DOOM-3-BFG

DOOM 3 BFG Edition
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info.cpp (147248B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #include "Precompiled.h"
     30 #include "globaldata.h"
     31 
     32 // Data.
     33 #include "sounds.h"
     34 #include "m_fixed.h"
     35 
     36 #ifdef __GNUG__
     37 #pragma implementation "info.h"
     38 #endif
     39 #include "info.h"
     40 
     41 #include "p_mobj.h"
     42 
     43 const char * const sprnames[NUMSPRITES + 1] = {
     44     "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
     45     "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
     46     "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
     47     "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
     48     "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
     49     "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
     50     "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
     51     "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
     52     "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
     53     "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
     54     "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
     55     "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
     56     "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
     57     "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",(const char * const)NULL
     58 };
     59 
     60 extern "C"
     61 {
     62 // Doesn't work with g++, needs actionf_p1
     63 void  A_Light0( void *p1, void *p2 );
     64 void A_WeaponReady( void *p1, void *p2 );
     65 void A_Lower( void *p1, void *p2 );
     66 void A_Raise( void *p1, void *p2 );
     67 void A_Punch( void *p1, void *p2 );
     68 void A_ReFire( void *p1, void *p2 );
     69 void A_FirePistol( void *p1, void *p2 );
     70 void A_Light1( void *p1, void *p2 );
     71 void A_FireShotgun( void *p1, void *p2 );
     72 void A_Light2( void *p1, void *p2 );
     73 void A_FireShotgun2( void *p1, void *p2 );
     74 void A_CheckReload( void *p1, void *p2 );
     75 void A_OpenShotgun2( void *p1, void *p2 );
     76 void A_LoadShotgun2( void *p1, void *p2 );
     77 void A_CloseShotgun2( void *p1, void *p2 );
     78 void A_FireCGun( void *p1, void *p2 );
     79 void A_GunFlash( void *p1, void *p2 );
     80 void A_FireMissile( void *p1, void *p2 );
     81 void A_Saw( void *p1, void *p2 );
     82 void A_FirePlasma( void *p1, void *p2 );
     83 void A_BFGsound( void *p1, void *p2 );
     84 void A_FireBFG( void *p1, void *p2 );
     85 void A_BFGSpray( void *p1, void *p2 );
     86 void A_Explode( void *p1, void *p2 );
     87 void A_Pain( void *p1, void *p2 );
     88 void A_PlayerScream( void *p1, void *p2 );
     89 void A_Fall( void *p1, void *p2 );
     90 void A_XScream( void *p1, void *p2 );
     91 void A_Look( void *p1, void *p2 );
     92 void A_Chase( void *p1, void *p2 );
     93 void A_FaceTarget( void *p1, void *p2 );
     94 void A_PosAttack( void *p1, void *p2 );
     95 void A_Scream( void *p1, void *p2 );
     96 void A_SPosAttack( void *p1, void *p2 );
     97 void A_VileChase( void *p1, void *p2 );
     98 void A_VileStart( void *p1, void *p2 );
     99 void A_VileTarget( void *p1, void *p2 );
    100 void A_VileAttack( void *p1, void *p2 );
    101 void A_StartFire( void *p1, void *p2 );
    102 void A_Fire( void *p1, void *p2 );
    103 void A_FireCrackle( void *p1, void *p2 );
    104 void A_Tracer( void *p1, void *p2 );
    105 void A_SkelWhoosh( void *p1, void *p2 );
    106 void A_SkelFist( void *p1, void *p2 );
    107 void A_SkelMissile( void *p1, void *p2 );
    108 void A_FatRaise( void *p1, void *p2 );
    109 void A_FatAttack1( void *p1, void *p2 );
    110 void A_FatAttack2( void *p1, void *p2 );
    111 void A_FatAttack3( void *p1, void *p2 );
    112 void A_BossDeath( void *p1, void *p2 );
    113 void A_CPosAttack( void *p1, void *p2 );
    114 void A_CPosRefire( void *p1, void *p2 );
    115 void A_TroopAttack( void *p1, void *p2 );
    116 void A_SargAttack( void *p1, void *p2 );
    117 void A_HeadAttack( void *p1, void *p2 );
    118 void A_BruisAttack( void *p1, void *p2 );
    119 void A_SkullAttack( void *p1, void *p2 );
    120 void A_Metal( void *p1, void *p2 );
    121 void A_SpidRefire( void *p1, void *p2 );
    122 void A_BabyMetal( void *p1, void *p2 );
    123 void A_BspiAttack( void *p1, void *p2 );
    124 void A_Hoof( void *p1, void *p2 );
    125 void A_CyberAttack( void *p1, void *p2 );
    126 void A_PainAttack( void *p1, void *p2 );
    127 void A_PainDie( void *p1, void *p2 );
    128 void A_KeenDie( void *p1, void *p2 );
    129 void A_BrainPain( void *p1, void *p2 );
    130 void A_BrainScream( void *p1, void *p2 );
    131 void A_BrainDie( void *p1, void *p2 );
    132 void A_BrainAwake( void *p1, void *p2 );
    133 void A_BrainSpit( void *p1, void *p2 );
    134 void A_SpawnSound( void *p1, void *p2 );
    135 void A_SpawnFly( void *p1, void *p2 );
    136 void A_BrainExplode( void *p1, void *p2 );
    137 };
    138 
    139 const state_t	tempStates[NUMSTATES] = { 
    140 	{SPR_TROO,0,-1,{NULL},S_NULL,0,0},	// S_NULL
    141 	{SPR_SHTG,4,0,{(actionf_p2)A_Light0},S_NULL,0,0},	// S_LIGHTDONE
    142 	{SPR_PUNG,0,1,{(actionf_p2)A_WeaponReady},S_PUNCH,0,0},	// S_PUNCH
    143 	{SPR_PUNG,0,1,{(actionf_p2)A_Lower},S_PUNCHDOWN,0,0},	// S_PUNCHDOWN
    144 	{SPR_PUNG,0,1,{(actionf_p2)A_Raise},S_PUNCHUP,0,0},	// S_PUNCHUP
    145 	{SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0},		// S_PUNCH1
    146 	{SPR_PUNG,2,4,{(actionf_p2)A_Punch},S_PUNCH3,0,0},	// S_PUNCH2
    147 	{SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0},		// S_PUNCH3
    148 	{SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0},		// S_PUNCH4
    149 	{SPR_PUNG,1,5,{(actionf_p2)A_ReFire},S_PUNCH,0,0},	// S_PUNCH5
    150 	{SPR_PISG,0,1,{(actionf_p2)A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
    151 	{SPR_PISG,0,1,{(actionf_p2)A_Lower},S_PISTOLDOWN,0,0},	// S_PISTOLDOWN
    152 	{SPR_PISG,0,1,{(actionf_p2)A_Raise},S_PISTOLUP,0,0},	// S_PISTOLUP
    153 	{SPR_PISG,0,4,{NULL},S_PISTOL2,0,0},	// S_PISTOL1
    154 	{SPR_PISG,1,6,{(actionf_p2)A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
    155 	{SPR_PISG,2,4,{NULL},S_PISTOL4,0,0},	// S_PISTOL3
    156 	{SPR_PISG,1,5,{(actionf_p2)A_ReFire},S_PISTOL,0,0},	// S_PISTOL4
    157 	{SPR_PISF,32768,7,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0},	// S_PISTOLFLASH
    158 	{SPR_SHTG,0,1,{(actionf_p2)A_WeaponReady},S_SGUN,0,0},	// S_SGUN
    159 	{SPR_SHTG,0,1,{(actionf_p2)A_Lower},S_SGUNDOWN,0,0},	// S_SGUNDOWN
    160 	{SPR_SHTG,0,1,{(actionf_p2)A_Raise},S_SGUNUP,0,0},	// S_SGUNUP
    161 	{SPR_SHTG,0,3,{NULL},S_SGUN2,0,0},	// S_SGUN1
    162 	{SPR_SHTG,0,7,{(actionf_p2)A_FireShotgun},S_SGUN3,0,0},	// S_SGUN2
    163 	{SPR_SHTG,1,5,{NULL},S_SGUN4,0,0},	// S_SGUN3
    164 	{SPR_SHTG,2,5,{NULL},S_SGUN5,0,0},	// S_SGUN4
    165 	{SPR_SHTG,3,4,{NULL},S_SGUN6,0,0},	// S_SGUN5
    166 	{SPR_SHTG,2,5,{NULL},S_SGUN7,0,0},	// S_SGUN6
    167 	{SPR_SHTG,1,5,{NULL},S_SGUN8,0,0},	// S_SGUN7
    168 	{SPR_SHTG,0,3,{NULL},S_SGUN9,0,0},	// S_SGUN8
    169 	{SPR_SHTG,0,7,{(actionf_p2)A_ReFire},S_SGUN,0,0},	// S_SGUN9
    170 	{SPR_SHTF,32768,4,{(actionf_p2)A_Light1},S_SGUNFLASH2,0,0},	// S_SGUNFLASH1
    171 	{SPR_SHTF,32769,3,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0},	// S_SGUNFLASH2
    172     {SPR_SHT2,0,1,{(actionf_p2)A_WeaponReady},S_DSGUN,0,0},	// S_DSGUN
    173 	{SPR_SHT2,0,1,{(actionf_p2)A_Lower},S_DSGUNDOWN,0,0},	// S_DSGUNDOWN
    174 	{SPR_SHT2,0,1,{(actionf_p2)A_Raise},S_DSGUNUP,0,0},	// S_DSGUNUP
    175 	{SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0},	// S_DSGUN1
    176 	{SPR_SHT2,0,7,{(actionf_p2)A_FireShotgun2},S_DSGUN3,0,0},	// S_DSGUN2
    177 	{SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0},	// S_DSGUN3
    178 	{SPR_SHT2,2,7,{(actionf_p2)A_CheckReload},S_DSGUN5,0,0},	// S_DSGUN4
    179 	{SPR_SHT2,3,7,{(actionf_p2)A_OpenShotgun2},S_DSGUN6,0,0},	// S_DSGUN5
    180 	{SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0},	// S_DSGUN6
    181 	{SPR_SHT2,5,7,{(actionf_p2)A_LoadShotgun2},S_DSGUN8,0,0},	// S_DSGUN7
    182 	{SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0},	// S_DSGUN8
    183 	{SPR_SHT2,7,6,{(actionf_p2)A_CloseShotgun2},S_DSGUN10,0,0},	// S_DSGUN9
    184 	{SPR_SHT2,0,5,{(actionf_p2)A_ReFire},S_DSGUN,0,0},	// S_DSGUN10
    185 	{SPR_SHT2,1,7,{NULL},S_DSNR2,0,0},	// S_DSNR1
    186 	{SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0},	// S_DSNR2
    187 	{SPR_SHT2,32776,5,{(actionf_p2)A_Light1},S_DSGUNFLASH2,0,0},	// S_DSGUNFLASH1
    188 	{SPR_SHT2,32777,4,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0},	// S_DSGUNFLASH2
    189 	{SPR_CHGG,0,1,{(actionf_p2)A_WeaponReady},S_CHAIN,0,0},	// S_CHAIN
    190 	{SPR_CHGG,0,1,{(actionf_p2)A_Lower},S_CHAINDOWN,0,0},	// S_CHAINDOWN
    191 	{SPR_CHGG,0,1,{(actionf_p2)A_Raise},S_CHAINUP,0,0},	// S_CHAINUP
    192 	{SPR_CHGG,0,4,{(actionf_p2)A_FireCGun},S_CHAIN2,0,0},	// S_CHAIN1
    193 	{SPR_CHGG,1,4,{(actionf_p2)A_FireCGun},S_CHAIN3,0,0},	// S_CHAIN2
    194 	{SPR_CHGG,1,0,{(actionf_p2)A_ReFire},S_CHAIN,0,0},	// S_CHAIN3
    195     {SPR_CHGF,32768,5,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0},	// S_CHAINFLASH1
    196     {SPR_CHGF,32769,5,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0},	// S_CHAINFLASH2
    197     {SPR_MISG,0,1,{(actionf_p2)A_WeaponReady},S_MISSILE,0,0},	// S_MISSILE
    198     {SPR_MISG,0,1,{(actionf_p2)A_Lower},S_MISSILEDOWN,0,0},	// S_MISSILEDOWN
    199     {SPR_MISG,0,1,{(actionf_p2)A_Raise},S_MISSILEUP,0,0},	// S_MISSILEUP
    200     {SPR_MISG,1,8,{(actionf_p2)A_GunFlash},S_MISSILE2,0,0},	// S_MISSILE1
    201     {SPR_MISG,1,12,{(actionf_p2)A_FireMissile},S_MISSILE3,0,0},	// S_MISSILE2
    202     {SPR_MISG,1,0,{(actionf_p2)A_ReFire},S_MISSILE,0,0},	// S_MISSILE3
    203     {SPR_MISF,32768,3,{(actionf_p2)A_Light1},S_MISSILEFLASH2,0,0},	// S_MISSILEFLASH1
    204     {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0},	// S_MISSILEFLASH2
    205     {SPR_MISF,32770,4,{(actionf_p2)A_Light2},S_MISSILEFLASH4,0,0},	// S_MISSILEFLASH3
    206     {SPR_MISF,32771,4,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0},	// S_MISSILEFLASH4
    207     {SPR_SAWG,2,4,{(actionf_p2)A_WeaponReady},S_SAWB,0,0},	// S_SAW
    208     {SPR_SAWG,3,4,{(actionf_p2)A_WeaponReady},S_SAW,0,0},	// S_SAWB
    209     {SPR_SAWG,2,1,{(actionf_p2)A_Lower},S_SAWDOWN,0,0},	// S_SAWDOWN
    210     {SPR_SAWG,2,1,{(actionf_p2)A_Raise},S_SAWUP,0,0},	// S_SAWUP
    211     {SPR_SAWG,0,4,{(actionf_p2)A_Saw},S_SAW2,0,0},	// S_SAW1
    212     {SPR_SAWG,1,4,{(actionf_p2)A_Saw},S_SAW3,0,0},	// S_SAW2
    213     {SPR_SAWG,1,0,{(actionf_p2)A_ReFire},S_SAW,0,0},	// S_SAW3
    214     {SPR_PLSG,0,1,{(actionf_p2)A_WeaponReady},S_PLASMA,0,0},	// S_PLASMA
    215     {SPR_PLSG,0,1,{(actionf_p2)A_Lower},S_PLASMADOWN,0,0},	// S_PLASMADOWN
    216     {SPR_PLSG,0,1,{(actionf_p2)A_Raise},S_PLASMAUP,0,0},	// S_PLASMAUP
    217     {SPR_PLSG,0,3,{(actionf_p2)A_FirePlasma},S_PLASMA2,0,0},	// S_PLASMA1
    218     {SPR_PLSG,1,20,{(actionf_p2)A_ReFire},S_PLASMA,0,0},	// S_PLASMA2
    219     {SPR_PLSF,32768,4,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0},	// S_PLASMAFLASH1
    220     {SPR_PLSF,32769,4,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0},	// S_PLASMAFLASH2
    221     {SPR_BFGG,0,1,{(actionf_p2)A_WeaponReady},S_BFG,0,0},	// S_BFG
    222     {SPR_BFGG,0,1,{(actionf_p2)A_Lower},S_BFGDOWN,0,0},	// S_BFGDOWN
    223     {SPR_BFGG,0,1,{(actionf_p2)A_Raise},S_BFGUP,0,0},	// S_BFGUP
    224     {SPR_BFGG,0,20,{(actionf_p2)A_BFGsound},S_BFG2,0,0},	// S_BFG1
    225     {SPR_BFGG,1,10,{(actionf_p2)A_GunFlash},S_BFG3,0,0},	// S_BFG2
    226     {SPR_BFGG,1,10,{(actionf_p2)A_FireBFG},S_BFG4,0,0},	// S_BFG3
    227     {SPR_BFGG,1,20,{(actionf_p2)A_ReFire},S_BFG,0,0},	// S_BFG4
    228     {SPR_BFGF,32768,11,{(actionf_p2)A_Light1},S_BFGFLASH2,0,0},	// S_BFGFLASH1
    229     {SPR_BFGF,32769,6,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0},	// S_BFGFLASH2
    230     {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0},	// S_BLOOD1
    231     {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0},	// S_BLOOD2
    232     {SPR_BLUD,0,8,{NULL},S_NULL,0,0},	// S_BLOOD3
    233     {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0},	// S_PUFF1
    234     {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0},	// S_PUFF2
    235     {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0},	// S_PUFF3
    236     {SPR_PUFF,3,4,{NULL},S_NULL,0,0},	// S_PUFF4
    237     {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0},	// S_TBALL1
    238     {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0},	// S_TBALL2
    239     {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0},	// S_TBALLX1
    240     {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0},	// S_TBALLX2
    241     {SPR_BAL1,32772,6,{NULL},S_NULL,0,0},	// S_TBALLX3
    242     {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0},	// S_RBALL1
    243     {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0},	// S_RBALL2
    244     {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0},	// S_RBALLX1
    245     {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0},	// S_RBALLX2
    246     {SPR_BAL2,32772,6,{NULL},S_NULL,0,0},	// S_RBALLX3
    247     {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0},	// S_PLASBALL
    248     {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0},	// S_PLASBALL2
    249     {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0},	// S_PLASEXP
    250     {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0},	// S_PLASEXP2
    251     {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0},	// S_PLASEXP3
    252     {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0},	// S_PLASEXP4
    253     {SPR_PLSE,32772,4,{NULL},S_NULL,0,0},	// S_PLASEXP5
    254     {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0},	// S_ROCKET
    255     {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0},	// S_BFGSHOT
    256     {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0},	// S_BFGSHOT2
    257     {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0},	// S_BFGLAND
    258     {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0},	// S_BFGLAND2
    259     {SPR_BFE1,32770,8,{(actionf_p2)A_BFGSpray},S_BFGLAND4,0,0},	// S_BFGLAND3
    260     {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0},	// S_BFGLAND4
    261     {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0},	// S_BFGLAND5
    262     {SPR_BFE1,32773,8,{NULL},S_NULL,0,0},	// S_BFGLAND6
    263     {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0},	// S_BFGEXP
    264     {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0},	// S_BFGEXP2
    265     {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0},	// S_BFGEXP3
    266     {SPR_BFE2,32771,8,{NULL},S_NULL,0,0},	// S_BFGEXP4
    267     {SPR_MISL,32769,8,{(actionf_p2)A_Explode},S_EXPLODE2,0,0},	// S_EXPLODE1
    268     {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0},	// S_EXPLODE2
    269     {SPR_MISL,32771,4,{NULL},S_NULL,0,0},	// S_EXPLODE3
    270     {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0},	// S_TFOG
    271     {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0},	// S_TFOG01
    272     {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0},	// S_TFOG02
    273     {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0},	// S_TFOG2
    274     {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0},	// S_TFOG3
    275     {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0},	// S_TFOG4
    276     {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0},	// S_TFOG5
