DOOM-3-BFG

DOOM 3 BFG Edition
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d_englsh.h (23406B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __D_ENGLSH__
     30 #define __D_ENGLSH__
     31 
     32 //
     33 //	Printed strings for translation
     34 //
     35 
     36 //
     37 // D_Main.C
     38 //
     39 #define D_DEVSTR	"Development mode ON.\n"
     40 #define D_CDROM	"CD-ROM Version: default.cfg from c:\\doomdata\n"
     41 
     42 //
     43 //	M_Menu.C
     44 //
     45 #define PRESSKEY 	"press any button."
     46 #define PRESSYN 	"press y or n."
     47 #define QUITMSG	"are you sure you want to\nquit this great game?"
     48 #define LOADNET 	"you can't do load while in a net game!\n\n"PRESSKEY
     49 #define QLOADNET	"you can't quickload during a netgame!\n\n"PRESSKEY
     50 #define QSAVESPOT	"you haven't picked a quicksave slot yet!\n\n"PRESSKEY
     51 #define SAVEDEAD 	"you can't save if you aren't playing!\n\n"PRESSKEY
     52 #define QSPROMPT 	"quicksave over your game named\n\n'%s'?\n\n"PRESSYN
     53 #define QLPROMPT	"do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN
     54 
     55 #define NEWGAME	\
     56 "you can't start a new game\n"\
     57 "while in a network game.\n\n"PRESSKEY
     58 
     59 #define NIGHTMARE	\
     60 "are you sure? this skill level\n"\
     61 "isn't even remotely fair.\n\n"PRESSYN
     62 
     63 #define SWSTRING	\
     64 "this is the shareware version of doom.\n\n"\
     65 "you need to order the entire trilogy.\n\n"PRESSKEY
     66 
     67 #define MSGOFF	"Messages OFF"
     68 #define MSGON		"Messages ON"
     69 #define NETEND	"you can't end a netgame!\n\n"PRESSKEY
     70 #define ENDGAME	"are you sure you want to end the game?\n\n"PRESSYN
     71 
     72 #define DOSY		"(press A to quit)"
     73 
     74 #define DETAILHI	"High detail"
     75 #define DETAILLO	"Low detail"
     76 #define GAMMALVL0	"Gamma correction OFF"
     77 #define GAMMALVL1	"Gamma correction level 1"
     78 #define GAMMALVL2	"Gamma correction level 2"
     79 #define GAMMALVL3	"Gamma correction level 3"
     80 #define GAMMALVL4	"Gamma correction level 4"
     81 //#define EMPTYSTRING	"empty slot"
     82 #define EMPTYSTRING	"---"
     83 
     84 //
     85 //	P_inter.C
     86 //
     87 #define GOTARMOR	"Picked up the armor."
     88 #define GOTMEGA	"Picked up the MegaArmor!"
     89 #define GOTHTHBONUS	"Picked up a health bonus."
     90 #define GOTARMBONUS	"Picked up an armor bonus."
     91 #define GOTSTIM	"Picked up a stimpack."
     92 #define GOTMEDINEED	"Picked up a medikit that you REALLY need!"
     93 #define GOTMEDIKIT	"Picked up a medikit."
     94 #define GOTSUPER	"Supercharge!"
     95 
     96 #define GOTBLUECARD	"Picked up a blue keycard."
     97 #define GOTYELWCARD	"Picked up a yellow keycard."
     98 #define GOTREDCARD	"Picked up a red keycard."
     99 #define GOTBLUESKUL	"Picked up a blue skull key."
    100 #define GOTYELWSKUL	"Picked up a yellow skull key."
    101 #define GOTREDSKULL	"Picked up a red skull key."
    102 
    103 #define GOTINVUL	"Invulnerability!"
    104 #define GOTBERSERK	"Berserk!"
    105 #define GOTINVIS	"Partial Invisibility"
    106 #define GOTSUIT	"Radiation Shielding Suit"
    107 #define GOTMAP	"Computer Area Map"
    108 #define GOTVISOR	"Light Amplification Visor"
    109 #define GOTMSPHERE	"MegaSphere!"
    110 
    111 #define GOTCLIP	"Picked up a clip."
    112 #define GOTCLIPBOX	"Picked up a box of bullets."
