STAGE.H (3938B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\stage.h_v 2.15 16 Oct 1995 16:45:16 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : STAGE.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : June 17, 1994 * 28 * * 29 * Last Update : June 17, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef STAGE_H 36 #define STAGE_H 37 38 class StageClass { 39 40 /* 41 ** This handles the animation stage of the object. This includes smoke, walking, 42 ** flapping, and rocket flames. 43 */ 44 unsigned short Stage; 45 46 /* 47 ** This is the countdown timer for stage animation. When this counts down 48 ** to zero, then the stage increments by one and the time cycle starts 49 ** over again. 50 */ 51 unsigned char StageTimer; 52 53 /* 54 ** This is the value to assign the StageTimer whenever it needs to be reset. Thus, 55 ** this value is the control of how fast the stage value increments. 56 */ 57 unsigned char Rate; 58 59 public: 60 StageClass(void) { 61 StageTimer = 0; 62 Stage = 0; 63 Rate = 0; 64 }; 65 66 int Fetch_Stage(void) const {return Stage;}; 67 int Fetch_Rate(void) const {return Rate;}; 68 void Set_Stage(int stage) {Stage = stage;}; 69 void Set_Rate(unsigned char rate) {Rate = StageTimer = rate;}; 70 void AI(void) {}; 71 bool Graphic_Logic(void) { 72 if (Rate) { 73 StageTimer--; 74 if (!StageTimer) { 75 Stage++; 76 StageTimer = Rate; 77 return true; 78 } 79 } 80 return false; 81 }; 82 #ifdef CHEAT_KEYS 83 void Debug_Dump(MonoClass *mono) const { 84 mono->Set_Cursor(56, 7); 85 mono->Printf("%3d[%d]", Stage, Rate); 86 }; 87 #endif 88 89 /* 90 ** File I/O. 91 */ 92 void Code_Pointers(void) { return; } 93 void Decode_Pointers(void) { return; } 94 }; 95 96 97 #endif