    277     {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0},	// S_TFOG6
    278     {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0},	// S_TFOG7
    279     {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0},	// S_TFOG8
    280     {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0},	// S_TFOG9
    281     {SPR_TFOG,32777,6,{NULL},S_NULL,0,0},	// S_TFOG10
    282     {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0},	// S_IFOG
    283     {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0},	// S_IFOG01
    284     {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0},	// S_IFOG02
    285     {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0},	// S_IFOG2
    286     {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0},	// S_IFOG3
    287     {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0},	// S_IFOG4
    288     {SPR_IFOG,32772,6,{NULL},S_NULL,0,0},	// S_IFOG5
    289     {SPR_PLAY,0,-1,{NULL},S_NULL,0,0},	// S_PLAY
    290     {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0},	// S_PLAY_RUN1
    291     {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0},	// S_PLAY_RUN2
    292     {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0},	// S_PLAY_RUN3
    293     {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0},	// S_PLAY_RUN4
    294     {SPR_PLAY,4,12,{NULL},S_PLAY,0,0},	// S_PLAY_ATK1
    295     {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0},	// S_PLAY_ATK2
    296     {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0},	// S_PLAY_PAIN
    297     {SPR_PLAY,6,4,{(actionf_p2)A_Pain},S_PLAY,0,0},	// S_PLAY_PAIN2
    298     {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0},	// S_PLAY_DIE1
    299     {SPR_PLAY,8,10,{(actionf_p2)A_PlayerScream},S_PLAY_DIE3,0,0},	// S_PLAY_DIE2
    300     {SPR_PLAY,9,10,{(actionf_p2)A_Fall},S_PLAY_DIE4,0,0},	// S_PLAY_DIE3
    301     {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0},	// S_PLAY_DIE4
    302     {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0},	// S_PLAY_DIE5
    303     {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0},	// S_PLAY_DIE6
    304     {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},	// S_PLAY_DIE7
    305     {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0},	// S_PLAY_XDIE1
    306     {SPR_PLAY,15,5,{(actionf_p2)A_XScream},S_PLAY_XDIE3,0,0},	// S_PLAY_XDIE2
    307     {SPR_PLAY,16,5,{(actionf_p2)A_Fall},S_PLAY_XDIE4,0,0},	// S_PLAY_XDIE3
    308     {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0},	// S_PLAY_XDIE4
    309     {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0},	// S_PLAY_XDIE5
    310     {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0},	// S_PLAY_XDIE6
    311     {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0},	// S_PLAY_XDIE7
    312     {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0},	// S_PLAY_XDIE8
    313     {SPR_PLAY,22,-1,{NULL},S_NULL,0,0},	// S_PLAY_XDIE9
    314     {SPR_POSS,0,10,{(actionf_p2)A_Look},S_POSS_STND2,0,0},	// S_POSS_STND
    315     {SPR_POSS,1,10,{(actionf_p2)A_Look},S_POSS_STND,0,0},	// S_POSS_STND2
    316     {SPR_POSS,0,4,{(actionf_p2)A_Chase},S_POSS_RUN2,0,0},	// S_POSS_RUN1
    317     {SPR_POSS,0,4,{(actionf_p2)A_Chase},S_POSS_RUN3,0,0},	// S_POSS_RUN2
    318     {SPR_POSS,1,4,{(actionf_p2)A_Chase},S_POSS_RUN4,0,0},	// S_POSS_RUN3
    319     {SPR_POSS,1,4,{(actionf_p2)A_Chase},S_POSS_RUN5,0,0},	// S_POSS_RUN4
    320     {SPR_POSS,2,4,{(actionf_p2)A_Chase},S_POSS_RUN6,0,0},	// S_POSS_RUN5
    321     {SPR_POSS,2,4,{(actionf_p2)A_Chase},S_POSS_RUN7,0,0},	// S_POSS_RUN6
    322     {SPR_POSS,3,4,{(actionf_p2)A_Chase},S_POSS_RUN8,0,0},	// S_POSS_RUN7
    323     {SPR_POSS,3,4,{(actionf_p2)A_Chase},S_POSS_RUN1,0,0},	// S_POSS_RUN8
    324     {SPR_POSS,4,10,{(actionf_p2)A_FaceTarget},S_POSS_ATK2,0,0},	// S_POSS_ATK1
    325     {SPR_POSS,5,8,{(actionf_p2)A_PosAttack},S_POSS_ATK3,0,0},	// S_POSS_ATK2
    326     {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0},	// S_POSS_ATK3
    327     {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0},	// S_POSS_PAIN
    328     {SPR_POSS,6,3,{(actionf_p2)A_Pain},S_POSS_RUN1,0,0},	// S_POSS_PAIN2
    329     {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0},	// S_POSS_DIE1
    330     {SPR_POSS,8,5,{(actionf_p2)A_Scream},S_POSS_DIE3,0,0},	// S_POSS_DIE2
    331     {SPR_POSS,9,5,{(actionf_p2)A_Fall},S_POSS_DIE4,0,0},	// S_POSS_DIE3
    332     {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0},	// S_POSS_DIE4
    333     {SPR_POSS,11,-1,{NULL},S_NULL,0,0},	// S_POSS_DIE5
    334     {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0},	// S_POSS_XDIE1
    335     {SPR_POSS,13,5,{(actionf_p2)A_XScream},S_POSS_XDIE3,0,0},	// S_POSS_XDIE2
    336     {SPR_POSS,14,5,{(actionf_p2)A_Fall},S_POSS_XDIE4,0,0},	// S_POSS_XDIE3
    337     {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0},	// S_POSS_XDIE4
    338     {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0},	// S_POSS_XDIE5
    339     {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0},	// S_POSS_XDIE6
    340     {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0},	// S_POSS_XDIE7
    341     {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0},	// S_POSS_XDIE8
    342     {SPR_POSS,20,-1,{NULL},S_NULL,0,0},	// S_POSS_XDIE9
    343     {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0},	// S_POSS_RAISE1
    344     {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0},	// S_POSS_RAISE2
    345     {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0},	// S_POSS_RAISE3
    346     {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0},	// S_POSS_RAISE4
    347     {SPR_SPOS,0,10,{(actionf_p2)A_Look},S_SPOS_STND2,0,0},	// S_SPOS_STND
    348     {SPR_SPOS,1,10,{(actionf_p2)A_Look},S_SPOS_STND,0,0},	// S_SPOS_STND2
    349     {SPR_SPOS,0,3,{(actionf_p2)A_Chase},S_SPOS_RUN2,0,0},	// S_SPOS_RUN1
    350     {SPR_SPOS,0,3,{(actionf_p2)A_Chase},S_SPOS_RUN3,0,0},	// S_SPOS_RUN2
    351     {SPR_SPOS,1,3,{(actionf_p2)A_Chase},S_SPOS_RUN4,0,0},	// S_SPOS_RUN3
    352     {SPR_SPOS,1,3,{(actionf_p2)A_Chase},S_SPOS_RUN5,0,0},	// S_SPOS_RUN4
    353     {SPR_SPOS,2,3,{(actionf_p2)A_Chase},S_SPOS_RUN6,0,0},	// S_SPOS_RUN5
    354     {SPR_SPOS,2,3,{(actionf_p2)A_Chase},S_SPOS_RUN7,0,0},	// S_SPOS_RUN6
    355     {SPR_SPOS,3,3,{(actionf_p2)A_Chase},S_SPOS_RUN8,0,0},	// S_SPOS_RUN7
    356     {SPR_SPOS,3,3,{(actionf_p2)A_Chase},S_SPOS_RUN1,0,0},	// S_SPOS_RUN8
    357     {SPR_SPOS,4,10,{(actionf_p2)A_FaceTarget},S_SPOS_ATK2,0,0},	// S_SPOS_ATK1
    358     {SPR_SPOS,32773,10,{(actionf_p2)A_SPosAttack},S_SPOS_ATK3,0,0},	// S_SPOS_ATK2
    359     {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0},	// S_SPOS_ATK3
    360     {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0},	// S_SPOS_PAIN
    361     {SPR_SPOS,6,3,{(actionf_p2)A_Pain},S_SPOS_RUN1,0,0},	// S_SPOS_PAIN2
    362     {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0},	// S_SPOS_DIE1
    363     {SPR_SPOS,8,5,{(actionf_p2)A_Scream},S_SPOS_DIE3,0,0},	// S_SPOS_DIE2
    364     {SPR_SPOS,9,5,{(actionf_p2)A_Fall},S_SPOS_DIE4,0,0},	// S_SPOS_DIE3
    365     {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0},	// S_SPOS_DIE4
    366     {SPR_SPOS,11,-1,{NULL},S_NULL,0,0},	// S_SPOS_DIE5
    367     {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0},	// S_SPOS_XDIE1
    368     {SPR_SPOS,13,5,{(actionf_p2)A_XScream},S_SPOS_XDIE3,0,0},	// S_SPOS_XDIE2
    369     {SPR_SPOS,14,5,{(actionf_p2)A_Fall},S_SPOS_XDIE4,0,0},	// S_SPOS_XDIE3
    370     {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0},	// S_SPOS_XDIE4
    371     {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0},	// S_SPOS_XDIE5
    372     {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0},	// S_SPOS_XDIE6
    373     {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0},	// S_SPOS_XDIE7
    374     {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0},	// S_SPOS_XDIE8
    375     {SPR_SPOS,20,-1,{NULL},S_NULL,0,0},	// S_SPOS_XDIE9
    376     {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0},	// S_SPOS_RAISE1
    377     {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0},	// S_SPOS_RAISE2
    378     {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0},	// S_SPOS_RAISE3
    379     {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0},	// S_SPOS_RAISE4
    380     {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0},	// S_SPOS_RAISE5
    381     {SPR_VILE,0,10,{(actionf_p2)A_Look},S_VILE_STND2,0,0},	// S_VILE_STND
    382     {SPR_VILE,1,10,{(actionf_p2)A_Look},S_VILE_STND,0,0},	// S_VILE_STND2
    383     {SPR_VILE,0,2,{(actionf_p2)A_VileChase},S_VILE_RUN2,0,0},	// S_VILE_RUN1
    384     {SPR_VILE,0,2,{(actionf_p2)A_VileChase},S_VILE_RUN3,0,0},	// S_VILE_RUN2
    385     {SPR_VILE,1,2,{(actionf_p2)A_VileChase},S_VILE_RUN4,0,0},	// S_VILE_RUN3
    386     {SPR_VILE,1,2,{(actionf_p2)A_VileChase},S_VILE_RUN5,0,0},	// S_VILE_RUN4
    387     {SPR_VILE,2,2,{(actionf_p2)A_VileChase},S_VILE_RUN6,0,0},	// S_VILE_RUN5
    388     {SPR_VILE,2,2,{(actionf_p2)A_VileChase},S_VILE_RUN7,0,0},	// S_VILE_RUN6
    389     {SPR_VILE,3,2,{(actionf_p2)A_VileChase},S_VILE_RUN8,0,0},	// S_VILE_RUN7
    390     {SPR_VILE,3,2,{(actionf_p2)A_VileChase},S_VILE_RUN9,0,0},	// S_VILE_RUN8
    391     {SPR_VILE,4,2,{(actionf_p2)A_VileChase},S_VILE_RUN10,0,0},	// S_VILE_RUN9
    392     {SPR_VILE,4,2,{(actionf_p2)A_VileChase},S_VILE_RUN11,0,0},	// S_VILE_RUN10
    393     {SPR_VILE,5,2,{(actionf_p2)A_VileChase},S_VILE_RUN12,0,0},	// S_VILE_RUN11
    394     {SPR_VILE,5,2,{(actionf_p2)A_VileChase},S_VILE_RUN1,0,0},	// S_VILE_RUN12
    395     {SPR_VILE,32774,0,{(actionf_p2)A_VileStart},S_VILE_ATK2,0,0},	// S_VILE_ATK1
    396     {SPR_VILE,32774,10,{(actionf_p2)A_FaceTarget},S_VILE_ATK3,0,0},	// S_VILE_ATK2
    397     {SPR_VILE,32775,8,{(actionf_p2)A_VileTarget},S_VILE_ATK4,0,0},	// S_VILE_ATK3
    398     {SPR_VILE,32776,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK5,0,0},	// S_VILE_ATK4
    399     {SPR_VILE,32777,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK6,0,0},	// S_VILE_ATK5
    400     {SPR_VILE,32778,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK7,0,0},	// S_VILE_ATK6
    401     {SPR_VILE,32779,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK8,0,0},	// S_VILE_ATK7
    402     {SPR_VILE,32780,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK9,0,0},	// S_VILE_ATK8
    403     {SPR_VILE,32781,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK10,0,0},	// S_VILE_ATK9
    404     {SPR_VILE,32782,8,{(actionf_p2)A_VileAttack},S_VILE_ATK11,0,0},	// S_VILE_ATK10
    405     {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0},	// S_VILE_ATK11
    406     {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0},	// S_VILE_HEAL1
    407     {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0},	// S_VILE_HEAL2
    408     {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0},	// S_VILE_HEAL3
    409     {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0},	// S_VILE_PAIN
    410     {SPR_VILE,16,5,{(actionf_p2)A_Pain},S_VILE_RUN1,0,0},	// S_VILE_PAIN2
    411     {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0},	// S_VILE_DIE1
    412     {SPR_VILE,17,7,{(actionf_p2)A_Scream},S_VILE_DIE3,0,0},	// S_VILE_DIE2
    413     {SPR_VILE,18,7,{(actionf_p2)A_Fall},S_VILE_DIE4,0,0},	// S_VILE_DIE3
    414     {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0},	// S_VILE_DIE4
    415     {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0},	// S_VILE_DIE5
    416     {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0},	// S_VILE_DIE6
    417     {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0},	// S_VILE_DIE7
    418     {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0},	// S_VILE_DIE8
    419     {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0},	// S_VILE_DIE9
    420     {SPR_VILE,25,-1,{NULL},S_NULL,0,0},	// S_VILE_DIE10
    421     {SPR_FIRE,32768,2,{(actionf_p2)A_StartFire},S_FIRE2,0,0},	// S_FIRE1
    422     {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE3,0,0},	// S_FIRE2
    423     {SPR_FIRE,32768,2,{(actionf_p2)A_Fire},S_FIRE4,0,0},	// S_FIRE3
    424     {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE5,0,0},	// S_FIRE4
    425     {SPR_FIRE,32770,2,{(actionf_p2)A_FireCrackle},S_FIRE6,0,0},	// S_FIRE5
    426     {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE7,0,0},	// S_FIRE6
    427     {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE8,0,0},	// S_FIRE7
    428     {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE9,0,0},	// S_FIRE8
    429     {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE10,0,0},	// S_FIRE9
    430     {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE11,0,0},	// S_FIRE10
    431     {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE12,0,0},	// S_FIRE11
    432     {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE13,0,0},	// S_FIRE12
    433     {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE14,0,0},	// S_FIRE13
    434     {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE15,0,0},	// S_FIRE14
    435     {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE16,0,0},	// S_FIRE15
    436     {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE17,0,0},	// S_FIRE16
    437     {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE18,0,0},	// S_FIRE17
    438     {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE19,0,0},	// S_FIRE18
    439     {SPR_FIRE,32772,2,{(actionf_p2)A_FireCrackle},S_FIRE20,0,0},	// S_FIRE19
    440     {SPR_FIRE,32773,2,{(actionf_p2)A_Fire},S_FIRE21,0,0},	// S_FIRE20
    441     {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE22,0,0},	// S_FIRE21
    442     {SPR_FIRE,32773,2,{(actionf_p2)A_Fire},S_FIRE23,0,0},	// S_FIRE22
    443     {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE24,0,0},	// S_FIRE23
    444     {SPR_FIRE,32773,2,{(actionf_p2)A_Fire},S_FIRE25,0,0},	// S_FIRE24
    445     {SPR_FIRE,32774,2,{(actionf_p2)A_Fire},S_FIRE26,0,0},	// S_FIRE25
    446     {SPR_FIRE,32775,2,{(actionf_p2)A_Fire},S_FIRE27,0,0},	// S_FIRE26
    447     {SPR_FIRE,32774,2,{(actionf_p2)A_Fire},S_FIRE28,0,0},	// S_FIRE27
    448     {SPR_FIRE,32775,2,{(actionf_p2)A_Fire},S_FIRE29,0,0},	// S_FIRE28
    449     {SPR_FIRE,32774,2,{(actionf_p2)A_Fire},S_FIRE30,0,0},	// S_FIRE29
    450     {SPR_FIRE,32775,2,{(actionf_p2)A_Fire},S_NULL,0,0},	// S_FIRE30
    451     {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0},	// S_SMOKE1
    452     {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0},	// S_SMOKE2
    453     {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0},	// S_SMOKE3
    454     {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0},	// S_SMOKE4
    455     {SPR_PUFF,3,4,{NULL},S_NULL,0,0},	// S_SMOKE5
    456     {SPR_FATB,32768,2,{(actionf_p2)A_Tracer},S_TRACER2,0,0},	// S_TRACER
    457     {SPR_FATB,32769,2,{(actionf_p2)A_Tracer},S_TRACER,0,0},	// S_TRACER2
    458     {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0},	// S_TRACEEXP1
    459     {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0},	// S_TRACEEXP2
    460     {SPR_FBXP,32770,4,{NULL},S_NULL,0,0},	// S_TRACEEXP3
    461     {SPR_SKEL,0,10,{(actionf_p2)A_Look},S_SKEL_STND2,0,0},	// S_SKEL_STND
    462     {SPR_SKEL,1,10,{(actionf_p2)A_Look},S_SKEL_STND,0,0},	// S_SKEL_STND2
    463     {SPR_SKEL,0,2,{(actionf_p2)A_Chase},S_SKEL_RUN2,0,0},	// S_SKEL_RUN1
    464     {SPR_SKEL,0,2,{(actionf_p2)A_Chase},S_SKEL_RUN3,0,0},	// S_SKEL_RUN2
    465     {SPR_SKEL,1,2,{(actionf_p2)A_Chase},S_SKEL_RUN4,0,0},	// S_SKEL_RUN3
    466     {SPR_SKEL,1,2,{(actionf_p2)A_Chase},S_SKEL_RUN5,0,0},	// S_SKEL_RUN4
    467     {SPR_SKEL,2,2,{(actionf_p2)A_Chase},S_SKEL_RUN6,0,0},	// S_SKEL_RUN5
    468     {SPR_SKEL,2,2,{(actionf_p2)A_Chase},S_SKEL_RUN7,0,0},	// S_SKEL_RUN6