    113 #define GOTROCKET	"Picked up a rocket."
    114 #define GOTROCKBOX	"Picked up a box of rockets."
    115 #define GOTCELL	"Picked up an energy cell."
    116 #define GOTCELLBOX	"Picked up an energy cell pack."
    117 #define GOTSHELLS	"Picked up 4 shotgun shells."
    118 #define GOTSHELLBOX	"Picked up a box of shotgun shells."
    119 #define GOTBACKPACK	"Picked up a backpack full of ammo!"
    120 
    121 #define GOTBFG9000	"You got the BFG9000!  Oh, yes."
    122 #define GOTCHAINGUN	"You got the chaingun!"
    123 #define GOTCHAINSAW	"A chainsaw!  Find some meat!"
    124 #define GOTLAUNCHER	"You got the rocket launcher!"
    125 #define GOTPLASMA	"You got the plasma gun!"
    126 #define GOTSHOTGUN	"You got the shotgun!"
    127 #define GOTSHOTGUN2	"You got the super shotgun!"
    128 
    129 //
    130 // P_Doors.C
    131 //
    132 #define PD_BLUEO	"You need a blue key to activate this object"
    133 #define PD_REDO	"You need a red key to activate this object"
    134 #define PD_YELLOWO	"You need a yellow key to activate this object"
    135 #define PD_BLUEK	"You need a blue key to open this door"
    136 #define PD_REDK	"You need a red key to open this door"
    137 #define PD_YELLOWK	"You need a yellow key to open this door"
    138 
    139 //
    140 //	G_game.C
    141 //
    142 #define GGSAVED	"game saved."
    143 
    144 //
    145 //	HU_stuff.C
    146 //
    147 #define HUSTR_MSGU	"[Message unsent]"
    148 
    149 #define HUSTR_E1M1	"E1M1: Hangar"
    150 #define HUSTR_E1M2	"E1M2: Nuclear Plant"
    151 #define HUSTR_E1M3	"E1M3: Toxin Refinery"
    152 #define HUSTR_E1M4	"E1M4: Command Control"
    153 #define HUSTR_E1M5	"E1M5: Phobos Lab"
    154 #define HUSTR_E1M6	"E1M6: Central Processing"
    155 #define HUSTR_E1M7	"E1M7: Computer Station"
    156 #define HUSTR_E1M8	"E1M8: Phobos Anomaly"
    157 #define HUSTR_E1M9	"E1M9: Military Base"
    158 
    159 #define HUSTR_E2M1	"E2M1: Deimos Anomaly"
    160 #define HUSTR_E2M2	"E2M2: Containment Area"
    161 #define HUSTR_E2M3	"E2M3: Refinery"
    162 #define HUSTR_E2M4	"E2M4: Deimos Lab"
    163 #define HUSTR_E2M5	"E2M5: Command Center"
    164 #define HUSTR_E2M6	"E2M6: Halls of the Damned"
    165 #define HUSTR_E2M7	"E2M7: Spawning Vats"
    166 #define HUSTR_E2M8	"E2M8: Tower of Babel"
    167 #define HUSTR_E2M9	"E2M9: Fortress of Mystery"
    168 
    169 #define HUSTR_E3M1	"E3M1: Hell Keep"
    170 #define HUSTR_E3M2	"E3M2: Slough of Despair"
    171 #define HUSTR_E3M3	"E3M3: Pandemonium"
    172 #define HUSTR_E3M4	"E3M4: House of Pain"
    173 #define HUSTR_E3M5	"E3M5: Unholy Cathedral"
    174 #define HUSTR_E3M6	"E3M6: Mt. Erebus"
    175 #define HUSTR_E3M7	"E3M7: Limbo"
    176 #define HUSTR_E3M8	"E3M8: Dis"
    177 #define HUSTR_E3M9	"E3M9: Warrens"
    178 
    179 #define HUSTR_E4M1	"E4M1: Hell Beneath"
    180 #define HUSTR_E4M2	"E4M2: Perfect Hatred"
    181 #define HUSTR_E4M3	"E4M3: Sever The Wicked"
