TXTLABEL.CPP (6421B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: F:\projects\c&c\vcs\code\txtlabel.cpv 1.9 16 Oct 1995 16:49:44 JOE_BOSTIC $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : TXTLABEL.H * 24 * * 25 * Programmer : Bill Randolph * 26 * * 27 * Start Date : 02/06/95 * 28 * * 29 * Last Update : February 6, 1995 [BR] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #include "function.h" 36 37 38 /*********************************************************************************************** 39 * TextLabelClass -- Constructor * 40 * * 41 * INPUT: * 42 * txt pointer to text buffer to print from * 43 * x x-coord for text printing * 44 * y y-coord for text printing * 45 * color color to print in * 46 * style style to print (determines the meaning of x & y) * 47 * * 48 * OUTPUT: * 49 * none. * 50 * * 51 * WARNINGS: * 52 * none. * 53 * * 54 * HISTORY: * 55 * 03/24/1995 BRR : Created. * 56 *=============================================================================================*/ 57 TextLabelClass::TextLabelClass(char *txt, int x, int y, int color, 58 TextPrintType style) : GadgetClass(x,y,1,1,0,0) 59 { 60 Text = txt; 61 Color = color; 62 Style = style; 63 UserData = 0; 64 PixWidth = -1; 65 Segments = 0; 66 } 67 68 69 /*********************************************************************************************** 70 * Draw_Me -- Graphical update routine * 71 * * 72 * INPUT: * 73 * forced true = draw regardless of the current redraw flag state * 74 * * 75 * OUTPUT: * 76 * true = gadget was redrawn, false = wasn't * 77 * * 78 * WARNINGS: * 79 * none. * 80 * * 81 * HISTORY: * 82 * 03/24/1995 BRR : Created. * 83 *=============================================================================================*/ 84 int TextLabelClass::Draw_Me(int forced) 85 { 86 if (GadgetClass::Draw_Me(forced)) { 87 if (PixWidth == -1) { 88 Fancy_Text_Print("%s", X, Y, Color, TBLACK, Style, Text); 89 } else { 90 Conquer_Clip_Text_Print(Text, X, Y, Color, TBLACK, Style, PixWidth); 91 } 92 return(true); 93 } 94 return(false); 95 }