    469     {SPR_SKEL,3,2,{(actionf_p2)A_Chase},S_SKEL_RUN8,0,0},	// S_SKEL_RUN7
    470     {SPR_SKEL,3,2,{(actionf_p2)A_Chase},S_SKEL_RUN9,0,0},	// S_SKEL_RUN8
    471     {SPR_SKEL,4,2,{(actionf_p2)A_Chase},S_SKEL_RUN10,0,0},	// S_SKEL_RUN9
    472     {SPR_SKEL,4,2,{(actionf_p2)A_Chase},S_SKEL_RUN11,0,0},	// S_SKEL_RUN10
    473     {SPR_SKEL,5,2,{(actionf_p2)A_Chase},S_SKEL_RUN12,0,0},	// S_SKEL_RUN11
    474     {SPR_SKEL,5,2,{(actionf_p2)A_Chase},S_SKEL_RUN1,0,0},	// S_SKEL_RUN12
    475     {SPR_SKEL,6,0,{(actionf_p2)A_FaceTarget},S_SKEL_FIST2,0,0},	// S_SKEL_FIST1
    476     {SPR_SKEL,6,6,{(actionf_p2)A_SkelWhoosh},S_SKEL_FIST3,0,0},	// S_SKEL_FIST2
    477     {SPR_SKEL,7,6,{(actionf_p2)A_FaceTarget},S_SKEL_FIST4,0,0},	// S_SKEL_FIST3
    478     {SPR_SKEL,8,6,{(actionf_p2)A_SkelFist},S_SKEL_RUN1,0,0},	// S_SKEL_FIST4
    479     {SPR_SKEL,32777,0,{(actionf_p2)A_FaceTarget},S_SKEL_MISS2,0,0},	// S_SKEL_MISS1
    480     {SPR_SKEL,32777,10,{(actionf_p2)A_FaceTarget},S_SKEL_MISS3,0,0},	// S_SKEL_MISS2
    481     {SPR_SKEL,10,10,{(actionf_p2)A_SkelMissile},S_SKEL_MISS4,0,0},	// S_SKEL_MISS3
    482     {SPR_SKEL,10,10,{(actionf_p2)A_FaceTarget},S_SKEL_RUN1,0,0},	// S_SKEL_MISS4
    483     {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0},	// S_SKEL_PAIN
    484     {SPR_SKEL,11,5,{(actionf_p2)A_Pain},S_SKEL_RUN1,0,0},	// S_SKEL_PAIN2
    485     {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0},	// S_SKEL_DIE1
    486     {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0},	// S_SKEL_DIE2
    487     {SPR_SKEL,13,7,{(actionf_p2)A_Scream},S_SKEL_DIE4,0,0},	// S_SKEL_DIE3
    488     {SPR_SKEL,14,7,{(actionf_p2)A_Fall},S_SKEL_DIE5,0,0},	// S_SKEL_DIE4
    489     {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0},	// S_SKEL_DIE5
    490     {SPR_SKEL,16,-1,{NULL},S_NULL,0,0},	// S_SKEL_DIE6
    491     {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0},	// S_SKEL_RAISE1
    492     {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0},	// S_SKEL_RAISE2
    493     {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0},	// S_SKEL_RAISE3
    494     {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0},	// S_SKEL_RAISE4
    495     {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0},	// S_SKEL_RAISE5
    496     {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0},	// S_SKEL_RAISE6
    497     {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0},	// S_FATSHOT1
    498     {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0},	// S_FATSHOT2
    499     {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0},	// S_FATSHOTX1
    500     {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0},	// S_FATSHOTX2
    501     {SPR_MISL,32771,4,{NULL},S_NULL,0,0},	// S_FATSHOTX3
    502     {SPR_FATT,0,15,{(actionf_p2)A_Look},S_FATT_STND2,0,0},	// S_FATT_STND
    503     {SPR_FATT,1,15,{(actionf_p2)A_Look},S_FATT_STND,0,0},	// S_FATT_STND2
    504     {SPR_FATT,0,4,{(actionf_p2)A_Chase},S_FATT_RUN2,0,0},	// S_FATT_RUN1
    505     {SPR_FATT,0,4,{(actionf_p2)A_Chase},S_FATT_RUN3,0,0},	// S_FATT_RUN2
    506     {SPR_FATT,1,4,{(actionf_p2)A_Chase},S_FATT_RUN4,0,0},	// S_FATT_RUN3
    507     {SPR_FATT,1,4,{(actionf_p2)A_Chase},S_FATT_RUN5,0,0},	// S_FATT_RUN4
    508     {SPR_FATT,2,4,{(actionf_p2)A_Chase},S_FATT_RUN6,0,0},	// S_FATT_RUN5
    509     {SPR_FATT,2,4,{(actionf_p2)A_Chase},S_FATT_RUN7,0,0},	// S_FATT_RUN6
    510     {SPR_FATT,3,4,{(actionf_p2)A_Chase},S_FATT_RUN8,0,0},	// S_FATT_RUN7
    511     {SPR_FATT,3,4,{(actionf_p2)A_Chase},S_FATT_RUN9,0,0},	// S_FATT_RUN8
    512     {SPR_FATT,4,4,{(actionf_p2)A_Chase},S_FATT_RUN10,0,0},	// S_FATT_RUN9
    513     {SPR_FATT,4,4,{(actionf_p2)A_Chase},S_FATT_RUN11,0,0},	// S_FATT_RUN10
    514     {SPR_FATT,5,4,{(actionf_p2)A_Chase},S_FATT_RUN12,0,0},	// S_FATT_RUN11
    515     {SPR_FATT,5,4,{(actionf_p2)A_Chase},S_FATT_RUN1,0,0},	// S_FATT_RUN12
    516     {SPR_FATT,6,20,{(actionf_p2)A_FatRaise},S_FATT_ATK2,0,0},	// S_FATT_ATK1
    517     {SPR_FATT,32775,10,{(actionf_p2)A_FatAttack1},S_FATT_ATK3,0,0},	// S_FATT_ATK2
    518     {SPR_FATT,8,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK4,0,0},	// S_FATT_ATK3
    519     {SPR_FATT,6,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK5,0,0},	// S_FATT_ATK4
    520     {SPR_FATT,32775,10,{(actionf_p2)A_FatAttack2},S_FATT_ATK6,0,0},	// S_FATT_ATK5
    521     {SPR_FATT,8,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK7,0,0},	// S_FATT_ATK6
    522     {SPR_FATT,6,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK8,0,0},	// S_FATT_ATK7
    523     {SPR_FATT,32775,10,{(actionf_p2)A_FatAttack3},S_FATT_ATK9,0,0},	// S_FATT_ATK8
    524     {SPR_FATT,8,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK10,0,0},	// S_FATT_ATK9
    525     {SPR_FATT,6,5,{(actionf_p2)A_FaceTarget},S_FATT_RUN1,0,0},	// S_FATT_ATK10
    526     {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0},	// S_FATT_PAIN
    527     {SPR_FATT,9,3,{(actionf_p2)A_Pain},S_FATT_RUN1,0,0},	// S_FATT_PAIN2
    528     {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0},	// S_FATT_DIE1
    529     {SPR_FATT,11,6,{(actionf_p2)A_Scream},S_FATT_DIE3,0,0},	// S_FATT_DIE2
    530     {SPR_FATT,12,6,{(actionf_p2)A_Fall},S_FATT_DIE4,0,0},	// S_FATT_DIE3
    531     {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0},	// S_FATT_DIE4
    532     {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0},	// S_FATT_DIE5
    533     {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0},	// S_FATT_DIE6
    534     {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0},	// S_FATT_DIE7
    535     {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0},	// S_FATT_DIE8
    536     {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0},	// S_FATT_DIE9
    537     {SPR_FATT,19,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0},	// S_FATT_DIE10
    538     {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0},	// S_FATT_RAISE1
    539     {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0},	// S_FATT_RAISE2
    540     {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0},	// S_FATT_RAISE3
    541     {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0},	// S_FATT_RAISE4
    542     {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0},	// S_FATT_RAISE5
    543     {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0},	// S_FATT_RAISE6
    544     {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0},	// S_FATT_RAISE7
    545     {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0},	// S_FATT_RAISE8
    546     {SPR_CPOS,0,10,{(actionf_p2)A_Look},S_CPOS_STND2,0,0},	// S_CPOS_STND
    547     {SPR_CPOS,1,10,{(actionf_p2)A_Look},S_CPOS_STND,0,0},	// S_CPOS_STND2
    548     {SPR_CPOS,0,3,{(actionf_p2)A_Chase},S_CPOS_RUN2,0,0},	// S_CPOS_RUN1
    549     {SPR_CPOS,0,3,{(actionf_p2)A_Chase},S_CPOS_RUN3,0,0},	// S_CPOS_RUN2
    550     {SPR_CPOS,1,3,{(actionf_p2)A_Chase},S_CPOS_RUN4,0,0},	// S_CPOS_RUN3
    551     {SPR_CPOS,1,3,{(actionf_p2)A_Chase},S_CPOS_RUN5,0,0},	// S_CPOS_RUN4
    552     {SPR_CPOS,2,3,{(actionf_p2)A_Chase},S_CPOS_RUN6,0,0},	// S_CPOS_RUN5
    553     {SPR_CPOS,2,3,{(actionf_p2)A_Chase},S_CPOS_RUN7,0,0},	// S_CPOS_RUN6
    554     {SPR_CPOS,3,3,{(actionf_p2)A_Chase},S_CPOS_RUN8,0,0},	// S_CPOS_RUN7
    555     {SPR_CPOS,3,3,{(actionf_p2)A_Chase},S_CPOS_RUN1,0,0},	// S_CPOS_RUN8
    556     {SPR_CPOS,4,10,{(actionf_p2)A_FaceTarget},S_CPOS_ATK2,0,0},	// S_CPOS_ATK1
    557     {SPR_CPOS,32773,4,{(actionf_p2)A_CPosAttack},S_CPOS_ATK3,0,0},	// S_CPOS_ATK2
    558     {SPR_CPOS,32772,4,{(actionf_p2)A_CPosAttack},S_CPOS_ATK4,0,0},	// S_CPOS_ATK3
    559     {SPR_CPOS,5,1,{(actionf_p2)A_CPosRefire},S_CPOS_ATK2,0,0},	// S_CPOS_ATK4
    560     {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0},	// S_CPOS_PAIN
    561     {SPR_CPOS,6,3,{(actionf_p2)A_Pain},S_CPOS_RUN1,0,0},	// S_CPOS_PAIN2
    562     {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0},	// S_CPOS_DIE1
    563     {SPR_CPOS,8,5,{(actionf_p2)A_Scream},S_CPOS_DIE3,0,0},	// S_CPOS_DIE2
    564     {SPR_CPOS,9,5,{(actionf_p2)A_Fall},S_CPOS_DIE4,0,0},	// S_CPOS_DIE3
    565     {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0},	// S_CPOS_DIE4
    566     {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0},	// S_CPOS_DIE5
    567     {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0},	// S_CPOS_DIE6
    568     {SPR_CPOS,13,-1,{NULL},S_NULL,0,0},	// S_CPOS_DIE7
    569     {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0},	// S_CPOS_XDIE1
    570     {SPR_CPOS,15,5,{(actionf_p2)A_XScream},S_CPOS_XDIE3,0,0},	// S_CPOS_XDIE2
    571     {SPR_CPOS,16,5,{(actionf_p2)A_Fall},S_CPOS_XDIE4,0,0},	// S_CPOS_XDIE3
    572     {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0},	// S_CPOS_XDIE4
    573     {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0},	// S_CPOS_XDIE5
    574     {SPR_CPOS,19,-1,{NULL},S_NULL,0,0},	// S_CPOS_XDIE6
    575     {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0},	// S_CPOS_RAISE1
    576     {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0},	// S_CPOS_RAISE2
    577     {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0},	// S_CPOS_RAISE3
    578     {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0},	// S_CPOS_RAISE4
    579     {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0},	// S_CPOS_RAISE5
    580     {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0},	// S_CPOS_RAISE6
    581     {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0},	// S_CPOS_RAISE7
    582     {SPR_TROO,0,10,{(actionf_p2)A_Look},S_TROO_STND2,0,0},	// S_TROO_STND
    583     {SPR_TROO,1,10,{(actionf_p2)A_Look},S_TROO_STND,0,0},	// S_TROO_STND2
    584     {SPR_TROO,0,3,{(actionf_p2)A_Chase},S_TROO_RUN2,0,0},	// S_TROO_RUN1
    585     {SPR_TROO,0,3,{(actionf_p2)A_Chase},S_TROO_RUN3,0,0},	// S_TROO_RUN2
    586     {SPR_TROO,1,3,{(actionf_p2)A_Chase},S_TROO_RUN4,0,0},	// S_TROO_RUN3
    587     {SPR_TROO,1,3,{(actionf_p2)A_Chase},S_TROO_RUN5,0,0},	// S_TROO_RUN4
    588     {SPR_TROO,2,3,{(actionf_p2)A_Chase},S_TROO_RUN6,0,0},	// S_TROO_RUN5
    589     {SPR_TROO,2,3,{(actionf_p2)A_Chase},S_TROO_RUN7,0,0},	// S_TROO_RUN6
    590     {SPR_TROO,3,3,{(actionf_p2)A_Chase},S_TROO_RUN8,0,0},	// S_TROO_RUN7
    591     {SPR_TROO,3,3,{(actionf_p2)A_Chase},S_TROO_RUN1,0,0},	// S_TROO_RUN8
    592     {SPR_TROO,4,8,{(actionf_p2)A_FaceTarget},S_TROO_ATK2,0,0},	// S_TROO_ATK1
    593     {SPR_TROO,5,8,{(actionf_p2)A_FaceTarget},S_TROO_ATK3,0,0},	// S_TROO_ATK2
    594     {SPR_TROO,6,6,{(actionf_p2)A_TroopAttack},S_TROO_RUN1,0,0},	// S_TROO_ATK3
    595     {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0},	// S_TROO_PAIN
    596     {SPR_TROO,7,2,{(actionf_p2)A_Pain},S_TROO_RUN1,0,0},	// S_TROO_PAIN2
    597     {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0},	// S_TROO_DIE1
    598     {SPR_TROO,9,8,{(actionf_p2)A_Scream},S_TROO_DIE3,0,0},	// S_TROO_DIE2
    599     {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0},	// S_TROO_DIE3
    600     {SPR_TROO,11,6,{(actionf_p2)A_Fall},S_TROO_DIE5,0,0},	// S_TROO_DIE4
    601     {SPR_TROO,12,-1,{NULL},S_NULL,0,0},	// S_TROO_DIE5
    602     {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0},	// S_TROO_XDIE1
    603     {SPR_TROO,14,5,{(actionf_p2)A_XScream},S_TROO_XDIE3,0,0},	// S_TROO_XDIE2
    604     {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0},	// S_TROO_XDIE3
    605     {SPR_TROO,16,5,{(actionf_p2)A_Fall},S_TROO_XDIE5,0,0},	// S_TROO_XDIE4
    606     {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0},	// S_TROO_XDIE5
    607     {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0},	// S_TROO_XDIE6
    608     {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0},	// S_TROO_XDIE7
    609     {SPR_TROO,20,-1,{NULL},S_NULL,0,0},	// S_TROO_XDIE8
    610     {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0},	// S_TROO_RAISE1
    611     {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0},	// S_TROO_RAISE2
    612     {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0},	// S_TROO_RAISE3
    613     {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0},	// S_TROO_RAISE4
    614     {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0},	// S_TROO_RAISE5
    615     {SPR_SARG,0,10,{(actionf_p2)A_Look},S_SARG_STND2,0,0},	// S_SARG_STND
    616     {SPR_SARG,1,10,{(actionf_p2)A_Look},S_SARG_STND,0,0},	// S_SARG_STND2
    617     {SPR_SARG,0,2,{(actionf_p2)A_Chase},S_SARG_RUN2,0,0},	// S_SARG_RUN1
    618     {SPR_SARG,0,2,{(actionf_p2)A_Chase},S_SARG_RUN3,0,0},	// S_SARG_RUN2
    619     {SPR_SARG,1,2,{(actionf_p2)A_Chase},S_SARG_RUN4,0,0},	// S_SARG_RUN3
    620     {SPR_SARG,1,2,{(actionf_p2)A_Chase},S_SARG_RUN5,0,0},	// S_SARG_RUN4
    621     {SPR_SARG,2,2,{(actionf_p2)A_Chase},S_SARG_RUN6,0,0},	// S_SARG_RUN5
    622     {SPR_SARG,2,2,{(actionf_p2)A_Chase},S_SARG_RUN7,0,0},	// S_SARG_RUN6
    623     {SPR_SARG,3,2,{(actionf_p2)A_Chase},S_SARG_RUN8,0,0},	// S_SARG_RUN7
    624     {SPR_SARG,3,2,{(actionf_p2)A_Chase},S_SARG_RUN1,0,0},	// S_SARG_RUN8
    625     {SPR_SARG,4,8,{(actionf_p2)A_FaceTarget},S_SARG_ATK2,0,0},	// S_SARG_ATK1
    626     {SPR_SARG,5,8,{(actionf_p2)A_FaceTarget},S_SARG_ATK3,0,0},	// S_SARG_ATK2
    627     {SPR_SARG,6,8,{(actionf_p2)A_SargAttack},S_SARG_RUN1,0,0},	// S_SARG_ATK3
    628     {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0},	// S_SARG_PAIN
    629     {SPR_SARG,7,2,{(actionf_p2)A_Pain},S_SARG_RUN1,0,0},	// S_SARG_PAIN2
    630     {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0},	// S_SARG_DIE1
    631     {SPR_SARG,9,8,{(actionf_p2)A_Scream},S_SARG_DIE3,0,0},	// S_SARG_DIE2
    632     {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0},	// S_SARG_DIE3
    633     {SPR_SARG,11,4,{(actionf_p2)A_Fall},S_SARG_DIE5,0,0},	// S_SARG_DIE4
    634     {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0},	// S_SARG_DIE5
    635     {SPR_SARG,13,-1,{NULL},S_NULL,0,0},	// S_SARG_DIE6
    636     {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0},	// S_SARG_RAISE1
    637     {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0},	// S_SARG_RAISE2
    638     {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0},	// S_SARG_RAISE3
    639     {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0},	// S_SARG_RAISE4
    640     {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0},	// S_SARG_RAISE5
    641     {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0},	// S_SARG_RAISE6
    642     {SPR_HEAD,0,10,{(actionf_p2)A_Look},S_HEAD_STND,0,0},	// S_HEAD_STND
    643     {SPR_HEAD,0,3,{(actionf_p2)A_Chase},S_HEAD_RUN1,0,0},	// S_HEAD_RUN1
    644     {SPR_HEAD,1,5,{(actionf_p2)A_FaceTarget},S_HEAD_ATK2,0,0},	// S_HEAD_ATK1
    645     {SPR_HEAD,2,5,{(actionf_p2)A_FaceTarget},S_HEAD_ATK3,0,0},	// S_HEAD_ATK2
    646     {SPR_HEAD,32771,5,{(actionf_p2)A_HeadAttack},S_HEAD_RUN1,0,0},	// S_HEAD_ATK3
    647     {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0},	// S_HEAD_PAIN
    648     {SPR_HEAD,4,3,{(actionf_p2)A_Pain},S_HEAD_PAIN3,0,0},	// S_HEAD_PAIN2
    649     {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0},	// S_HEAD_PAIN3
    650     {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0},	// S_HEAD_DIE1
    651     {SPR_HEAD,7,8,{(actionf_p2)A_Scream},S_HEAD_DIE3,0,0},	// S_HEAD_DIE2
    652     {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0},	// S_HEAD_DIE3
    653     {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0},	// S_HEAD_DIE4
    654     {SPR_HEAD,10,8,{(actionf_p2)A_Fall},S_HEAD_DIE6,0,0},	// S_HEAD_DIE5
    655     {SPR_HEAD,11,-1,{NULL},S_NULL,0,0},	// S_HEAD_DIE6
    656     {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0},	// S_HEAD_RAISE1
    657     {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0},	// S_HEAD_RAISE2