    182 #define HUSTR_E4M4	"E4M4: Unruly Evil"
    183 #define HUSTR_E4M5	"E4M5: They Will Repent"
    184 #define HUSTR_E4M6	"E4M6: Against Thee Wickedly"
    185 #define HUSTR_E4M7	"E4M7: And Hell Followed"
    186 #define HUSTR_E4M8	"E4M8: Unto The Cruel"
    187 #define HUSTR_E4M9	"E4M9: Fear"
    188 
    189 #define HUSTR_1	"level 1: entryway"
    190 #define HUSTR_2	"level 2: underhalls"
    191 #define HUSTR_3	"level 3: the gantlet"
    192 #define HUSTR_4	"level 4: the focus"
    193 #define HUSTR_5	"level 5: the waste tunnels"
    194 #define HUSTR_6	"level 6: the crusher"
    195 #define HUSTR_7	"level 7: dead simple"
    196 #define HUSTR_8	"level 8: tricks and traps"
    197 #define HUSTR_9	"level 9: the pit"
    198 #define HUSTR_10	"level 10: refueling base"
    199 #define HUSTR_11	"level 11: circle of death"
    200 
    201 #define HUSTR_12	"level 12: the factory"
    202 #define HUSTR_13	"level 13: downtown"
    203 #define HUSTR_14	"level 14: the inmost dens"
    204 #define HUSTR_15	"level 15: industrial zone"
    205 #define HUSTR_16	"level 16: suburbs"
    206 #define HUSTR_17	"level 17: tenements"
    207 #define HUSTR_18	"level 18: the courtyard"
    208 #define HUSTR_19	"level 19: the citadel"
    209 #define HUSTR_20	"level 20: gotcha!"
    210 
    211 #define HUSTR_21	"level 21: nirvana"
    212 #define HUSTR_22	"level 22: the catacombs"
    213 #define HUSTR_23	"level 23: barrels o' fun"
    214 #define HUSTR_24	"level 24: the chasm"
    215 #define HUSTR_25	"level 25: bloodfalls"
    216 #define HUSTR_26	"level 26: the abandoned mines"
    217 #define HUSTR_27	"level 27: monster condo"
    218 #define HUSTR_28	"level 28: the spirit world"
    219 #define HUSTR_29	"level 29: the living end"
    220 #define HUSTR_30	"level 30: icon of sin"
    221 
    222 #define HUSTR_31	"level 31: idkfa"
    223 #define HUSTR_32	"level 32: keen"
    224 #define HUSTR_33	"level 33: betray"
    225 
    226 #define PHUSTR_1	"level 1: congo"
    227 #define PHUSTR_2	"level 2: well of souls"
    228 #define PHUSTR_3	"level 3: aztec"
    229 #define PHUSTR_4	"level 4: caged"
    230 #define PHUSTR_5	"level 5: ghost town"
    231 #define PHUSTR_6	"level 6: baron's lair"
    232 #define PHUSTR_7	"level 7: caughtyard"
    233 #define PHUSTR_8	"level 8: realm"
    234 #define PHUSTR_9	"level 9: abattoire"
    235 #define PHUSTR_10	"level 10: onslaught"
    236 #define PHUSTR_11	"level 11: hunted"
    237 
    238 #define PHUSTR_12	"level 12: speed"
    239 #define PHUSTR_13	"level 13: the crypt"
    240 #define PHUSTR_14	"level 14: genesis"
    241 #define PHUSTR_15	"level 15: the twilight"
    242 #define PHUSTR_16	"level 16: the omen"
    243 #define PHUSTR_17	"level 17: compound"
    244 #define PHUSTR_18	"level 18: neurosphere"
    245 #define PHUSTR_19	"level 19: nme"
    246 #define PHUSTR_20	"level 20: the death domain"
    247 
    248 #define PHUSTR_21	"level 21: slayer"
