doominterface.h (2652B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #ifndef DOOM_INTERFACE_H 30 #define DOOM_INTERFACE_H 31 32 //#include "doomlib.h" 33 34 #include <vector> 35 #include <string> 36 37 class idUserCmdMgr; 38 39 class DoomInterface 40 { 41 public: 42 DoomInterface(); 43 virtual ~DoomInterface(); 44 45 typedef int ( *NoParamCallback)(); 46 47 void Startup( int players, bool multiplayer = false ); 48 bool Frame( int time, idUserCmdMgr * userCmdMgr ); 49 void Shutdown(); 50 void QuitCurrentGame(); 51 void EndDMGame(); 52 53 // PS3 54 //void InitGraphics( int player = -1, int width = TEXTUREWIDTH, int height = TEXTUREHEIGHT, D3DCOLOR *pBuffer = NULL, D3DCOLOR *pBuffer2 = NULL ); 55 void SetPostGlobalsCallback( NoParamCallback cb ); 56 #ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING 57 void SetNetworking( DoomLib::RecvFunc recv, DoomLib::SendFunc send, DoomLib::SendRemoteFunc sendRemote ); 58 #endif 59 int GetNumPlayers() const; 60 61 static int CurrentPlayer(); 62 63 void SetMultiplayerPlayers(int localPlayerIndex, int playerCount, int localPlayer, std::vector<std::string> playerAddresses ); 64 65 protected: 66 int numplayers; 67 68 bool bFinished[4]; 69 70 int lastTicRun; 71 }; 72 73 74 #endif