TARCOM.H (3654B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\tarcom.h_v 2.16 16 Oct 1995 16:45:54 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : TARCOM.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : April 23, 1994 * 28 * * 29 * Last Update : April 23, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef TARCOM_H 36 #define TARCOM_H 37 38 #include "turret.h" 39 #include "bullet.h" 40 41 /**************************************************************************** 42 ** Units that can perform combat are handled by this class. It performs 43 ** such operations as determining threat value down to actually launching the 44 ** projectile. 45 */ 46 class TarComClass : public TurretClass 47 { 48 public: 49 /*--------------------------------------------------------------------- 50 ** Constructors, Destructors, and overloaded operators. 51 */ 52 TarComClass(void) {}; 53 TarComClass(UnitType classid, HousesType house) : TurretClass(classid, house) {}; 54 virtual ~TarComClass(void); 55 56 /*--------------------------------------------------------------------- 57 ** Member function prototypes. 58 */ 59 #ifdef CHEAT_KEYS 60 virtual void Debug_Dump(MonoClass *mono) const; 61 #endif 62 virtual void AI(void); 63 // virtual bool Target_Something_Nearby(ThreatType rangmatters=THREAT_NORMAL); 64 65 /* 66 ** File I/O. 67 */ 68 virtual void Code_Pointers(void); 69 virtual void Decode_Pointers(void); 70 71 }; 72 73 #endif 74 75