DOOM-3-BFG

DOOM 3 BFG Edition
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Main.h (2962B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 
     30 #ifndef _MAIN_H_
     31 #define _MAIN_H_
     32 
     33 #include "idlib/precompiled.h"
     34 
     35 #include "../doom/doomlib.h"
     36 #include "../doom/doominterface.h"
     37 #include "../doom/globaldata.h"
     38 
     39 
     40 // DHM - Nerve :: Enable demo recording for game clips
     41 #define _DEMO_RECORDING
     42 
     43 #ifdef _DEBUG
     44 	#define safeOutputDebug(x) printf( "%s", x );
     45 #else
     46 	#define safeOutputDebug(x)
     47 #endif
     48 
     49 struct SplitscreenData {
     50 	int		PLAYERCOUNT;
     51 	int		globalSkill;
     52 	int		globalEpisode;
     53 	int		globalLevel;
     54 	int		globalTimeLimit;
     55 	int		globalFragLimit;
     56 };
     57 
     58 void			DL_InitNetworking( DoomInterface *pdi );
     59 
     60 extern int		PLAYERCOUNT;
     61 extern bool		globalNetworking;
     62 extern bool		debugOutput;
     63 extern BOOL		globalLicenseFullGame;
     64 extern int		globalRichPresenceState;  // values from spa.h X_CONTEXT_PRESENCE
     65 extern int		globalNeedUpsell;
     66 // PS3
     67 //extern HXUISTRINGTABLE globalStrings;     // gStrings for short
     68 extern bool		globalPauseTime;
     69 
     70 
     71 enum MenuStates{
     72 	MENU_NONE,
     73 	MENU_XBOX_SYSTEM,
     74 	MENU_PAUSE,
     75 	MENU_UPSELL,
     76 	MENU_UPSELL_INVITE,
     77 	MENU_ENDLEVEL_UPSELL,
     78 	MENU_ERROR_MESSAGE,
     79 	MENU_ERROR_MESSAGE_FATAL,
     80 	MENU_END_LEVEL,
     81 	MENU_END_EPISODE,
     82 	MENU_END_CAST,
     83 	MENU_END_LEVEL_COOP,
     84 	MENU_END_LEVEL_DM,
     85 	MENU_END_GAME_LOBBY,
     86 	MENU_END_GAME_LOBBY_PLAYER,
     87 	MENU_LOBBY,
     88 	MENU_LOBBY_PLAYER,
     89 	MENU_INVITE,
     90 	MENU_COUNT
     91 };
     92 
     93 typedef struct {
     94 	int maxPing;
     95 	
     96 	const wchar_t *	image;
     97 } PingImage_t;
     98 
     99 extern PingImage_t pingsImages[];
    100 
    101 
    102 #endif