    249 #define PHUSTR_22	"level 22: impossible mission"
    250 #define PHUSTR_23	"level 23: tombstone"
    251 #define PHUSTR_24	"level 24: the final frontier"
    252 #define PHUSTR_25	"level 25: the temple of darkness"
    253 #define PHUSTR_26	"level 26: bunker"
    254 #define PHUSTR_27	"level 27: anti-christ"
    255 #define PHUSTR_28	"level 28: the sewers"
    256 #define PHUSTR_29	"level 29: odyssey of noises"
    257 #define PHUSTR_30	"level 30: the gateway of hell"
    258 
    259 #define PHUSTR_31	"level 31: cyberden"
    260 #define PHUSTR_32	"level 32: go 2 it"
    261 
    262 #define THUSTR_1	"level 1: system control"
    263 #define THUSTR_2	"level 2: human bbq"
    264 #define THUSTR_3	"level 3: power control"
    265 #define THUSTR_4	"level 4: wormhole"
    266 #define THUSTR_5	"level 5: hanger"
    267 #define THUSTR_6	"level 6: open season"
    268 #define THUSTR_7	"level 7: prison"
    269 #define THUSTR_8	"level 8: metal"
    270 #define THUSTR_9	"level 9: stronghold"
    271 #define THUSTR_10	"level 10: redemption"
    272 #define THUSTR_11	"level 11: storage facility"
    273 
    274 #define THUSTR_12	"level 12: crater"
    275 #define THUSTR_13	"level 13: nukage processing"
    276 #define THUSTR_14	"level 14: steel works"
    277 #define THUSTR_15	"level 15: dead zone"
    278 #define THUSTR_16	"level 16: deepest reaches"
    279 #define THUSTR_17	"level 17: processing area"
    280 #define THUSTR_18	"level 18: mill"
    281 #define THUSTR_19	"level 19: shipping/respawning"
    282 #define THUSTR_20	"level 20: central processing"
    283 
    284 #define THUSTR_21	"level 21: administration center"
    285 #define THUSTR_22	"level 22: habitat"
    286 #define THUSTR_23	"level 23: lunar mining project"
    287 #define THUSTR_24	"level 24: quarry"
    288 #define THUSTR_25	"level 25: baron's den"
    289 #define THUSTR_26	"level 26: ballistyx"
    290 #define THUSTR_27	"level 27: mount pain"
    291 #define THUSTR_28	"level 28: heck"
    292 #define THUSTR_29	"level 29: river styx"
    293 #define THUSTR_30	"level 30: last call"
    294 
    295 #define THUSTR_31	"level 31: pharaoh"
    296 #define THUSTR_32	"level 32: caribbean"
    297 
    298 #define HUSTR_CHATMACRO1	"I'm ready to kick butt!"
    299 #define HUSTR_CHATMACRO2	"I'm OK."
    300 #define HUSTR_CHATMACRO3	"I'm not looking too good!"
    301 #define HUSTR_CHATMACRO4	"Help!"
    302 #define HUSTR_CHATMACRO5	"You suck!"
    303 #define HUSTR_CHATMACRO6	"Next time, scumbag..."
    304 #define HUSTR_CHATMACRO7	"Come here!"
    305 #define HUSTR_CHATMACRO8	"I'll take care of it."
    306 #define HUSTR_CHATMACRO9	"Yes"
    307 #define HUSTR_CHATMACRO0	"No"
    308 
    309 #define HUSTR_TALKTOSELF1	"You mumble to yourself"
    310 #define HUSTR_TALKTOSELF2	"Who's there?"
    311 #define HUSTR_TALKTOSELF3	"You scare yourself"
    312 #define HUSTR_TALKTOSELF4	"You start to rave"
    313 #define HUSTR_TALKTOSELF5	"You've lost it..."