    658     {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0},	// S_HEAD_RAISE3
    659     {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0},	// S_HEAD_RAISE4
    660     {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0},	// S_HEAD_RAISE5
    661     {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0},	// S_HEAD_RAISE6
    662     {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0},	// S_BRBALL1
    663     {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0},	// S_BRBALL2
    664     {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0},	// S_BRBALLX1
    665     {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0},	// S_BRBALLX2
    666     {SPR_BAL7,32772,6,{NULL},S_NULL,0,0},	// S_BRBALLX3
    667     {SPR_BOSS,0,10,{(actionf_p2)A_Look},S_BOSS_STND2,0,0},	// S_BOSS_STND
    668     {SPR_BOSS,1,10,{(actionf_p2)A_Look},S_BOSS_STND,0,0},	// S_BOSS_STND2
    669     {SPR_BOSS,0,3,{(actionf_p2)A_Chase},S_BOSS_RUN2,0,0},	// S_BOSS_RUN1
    670     {SPR_BOSS,0,3,{(actionf_p2)A_Chase},S_BOSS_RUN3,0,0},	// S_BOSS_RUN2
    671     {SPR_BOSS,1,3,{(actionf_p2)A_Chase},S_BOSS_RUN4,0,0},	// S_BOSS_RUN3
    672     {SPR_BOSS,1,3,{(actionf_p2)A_Chase},S_BOSS_RUN5,0,0},	// S_BOSS_RUN4
    673     {SPR_BOSS,2,3,{(actionf_p2)A_Chase},S_BOSS_RUN6,0,0},	// S_BOSS_RUN5
    674     {SPR_BOSS,2,3,{(actionf_p2)A_Chase},S_BOSS_RUN7,0,0},	// S_BOSS_RUN6
    675     {SPR_BOSS,3,3,{(actionf_p2)A_Chase},S_BOSS_RUN8,0,0},	// S_BOSS_RUN7
    676     {SPR_BOSS,3,3,{(actionf_p2)A_Chase},S_BOSS_RUN1,0,0},	// S_BOSS_RUN8
    677     {SPR_BOSS,4,8,{(actionf_p2)A_FaceTarget},S_BOSS_ATK2,0,0},	// S_BOSS_ATK1
    678     {SPR_BOSS,5,8,{(actionf_p2)A_FaceTarget},S_BOSS_ATK3,0,0},	// S_BOSS_ATK2
    679     {SPR_BOSS,6,8,{(actionf_p2)A_BruisAttack},S_BOSS_RUN1,0,0},	// S_BOSS_ATK3
    680     {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0},	// S_BOSS_PAIN
    681     {SPR_BOSS,7,2,{(actionf_p2)A_Pain},S_BOSS_RUN1,0,0},	// S_BOSS_PAIN2
    682     {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0},	// S_BOSS_DIE1
    683     {SPR_BOSS,9,8,{(actionf_p2)A_Scream},S_BOSS_DIE3,0,0},	// S_BOSS_DIE2
    684     {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0},	// S_BOSS_DIE3
    685     {SPR_BOSS,11,8,{(actionf_p2)A_Fall},S_BOSS_DIE5,0,0},	// S_BOSS_DIE4
    686     {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0},	// S_BOSS_DIE5
    687     {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0},	// S_BOSS_DIE6
    688     {SPR_BOSS,14,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0},	// S_BOSS_DIE7
    689     {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0},	// S_BOSS_RAISE1
    690     {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0},	// S_BOSS_RAISE2
    691     {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0},	// S_BOSS_RAISE3
    692     {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0},	// S_BOSS_RAISE4
    693     {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0},	// S_BOSS_RAISE5
    694     {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0},	// S_BOSS_RAISE6
    695     {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0},	// S_BOSS_RAISE7
    696     {SPR_BOS2,0,10,{(actionf_p2)A_Look},S_BOS2_STND2,0,0},	// S_BOS2_STND
    697     {SPR_BOS2,1,10,{(actionf_p2)A_Look},S_BOS2_STND,0,0},	// S_BOS2_STND2
    698     {SPR_BOS2,0,3,{(actionf_p2)A_Chase},S_BOS2_RUN2,0,0},	// S_BOS2_RUN1
    699     {SPR_BOS2,0,3,{(actionf_p2)A_Chase},S_BOS2_RUN3,0,0},	// S_BOS2_RUN2
    700     {SPR_BOS2,1,3,{(actionf_p2)A_Chase},S_BOS2_RUN4,0,0},	// S_BOS2_RUN3
    701     {SPR_BOS2,1,3,{(actionf_p2)A_Chase},S_BOS2_RUN5,0,0},	// S_BOS2_RUN4
    702     {SPR_BOS2,2,3,{(actionf_p2)A_Chase},S_BOS2_RUN6,0,0},	// S_BOS2_RUN5
    703     {SPR_BOS2,2,3,{(actionf_p2)A_Chase},S_BOS2_RUN7,0,0},	// S_BOS2_RUN6
    704     {SPR_BOS2,3,3,{(actionf_p2)A_Chase},S_BOS2_RUN8,0,0},	// S_BOS2_RUN7
    705     {SPR_BOS2,3,3,{(actionf_p2)A_Chase},S_BOS2_RUN1,0,0},	// S_BOS2_RUN8
    706     {SPR_BOS2,4,8,{(actionf_p2)A_FaceTarget},S_BOS2_ATK2,0,0},	// S_BOS2_ATK1
    707     {SPR_BOS2,5,8,{(actionf_p2)A_FaceTarget},S_BOS2_ATK3,0,0},	// S_BOS2_ATK2
    708     {SPR_BOS2,6,8,{(actionf_p2)A_BruisAttack},S_BOS2_RUN1,0,0},	// S_BOS2_ATK3
    709     {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0},	// S_BOS2_PAIN
    710     {SPR_BOS2,7,2,{(actionf_p2)A_Pain},S_BOS2_RUN1,0,0},	// S_BOS2_PAIN2
    711     {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0},	// S_BOS2_DIE1
    712     {SPR_BOS2,9,8,{(actionf_p2)A_Scream},S_BOS2_DIE3,0,0},	// S_BOS2_DIE2
    713     {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0},	// S_BOS2_DIE3
    714     {SPR_BOS2,11,8,{(actionf_p2)A_Fall},S_BOS2_DIE5,0,0},	// S_BOS2_DIE4
    715     {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0},	// S_BOS2_DIE5
    716     {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0},	// S_BOS2_DIE6
    717     {SPR_BOS2,14,-1,{NULL},S_NULL,0,0},	// S_BOS2_DIE7
    718     {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0},	// S_BOS2_RAISE1
    719     {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0},	// S_BOS2_RAISE2
    720     {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0},	// S_BOS2_RAISE3
    721     {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0},	// S_BOS2_RAISE4
    722     {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0},	// S_BOS2_RAISE5
    723     {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0},	// S_BOS2_RAISE6
    724     {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0},	// S_BOS2_RAISE7
    725     {SPR_SKUL,32768,10,{(actionf_p2)A_Look},S_SKULL_STND2,0,0},	// S_SKULL_STND
    726     {SPR_SKUL,32769,10,{(actionf_p2)A_Look},S_SKULL_STND,0,0},	// S_SKULL_STND2
    727     {SPR_SKUL,32768,6,{(actionf_p2)A_Chase},S_SKULL_RUN2,0,0},	// S_SKULL_RUN1
    728     {SPR_SKUL,32769,6,{(actionf_p2)A_Chase},S_SKULL_RUN1,0,0},	// S_SKULL_RUN2
    729     {SPR_SKUL,32770,10,{(actionf_p2)A_FaceTarget},S_SKULL_ATK2,0,0},	// S_SKULL_ATK1
    730     {SPR_SKUL,32771,4,{(actionf_p2)A_SkullAttack},S_SKULL_ATK3,0,0},	// S_SKULL_ATK2
    731     {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0},	// S_SKULL_ATK3
    732     {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0},	// S_SKULL_ATK4
    733     {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0},	// S_SKULL_PAIN
    734     {SPR_SKUL,32772,3,{(actionf_p2)A_Pain},S_SKULL_RUN1,0,0},	// S_SKULL_PAIN2
    735     {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0},	// S_SKULL_DIE1
    736     {SPR_SKUL,32774,6,{(actionf_p2)A_Scream},S_SKULL_DIE3,0,0},	// S_SKULL_DIE2
    737     {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0},	// S_SKULL_DIE3
    738     {SPR_SKUL,32776,6,{(actionf_p2)A_Fall},S_SKULL_DIE5,0,0},	// S_SKULL_DIE4
    739     {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0},	// S_SKULL_DIE5
    740     {SPR_SKUL,10,6,{NULL},S_NULL,0,0},	// S_SKULL_DIE6
    741     {SPR_SPID,0,10,{(actionf_p2)A_Look},S_SPID_STND2,0,0},	// S_SPID_STND
    742     {SPR_SPID,1,10,{(actionf_p2)A_Look},S_SPID_STND,0,0},	// S_SPID_STND2
    743     {SPR_SPID,0,3,{(actionf_p2)A_Metal},S_SPID_RUN2,0,0},	// S_SPID_RUN1
    744     {SPR_SPID,0,3,{(actionf_p2)A_Chase},S_SPID_RUN3,0,0},	// S_SPID_RUN2
    745     {SPR_SPID,1,3,{(actionf_p2)A_Chase},S_SPID_RUN4,0,0},	// S_SPID_RUN3
    746     {SPR_SPID,1,3,{(actionf_p2)A_Chase},S_SPID_RUN5,0,0},	// S_SPID_RUN4
    747     {SPR_SPID,2,3,{(actionf_p2)A_Metal},S_SPID_RUN6,0,0},	// S_SPID_RUN5
    748     {SPR_SPID,2,3,{(actionf_p2)A_Chase},S_SPID_RUN7,0,0},	// S_SPID_RUN6
    749     {SPR_SPID,3,3,{(actionf_p2)A_Chase},S_SPID_RUN8,0,0},	// S_SPID_RUN7
    750     {SPR_SPID,3,3,{(actionf_p2)A_Chase},S_SPID_RUN9,0,0},	// S_SPID_RUN8
    751     {SPR_SPID,4,3,{(actionf_p2)A_Metal},S_SPID_RUN10,0,0},	// S_SPID_RUN9
    752     {SPR_SPID,4,3,{(actionf_p2)A_Chase},S_SPID_RUN11,0,0},	// S_SPID_RUN10
    753     {SPR_SPID,5,3,{(actionf_p2)A_Chase},S_SPID_RUN12,0,0},	// S_SPID_RUN11
    754     {SPR_SPID,5,3,{(actionf_p2)A_Chase},S_SPID_RUN1,0,0},	// S_SPID_RUN12
    755     {SPR_SPID,32768,20,{(actionf_p2)A_FaceTarget},S_SPID_ATK2,0,0},	// S_SPID_ATK1
    756     {SPR_SPID,32774,4,{(actionf_p2)A_SPosAttack},S_SPID_ATK3,0,0},	// S_SPID_ATK2
    757     {SPR_SPID,32775,4,{(actionf_p2)A_SPosAttack},S_SPID_ATK4,0,0},	// S_SPID_ATK3
    758     {SPR_SPID,32775,1,{(actionf_p2)A_SpidRefire},S_SPID_ATK2,0,0},	// S_SPID_ATK4
    759     {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0},	// S_SPID_PAIN
    760     {SPR_SPID,8,3,{(actionf_p2)A_Pain},S_SPID_RUN1,0,0},	// S_SPID_PAIN2
    761     {SPR_SPID,9,20,{(actionf_p2)A_Scream},S_SPID_DIE2,0,0},	// S_SPID_DIE1
    762     {SPR_SPID,10,10,{(actionf_p2)A_Fall},S_SPID_DIE3,0,0},	// S_SPID_DIE2
    763     {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0},	// S_SPID_DIE3
    764     {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0},	// S_SPID_DIE4
    765     {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0},	// S_SPID_DIE5
    766     {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0},	// S_SPID_DIE6
    767     {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0},	// S_SPID_DIE7
    768     {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0},	// S_SPID_DIE8
    769     {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0},	// S_SPID_DIE9
    770     {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0},	// S_SPID_DIE10
    771     {SPR_SPID,18,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0},	// S_SPID_DIE11
    772     {SPR_BSPI,0,10,{(actionf_p2)A_Look},S_BSPI_STND2,0,0},	// S_BSPI_STND
    773     {SPR_BSPI,1,10,{(actionf_p2)A_Look},S_BSPI_STND,0,0},	// S_BSPI_STND2
    774     {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0},	// S_BSPI_SIGHT
    775     {SPR_BSPI,0,3,{(actionf_p2)A_BabyMetal},S_BSPI_RUN2,0,0},	// S_BSPI_RUN1
    776     {SPR_BSPI,0,3,{(actionf_p2)A_Chase},S_BSPI_RUN3,0,0},	// S_BSPI_RUN2
    777     {SPR_BSPI,1,3,{(actionf_p2)A_Chase},S_BSPI_RUN4,0,0},	// S_BSPI_RUN3
    778     {SPR_BSPI,1,3,{(actionf_p2)A_Chase},S_BSPI_RUN5,0,0},	// S_BSPI_RUN4
    779     {SPR_BSPI,2,3,{(actionf_p2)A_Chase},S_BSPI_RUN6,0,0},	// S_BSPI_RUN5
    780     {SPR_BSPI,2,3,{(actionf_p2)A_Chase},S_BSPI_RUN7,0,0},	// S_BSPI_RUN6
    781     {SPR_BSPI,3,3,{(actionf_p2)A_BabyMetal},S_BSPI_RUN8,0,0},	// S_BSPI_RUN7
    782     {SPR_BSPI,3,3,{(actionf_p2)A_Chase},S_BSPI_RUN9,0,0},	// S_BSPI_RUN8
    783     {SPR_BSPI,4,3,{(actionf_p2)A_Chase},S_BSPI_RUN10,0,0},	// S_BSPI_RUN9
    784     {SPR_BSPI,4,3,{(actionf_p2)A_Chase},S_BSPI_RUN11,0,0},	// S_BSPI_RUN10
    785     {SPR_BSPI,5,3,{(actionf_p2)A_Chase},S_BSPI_RUN12,0,0},	// S_BSPI_RUN11
    786     {SPR_BSPI,5,3,{(actionf_p2)A_Chase},S_BSPI_RUN1,0,0},	// S_BSPI_RUN12
    787     {SPR_BSPI,32768,20,{(actionf_p2)A_FaceTarget},S_BSPI_ATK2,0,0},	// S_BSPI_ATK1
    788     {SPR_BSPI,32774,4,{(actionf_p2)A_BspiAttack},S_BSPI_ATK3,0,0},	// S_BSPI_ATK2
    789     {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0},	// S_BSPI_ATK3
    790     {SPR_BSPI,32775,1,{(actionf_p2)A_SpidRefire},S_BSPI_ATK2,0,0},	// S_BSPI_ATK4
    791     {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0},	// S_BSPI_PAIN
    792     {SPR_BSPI,8,3,{(actionf_p2)A_Pain},S_BSPI_RUN1,0,0},	// S_BSPI_PAIN2
    793     {SPR_BSPI,9,20,{(actionf_p2)A_Scream},S_BSPI_DIE2,0,0},	// S_BSPI_DIE1
    794     {SPR_BSPI,10,7,{(actionf_p2)A_Fall},S_BSPI_DIE3,0,0},	// S_BSPI_DIE2
    795     {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0},	// S_BSPI_DIE3
    796     {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0},	// S_BSPI_DIE4
    797     {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0},	// S_BSPI_DIE5
    798     {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0},	// S_BSPI_DIE6
    799     {SPR_BSPI,15,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0},	// S_BSPI_DIE7
    800     {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0},	// S_BSPI_RAISE1
    801     {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0},	// S_BSPI_RAISE2
    802     {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0},	// S_BSPI_RAISE3
    803     {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0},	// S_BSPI_RAISE4
    804     {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0},	// S_BSPI_RAISE5
    805     {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0},	// S_BSPI_RAISE6
    806     {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0},	// S_BSPI_RAISE7
    807     {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0},	// S_ARACH_PLAZ
    808     {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0},	// S_ARACH_PLAZ2
    809     {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0},	// S_ARACH_PLEX
    810     {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0},	// S_ARACH_PLEX2
    811     {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0},	// S_ARACH_PLEX3
    812     {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0},	// S_ARACH_PLEX4
    813     {SPR_APBX,32772,5,{NULL},S_NULL,0,0},	// S_ARACH_PLEX5
    814     {SPR_CYBR,0,10,{(actionf_p2)A_Look},S_CYBER_STND2,0,0},	// S_CYBER_STND
    815     {SPR_CYBR,1,10,{(actionf_p2)A_Look},S_CYBER_STND,0,0},	// S_CYBER_STND2
    816     {SPR_CYBR,0,3,{(actionf_p2)A_Hoof},S_CYBER_RUN2,0,0},	// S_CYBER_RUN1
    817     {SPR_CYBR,0,3,{(actionf_p2)A_Chase},S_CYBER_RUN3,0,0},	// S_CYBER_RUN2
    818     {SPR_CYBR,1,3,{(actionf_p2)A_Chase},S_CYBER_RUN4,0,0},	// S_CYBER_RUN3
    819     {SPR_CYBR,1,3,{(actionf_p2)A_Chase},S_CYBER_RUN5,0,0},	// S_CYBER_RUN4
    820     {SPR_CYBR,2,3,{(actionf_p2)A_Chase},S_CYBER_RUN6,0,0},	// S_CYBER_RUN5
    821     {SPR_CYBR,2,3,{(actionf_p2)A_Chase},S_CYBER_RUN7,0,0},	// S_CYBER_RUN6
    822     {SPR_CYBR,3,3,{(actionf_p2)A_Metal},S_CYBER_RUN8,0,0},	// S_CYBER_RUN7
    823     {SPR_CYBR,3,3,{(actionf_p2)A_Chase},S_CYBER_RUN1,0,0},	// S_CYBER_RUN8
    824     {SPR_CYBR,4,6,{(actionf_p2)A_FaceTarget},S_CYBER_ATK2,0,0},	// S_CYBER_ATK1
    825     {SPR_CYBR,5,12,{(actionf_p2)A_CyberAttack},S_CYBER_ATK3,0,0},	// S_CYBER_ATK2
    826     {SPR_CYBR,4,12,{(actionf_p2)A_FaceTarget},S_CYBER_ATK4,0,0},	// S_CYBER_ATK3
    827     {SPR_CYBR,5,12,{(actionf_p2)A_CyberAttack},S_CYBER_ATK5,0,0},	// S_CYBER_ATK4
    828     {SPR_CYBR,4,12,{(actionf_p2)A_FaceTarget},S_CYBER_ATK6,0,0},	// S_CYBER_ATK5
    829     {SPR_CYBR,5,12,{(actionf_p2)A_CyberAttack},S_CYBER_RUN1,0,0},	// S_CYBER_ATK6
    830     {SPR_CYBR,6,10,{(actionf_p2)A_Pain},S_CYBER_RUN1,0,0},	// S_CYBER_PAIN
    831     {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0},	// S_CYBER_DIE1
    832     {SPR_CYBR,8,10,{(actionf_p2)A_Scream},S_CYBER_DIE3,0,0},	// S_CYBER_DIE2
    833     {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0},	// S_CYBER_DIE3
    834     {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0},	// S_CYBER_DIE4
    835     {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0},	// S_CYBER_DIE5
    836     {SPR_CYBR,12,10,{(actionf_p2)A_Fall},S_CYBER_DIE7,0,0},	// S_CYBER_DIE6
    837     {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0},	// S_CYBER_DIE7
    838     {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0},	// S_CYBER_DIE8
    839     {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0},	// S_CYBER_DIE9
    840     {SPR_CYBR,15,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0},	// S_CYBER_DIE10
    841     {SPR_PAIN,0,10,{(actionf_p2)A_Look},S_PAIN_STND,0,0},	// S_PAIN_STND
    842     {SPR_PAIN,0,3,{(actionf_p2)A_Chase},S_PAIN_RUN2,0,0},	// S_PAIN_RUN1
    843     {SPR_PAIN,0,3,{(actionf_p2)A_Chase},S_PAIN_RUN3,0,0},	// S_PAIN_RUN2
    844     {SPR_PAIN,1,3,{(actionf_p2)A_Chase},S_PAIN_RUN4,0,0},	// S_PAIN_RUN3
    845     {SPR_PAIN,1,3,{(actionf_p2)A_Chase},S_PAIN_RUN5,0,0},	// S_PAIN_RUN4
    846     {SPR_PAIN,2,3,{(actionf_p2)A_Chase},S_PAIN_RUN6,0,0},	// S_PAIN_RUN5
