TURRET.H (3720B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\turret.h_v 2.17 16 Oct 1995 16:48:00 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : TURRET.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : April 25, 1994 * 28 * * 29 * Last Update : April 25, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef TURRET_H 36 #define TURRET_H 37 38 #include "drive.h" 39 40 class TurretClass : public DriveClass 41 { 42 public: 43 44 /* 45 ** This is the timer that controls the reload rate. The MSAM rocket 46 ** launcher is the primary user of this. 47 */ 48 TCountDownTimerClass Reload; 49 50 /* 51 ** This is the facing of the turret. It can be, and usually is, 52 ** rotated independently of the body it is attached to. 53 */ 54 FacingClass SecondaryFacing; 55 56 #ifdef CHEAT_KEYS 57 virtual void Debug_Dump(MonoClass *mono) const; 58 #endif 59 virtual bool Unlimbo(COORDINATE , DirType facing=DIR_N); 60 61 /* 62 ** File I/O. 63 */ 64 virtual void Code_Pointers(void); 65 virtual void Decode_Pointers(void); 66 67 protected: 68 TurretClass(UnitType classid, HousesType house); 69 TurretClass(void); 70 virtual ~TurretClass(void); 71 72 BulletClass * Fire_At(TARGET target, int which); 73 74 virtual DirType Fire_Direction(void) const; 75 virtual FireErrorType Can_Fire(TARGET target, int which) const; 76 virtual bool Ok_To_Move(DirType facing); 77 virtual void AI(void); 78 virtual FireDataType Fire_Data(int which) const; 79 virtual COORDINATE Fire_Coord(int which) const; 80 }; 81 82 83 #endif