CnC_Remastered_Collection

Command and Conquer: Red Alert
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SUPER.H (3962B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\super.h_v   1.5   16 Oct 1995 16:47:04   JOE_BOSTIC  $ */
     17 /*********************************************************************************************** 
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               *** 
     19  *********************************************************************************************** 
     20  *                                                                                             * 
     21  *                 Project Name : Command & Conquer                                            * 
     22  *                                                                                             * 
     23  *                    File Name : SUPER.H                                                      * 
     24  *                                                                                             * 
     25  *                   Programmer : Joe L. Bostic                                                * 
     26  *                                                                                             * 
     27  *                   Start Date : 07/28/95                                                     * 
     28  *                                                                                             * 
     29  *                  Last Update : July 28, 1995 [JLB]                                          * 
     30  *                                                                                             * 
     31  *---------------------------------------------------------------------------------------------* 
     32  * Functions:                                                                                  * 
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef SUPER_H
     36 #define SUPER_H
     37 
     38 #include	"ftimer.h"
     39 
     40 class SuperClass {
     41 	public:
     42 		SuperClass(int recharge=0, VoxType charging=VOX_NONE, VoxType ready=VOX_NONE, VoxType impatient=VOX_NONE, VoxType suspend=VOX_NONE);
     43 
     44 		bool Suspend(bool on);
     45 		bool Enable(bool onetime = false, bool player=false, bool quiet=false);
     46 		void Forced_Charge(bool player=false);
     47 		bool AI(bool player=false);
     48 		bool Remove(bool forced=false);
     49 		void Impatient_Click(void) const;
     50 		int Anim_Stage(void) const;
     51 		bool Discharged(bool player);
     52 		bool Is_Ready(void) const {return(IsReady);};
     53 		bool Is_Present(void) const {return(IsPresent);};
     54 		bool Is_One_Time(void) const {return(IsOneTime && IsPresent);};
     55 
     56 		//Needed access to recharge times for tooltips - 2019/08/14 Jason Scott 
     57 		int Get_Recharge_Time() const { return(RechargeTime); };
     58 
     59 	private:
     60 		bool Recharge(bool player=false);
     61 
     62 		unsigned IsPresent:1;
     63 		unsigned IsOneTime:1;
     64 		unsigned IsReady:1;
     65 		unsigned IsSuspended:1;
     66 
     67 		TCountDownTimerClass Control;
     68 		int OldStage;
     69 		int SuspendTime;
     70 
     71 		VoxType VoxRecharge;
     72 		VoxType VoxCharging;
     73 		VoxType VoxImpatient;
     74 		VoxType VoxSuspend;
     75 		int RechargeTime;
     76 
     77 		//Needed to make ANIMATION_STAGES public so the animation frame numbers could be turned into progress 
     78 		//percentages - 2019/08/07 Jason Scott 
     79 public:
     80 		enum {
     81 			ANIMATION_STAGES=102
     82 		};
     83 };
     84 
     85 
     86 
     87 #endif