TOGGLE.H (4031B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\toggle.h_v 2.16 16 Oct 1995 16:47:34 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : TOGGLE.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 01/15/95 * 28 * * 29 * Last Update : January 15, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef TOGGLE_H 36 #define TOGGLE_H 37 38 #include "control.h" 39 40 /* 41 ** This class handles gadgets that behave like the Windows buttons. That is, once the mouse 42 ** button is clicked over them, they capture the focus until the mouse button is released. 43 ** They have a different imagery for the pressed and released states. They only recognize 44 ** a valid selection when the mouse button is release while over the button. 45 */ 46 class ToggleClass : public ControlClass 47 { 48 public: 49 ToggleClass(unsigned id, int x, int y, int w, int h); 50 virtual void Turn_On(void); 51 virtual void Turn_Off(void); 52 53 /* 54 ** Is this button in a pressed down state? This occurs when the mouse is clicked on the 55 ** button and the mouse is still being held down. 56 */ 57 unsigned IsPressed:1; 58 59 /* 60 ** This is the button on/off state. Sometimes a button that is "on" has a different 61 ** imagery than one that is "off". If the on/off state is not necessary, then just 62 ** ignore this flag. 63 */ 64 unsigned IsOn:1; 65 66 /* 67 ** If this button can be turned "on" or "off", then this flag should be set to 68 ** true. Sometimes a button needs to display its on/off state. In the render routine, 69 ** examine the IsOn flag and display accordingly. If this flag is false, then the 70 ** IsOn flag will not be changed, regardless of button clicking. 71 */ 72 unsigned IsToggleType:1; 73 74 protected: 75 76 virtual int Action(unsigned flags, KeyNumType &key); 77 }; 78 79 #endif