    314 
    315 #define HUSTR_MESSAGESENT	"[Message Sent]"
    316 
    317 // The following should NOT be changed unless it seems
    318 // just AWFULLY necessary
    319 
    320 #define HUSTR_PLRGREEN	"Green: "
    321 #define HUSTR_PLRINDIGO	"Indigo: "
    322 #define HUSTR_PLRBROWN	"Brown: "
    323 #define HUSTR_PLRRED		"Red: "
    324 
    325 #define HUSTR_KEYGREEN	'g'
    326 #define HUSTR_KEYINDIGO	'i'
    327 #define HUSTR_KEYBROWN	'b'
    328 #define HUSTR_KEYRED	'r'
    329 
    330 //
    331 //	AM_map.C
    332 //
    333 
    334 #define AMSTR_FOLLOWON	"Follow Mode ON"
    335 #define AMSTR_FOLLOWOFF	"Follow Mode OFF"
    336 
    337 #define AMSTR_GRIDON	"Grid ON"
    338 #define AMSTR_GRIDOFF	"Grid OFF"
    339 
    340 #define AMSTR_MARKEDSPOT	"Marked Spot"
    341 #define AMSTR_MARKSCLEARED	"All Marks Cleared"
    342 
    343 //
    344 //	ST_stuff.C
    345 //
    346 
    347 #define STSTR_MUS		"Music Change"
    348 #define STSTR_NOMUS		"IMPOSSIBLE SELECTION"
    349 #define STSTR_DQDON		"Degreelessness Mode On"
    350 #define STSTR_DQDOFF	"Degreelessness Mode Off"
    351 
    352 #define STSTR_KFAADDED	"Very Happy Ammo Added"
    353 #define STSTR_FAADDED	"Ammo (no keys) Added"
    354 
    355 #define STSTR_NCON		"No Clipping Mode ON"
    356 #define STSTR_NCOFF		"No Clipping Mode OFF"
    357 
    358 #define STSTR_BEHOLD	"inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"
    359 #define STSTR_BEHOLDX	"Power-up Toggled"
    360 
    361 #define STSTR_CHOPPERS	"... doesn't suck - GM"
    362 #define STSTR_CLEV		"Changing Level..."
    363 
    364 //
    365 //	F_Finale.C
    366 //
    367 #define E1TEXT \
    368 "Once you beat the big badasses and\n"\
    369 "clean out the moon base you're supposed\n"\
    370 "to win, aren't you? Aren't you? Where's\n"\
    371 "your fat reward and ticket home? What\n"\
    372 "the hell is this? It's not supposed to\n"\
    373 "end this way!\n"\
    374 "\n" \
    375 "It stinks like rotten meat, but looks\n"\
    376 "like the lost Deimos base.  Looks like\n"\
    377 "you're stuck on The Shores of Hell.\n"\
    378 "The only way out is through.\n"\
    379 "\n"\
    380 "To continue the DOOM experience, play\n"\
    381 "The Shores of Hell and its amazing\n"\
    382 "sequel, Inferno!\n"
    383 
    384 
    385 #define E2TEXT \
    386 "You've done it! The hideous cyber-\n"\
    387 "demon lord that ruled the lost Deimos\n"\
    388 "moon base has been slain and you\n"\
    389 "are triumphant! But ... where are\n"\
    390 "you? You clamber to the edge of the\n"\
    391 "moon and look down to see the awful\n"\
    392 "truth.\n" \
    393 "\n"\
    394 "Deimos floats above Hell itself!\n"\
    395 "You've never heard of anyone escaping\n"\
    396 "from Hell, but you'll make the bastards\n"\
    397 "sorry they ever heard of you! Quickly,\n"\
    398 "you rappel down to  the surface of\n"\
    399 "Hell.\n"\
    400 "\n" \
    401 "Now, it's on to the final chapter of\n"\
    402 "DOOM! -- Inferno."
    403 
    404 
    405 #define E3TEXT \
    406 "The loathsome spiderdemon that\n"\
    407 "masterminded the invasion of the moon\n"\
    408 "bases and caused so much death has had\n"\
    409 "its ass kicked for all time.\n"\
    410 "\n"\
    411 "A hidden doorway opens and you enter.\n"\
    412 "You've proven too tough for Hell to\n"\
    413 "contain, and now Hell at last plays\n"\
    414 "fair -- for you emerge from the door\n"\
    415 "to see the green fields of Earth!\n"\
    416 "Home at last.\n" \
    417 "\n"\
    418 "You wonder what's been happening on\n"\
    419 "Earth while you were battling evil\n"\
    420 "unleashed. It's good that no Hell-\n"\
    421 "spawn could have come through that\n"\
    422 "door with you ..."
    423 
    424 
    425 #define E4TEXT \
    426 "the spider mastermind must have sent forth\n"\
    427 "its legions of hellspawn before your\n"\
    428 "final confrontation with that terrible\n"\
    429 "beast from hell.  but you stepped forward\n"\
    430 "and brought forth eternal damnation and\n"\
    431 "suffering upon the horde as a true hero\n"\
    432 "would in the face of something so evil.\n"\
    433 "\n"\
    434 "besides, someone was gonna pay for what\n"\
    435 "happened to daisy, your pet rabbit.\n"\
    436 "\n"\
    437 "but now, you see spread before you more\n"\
    438 "potential pain and gibbitude as a nation\n"\
    439 "of demons run amok among our cities.\n"\
    440 "\n"\
    441 "next stop, hell on earth!"
