int ThumbSize; 98 int ThumbStart; // x or y position for the thumb 99 100 virtual int Action(unsigned flags, KeyNumType &key); 101 virtual void Draw_Thumb(void); 102 103 private: 104 void Recalc_Thumb(void); 105 }; 106 107 #endif