CnC_Remastered_Collection

Command and Conquer: Red Alert
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TURRET.H (3720B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header:   F:\projects\c&c\vcs\code\turret.h_v   2.17   16 Oct 1995 16:48:00   JOE_BOSTIC  $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : TURRET.H                                                     *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : April 25, 1994                                               *
     28  *                                                                                             *
     29  *                  Last Update : April 25, 1994   [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef TURRET_H
     36 #define TURRET_H
     37 
     38 #include "drive.h"
     39 
     40 class TurretClass : public DriveClass
     41 {
     42 	public:
     43 
     44 		/*
     45 		**	This is the timer that controls the reload rate. The MSAM rocket
     46 		**	launcher is the primary user of this.
     47 		*/
     48 		TCountDownTimerClass Reload;
     49 
     50 		/*
     51 		**	This is the facing of the turret. It can be, and usually is,
     52 		**	rotated independently of the body it is attached to.
     53 		*/
     54 		FacingClass SecondaryFacing;
     55 
     56 		#ifdef CHEAT_KEYS
     57 		virtual void Debug_Dump(MonoClass *mono) const;
     58 		#endif
     59 		virtual bool Unlimbo(COORDINATE , DirType facing=DIR_N);
     60 
     61 		/*
     62 		**	File I/O.
     63 		*/
     64 		virtual void Code_Pointers(void);
     65 		virtual void Decode_Pointers(void);
     66 
     67 	protected:
     68 		TurretClass(UnitType classid, HousesType house);
     69 		TurretClass(void);
     70 		virtual ~TurretClass(void);
     71 
     72 		BulletClass * Fire_At(TARGET target, int which);
     73 
     74 		virtual DirType Fire_Direction(void) const;
     75 		virtual FireErrorType Can_Fire(TARGET target, int which) const;
     76 		virtual bool Ok_To_Move(DirType facing);
     77 		virtual void AI(void);
     78 		virtual FireDataType Fire_Data(int which) const;
     79 		virtual COORDINATE Fire_Coord(int which) const;
     80 };
     81 
     82 
     83 #endif