    442 
    443 
    444 // after level 6, put this:
    445 
    446 #define C1TEXT \
    447 "YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \
    448 "STARPORT. BUT SOMETHING IS WRONG. THE\n" \
    449 "MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \
    450 "WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \
    451 "IS BEING SUBVERTED BY THEIR PRESENCE.\n" \
    452 "\n"\
    453 "AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \
    454 "FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \
    455 "YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \
    456 "OF THE STARBASE AND FIND THE CONTROLLING\n" \
    457 "SWITCH WHICH HOLDS EARTH'S POPULATION\n" \
    458 "HOSTAGE."
    459 
    460 // After level 11, put this:
    461 
    462 #define C2TEXT \
    463 "YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \
    464 "HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"\
    465 "THE NIGHTMARE.  NOW YOU ARE THE ONLY\n"\
    466 "HUMAN LEFT ON THE FACE OF THE PLANET.\n"\
    467 "CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"\
    468 "AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"\
    469 "YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"\
    470 "THAT YOU HAVE SAVED YOUR SPECIES.\n"\
    471 "\n"\
    472 "BUT THEN, EARTH CONTROL BEAMS DOWN A\n"\
    473 "MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"\
    474 "THE SOURCE OF THE ALIEN INVASION. IF YOU\n"\
    475 "GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"\
    476 "ENTRY.  THE ALIEN BASE IS IN THE HEART OF\n"\
    477 "YOUR OWN HOME CITY, NOT FAR FROM THE\n"\
    478 "STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"\
    479 "UP AND RETURN TO THE FRAY."
    480 
    481 
    482 // After level 20, put this:
    483 
    484 #define C3TEXT \
    485 "YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"\
    486 "SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"\
    487 "YOU SEE NO WAY TO DESTROY THE CREATURES'\n"\
    488 "ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"\
    489 "TEETH AND PLUNGE THROUGH IT.\n"\
    490 "\n"\
    491 "THERE MUST BE A WAY TO CLOSE IT ON THE\n"\
    492 "OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"\
    493 "GOT TO GO THROUGH HELL TO GET TO IT?"
    494 
    495 
    496 // After level 29, put this:
    497 
    498 #define C4TEXT \
    499 "THE HORRENDOUS VISAGE OF THE BIGGEST\n"\
    500 "DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"\
    501 "YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"\
    502 "HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"\
    503 "UP AND DIES, ITS THRASHING LIMBS\n"\
    504 "DEVASTATING UNTOLD MILES OF HELL'S\n"\
    505 "SURFACE.\n"\
    506 "\n"\
    507 "YOU'VE DONE IT. THE INVASION IS OVER.\n"\
    508 "EARTH IS SAVED. HELL IS A WRECK. YOU\n"\
    509 "WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"\
    510 "DIE, NOW. WIPING THE SWEAT FROM YOUR\n"\
    511 "FOREHEAD YOU BEGIN THE LONG TREK BACK\n"\
    512 "HOME. REBUILDING EARTH OUGHT TO BE A\n"\
    513 "LOT MORE FUN THAN RUINING IT WAS.\n"
    514 
    515 
    516 
    517 // Before level 31, put this:
    518 
    519 #define C5TEXT \
    520 "CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"\
    521 "LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"\
    522 "HUMANS, RATHER THAN DEMONS. YOU WONDER\n"\
    523 "WHO THE INMATES OF THIS CORNER OF HELL\n"\
    524 "WILL BE."
