THEME.H (4038B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\theme.h_v 2.16 16 Oct 1995 16:45:48 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : THEME.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : August 14, 1994 * 28 * * 29 * Last Update : August 14, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef THEME_H 36 #define THEME_H 37 38 class ThemeClass 39 { 40 private: 41 static char const * Theme_File_Name(ThemeType theme); 42 43 int Current; // Handle to current score. 44 ThemeType Score; // Score number currently being played. 45 ThemeType Pending; // Score to play next. 46 47 typedef struct { 48 char const * Name; // Filename of score. 49 int Fullname; // Text number for full score name. 50 int Scenario; // Scenario when it first becomes available. 51 int Duration; // Duration of theme in seconds. 52 bool Normal; // Allowed in normal game play? 53 bool Variation; // Is there a variation to the score? 54 bool Repeat; // Always repeat this score? 55 bool Available; // Is the score available? 56 } ThemeControl; 57 58 static ThemeControl _themes[THEME_COUNT]; 59 60 enum { 61 THEME_DELAY=TIMER_SECOND 62 }; 63 64 public: 65 ThemeClass(void); 66 67 ThemeType From_Name(char const * name); 68 int Track_Length(ThemeType index); 69 int Max_Themes(void) {return THEME_COUNT;}; 70 char const * Full_Name(ThemeType index) const; 71 char const * Base_Name(ThemeType index) const; 72 void AI(void); 73 void Queue_Song(ThemeType index); 74 int Play_Song(ThemeType index); 75 ThemeType What_Is_Playing(void) {return Score;}; 76 void Stop(void); 77 void Fade_Out(void) {Queue_Song(THEME_NONE);}; 78 int Still_Playing(void); 79 ThemeType Next_Song(ThemeType index); 80 bool Is_Allowed(ThemeType index) const; 81 static void /*_pascal*/ Scan(void); 82 }; 83 84 #endif