    847     {SPR_PAIN,2,3,{(actionf_p2)A_Chase},S_PAIN_RUN1,0,0},	// S_PAIN_RUN6
    848     {SPR_PAIN,3,5,{(actionf_p2)A_FaceTarget},S_PAIN_ATK2,0,0},	// S_PAIN_ATK1
    849     {SPR_PAIN,4,5,{(actionf_p2)A_FaceTarget},S_PAIN_ATK3,0,0},	// S_PAIN_ATK2
    850     {SPR_PAIN,32773,5,{(actionf_p2)A_FaceTarget},S_PAIN_ATK4,0,0},	// S_PAIN_ATK3
    851     {SPR_PAIN,32773,0,{(actionf_p2)A_PainAttack},S_PAIN_RUN1,0,0},	// S_PAIN_ATK4
    852     {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0},	// S_PAIN_PAIN
    853     {SPR_PAIN,6,6,{(actionf_p2)A_Pain},S_PAIN_RUN1,0,0},	// S_PAIN_PAIN2
    854     {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0},	// S_PAIN_DIE1
    855     {SPR_PAIN,32776,8,{(actionf_p2)A_Scream},S_PAIN_DIE3,0,0},	// S_PAIN_DIE2
    856     {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0},	// S_PAIN_DIE3
    857     {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0},	// S_PAIN_DIE4
    858     {SPR_PAIN,32779,8,{(actionf_p2)A_PainDie},S_PAIN_DIE6,0,0},	// S_PAIN_DIE5
    859     {SPR_PAIN,32780,8,{NULL},S_NULL,0,0},	// S_PAIN_DIE6
    860     {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0},	// S_PAIN_RAISE1
    861     {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0},	// S_PAIN_RAISE2
    862     {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0},	// S_PAIN_RAISE3
    863     {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0},	// S_PAIN_RAISE4
    864     {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0},	// S_PAIN_RAISE5
    865     {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0},	// S_PAIN_RAISE6
    866     {SPR_SSWV,0,10,{(actionf_p2)A_Look},S_SSWV_STND2,0,0},	// S_SSWV_STND
    867     {SPR_SSWV,1,10,{(actionf_p2)A_Look},S_SSWV_STND,0,0},	// S_SSWV_STND2
    868     {SPR_SSWV,0,3,{(actionf_p2)A_Chase},S_SSWV_RUN2,0,0},	// S_SSWV_RUN1
    869     {SPR_SSWV,0,3,{(actionf_p2)A_Chase},S_SSWV_RUN3,0,0},	// S_SSWV_RUN2
    870     {SPR_SSWV,1,3,{(actionf_p2)A_Chase},S_SSWV_RUN4,0,0},	// S_SSWV_RUN3
    871     {SPR_SSWV,1,3,{(actionf_p2)A_Chase},S_SSWV_RUN5,0,0},	// S_SSWV_RUN4
    872     {SPR_SSWV,2,3,{(actionf_p2)A_Chase},S_SSWV_RUN6,0,0},	// S_SSWV_RUN5
    873     {SPR_SSWV,2,3,{(actionf_p2)A_Chase},S_SSWV_RUN7,0,0},	// S_SSWV_RUN6
    874     {SPR_SSWV,3,3,{(actionf_p2)A_Chase},S_SSWV_RUN8,0,0},	// S_SSWV_RUN7
    875     {SPR_SSWV,3,3,{(actionf_p2)A_Chase},S_SSWV_RUN1,0,0},	// S_SSWV_RUN8
    876     {SPR_SSWV,4,10,{(actionf_p2)A_FaceTarget},S_SSWV_ATK2,0,0},	// S_SSWV_ATK1
    877     {SPR_SSWV,5,10,{(actionf_p2)A_FaceTarget},S_SSWV_ATK3,0,0},	// S_SSWV_ATK2
    878     {SPR_SSWV,32774,4,{(actionf_p2)A_CPosAttack},S_SSWV_ATK4,0,0},	// S_SSWV_ATK3
    879     {SPR_SSWV,5,6,{(actionf_p2)A_FaceTarget},S_SSWV_ATK5,0,0},	// S_SSWV_ATK4
    880     {SPR_SSWV,32774,4,{(actionf_p2)A_CPosAttack},S_SSWV_ATK6,0,0},	// S_SSWV_ATK5
    881     {SPR_SSWV,5,1,{(actionf_p2)A_CPosRefire},S_SSWV_ATK2,0,0},	// S_SSWV_ATK6
    882     {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0},	// S_SSWV_PAIN
    883     {SPR_SSWV,7,3,{(actionf_p2)A_Pain},S_SSWV_RUN1,0,0},	// S_SSWV_PAIN2
    884     {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0},	// S_SSWV_DIE1
    885     {SPR_SSWV,9,5,{(actionf_p2)A_Scream},S_SSWV_DIE3,0,0},	// S_SSWV_DIE2
    886     {SPR_SSWV,10,5,{(actionf_p2)A_Fall},S_SSWV_DIE4,0,0},	// S_SSWV_DIE3
    887     {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0},	// S_SSWV_DIE4
    888     {SPR_SSWV,12,-1,{NULL},S_NULL,0,0},	// S_SSWV_DIE5
    889     {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0},	// S_SSWV_XDIE1
    890     {SPR_SSWV,14,5,{(actionf_p2)A_XScream},S_SSWV_XDIE3,0,0},	// S_SSWV_XDIE2
    891     {SPR_SSWV,15,5,{(actionf_p2)A_Fall},S_SSWV_XDIE4,0,0},	// S_SSWV_XDIE3
    892     {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0},	// S_SSWV_XDIE4
    893     {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0},	// S_SSWV_XDIE5
    894     {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0},	// S_SSWV_XDIE6
    895     {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0},	// S_SSWV_XDIE7
    896     {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0},	// S_SSWV_XDIE8
    897     {SPR_SSWV,21,-1,{NULL},S_NULL,0,0},	// S_SSWV_XDIE9
    898     {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0},	// S_SSWV_RAISE1
    899     {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0},	// S_SSWV_RAISE2
    900     {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0},	// S_SSWV_RAISE3
    901     {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0},	// S_SSWV_RAISE4
    902     {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0},	// S_SSWV_RAISE5
    903     {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0},	// S_KEENSTND
    904     {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0},	// S_COMMKEEN
    905     {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0},	// S_COMMKEEN2
    906     {SPR_KEEN,2,6,{(actionf_p2)A_Scream},S_COMMKEEN4,0,0},	// S_COMMKEEN3
    907     {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0},	// S_COMMKEEN4
    908     {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0},	// S_COMMKEEN5
    909     {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0},	// S_COMMKEEN6
    910     {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0},	// S_COMMKEEN7
    911     {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0},	// S_COMMKEEN8
    912     {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0},	// S_COMMKEEN9
    913     {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0},	// S_COMMKEEN10
    914     {SPR_KEEN,10,6,{(actionf_p2)A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
    915     {SPR_KEEN,11,-1,{NULL},S_NULL,0,0},		// S_COMMKEEN12
    916     {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0},	// S_KEENPAIN
    917     {SPR_KEEN,12,8,{(actionf_p2)A_Pain},S_KEENSTND,0,0},	// S_KEENPAIN2
    918     {SPR_BBRN,0,-1,{NULL},S_NULL,0,0},		// S_BRAIN
    919     {SPR_BBRN,1,36,{(actionf_p2)A_BrainPain},S_BRAIN,0,0},	// S_BRAIN_PAIN
    920     {SPR_BBRN,0,100,{(actionf_p2)A_BrainScream},S_BRAIN_DIE2,0,0},	// S_BRAIN_DIE1
    921     {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0},	// S_BRAIN_DIE2
    922     {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0},	// S_BRAIN_DIE3
    923     {SPR_BBRN,0,-1,{(actionf_p2)A_BrainDie},S_NULL,0,0},	// S_BRAIN_DIE4
    924     {SPR_SSWV,0,10,{(actionf_p2)A_Look},S_BRAINEYE,0,0},	// S_BRAINEYE
    925     {SPR_SSWV,0,181,{(actionf_p2)A_BrainAwake},S_BRAINEYE1,0,0},	// S_BRAINEYESEE
    926     {SPR_SSWV,0,150,{(actionf_p2)A_BrainSpit},S_BRAINEYE1,0,0},	// S_BRAINEYE1
    927     {SPR_BOSF,32768,3,{(actionf_p2)A_SpawnSound},S_SPAWN2,0,0},	// S_SPAWN1
    928     {SPR_BOSF,32769,3,{(actionf_p2)A_SpawnFly},S_SPAWN3,0,0},	// S_SPAWN2
    929     {SPR_BOSF,32770,3,{(actionf_p2)A_SpawnFly},S_SPAWN4,0,0},	// S_SPAWN3
    930     {SPR_BOSF,32771,3,{(actionf_p2)A_SpawnFly},S_SPAWN1,0,0},	// S_SPAWN4
    931     {SPR_FIRE,32768,4,{(actionf_p2)A_Fire},S_SPAWNFIRE2,0,0},	// S_SPAWNFIRE1
    932     {SPR_FIRE,32769,4,{(actionf_p2)A_Fire},S_SPAWNFIRE3,0,0},	// S_SPAWNFIRE2
    933     {SPR_FIRE,32770,4,{(actionf_p2)A_Fire},S_SPAWNFIRE4,0,0},	// S_SPAWNFIRE3
    934     {SPR_FIRE,32771,4,{(actionf_p2)A_Fire},S_SPAWNFIRE5,0,0},	// S_SPAWNFIRE4
    935     {SPR_FIRE,32772,4,{(actionf_p2)A_Fire},S_SPAWNFIRE6,0,0},	// S_SPAWNFIRE5
    936     {SPR_FIRE,32773,4,{(actionf_p2)A_Fire},S_SPAWNFIRE7,0,0},	// S_SPAWNFIRE6
    937     {SPR_FIRE,32774,4,{(actionf_p2)A_Fire},S_SPAWNFIRE8,0,0},	// S_SPAWNFIRE7
    938     {SPR_FIRE,32775,4,{(actionf_p2)A_Fire},S_NULL,0,0},		// S_SPAWNFIRE8
    939     {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0},	// S_BRAINEXPLODE1
    940     {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0},	// S_BRAINEXPLODE2
    941     {SPR_MISL,32771,10,{(actionf_p2)A_BrainExplode},S_NULL,0,0},	// S_BRAINEXPLODE3
    942     {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0},	// S_ARM1
    943     {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0},	// S_ARM1A
    944     {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0},	// S_ARM2
    945     {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0},	// S_ARM2A
    946     {SPR_BAR1,0,6,{NULL},S_BAR2,0,0},	// S_BAR1
    947     {SPR_BAR1,1,6,{NULL},S_BAR1,0,0},	// S_BAR2
    948     {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0},	// S_BEXP
    949     {SPR_BEXP,32769,5,{(actionf_p2)A_Scream},S_BEXP3,0,0},	// S_BEXP2
    950     {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0},	// S_BEXP3
    951     {SPR_BEXP,32771,10,{(actionf_p2)A_Explode},S_BEXP5,0,0},	// S_BEXP4
    952     {SPR_BEXP,32772,10,{NULL},S_NULL,0,0},	// S_BEXP5
    953     {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0},	// S_BBAR1
    954     {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0},	// S_BBAR2
    955     {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0},	// S_BBAR3
    956     {SPR_BON1,0,6,{NULL},S_BON1A,0,0},	// S_BON1
    957     {SPR_BON1,1,6,{NULL},S_BON1B,0,0},	// S_BON1A
    958     {SPR_BON1,2,6,{NULL},S_BON1C,0,0},	// S_BON1B
    959     {SPR_BON1,3,6,{NULL},S_BON1D,0,0},	// S_BON1C
    960     {SPR_BON1,2,6,{NULL},S_BON1E,0,0},	// S_BON1D
    961     {SPR_BON1,1,6,{NULL},S_BON1,0,0},	// S_BON1E
    962     {SPR_BON2,0,6,{NULL},S_BON2A,0,0},	// S_BON2
    963     {SPR_BON2,1,6,{NULL},S_BON2B,0,0},	// S_BON2A
    964     {SPR_BON2,2,6,{NULL},S_BON2C,0,0},	// S_BON2B
    965     {SPR_BON2,3,6,{NULL},S_BON2D,0,0},	// S_BON2C
    966     {SPR_BON2,2,6,{NULL},S_BON2E,0,0},	// S_BON2D
    967     {SPR_BON2,1,6,{NULL},S_BON2,0,0},	// S_BON2E
    968     {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0},	// S_BKEY
    969     {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0},	// S_BKEY2
    970     {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0},	// S_RKEY
    971     {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0},	// S_RKEY2
    972     {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0},	// S_YKEY
    973     {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0},	// S_YKEY2
    974     {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0},	// S_BSKULL
    975     {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0},	// S_BSKULL2
    976     {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0},	// S_RSKULL
    977     {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0},	// S_RSKULL2
    978     {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0},	// S_YSKULL
    979     {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0},	// S_YSKULL2
    980     {SPR_STIM,0,-1,{NULL},S_NULL,0,0},	// S_STIM
    981     {SPR_MEDI,0,-1,{NULL},S_NULL,0,0},	// S_MEDI
    982     {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0},	// S_SOUL
    983     {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0},	// S_SOUL2
    984     {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0},	// S_SOUL3
    985     {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0},	// S_SOUL4
    986     {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0},	// S_SOUL5
    987     {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0},	// S_SOUL6
    988     {SPR_PINV,32768,6,{NULL},S_PINV2,0,0},	// S_PINV
    989     {SPR_PINV,32769,6,{NULL},S_PINV3,0,0},	// S_PINV2
    990     {SPR_PINV,32770,6,{NULL},S_PINV4,0,0},	// S_PINV3
    991     {SPR_PINV,32771,6,{NULL},S_PINV,0,0},	// S_PINV4
    992     {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0},	// S_PSTR
    993     {SPR_PINS,32768,6,{NULL},S_PINS2,0,0},	// S_PINS
    994     {SPR_PINS,32769,6,{NULL},S_PINS3,0,0},	// S_PINS2
    995     {SPR_PINS,32770,6,{NULL},S_PINS4,0,0},	// S_PINS3
    996     {SPR_PINS,32771,6,{NULL},S_PINS,0,0},	// S_PINS4
    997     {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0},	// S_MEGA
    998     {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0},	// S_MEGA2
    999     {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0},	// S_MEGA3
   1000     {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0},	// S_MEGA4
   1001     {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0},	// S_SUIT
   1002     {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0},	// S_PMAP
   1003     {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0},	// S_PMAP2
   1004     {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0},	// S_PMAP3
   1005     {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0},	// S_PMAP4
   1006     {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0},	// S_PMAP5
   1007     {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0},	// S_PMAP6
   1008     {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0},	// S_PVIS
   1009     {SPR_PVIS,1,6,{NULL},S_PVIS,0,0},	// S_PVIS2
   1010     {SPR_CLIP,0,-1,{NULL},S_NULL,0,0},	// S_CLIP
   1011     {SPR_AMMO,0,-1,{NULL},S_NULL,0,0},	// S_AMMO
   1012     {SPR_ROCK,0,-1,{NULL},S_NULL,0,0},	// S_ROCK
   1013     {SPR_BROK,0,-1,{NULL},S_NULL,0,0},	// S_BROK
   1014     {SPR_CELL,0,-1,{NULL},S_NULL,0,0},	// S_CELL
   1015     {SPR_CELP,0,-1,{NULL},S_NULL,0,0},	// S_CELP
   1016     {SPR_SHEL,0,-1,{NULL},S_NULL,0,0},	// S_SHEL
   1017     {SPR_SBOX,0,-1,{NULL},S_NULL,0,0},	// S_SBOX
   1018     {SPR_BPAK,0,-1,{NULL},S_NULL,0,0},	// S_BPAK
   1019     {SPR_BFUG,0,-1,{NULL},S_NULL,0,0},	// S_BFUG
   1020     {SPR_MGUN,0,-1,{NULL},S_NULL,0,0},	// S_MGUN
   1021     {SPR_CSAW,0,-1,{NULL},S_NULL,0,0},	// S_CSAW
   1022     {SPR_LAUN,0,-1,{NULL},S_NULL,0,0},	// S_LAUN
   1023     {SPR_PLAS,0,-1,{NULL},S_NULL,0,0},	// S_PLAS
   1024     {SPR_SHOT,0,-1,{NULL},S_NULL,0,0},	// S_SHOT
   1025     {SPR_SGN2,0,-1,{NULL},S_NULL,0,0},	// S_SHOT2
   1026     {SPR_COLU,32768,-1,{NULL},S_NULL,0,0},	// S_COLU
   1027     {SPR_SMT2,0,-1,{NULL},S_NULL,0,0},	// S_STALAG
   1028     {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0},	// S_BLOODYTWITCH
   1029     {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0},	// S_BLOODYTWITCH2
   1030     {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0},	// S_BLOODYTWITCH3
   1031     {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0},	// S_BLOODYTWITCH4
   1032     {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},	// S_DEADTORSO
   1033     {SPR_PLAY,18,-1,{NULL},S_NULL,0,0},	// S_DEADBOTTOM
   1034     {SPR_POL2,0,-1,{NULL},S_NULL,0,0},	// S_HEADSONSTICK
   1035     {SPR_POL5,0,-1,{NULL},S_NULL,0,0},	// S_GIBS
   1036     {SPR_POL4,0,-1,{NULL},S_NULL,0,0},	// S_HEADONASTICK
   1037     {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0},	// S_HEADCANDLES
   1038     {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0},	// S_HEADCANDLES2
   1039     {SPR_POL1,0,-1,{NULL},S_NULL,0,0},	// S_DEADSTICK
   1040     {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0},	// S_LIVESTICK
   1041     {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0},	// S_LIVESTICK2
   1042     {SPR_GOR2,0,-1,{NULL},S_NULL,0,0},	// S_MEAT2
   1043     {SPR_GOR3,0,-1,{NULL},S_NULL,0,0},	// S_MEAT3
   1044     {SPR_GOR4,0,-1,{NULL},S_NULL,0,0},	// S_MEAT4
   1045     {SPR_GOR5,0,-1,{NULL},S_NULL,0,0},	// S_MEAT5
   1046     {SPR_SMIT,0,-1,{NULL},S_NULL,0,0},	// S_STALAGTITE
   1047     {SPR_COL1,0,-1,{NULL},S_NULL,0,0},	// S_TALLGRNCOL
   1048     {SPR_COL2,0,-1,{NULL},S_NULL,0,0},	// S_SHRTGRNCOL
   1049     {SPR_COL3,0,-1,{NULL},S_NULL,0,0},	// S_TALLREDCOL
   1050     {SPR_COL4,0,-1,{NULL},S_NULL,0,0},	// S_SHRTREDCOL
   1051     {SPR_CAND,32768,-1,{NULL},S_NULL,0,0},	// S_CANDLESTIK
   1052     {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0},	// S_CANDELABRA
   1053     {SPR_COL6,0,-1,{NULL},S_NULL,0,0},	// S_SKULLCOL
   1054     {SPR_TRE1,0,-1,{NULL},S_NULL,0,0},	// S_TORCHTREE
   1055     {SPR_TRE2,0,-1,{NULL},S_NULL,0,0},	// S_BIGTREE
