CnC_Remastered_Collection

Command and Conquer: Red Alert
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TARCOM.H (3654B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\tarcom.h_v   2.16   16 Oct 1995 16:45:54   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               *** 
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : TARCOM.H                                                     *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : April 23, 1994                                               *
     28  *                                                                                             *
     29  *                  Last Update : April 23, 1994   [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef TARCOM_H
     36 #define TARCOM_H
     37 
     38 #include	"turret.h"
     39 #include	"bullet.h"
     40 
     41 /****************************************************************************
     42 **	Units that can perform combat are handled by this class. It performs
     43 **	such operations as determining threat value down to actually launching the
     44 **	projectile.
     45 */
     46 class TarComClass : public TurretClass
     47 {
     48 	public:
     49 		/*---------------------------------------------------------------------
     50 		**	Constructors, Destructors, and overloaded operators.
     51 		*/
     52 		TarComClass(void) {};
     53 		TarComClass(UnitType classid, HousesType house) : TurretClass(classid, house) {};
     54 		virtual ~TarComClass(void);
     55 
     56 		/*---------------------------------------------------------------------
     57 		**	Member function prototypes.
     58 		*/
     59 		#ifdef CHEAT_KEYS
     60 		virtual void Debug_Dump(MonoClass *mono) const;
     61 		#endif
     62 		virtual void AI(void);
     63 //		virtual bool Target_Something_Nearby(ThreatType rangmatters=THREAT_NORMAL);
     64 
     65 		/*
     66 		**	File I/O.
     67 		*/
     68 		virtual void Code_Pointers(void);
     69 		virtual void Decode_Pointers(void);
     70 
     71 };
     72 
     73 #endif
     74 
     75