    525 
    526 
    527 // Before level 32, put this:
    528 
    529 #define C6TEXT \
    530 "CONGRATULATIONS, YOU'VE FOUND THE\n"\
    531 "SUPER SECRET LEVEL!  YOU'D BETTER\n"\
    532 "BLAZE THROUGH THIS ONE!\n"
    533 
    534 
    535 #define C7TEXT \
    536 "TROUBLE WAS BREWING AGAIN IN YOUR FAVORITE\n"\
    537 "VACATION SPOT... HELL. SOME CYBERDEMON\n"\
    538 "PUNK THOUGHT HE COULD TURN HELL INTO A\n"\
    539 "PERSONAL AMUSEMENT PARK, AND MAKE EARTH\nTHE TICKET BOOTH.\n\n"\
    540 "WELL THAT HALF-ROBOT FREAK SHOW DIDN'T\n"\
    541 "KNOW WHO WAS COMING TO THE FAIR. THERE'S\n"\
    542 "NOTHING LIKE A SHOOTING GALLERY FULL OF\n"\
    543 "HELLSPAWN TO GET THE BLOOD PUMPING...\n\n"\
    544 "NOW THE WALLS OF THE DEMON'S LABYRINTH\n"\
    545 "ECHO WITH THE SOUND OF HIS METALLIC LIMBS\n"\
    546 "HITTING THE FLOOR. HIS DEATH MOAN GURGLES\n" \
    547 "OUT THROUGH THE MESS YOU LEFT OF HIS FACE.\n\n" \
    548 "THIS RIDE IS CLOSED."
    549 
    550 
    551 #define C8TEXT \
    552 "CONGRATULATIONS YOU HAVE FINISHED... \n\n"\
    553 "THE MASTER LEVELS\n"
    554 
    555 // after map 06	
    556 
    557 #define P1TEXT  \
    558 "You gloat over the steaming carcass of the\n"\
    559 "Guardian.  With its death, you've wrested\n"\
    560 "the Accelerator from the stinking claws\n"\
    561 "of Hell.  You relax and glance around the\n"\
    562 "room.  Damn!  There was supposed to be at\n"\
    563 "least one working prototype, but you can't\n"\
    564 "see it. The demons must have taken it.\n"\
    565 "\n"\
    566 "You must find the prototype, or all your\n"\
    567 "struggles will have been wasted. Keep\n"\
    568 "moving, keep fighting, keep killing.\n"\
    569 "Oh yes, keep living, too."
    570 
    571 
    572 // after map 11
    573 
    574 #define P2TEXT \
    575 "Even the deadly Arch-Vile labyrinth could\n"\
    576 "not stop you, and you've gotten to the\n"\
    577 "prototype Accelerator which is soon\n"\
    578 "efficiently and permanently deactivated.\n"\
    579 "\n"\
    580 "You're good at that kind of thing."
    581 
    582 
    583 // after map 20
    584 
    585 #define P3TEXT \
    586 "You've bashed and battered your way into\n"\
    587 "the heart of the devil-hive.  Time for a\n"\
    588 "Search-and-Destroy mission, aimed at the\n"\
    589 "Gatekeeper, whose foul offspring is\n"\
    590 "cascading to Earth.  Yeah, he's bad. But\n"\
    591 "you know who's worse!\n"\
    592 "\n"\
    593 "Grinning evilly, you check your gear, and\n"\
    594 "get ready to give the bastard a little Hell\n"\
    595 "of your own making!"
    596 
    597 // after map 30
    598 
    599 #define P4TEXT \
    600 "The Gatekeeper's evil face is splattered\n"\
    601 "all over the place.  As its tattered corpse\n"\
    602 "collapses, an inverted Gate forms and\n"\
    603 "sucks down the shards of the last\n"\
    604 "prototype Accelerator, not to mention the\n"\
    605 "few remaining demons.  You're done. Hell\n"\
    606 "has gone back to pounding bad dead folks \n"\
    607 "instead of good live ones.  Remember to\n"\
    608 "tell your grandkids to put a rocket\n"\
    609 "launcher in your coffin. If you go to Hell\n"\
    610 "when you die, you'll need it for some\n"\
    611 "final cleaning-up ..."
    612 
    613 // before map 31
    614 
    615 #define P5TEXT \
    616 "You've found the second-hardest level we\n"\
    617 "got. Hope you have a saved game a level or\n"\
    618 "two previous.  If not, be prepared to die\n"\
    619 "aplenty. For master marines only."
    620 
    621 // before map 32
    622 
    623 #define P6TEXT \
    624 "Betcha wondered just what WAS the hardest\n"\
    625 "level we had ready for ya?  Now you know.\n"\
    626 "No one gets out alive."