   1056     {SPR_ELEC,0,-1,{NULL},S_NULL,0,0},	// S_TECHPILLAR
   1057     {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0},	// S_EVILEYE
   1058     {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0},	// S_EVILEYE2
   1059     {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0},	// S_EVILEYE3
   1060     {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0},	// S_EVILEYE4
   1061     {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0},	// S_FLOATSKULL
   1062     {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0},	// S_FLOATSKULL2
   1063     {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0},	// S_FLOATSKULL3
   1064     {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0},	// S_HEARTCOL
   1065     {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0},	// S_HEARTCOL2
   1066     {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0},	// S_BLUETORCH
   1067     {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0},	// S_BLUETORCH2
   1068     {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0},	// S_BLUETORCH3
   1069     {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0},	// S_BLUETORCH4
   1070     {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0},	// S_GREENTORCH
   1071     {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0},	// S_GREENTORCH2
   1072     {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0},	// S_GREENTORCH3
   1073     {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0},	// S_GREENTORCH4
   1074     {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0},	// S_REDTORCH
   1075     {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0},	// S_REDTORCH2
   1076     {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0},	// S_REDTORCH3
   1077     {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0},	// S_REDTORCH4
   1078     {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0},	// S_BTORCHSHRT
   1079     {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0},	// S_BTORCHSHRT2
   1080     {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0},	// S_BTORCHSHRT3
   1081     {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0},	// S_BTORCHSHRT4
   1082     {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0},	// S_GTORCHSHRT
   1083     {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0},	// S_GTORCHSHRT2
   1084     {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0},	// S_GTORCHSHRT3
   1085     {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0},	// S_GTORCHSHRT4
   1086     {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0},	// S_RTORCHSHRT
   1087     {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0},	// S_RTORCHSHRT2
   1088     {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0},	// S_RTORCHSHRT3
   1089     {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0},	// S_RTORCHSHRT4
   1090     {SPR_HDB1,0,-1,{NULL},S_NULL,0,0},	// S_HANGNOGUTS
   1091     {SPR_HDB2,0,-1,{NULL},S_NULL,0,0},	// S_HANGBNOBRAIN
   1092     {SPR_HDB3,0,-1,{NULL},S_NULL,0,0},	// S_HANGTLOOKDN
   1093     {SPR_HDB4,0,-1,{NULL},S_NULL,0,0},	// S_HANGTSKULL
   1094     {SPR_HDB5,0,-1,{NULL},S_NULL,0,0},	// S_HANGTLOOKUP
   1095     {SPR_HDB6,0,-1,{NULL},S_NULL,0,0},	// S_HANGTNOBRAIN
   1096     {SPR_POB1,0,-1,{NULL},S_NULL,0,0},	// S_COLONGIBS
   1097     {SPR_POB2,0,-1,{NULL},S_NULL,0,0},	// S_SMALLPOOL
   1098     {SPR_BRS1,0,-1,{NULL},S_NULL,0,0},		// S_BRAINSTEM
   1099     {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0},	// S_TECHLAMP
   1100     {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0},	// S_TECHLAMP2
   1101     {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0},	// S_TECHLAMP3
   1102     {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0},	// S_TECHLAMP4
   1103     {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0},	// S_TECH2LAMP
   1104     {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0},	// S_TECH2LAMP2
   1105     {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0},	// S_TECH2LAMP3
   1106     {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0}	// S_TECH2LAMP4
   1107 };
   1108 
   1109 
   1110 const mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
   1111 
   1112     {		// MT_PLAYER
   1113 	-1,		// doomednum
   1114 	S_PLAY,		// spawnstate
   1115 	100,		// spawnhealth
   1116 	S_PLAY_RUN1,		// seestate
   1117 	sfx_None,		// seesound
   1118 	0,		// reactiontime
   1119 	sfx_None,		// attacksound
   1120 	S_PLAY_PAIN,		// painstate
   1121 	255,		// painchance
   1122 	sfx_plpain,		// painsound
   1123 	S_NULL,		// meleestate
   1124 	S_PLAY_ATK1,		// missilestate
   1125 	S_PLAY_DIE1,		// deathstate
   1126 	S_PLAY_XDIE1,		// xdeathstate
   1127 	sfx_pldeth,		// deathsound
   1128 	0,		// speed
   1129 	16*FRACUNIT,		// radius
   1130 	56*FRACUNIT,		// height
   1131 	100,		// mass
   1132 	0,		// damage
   1133 	sfx_None,		// activesound
   1134 	MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		// flags
   1135 	S_NULL		// raisestate
   1136     },
   1137 
   1138     {		// MT_POSSESSED
   1139 	3004,		// doomednum
   1140 	S_POSS_STND,		// spawnstate
   1141 	20,		// spawnhealth
   1142 	S_POSS_RUN1,		// seestate
   1143 	sfx_posit1,		// seesound
   1144 	8,		// reactiontime
   1145 	sfx_pistol,		// attacksound
   1146 	S_POSS_PAIN,		// painstate
   1147 	200,		// painchance
   1148 	sfx_popain,		// painsound
   1149 	0,		// meleestate
   1150 	S_POSS_ATK1,		// missilestate
   1151 	S_POSS_DIE1,		// deathstate
   1152 	S_POSS_XDIE1,		// xdeathstate
   1153 	sfx_podth1,		// deathsound
   1154 	8,		// speed
   1155 	20*FRACUNIT,		// radius
   1156 	56*FRACUNIT,		// height
   1157 	100,		// mass
   1158 	0,		// damage
   1159 	sfx_posact,		// activesound
   1160 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1161 	S_POSS_RAISE1		// raisestate
   1162     },
   1163 
   1164     {		// MT_SHOTGUY
   1165 	9,		// doomednum
   1166 	S_SPOS_STND,		// spawnstate
   1167 	30,		// spawnhealth
   1168 	S_SPOS_RUN1,		// seestate
   1169 	sfx_posit2,		// seesound
   1170 	8,		// reactiontime
   1171 	0,		// attacksound
   1172 	S_SPOS_PAIN,		// painstate
   1173 	170,		// painchance
   1174 	sfx_popain,		// painsound
   1175 	0,		// meleestate
   1176 	S_SPOS_ATK1,		// missilestate
   1177 	S_SPOS_DIE1,		// deathstate
   1178 	S_SPOS_XDIE1,		// xdeathstate
   1179 	sfx_podth2,		// deathsound
   1180 	8,		// speed
   1181 	20*FRACUNIT,		// radius
   1182 	56*FRACUNIT,		// height
   1183 	100,		// mass
   1184 	0,		// damage
   1185 	sfx_posact,		// activesound
   1186 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1187 	S_SPOS_RAISE1		// raisestate
   1188     },
   1189 
   1190     {		// MT_VILE
   1191 	64,		// doomednum
   1192 	S_VILE_STND,		// spawnstate
   1193 	700,		// spawnhealth
   1194 	S_VILE_RUN1,		// seestate
   1195 	sfx_vilsit,		// seesound
   1196 	8,		// reactiontime
   1197 	0,		// attacksound
   1198 	S_VILE_PAIN,		// painstate
   1199 	10,		// painchance
   1200 	sfx_vipain,		// painsound
   1201 	0,		// meleestate
   1202 	S_VILE_ATK1,		// missilestate
   1203 	S_VILE_DIE1,		// deathstate
   1204 	S_NULL,		// xdeathstate
   1205 	sfx_vildth,		// deathsound
   1206 	15,		// speed
   1207 	20*FRACUNIT,		// radius
   1208 	56*FRACUNIT,		// height
   1209 	500,		// mass
   1210 	0,		// damage
   1211 	sfx_vilact,		// activesound
   1212 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1213 	S_NULL		// raisestate
   1214     },
   1215 
   1216     {		// MT_FIRE
   1217 	-1,		// doomednum
   1218 	S_FIRE1,		// spawnstate
   1219 	1000,		// spawnhealth
   1220 	S_NULL,		// seestate
   1221 	sfx_None,		// seesound
   1222 	8,		// reactiontime
   1223 	sfx_None,		// attacksound
   1224 	S_NULL,		// painstate
   1225 	0,		// painchance
   1226 	sfx_None,		// painsound
   1227 	S_NULL,		// meleestate
   1228 	S_NULL,		// missilestate
   1229 	S_NULL,		// deathstate
   1230 	S_NULL,		// xdeathstate
   1231 	sfx_None,		// deathsound
   1232 	0,		// speed
   1233 	20*FRACUNIT,		// radius
   1234 	16*FRACUNIT,		// height
   1235 	100,		// mass
   1236 	0,		// damage
   1237 	sfx_None,		// activesound
   1238 	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
   1239 	S_NULL		// raisestate
   1240     },
   1241 
   1242     {		// MT_UNDEAD
   1243 	66,		// doomednum
   1244 	S_SKEL_STND,		// spawnstate
   1245 	300,		// spawnhealth
   1246 	S_SKEL_RUN1,		// seestate
   1247 	sfx_skesit,		// seesound
   1248 	8,		// reactiontime
   1249 	0,		// attacksound
   1250 	S_SKEL_PAIN,		// painstate
   1251 	100,		// painchance
   1252 	sfx_popain,		// painsound
   1253 	S_SKEL_FIST1,		// meleestate
   1254 	S_SKEL_MISS1,		// missilestate
   1255 	S_SKEL_DIE1,		// deathstate
   1256 	S_NULL,		// xdeathstate
   1257 	sfx_skedth,		// deathsound
   1258 	10,		// speed
   1259 	20*FRACUNIT,		// radius
   1260 	56*FRACUNIT,		// height
   1261 	500,		// mass
   1262 	0,		// damage
   1263 	sfx_skeact,		// activesound
   1264 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1265 	S_SKEL_RAISE1		// raisestate
   1266     },
   1267 
   1268     {		// MT_TRACER
   1269 	-1,		// doomednum
   1270 	S_TRACER,		// spawnstate
   1271 	1000,		// spawnhealth
   1272 	S_NULL,		// seestate
   1273 	sfx_skeatk,		// seesound
   1274 	8,		// reactiontime
   1275 	sfx_None,		// attacksound
   1276 	S_NULL,		// painstate
   1277 	0,		// painchance
   1278 	sfx_None,		// painsound
   1279 	S_NULL,		// meleestate
   1280 	S_NULL,		// missilestate
   1281 	S_TRACEEXP1,		// deathstate
   1282 	S_NULL,		// xdeathstate
   1283 	sfx_barexp,		// deathsound
   1284 	10*FRACUNIT,		// speed
   1285 	11*FRACUNIT,		// radius
   1286 	8*FRACUNIT,		// height
   1287 	100,		// mass
   1288 	10,		// damage
   1289 	sfx_None,		// activesound
   1290 	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
   1291 	S_NULL		// raisestate
   1292     },
   1293 
   1294     {		// MT_SMOKE
   1295 	-1,		// doomednum
   1296 	S_SMOKE1,		// spawnstate
   1297 	1000,		// spawnhealth
   1298 	S_NULL,		// seestate
   1299 	sfx_None,		// seesound
   1300 	8,		// reactiontime
   1301 	sfx_None,		// attacksound
   1302 	S_NULL,		// painstate
   1303 	0,		// painchance
   1304 	sfx_None,		// painsound
   1305 	S_NULL,		// meleestate
   1306 	S_NULL,		// missilestate
   1307 	S_NULL,		// deathstate
   1308 	S_NULL,		// xdeathstate
   1309 	sfx_None,		// deathsound
   1310 	0,		// speed
   1311 	20*FRACUNIT,		// radius
   1312 	16*FRACUNIT,		// height
   1313 	100,		// mass
   1314 	0,		// damage
   1315 	sfx_None,		// activesound
   1316 	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
   1317 	S_NULL		// raisestate
   1318     },
   1319 
   1320     {		// MT_FATSO
   1321 	67,		// doomednum
   1322 	S_FATT_STND,		// spawnstate
   1323 	600,		// spawnhealth
   1324 	S_FATT_RUN1,		// seestate
   1325 	sfx_mansit,		// seesound
   1326 	8,		// reactiontime
   1327 	0,		// attacksound
   1328 	S_FATT_PAIN,		// painstate
   1329 	80,		// painchance
   1330 	sfx_mnpain,		// painsound
   1331 	0,		// meleestate
   1332 	S_FATT_ATK1,		// missilestate
   1333 	S_FATT_DIE1,		// deathstate
   1334 	S_NULL,		// xdeathstate
   1335 	sfx_mandth,		// deathsound
   1336 	8,		// speed
   1337 	48*FRACUNIT,		// radius
   1338 	64*FRACUNIT,		// height
   1339 	1000,		// mass
   1340 	0,		// damage
   1341 	sfx_posact,		// activesound
   1342 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1343 	S_FATT_RAISE1		// raisestate
   1344     },
   1345 
   1346     {		// MT_FATSHOT
   1347 	-1,		// doomednum
   1348 	S_FATSHOT1,		// spawnstate
   1349 	1000,		// spawnhealth
   1350 	S_NULL,		// seestate
   1351 	sfx_firsht,		// seesound
   1352 	8,		// reactiontime
   1353 	sfx_None,		// attacksound
   1354 	S_NULL,		// painstate
   1355 	0,		// painchance
   1356 	sfx_None,		// painsound
   1357 	S_NULL,		// meleestate
   1358 	S_NULL,		// missilestate
   1359 	S_FATSHOTX1,		// deathstate
   1360 	S_NULL,		// xdeathstate
   1361 	sfx_firxpl,		// deathsound
   1362 	20*FRACUNIT,		// speed
   1363 	6*FRACUNIT,		// radius
   1364 	8*FRACUNIT,		// height
   1365 	100,		// mass
   1366 	8,		// damage
   1367 	sfx_None,		// activesound
   1368 	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
   1369 	S_NULL		// raisestate
   1370     },
   1371 
   1372     {		// MT_CHAINGUY
   1373 	65,		// doomednum
   1374 	S_CPOS_STND,		// spawnstate
   1375 	70,		// spawnhealth
   1376 	S_CPOS_RUN1,		// seestate
   1377 	sfx_posit2,		// seesound
   1378 	8,		// reactiontime
   1379 	0,		// attacksound
   1380 	S_CPOS_PAIN,		// painstate
   1381 	170,		// painchance
   1382 	sfx_popain,		// painsound
   1383 	0,		// meleestate
   1384 	S_CPOS_ATK1,		// missilestate
   1385 	S_CPOS_DIE1,		// deathstate
   1386 	S_CPOS_XDIE1,		// xdeathstate
   1387 	sfx_podth2,		// deathsound
   1388 	8,		// speed
   1389 	20*FRACUNIT,		// radius
   1390 	56*FRACUNIT,		// height
   1391 	100,		// mass
   1392 	0,		// damage
   1393 	sfx_posact,		// activesound
   1394 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1395 	S_CPOS_RAISE1		// raisestate
   1396     },
   1397 
   1398     {		// MT_TROOP
   1399 	3001,		// doomednum
   1400 	S_TROO_STND,		// spawnstate
   1401 	60,		// spawnhealth
   1402 	S_TROO_RUN1,		// seestate
   1403 	sfx_bgsit1,		// seesound
   1404 	8,		// reactiontime
   1405 	0,		// attacksound
   1406 	S_TROO_PAIN,		// painstate
   1407 	200,		// painchance
   1408 	sfx_popain,		// painsound
   1409 	S_TROO_ATK1,		// meleestate
   1410 	S_TROO_ATK1,		// missilestate
   1411 	S_TROO_DIE1,		// deathstate
   1412 	S_TROO_XDIE1,		// xdeathstate
   1413 	sfx_bgdth1,		// deathsound
   1414 	8,		// speed
   1415 	20*FRACUNIT,		// radius
   1416 	56*FRACUNIT,		// height
   1417 	100,		// mass
   1418 	0,		// damage
   1419 	sfx_bgact,		// activesound
   1420 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1421 	S_TROO_RAISE1		// raisestate
   1422     },
   1423 
   1424     {		// MT_SERGEANT
   1425 	3002,		// doomednum
   1426 	S_SARG_STND,		// spawnstate
   1427 	150,		// spawnhealth
   1428 	S_SARG_RUN1,		// seestate
   1429 	sfx_sgtsit,		// seesound
   1430 	8,		// reactiontime
   1431 	sfx_sgtatk,		// attacksound
   1432 	S_SARG_PAIN,		// painstate
   1433 	180,		// painchance
   1434 	sfx_dmpain,		// painsound
   1435 	S_SARG_ATK1,		// meleestate
   1436 	0,		// missilestate
   1437 	S_SARG_DIE1,		// deathstate
   1438 	S_NULL,		// xdeathstate
   1439 	sfx_sgtdth,		// deathsound
   1440 	10,		// speed
   1441 	30*FRACUNIT,		// radius
   1442 	56*FRACUNIT,		// height
   1443 	400,		// mass
   1444 	0,		// damage
   1445 	sfx_dmact,		// activesound
   1446 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1447 	S_SARG_RAISE1		// raisestate
   1448     },
   1449 
   1450     {		// MT_SHADOWS
   1451 	58,		// doomednum
   1452 	S_SARG_STND,		// spawnstate
   1453 	150,		// spawnhealth
   1454 	S_SARG_RUN1,		// seestate
   1455 	sfx_sgtsit,		// seesound
   1456 	8,		// reactiontime
   1457 	sfx_sgtatk,		// attacksound
   1458 	S_SARG_PAIN,		// painstate
   1459 	180,		// painchance
   1460 	sfx_dmpain,		// painsound
   1461 	S_SARG_ATK1,		// meleestate
   1462 	0,		// missilestate
   1463 	S_SARG_DIE1,		// deathstate
   1464 	S_NULL,		// xdeathstate
   1465 	sfx_sgtdth,		// deathsound
   1466 	10,		// speed
   1467 	30*FRACUNIT,		// radius
   1468 	56*FRACUNIT,		// height
   1469 	400,		// mass
   1470 	0,		// damage
   1471 	sfx_dmact,		// activesound
   1472 	MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL,		// flags
   1473 	S_SARG_RAISE1		// raisestate
   1474     },
   1475 
   1476     {		// MT_HEAD
   1477 	3005,		// doomednum
   1478 	S_HEAD_STND,		// spawnstate
   1479 	400,		// spawnhealth
   1480 	S_HEAD_RUN1,		// seestate
   1481 	sfx_cacsit,		// seesound
   1482 	8,		// reactiontime
   1483 	0,		// attacksound
   1484 	S_HEAD_PAIN,		// painstate
   1485 	128,		// painchance
   1486 	sfx_dmpain,		// painsound
   1487 	0,		// meleestate
   1488 	S_HEAD_ATK1,		// missilestate
   1489 	S_HEAD_DIE1,		// deathstate
   1490 	S_NULL,		// xdeathstate
   1491 	sfx_cacdth,		// deathsound
   1492 	8,		// speed
   1493 	31*FRACUNIT,		// radius
   1494 	56*FRACUNIT,		// height
   1495 	400,		// mass
   1496 	0,		// damage
   1497 	sfx_dmact,		// activesound
   1498 	MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,		// flags
   1499 	S_HEAD_RAISE1		// raisestate
   1500     },
   1501 
   1502     {		// MT_BRUISER
   1503 	3003,		// doomednum
   1504 	S_BOSS_STND,		// spawnstate
   1505 	1000,		// spawnhealth
   1506 	S_BOSS_RUN1,		// seestate
   1507 	sfx_brssit,		// seesound
   1508 	8,		// reactiontime
   1509 	0,		// attacksound
   1510 	S_BOSS_PAIN,		// painstate
   1511 	50,		// painchance
   1512 	sfx_dmpain,		// painsound
   1513 	S_BOSS_ATK1,		// meleestate
   1514 	S_BOSS_ATK1,		// missilestate
   1515 	S_BOSS_DIE1,		// deathstate
   1516 	S_NULL,		// xdeathstate
   1517 	sfx_brsdth,		// deathsound
   1518 	8,		// speed
   1519 	24*FRACUNIT,		// radius
   1520 	64*FRACUNIT,		// height
   1521 	1000,		// mass
   1522 	0,		// damage
   1523 	sfx_dmact,		// activesound
   1524 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1525 	S_BOSS_RAISE1		// raisestate
   1526     },
   1527 
   1528     {		// MT_BRUISERSHOT
   1529 	-1,		// doomednum
   1530 	S_BRBALL1,		// spawnstate
   1531 	1000,		// spawnhealth
   1532 	S_NULL,		// seestate
   1533 	sfx_firsht,		// seesound
   1534 	8,		// reactiontime
   1535 	sfx_None,		// attacksound
   1536 	S_NULL,		// painstate
   1537 	0,		// painchance
   1538 	sfx_None,		// painsound
   1539 	S_NULL,		// meleestate
   1540 	S_NULL,		// missilestate
   1541 	S_BRBALLX1,		// deathstate
   1542 	S_NULL,		// xdeathstate
   1543 	sfx_firxpl,		// deathsound
   1544 	15*FRACUNIT,		// speed
   1545 	6*FRACUNIT,		// radius
   1546 	8*FRACUNIT,		// height
   1547 	100,		// mass
   1548 	8,		// damage
   1549 	sfx_None,		// activesound
   1550 	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
   1551 	S_NULL		// raisestate
   1552     },
   1553 
   1554     {		// MT_KNIGHT
   1555 	69,		// doomednum
   1556 	S_BOS2_STND,		// spawnstate
   1557 	500,		// spawnhealth
   1558 	S_BOS2_RUN1,		// seestate
   1559 	sfx_kntsit,		// seesound
   1560 	8,		// reactiontime
   1561 	0,		// attacksound
   1562 	S_BOS2_PAIN,		// painstate
   1563 	50,		// painchance
   1564 	sfx_dmpain,		// painsound
   1565 	S_BOS2_ATK1,		// meleestate
   1566 	S_BOS2_ATK1,		// missilestate
   1567 	S_BOS2_DIE1,		// deathstate
   1568 	S_NULL,		// xdeathstate
   1569 	sfx_kntdth,		// deathsound
   1570 	8,		// speed
   1571 	24*FRACUNIT,		// radius
   1572 	64*FRACUNIT,		// height
   1573 	1000,		// mass
   1574 	0,		// damage
   1575 	sfx_dmact,		// activesound
   1576 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1577 	S_BOS2_RAISE1		// raisestate
   1578     },
   1579 
   1580     {		// MT_SKULL
   1581 	3006,		// doomednum
   1582 	S_SKULL_STND,		// spawnstate
   1583 	100,		// spawnhealth
   1584 	S_SKULL_RUN1,		// seestate
   1585 	0,		// seesound
   1586 	8,		// reactiontime
   1587 	sfx_sklatk,		// attacksound
   1588 	S_SKULL_PAIN,		// painstate
   1589 	256,		// painchance
   1590 	sfx_dmpain,		// painsound
   1591 	0,		// meleestate
   1592 	S_SKULL_ATK1,		// missilestate
   1593 	S_SKULL_DIE1,		// deathstate
   1594 	S_NULL,		// xdeathstate
   1595 	sfx_firxpl,		// deathsound
   1596 	8,		// speed
   1597 	16*FRACUNIT,		// radius
   1598 	56*FRACUNIT,		// height
   1599 	50,		// mass
   1600 	3,		// damage
   1601 	sfx_dmact,		// activesound
   1602 	MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY,		// flags
   1603 	S_NULL		// raisestate
   1604     },
   1605 
   1606     {		// MT_SPIDER
   1607 	7,		// doomednum
   1608 	S_SPID_STND,		// spawnstate
   1609 	3000,		// spawnhealth
   1610 	S_SPID_RUN1,		// seestate
   1611 	sfx_spisit,		// seesound
   1612 	8,		// reactiontime
   1613 	sfx_shotgn,		// attacksound
   1614 	S_SPID_PAIN,		// painstate
   1615 	40,		// painchance
   1616 	sfx_dmpain,		// painsound
   1617 	0,		// meleestate
   1618 	S_SPID_ATK1,		// missilestate
   1619 	S_SPID_DIE1,		// deathstate
   1620 	S_NULL,		// xdeathstate
   1621 	sfx_spidth,		// deathsound
   1622 	12,		// speed
   1623 	128*FRACUNIT,		// radius
   1624 	100*FRACUNIT,		// height
   1625 	1000,		// mass
   1626 	0,		// damage
   1627 	sfx_dmact,		// activesound
   1628 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1629 	S_NULL		// raisestate
   1630     },
   1631 
   1632     {		// MT_BABY
   1633 	68,		// doomednum
   1634 	S_BSPI_STND,		// spawnstate
   1635 	500,		// spawnhealth
   1636 	S_BSPI_SIGHT,		// seestate
   1637 	sfx_bspsit,		// seesound
   1638 	8,		// reactiontime
   1639 	0,		// attacksound
   1640 	S_BSPI_PAIN,		// painstate
   1641 	128,		// painchance
   1642 	sfx_dmpain,		// painsound
   1643 	0,		// meleestate
   1644 	S_BSPI_ATK1,		// missilestate
   1645 	S_BSPI_DIE1,		// deathstate
   1646 	S_NULL,		// xdeathstate
   1647 	sfx_bspdth,		// deathsound
   1648 	12,		// speed
   1649 	64*FRACUNIT,		// radius
   1650 	64*FRACUNIT,		// height
   1651 	600,		// mass
   1652 	0,		// damage
   1653 	sfx_bspact,		// activesound
   1654 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1655 	S_BSPI_RAISE1		// raisestate
   1656     },
   1657 
   1658     {		// MT_CYBORG
   1659 	16,		// doomednum
   1660 	S_CYBER_STND,		// spawnstate
   1661 	4000,		// spawnhealth
   1662 	S_CYBER_RUN1,		// seestate
   1663 	sfx_cybsit,		// seesound
   1664 	8,		// reactiontime
   1665 	0,		// attacksound
   1666 	S_CYBER_PAIN,		// painstate
   1667 	20,		// painchance
   1668 	sfx_dmpain,		// painsound
   1669 	0,		// meleestate
   1670 	S_CYBER_ATK1,		// missilestate
   1671 	S_CYBER_DIE1,		// deathstate
   1672 	S_NULL,		// xdeathstate
   1673 	sfx_cybdth,		// deathsound
   1674 	16,		// speed
   1675 	40*FRACUNIT,		// radius
   1676 	110*FRACUNIT,		// height
   1677 	1000,		// mass
   1678 	0,		// damage
   1679 	sfx_dmact,		// activesound
   1680 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1681 	S_NULL		// raisestate
   1682     },
   1683 
   1684     {		// MT_PAIN
   1685 	71,		// doomednum
   1686 	S_PAIN_STND,		// spawnstate
   1687 	400,		// spawnhealth
   1688 	S_PAIN_RUN1,		// seestate
   1689 	sfx_pesit,		// seesound
   1690 	8,		// reactiontime
   1691 	0,		// attacksound
   1692 	S_PAIN_PAIN,		// painstate
   1693 	128,		// painchance
   1694 	sfx_pepain,		// painsound
   1695 	0,		// meleestate
   1696 	S_PAIN_ATK1,		// missilestate
   1697 	S_PAIN_DIE1,		// deathstate
   1698 	S_NULL,		// xdeathstate
   1699 	sfx_pedth,		// deathsound
   1700 	8,		// speed
   1701 	31*FRACUNIT,		// radius
   1702 	56*FRACUNIT,		// height
   1703 	400,		// mass
   1704 	0,		// damage
   1705 	sfx_dmact,		// activesound
   1706 	MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,		// flags
   1707 	S_PAIN_RAISE1		// raisestate
   1708     },
   1709 
   1710     {		// MT_WOLFSS
   1711 	84,		// doomednum
   1712 	S_SSWV_STND,		// spawnstate
   1713 	50,		// spawnhealth
   1714 	S_SSWV_RUN1,		// seestate
   1715 	sfx_sssit,		// seesound
   1716 	8,		// reactiontime
   1717 	0,		// attacksound
   1718 	S_SSWV_PAIN,		// painstate
   1719 	170,		// painchance
   1720 	sfx_popain,		// painsound
   1721 	0,		// meleestate
   1722 	S_SSWV_ATK1,		// missilestate
   1723 	S_SSWV_DIE1,		// deathstate
   1724 	S_SSWV_XDIE1,		// xdeathstate
   1725 	sfx_ssdth,		// deathsound
   1726 	8,		// speed
   1727 	20*FRACUNIT,		// radius
   1728 	56*FRACUNIT,		// height
   1729 	100,		// mass
   1730 	0,		// damage
   1731 	sfx_posact,		// activesound
   1732 	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1733 	S_SSWV_RAISE1		// raisestate
   1734     },
   1735 
   1736     {		// MT_KEEN
   1737 	72,		// doomednum
   1738 	S_KEENSTND,		// spawnstate
   1739 	100,		// spawnhealth
   1740 	S_NULL,		// seestate
   1741 	sfx_None,		// seesound
   1742 	8,		// reactiontime
   1743 	sfx_None,		// attacksound
   1744 	S_KEENPAIN,		// painstate
   1745 	256,		// painchance
   1746 	sfx_keenpn,		// painsound
   1747 	S_NULL,		// meleestate
   1748 	S_NULL,		// missilestate
   1749 	S_COMMKEEN,		// deathstate
   1750 	S_NULL,		// xdeathstate
   1751 	sfx_keendt,		// deathsound
   1752 	0,		// speed
   1753 	16*FRACUNIT,		// radius
   1754 	72*FRACUNIT,		// height
   1755 	10000000,		// mass
   1756 	0,		// damage
   1757 	sfx_None,		// activesound
   1758 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL,		// flags
   1759 	S_NULL		// raisestate
   1760     },
   1761 
   1762     {		// MT_BOSSBRAIN
   1763 	88,		// doomednum
   1764 	S_BRAIN,		// spawnstate
   1765 	250,		// spawnhealth
   1766 	S_NULL,		// seestate
   1767 	sfx_None,		// seesound
   1768 	8,		// reactiontime
   1769 	sfx_None,		// attacksound
   1770 	S_BRAIN_PAIN,		// painstate
   1771 	255,		// painchance
   1772 	sfx_bospn,		// painsound
   1773 	S_NULL,		// meleestate
   1774 	S_NULL,		// missilestate
   1775 	S_BRAIN_DIE1,		// deathstate
   1776 	S_NULL,		// xdeathstate
   1777 	sfx_bosdth,		// deathsound
   1778 	0,		// speed
   1779 	16*FRACUNIT,		// radius
   1780 	16*FRACUNIT,		// height
   1781 	10000000,		// mass
   1782 	0,		// damage
   1783 	sfx_None,		// activesound
   1784 	MF_SOLID|MF_SHOOTABLE,		// flags
   1785 	S_NULL		// raisestate
   1786     },
   1787 
   1788     {		// MT_BOSSSPIT
   1789 	89,		// doomednum
   1790 	S_BRAINEYE,		// spawnstate
   1791 	1000,		// spawnhealth
   1792 	S_BRAINEYESEE,		// seestate
   1793 	sfx_None,		// seesound
   1794 	8,		// reactiontime
   1795 	sfx_None,		// attacksound
   1796 	S_NULL,		// painstate
   1797 	0,		// painchance
   1798 	sfx_None,		// painsound
   1799 	S_NULL,		// meleestate
   1800 	S_NULL,		// missilestate
   1801 	S_NULL,		// deathstate
   1802 	S_NULL,		// xdeathstate
   1803 	sfx_None,		// deathsound
   1804 	0,		// speed
   1805 	20*FRACUNIT,		// radius
   1806 	32*FRACUNIT,		// height
   1807 	100,		// mass
   1808 	0,		// damage
   1809 	sfx_None,		// activesound
   1810 	MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
   1811 	S_NULL		// raisestate
   1812     },
   1813 
   1814     {		// MT_BOSSTARGET
   1815 	87,		// doomednum
   1816 	S_NULL,		// spawnstate
   1817 	1000,		// spawnhealth
   1818 	S_NULL,		// seestate
   1819 	sfx_None,		// seesound
   1820 	8,		// reactiontime
   1821 	sfx_None,		// attacksound
   1822 	S_NULL,		// painstate
   1823 	0,		// painchance
   1824 	sfx_None,		// painsound
   1825 	S_NULL,		// meleestate
   1826 	S_NULL,		// missilestate
   1827 	S_NULL,		// deathstate
   1828 	S_NULL,		// xdeathstate
   1829 	sfx_None,		// deathsound
   1830 	0,		// speed
   1831 	20*FRACUNIT,		// radius
   1832 	32*FRACUNIT,		// height
   1833 	100,		// mass
   1834 	0,		// damage
   1835 	sfx_None,		// activesound
   1836 	MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
   1837 	S_NULL		// raisestate
   1838     },
   1839 
   1840     {		// MT_SPAWNSHOT
   1841 	-1,		// doomednum
   1842 	S_SPAWN1,		// spawnstate
   1843 	1000,		// spawnhealth
   1844 	S_NULL,		// seestate
   1845 	sfx_bospit,		// seesound
   1846 	8,		// reactiontime
   1847 	sfx_None,		// attacksound
   1848 	S_NULL,		// painstate
   1849 	0,		// painchance
   1850 	sfx_None,		// painsound
   1851 	S_NULL,		// meleestate
   1852 	S_NULL,		// missilestate
   1853 	S_NULL,		// deathstate
   1854 	S_NULL,		// xdeathstate
   1855 	sfx_firxpl,		// deathsound
   1856 	10*FRACUNIT,		// speed
   1857 	6*FRACUNIT,		// radius
   1858 	32*FRACUNIT,		// height
   1859 	100,		// mass
   1860 	3,		// damage
   1861 	sfx_None,		// activesound
   1862 	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP,		// flags
   1863 	S_NULL		// raisestate
   1864     },
   1865 
   1866     {		// MT_SPAWNFIRE
   1867 	-1,		// doomednum
   1868 	S_SPAWNFIRE1,		// spawnstate
   1869 	1000,		// spawnhealth
   1870 	S_NULL,		// seestate
   1871 	sfx_None,		// seesound
   1872 	8,		// reactiontime
   1873 	sfx_None,		// attacksound
   1874 	S_NULL,		// painstate
   1875 	0,		// painchance
   1876 	sfx_None,		// painsound
   1877 	S_NULL,		// meleestate
   1878 	S_NULL,		// missilestate
   1879 	S_NULL,		// deathstate
   1880 	S_NULL,		// xdeathstate
   1881 	sfx_None,		// deathsound
   1882 	0,		// speed
   1883 	20*FRACUNIT,		// radius
   1884 	16*FRACUNIT,		// height
   1885 	100,		// mass
   1886 	0,		// damage
   1887 	sfx_None,		// activesound
   1888 	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
   1889 	S_NULL		// raisestate
   1890     },
   1891 
   1892     {		// MT_BARREL
   1893 	2035,		// doomednum
   1894 	S_BAR1,		// spawnstate
   1895 	20,		// spawnhealth
   1896 	S_NULL,		// seestate
   1897 	sfx_None,		// seesound
   1898 	8,		// reactiontime
   1899 	sfx_None,		// attacksound
   1900 	S_NULL,		// painstate
   1901 	0,		// painchance
   1902 	sfx_None,		// painsound
   1903 	S_NULL,		// meleestate
   1904 	S_NULL,		// missilestate
   1905 	S_BEXP,		// deathstate
   1906 	S_NULL,		// xdeathstate
   1907 	sfx_barexp,		// deathsound
   1908 	0,		// speed
   1909 	10*FRACUNIT,		// radius
   1910 	42*FRACUNIT,		// height
   1911 	100,		// mass
   1912 	0,		// damage
   1913 	sfx_None,		// activesound
   1914 	MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,		// flags
   1915 	S_NULL		// raisestate
   1916     },
   1917 
   1918     {		// MT_TROOPSHOT
   1919 	-1,		// doomednum
   1920 	S_TBALL1,		// spawnstate
   1921 	1000,		// spawnhealth
   1922 	S_NULL,		// seestate
   1923 	sfx_firsht,		// seesound
   1924 	8,		// reactiontime
   1925 	sfx_None,		// attacksound
   1926 	S_NULL,		// painstate
   1927 	0,		// painchance
   1928 	sfx_None,		// painsound
   1929 	S_NULL,		// meleestate
   1930 	S_NULL,		// missilestate
   1931 	S_TBALLX1,		// deathstate
   1932 	S_NULL,		// xdeathstate
   1933 	sfx_firxpl,		// deathsound
   1934 	10*FRACUNIT,		// speed
   1935 	6*FRACUNIT,		// radius
   1936 	8*FRACUNIT,		// height
   1937 	100,		// mass
   1938 	3,		// damage
   1939 	sfx_None,		// activesound
   1940 	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
   1941 	S_NULL		// raisestate
   1942     },
   1943 
   1944     {		// MT_HEADSHOT
   1945 	-1,		// doomednum
   1946 	S_RBALL1,		// spawnstate
   1947 	1000,		// spawnhealth
   1948 	S_NULL,		// seestate
   1949 	sfx_firsht,		// seesound
   1950 	8,		// reactiontime
   1951 	sfx_None,		// attacksound
   1952 	S_NULL,		// painstate
   1953 	0,		// painchance
   1954 	sfx_None,		// painsound
   1955 	S_NULL,		// meleestate
   1956 	S_NULL,		// missilestate
   1957 	S_RBALLX1,		// deathstate
   1958 	S_NULL,		// xdeathstate
   1959 	sfx_firxpl,		// deathsound
   1960 	10*FRACUNIT,		// speed
   1961 	6*FRACUNIT,		// radius
   1962 	8*FRACUNIT,		// height
   1963 	100,		// mass
   1964 	5,		// damage
   1965 	sfx_None,		// activesound
   1966 	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
   1967 	S_NULL		// raisestate
   1968     },
   1969 
   1970     {		// MT_ROCKET
   1971 	-1,		// doomednum
   1972 	S_ROCKET,		// spawnstate
   1973 	1000,		// spawnhealth
   1974 	S_NULL,		// seestate
   1975 	sfx_rlaunc,		// seesound
   1976 	8,		// reactiontime
   1977 	sfx_None,		// attacksound
   1978 	S_NULL,		// painstate
   1979 	0,		// painchance
   1980 	sfx_None,		// painsound
   1981 	S_NULL,		// meleestate
   1982 	S_NULL,		// missilestate
   1983 	S_EXPLODE1,		// deathstate
   1984 	S_NULL,		// xdeathstate
   1985 	sfx_barexp,		// deathsound
   1986 	20*FRACUNIT,		// speed
   1987 	11*FRACUNIT,		// radius
   1988 	8*FRACUNIT,		// height
   1989 	100,		// mass
   1990 	20,		// damage
   1991 	sfx_None,		// activesound
   1992 	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
   1993 	S_NULL		// raisestate
   1994     },
   1995 