    627 
    628 
    629 #define T1TEXT \
    630 "You've fought your way out of the infested\n"\
    631 "experimental labs.   It seems that UAC has\n"\
    632 "once again gulped it down.  With their\n"\
    633 "high turnover, it must be hard for poor\n"\
    634 "old UAC to buy corporate health insurance\n"\
    635 "nowadays..\n"\
    636 "\n"\
    637 "Ahead lies the military complex, now\n"\
    638 "swarming with diseased horrors hot to get\n"\
    639 "their teeth into you. With luck, the\n"\
    640 "complex still has some warlike ordnance\n"\
    641 "laying around."
    642 
    643 
    644 #define T2TEXT \
    645 "You hear the grinding of heavy machinery\n"\
    646 "ahead.  You sure hope they're not stamping\n"\
    647 "out new hellspawn, but you're ready to\n"\
    648 "ream out a whole herd if you have to.\n"\
    649 "They might be planning a blood feast, but\n"\
    650 "you feel about as mean as two thousand\n"\
    651 "maniacs packed into one mad killer.\n"\
    652 "\n"\
    653 "You don't plan to go down easy."
    654 
    655 
    656 #define T3TEXT \
    657 "The vista opening ahead looks real damn\n"\
    658 "familiar. Smells familiar, too -- like\n"\
    659 "fried excrement. You didn't like this\n"\
    660 "place before, and you sure as hell ain't\n"\
    661 "planning to like it now. The more you\n"\
    662 "brood on it, the madder you get.\n"\
    663 "Hefting your gun, an evil grin trickles\n"\
    664 "onto your face. Time to take some names."
    665 
    666 #define T4TEXT \
    667 "Suddenly, all is silent, from one horizon\n"\
    668 "to the other. The agonizing echo of Hell\n"\
    669 "fades away, the nightmare sky turns to\n"\
    670 "blue, the heaps of monster corpses start \n"\
    671 "to evaporate along with the evil stench \n"\
    672 "that filled the air. Jeeze, maybe you've\n"\
    673 "done it. Have you really won?\n"\
    674 "\n"\
    675 "Something rumbles in the distance.\n"\
    676 "A blue light begins to glow inside the\n"\
    677 "ruined skull of the demon-spitter."
    678 
    679 
    680 #define T5TEXT \
    681 "What now? Looks totally different. Kind\n"\
    682 "of like King Tut's condo. Well,\n"\
    683 "whatever's here can't be any worse\n"\
    684 "than usual. Can it?  Or maybe it's best\n"\
    685 "to let sleeping gods lie.."
    686 
    687 
    688 #define T6TEXT \
    689 "Time for a vacation. You've burst the\n"\
    690 "bowels of hell and by golly you're ready\n"\
    691 "for a break. You mutter to yourself,\n"\
    692 "Maybe someone else can kick Hell's ass\n"\
    693 "next time around. Ahead lies a quiet town,\n"\
    694 "with peaceful flowing water, quaint\n"\
    695 "buildings, and presumably no Hellspawn.\n"\
    696 "\n"\
    697 "As you step off the transport, you hear\n"\
    698 "the stomp of a cyberdemon's iron shoe."
    699 
    700 
    701 
    702 //
    703 // Character cast strings F_FINALE.C
    704 //
    705 #define CC_ZOMBIE	"ZOMBIEMAN"
    706 #define CC_SHOTGUN	"SHOTGUN GUY"
    707 #define CC_HEAVY	"HEAVY WEAPON DUDE"
    708 #define CC_IMP	"IMP"
    709 #define CC_DEMON	"DEMON"
    710 #define CC_LOST	"LOST SOUL"
    711 #define CC_CACO	"CACODEMON"
    712 #define CC_HELL	"HELL KNIGHT"
    713 #define CC_BARON	"BARON OF HELL"
    714 #define CC_ARACH	"ARACHNOTRON"
    715 #define CC_PAIN	"PAIN ELEMENTAL"
    716 #define CC_REVEN	"REVENANT"
    717 #define CC_MANCU	"MANCUBUS"
    718 #define CC_ARCH	"ARCH-VILE"
    719 #define CC_SPIDER	"THE SPIDER MASTERMIND"
    720 #define CC_CYBER	"THE CYBERDEMON"
    721 #define CC_HERO	"OUR HERO"
    722 
    723 
    724 #endif
    725