   1996     {		// MT_PLASMA
   1997 	-1,		// doomednum
   1998 	S_PLASBALL,		// spawnstate
   1999 	1000,		// spawnhealth
   2000 	S_NULL,		// seestate
   2001 	sfx_plasma,		// seesound
   2002 	8,		// reactiontime
   2003 	sfx_None,		// attacksound
   2004 	S_NULL,		// painstate
   2005 	0,		// painchance
   2006 	sfx_None,		// painsound
   2007 	S_NULL,		// meleestate
   2008 	S_NULL,		// missilestate
   2009 	S_PLASEXP,		// deathstate
   2010 	S_NULL,		// xdeathstate
   2011 	sfx_firxpl,		// deathsound
   2012 	25*FRACUNIT,		// speed
   2013 	13*FRACUNIT,		// radius
   2014 	8*FRACUNIT,		// height
   2015 	100,		// mass
   2016 	5,		// damage
   2017 	sfx_None,		// activesound
   2018 	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
   2019 	S_NULL		// raisestate
   2020     },
   2021 
   2022     {		// MT_BFG
   2023 	-1,		// doomednum
   2024 	S_BFGSHOT,		// spawnstate
   2025 	1000,		// spawnhealth
   2026 	S_NULL,		// seestate
   2027 	0,		// seesound
   2028 	8,		// reactiontime
   2029 	sfx_None,		// attacksound
   2030 	S_NULL,		// painstate
   2031 	0,		// painchance
   2032 	sfx_None,		// painsound
   2033 	S_NULL,		// meleestate
   2034 	S_NULL,		// missilestate
   2035 	S_BFGLAND,		// deathstate
   2036 	S_NULL,		// xdeathstate
   2037 	sfx_rxplod,		// deathsound
   2038 	25*FRACUNIT,		// speed
   2039 	13*FRACUNIT,		// radius
   2040 	8*FRACUNIT,		// height
   2041 	100,		// mass
   2042 	100,		// damage
   2043 	sfx_None,		// activesound
   2044 	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
   2045 	S_NULL		// raisestate
   2046     },
   2047 
   2048     {		// MT_ARACHPLAZ
   2049 	-1,		// doomednum
   2050 	S_ARACH_PLAZ,		// spawnstate
   2051 	1000,		// spawnhealth
   2052 	S_NULL,		// seestate
   2053 	sfx_plasma,		// seesound
   2054 	8,		// reactiontime
   2055 	sfx_None,		// attacksound
   2056 	S_NULL,		// painstate
   2057 	0,		// painchance
   2058 	sfx_None,		// painsound
   2059 	S_NULL,		// meleestate
   2060 	S_NULL,		// missilestate
   2061 	S_ARACH_PLEX,		// deathstate
   2062 	S_NULL,		// xdeathstate
   2063 	sfx_firxpl,		// deathsound
   2064 	25*FRACUNIT,		// speed
   2065 	13*FRACUNIT,		// radius
   2066 	8*FRACUNIT,		// height
   2067 	100,		// mass
   2068 	5,		// damage
   2069 	sfx_None,		// activesound
   2070 	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
   2071 	S_NULL		// raisestate
   2072     },
   2073 
   2074     {		// MT_PUFF
   2075 	-1,		// doomednum
   2076 	S_PUFF1,		// spawnstate
   2077 	1000,		// spawnhealth
   2078 	S_NULL,		// seestate
   2079 	sfx_None,		// seesound
   2080 	8,		// reactiontime
   2081 	sfx_None,		// attacksound
   2082 	S_NULL,		// painstate
   2083 	0,		// painchance
   2084 	sfx_None,		// painsound
   2085 	S_NULL,		// meleestate
   2086 	S_NULL,		// missilestate
   2087 	S_NULL,		// deathstate
   2088 	S_NULL,		// xdeathstate
   2089 	sfx_None,		// deathsound
   2090 	0,		// speed
   2091 	20*FRACUNIT,		// radius
   2092 	16*FRACUNIT,		// height
   2093 	100,		// mass
   2094 	0,		// damage
   2095 	sfx_None,		// activesound
   2096 	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
   2097 	S_NULL		// raisestate
   2098     },
   2099 
   2100     {		// MT_BLOOD
   2101 	-1,		// doomednum
   2102 	S_BLOOD1,		// spawnstate
   2103 	1000,		// spawnhealth
   2104 	S_NULL,		// seestate
   2105 	sfx_None,		// seesound
   2106 	8,		// reactiontime
   2107 	sfx_None,		// attacksound
   2108 	S_NULL,		// painstate
   2109 	0,		// painchance
   2110 	sfx_None,		// painsound
   2111 	S_NULL,		// meleestate
   2112 	S_NULL,		// missilestate
   2113 	S_NULL,		// deathstate
   2114 	S_NULL,		// xdeathstate
   2115 	sfx_None,		// deathsound
   2116 	0,		// speed
   2117 	20*FRACUNIT,		// radius
   2118 	16*FRACUNIT,		// height
   2119 	100,		// mass
   2120 	0,		// damage
   2121 	sfx_None,		// activesound
   2122 	MF_NOBLOCKMAP,		// flags
   2123 	S_NULL		// raisestate
   2124     },
   2125 
   2126     {		// MT_TFOG
   2127 	-1,		// doomednum
   2128 	S_TFOG,		// spawnstate
   2129 	1000,		// spawnhealth
   2130 	S_NULL,		// seestate
   2131 	sfx_None,		// seesound
   2132 	8,		// reactiontime
   2133 	sfx_None,		// attacksound
   2134 	S_NULL,		// painstate
   2135 	0,		// painchance
   2136 	sfx_None,		// painsound
   2137 	S_NULL,		// meleestate
   2138 	S_NULL,		// missilestate
   2139 	S_NULL,		// deathstate
   2140 	S_NULL,		// xdeathstate
   2141 	sfx_None,		// deathsound
   2142 	0,		// speed
   2143 	20*FRACUNIT,		// radius
   2144 	16*FRACUNIT,		// height
   2145 	100,		// mass
   2146 	0,		// damage
   2147 	sfx_None,		// activesound
   2148 	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
   2149 	S_NULL		// raisestate
   2150     },
   2151 
   2152     {		// MT_IFOG
   2153 	-1,		// doomednum
   2154 	S_IFOG,		// spawnstate
   2155 	1000,		// spawnhealth
   2156 	S_NULL,		// seestate
   2157 	sfx_None,		// seesound
   2158 	8,		// reactiontime
   2159 	sfx_None,		// attacksound
   2160 	S_NULL,		// painstate
   2161 	0,		// painchance
   2162 	sfx_None,		// painsound
   2163 	S_NULL,		// meleestate
   2164 	S_NULL,		// missilestate
   2165 	S_NULL,		// deathstate
   2166 	S_NULL,		// xdeathstate
   2167 	sfx_None,		// deathsound
   2168 	0,		// speed
   2169 	20*FRACUNIT,		// radius
   2170 	16*FRACUNIT,		// height
   2171 	100,		// mass
   2172 	0,		// damage
   2173 	sfx_None,		// activesound
   2174 	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
   2175 	S_NULL		// raisestate
   2176     },
   2177 
   2178     {		// MT_TELEPORTMAN
   2179 	14,		// doomednum
   2180 	S_NULL,		// spawnstate
   2181 	1000,		// spawnhealth
   2182 	S_NULL,		// seestate
   2183 	sfx_None,		// seesound
   2184 	8,		// reactiontime
   2185 	sfx_None,		// attacksound
   2186 	S_NULL,		// painstate
   2187 	0,		// painchance
   2188 	sfx_None,		// painsound
   2189 	S_NULL,		// meleestate
   2190 	S_NULL,		// missilestate
   2191 	S_NULL,		// deathstate
   2192 	S_NULL,		// xdeathstate
   2193 	sfx_None,		// deathsound
   2194 	0,		// speed
   2195 	20*FRACUNIT,		// radius
   2196 	16*FRACUNIT,		// height
   2197 	100,		// mass
   2198 	0,		// damage
   2199 	sfx_None,		// activesound
   2200 	MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
   2201 	S_NULL		// raisestate
   2202     },
   2203 
   2204     {		// MT_EXTRABFG
   2205 	-1,		// doomednum
   2206 	S_BFGEXP,		// spawnstate
   2207 	1000,		// spawnhealth
   2208 	S_NULL,		// seestate
   2209 	sfx_None,		// seesound
   2210 	8,		// reactiontime
   2211 	sfx_None,		// attacksound
   2212 	S_NULL,		// painstate
   2213 	0,		// painchance
   2214 	sfx_None,		// painsound
   2215 	S_NULL,		// meleestate
   2216 	S_NULL,		// missilestate
   2217 	S_NULL,		// deathstate
   2218 	S_NULL,		// xdeathstate
   2219 	sfx_None,		// deathsound
   2220 	0,		// speed
   2221 	20*FRACUNIT,		// radius
   2222 	16*FRACUNIT,		// height
   2223 	100,		// mass
   2224 	0,		// damage
   2225 	sfx_None,		// activesound
   2226 	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
   2227 	S_NULL		// raisestate
   2228     },
   2229 
   2230     {		// MT_MISC0
   2231 	2018,		// doomednum
   2232 	S_ARM1,		// spawnstate
   2233 	1000,		// spawnhealth
   2234 	S_NULL,		// seestate
   2235 	sfx_None,		// seesound
   2236 	8,		// reactiontime
   2237 	sfx_None,		// attacksound
   2238 	S_NULL,		// painstate
   2239 	0,		// painchance
   2240 	sfx_None,		// painsound
   2241 	S_NULL,		// meleestate
   2242 	S_NULL,		// missilestate
   2243 	S_NULL,		// deathstate
   2244 	S_NULL,		// xdeathstate
   2245 	sfx_None,		// deathsound
   2246 	0,		// speed
   2247 	20*FRACUNIT,		// radius
   2248 	16*FRACUNIT,		// height
   2249 	100,		// mass
   2250 	0,		// damage
   2251 	sfx_None,		// activesound
   2252 	MF_SPECIAL,		// flags
   2253 	S_NULL		// raisestate
   2254     },
   2255 
   2256     {		// MT_MISC1
   2257 	2019,		// doomednum
   2258 	S_ARM2,		// spawnstate
   2259 	1000,		// spawnhealth
   2260 	S_NULL,		// seestate
   2261 	sfx_None,		// seesound
   2262 	8,		// reactiontime
   2263 	sfx_None,		// attacksound
   2264 	S_NULL,		// painstate
   2265 	0,		// painchance
   2266 	sfx_None,		// painsound
   2267 	S_NULL,		// meleestate
   2268 	S_NULL,		// missilestate
   2269 	S_NULL,		// deathstate
   2270 	S_NULL,		// xdeathstate
   2271 	sfx_None,		// deathsound
   2272 	0,		// speed
   2273 	20*FRACUNIT,		// radius
   2274 	16*FRACUNIT,		// height
   2275 	100,		// mass
   2276 	0,		// damage
   2277 	sfx_None,		// activesound
   2278 	MF_SPECIAL,		// flags
   2279 	S_NULL		// raisestate
   2280     },
   2281 
   2282     {		// MT_MISC2
   2283 	2014,		// doomednum
   2284 	S_BON1,		// spawnstate
   2285 	1000,		// spawnhealth
   2286 	S_NULL,		// seestate
   2287 	sfx_None,		// seesound
   2288 	8,		// reactiontime
   2289 	sfx_None,		// attacksound
   2290 	S_NULL,		// painstate
   2291 	0,		// painchance
   2292 	sfx_None,		// painsound
   2293 	S_NULL,		// meleestate
   2294 	S_NULL,		// missilestate
   2295 	S_NULL,		// deathstate
   2296 	S_NULL,		// xdeathstate
   2297 	sfx_None,		// deathsound
   2298 	0,		// speed
   2299 	20*FRACUNIT,		// radius
   2300 	16*FRACUNIT,		// height
   2301 	100,		// mass
   2302 	0,		// damage
   2303 	sfx_None,		// activesound
   2304 	MF_SPECIAL|MF_COUNTITEM,		// flags
   2305 	S_NULL		// raisestate
   2306     },
   2307 
   2308     {		// MT_MISC3
   2309 	2015,		// doomednum
   2310 	S_BON2,		// spawnstate
   2311 	1000,		// spawnhealth
   2312 	S_NULL,		// seestate
   2313 	sfx_None,		// seesound
   2314 	8,		// reactiontime
   2315 	sfx_None,		// attacksound
   2316 	S_NULL,		// painstate
   2317 	0,		// painchance
   2318 	sfx_None,		// painsound
   2319 	S_NULL,		// meleestate
   2320 	S_NULL,		// missilestate
   2321 	S_NULL,		// deathstate
   2322 	S_NULL,		// xdeathstate
   2323 	sfx_None,		// deathsound
   2324 	0,		// speed
   2325 	20*FRACUNIT,		// radius
   2326 	16*FRACUNIT,		// height
   2327 	100,		// mass
   2328 	0,		// damage
   2329 	sfx_None,		// activesound
   2330 	MF_SPECIAL|MF_COUNTITEM,		// flags
   2331 	S_NULL		// raisestate
   2332     },
   2333 
   2334     {		// MT_MISC4
   2335 	5,		// doomednum
   2336 	S_BKEY,		// spawnstate
   2337 	1000,		// spawnhealth
   2338 	S_NULL,		// seestate
   2339 	sfx_None,		// seesound
   2340 	8,		// reactiontime
   2341 	sfx_None,		// attacksound
   2342 	S_NULL,		// painstate
   2343 	0,		// painchance
   2344 	sfx_None,		// painsound
   2345 	S_NULL,		// meleestate
   2346 	S_NULL,		// missilestate
   2347 	S_NULL,		// deathstate
   2348 	S_NULL,		// xdeathstate
   2349 	sfx_None,		// deathsound
   2350 	0,		// speed
   2351 	20*FRACUNIT,		// radius
   2352 	16*FRACUNIT,		// height
   2353 	100,		// mass
   2354 	0,		// damage
   2355 	sfx_None,		// activesound
   2356 	MF_SPECIAL|MF_NOTDMATCH,		// flags
   2357 	S_NULL		// raisestate
   2358     },
   2359 
   2360     {		// MT_MISC5
   2361 	13,		// doomednum
   2362 	S_RKEY,		// spawnstate
   2363 	1000,		// spawnhealth
   2364 	S_NULL,		// seestate
   2365 	sfx_None,		// seesound
   2366 	8,		// reactiontime
   2367 	sfx_None,		// attacksound
   2368 	S_NULL,		// painstate
   2369 	0,		// painchance
   2370 	sfx_None,		// painsound
   2371 	S_NULL,		// meleestate
   2372 	S_NULL,		// missilestate
   2373 	S_NULL,		// deathstate
   2374 	S_NULL,		// xdeathstate
   2375 	sfx_None,		// deathsound
   2376 	0,		// speed
   2377 	20*FRACUNIT,		// radius
   2378 	16*FRACUNIT,		// height
   2379 	100,		// mass
   2380 	0,		// damage
   2381 	sfx_None,		// activesound
   2382 	MF_SPECIAL|MF_NOTDMATCH,		// flags
   2383 	S_NULL		// raisestate
   2384     },
   2385 
   2386     {		// MT_MISC6
   2387 	6,		// doomednum
   2388 	S_YKEY,		// spawnstate
   2389 	1000,		// spawnhealth
   2390 	S_NULL,		// seestate
   2391 	sfx_None,		// seesound
   2392 	8,		// reactiontime
   2393 	sfx_None,		// attacksound
   2394 	S_NULL,		// painstate
   2395 	0,		// painchance
   2396 	sfx_None,		// painsound
   2397 	S_NULL,		// meleestate
   2398 	S_NULL,		// missilestate
   2399 	S_NULL,		// deathstate
   2400 	S_NULL,		// xdeathstate
   2401 	sfx_None,		// deathsound
   2402 	0,		// speed
   2403 	20*FRACUNIT,		// radius
   2404 	16*FRACUNIT,		// height
   2405 	100,		// mass
   2406 	0,		// damage
   2407 	sfx_None,		// activesound
   2408 	MF_SPECIAL|MF_NOTDMATCH,		// flags
   2409 	S_NULL		// raisestate
   2410     },
   2411 
   2412     {		// MT_MISC7
   2413 	39,		// doomednum
   2414 	S_YSKULL,		// spawnstate
   2415 	1000,		// spawnhealth
   2416 	S_NULL,		// seestate
   2417 	sfx_None,		// seesound
   2418 	8,		// reactiontime
   2419 	sfx_None,		// attacksound
   2420 	S_NULL,		// painstate
   2421 	0,		// painchance
   2422 	sfx_None,		// painsound
   2423 	S_NULL,		// meleestate
   2424 	S_NULL,		// missilestate
   2425 	S_NULL,		// deathstate
   2426 	S_NULL,		// xdeathstate
   2427 	sfx_None,		// deathsound
   2428 	0,		// speed
   2429 	20*FRACUNIT,		// radius
   2430 	16*FRACUNIT,		// height
   2431 	100,		// mass
   2432 	0,		// damage
   2433 	sfx_None,		// activesound
   2434 	MF_SPECIAL|MF_NOTDMATCH,		// flags
   2435 	S_NULL		// raisestate
   2436     },
   2437 
   2438     {		// MT_MISC8
   2439 	38,		// doomednum
   2440 	S_RSKULL,		// spawnstate
   2441 	1000,		// spawnhealth
   2442 	S_NULL,		// seestate
   2443 	sfx_None,		// seesound
   2444 	8,		// reactiontime
   2445 	sfx_None,		// attacksound
   2446 	S_NULL,		// painstate
   2447 	0,		// painchance
   2448 	sfx_None,		// painsound
   2449 	S_NULL,		// meleestate
   2450 	S_NULL,		// missilestate
   2451 	S_NULL,		// deathstate
   2452 	S_NULL,		// xdeathstate
   2453 	sfx_None,		// deathsound
   2454 	0,		// speed
   2455 	20*FRACUNIT,		// radius
   2456 	16*FRACUNIT,		// height
   2457 	100,		// mass
   2458 	0,		// damage
   2459 	sfx_None,		// activesound
   2460 	MF_SPECIAL|MF_NOTDMATCH,		// flags
   2461 	S_NULL		// raisestate
   2462     },
   2463 
   2464     {		// MT_MISC9
   2465 	40,		// doomednum
   2466 	S_BSKULL,		// spawnstate
   2467 	1000,		// spawnhealth
   2468 	S_NULL,		// seestate
   2469 	sfx_None,		// seesound
   2470 	8,		// reactiontime
   2471 	sfx_None,		// attacksound
   2472 	S_NULL,		// painstate
   2473 	0,		// painchance
   2474 	sfx_None,		// painsound
   2475 	S_NULL,		// meleestate
   2476 	S_NULL,		// missilestate
   2477 	S_NULL,		// deathstate
   2478 	S_NULL,		// xdeathstate
   2479 	sfx_None,		// deathsound
   2480 	0,		// speed
   2481 	20*FRACUNIT,		// radius
   2482 	16*FRACUNIT,		// height
   2483 	100,		// mass
   2484 	0,		// damage
   2485 	sfx_None,		// activesound
   2486 	MF_SPECIAL|MF_NOTDMATCH,		// flags
   2487 	S_NULL		// raisestate
   2488     },
   2489 
   2490     {		// MT_MISC10
   2491 	2011,		// doomednum
   2492 	S_STIM,		// spawnstate
   2493 	1000,		// spawnhealth
   2494 	S_NULL,		// seestate
   2495 	sfx_None,		// seesound
   2496 	8,		// reactiontime
   2497 	sfx_None,		// attacksound
   2498 	S_NULL,		// painstate
   2499 	0,		// painchance
   2500 	sfx_None,		// painsound
   2501 	S_NULL,		// meleestate
   2502 	S_NULL,		// missilestate
   2503 	S_NULL,		// deathstate
   2504 	S_NULL,		// xdeathstate
   2505 	sfx_None,		// deathsound
   2506 	0,		// speed
   2507 	20*FRACUNIT,		// radius
   2508 	16*FRACUNIT,		// height
   2509 	100,		// mass
   2510 	0,		// damage
   2511 	sfx_None,		// activesound
   2512 	MF_SPECIAL,		// flags
   2513 	S_NULL		// raisestate
   2514     },
   2515 
   2516     {		// MT_MISC11
   2517 	2012,		// doomednum
   2518 	S_MEDI,		// spawnstate
   2519 	1000,		// spawnhealth
   2520 	S_NULL,		// seestate
   2521 	sfx_None,		// seesound
   2522 	8,		// reactiontime
   2523 	sfx_None,		// attacksound
   2524 	S_NULL,		// painstate
   2525 	0,		// painchance
   2526 	sfx_None,		// painsound
   2527 	S_NULL,		// meleestate
   2528 	S_NULL,		// missilestate
   2529 	S_NULL,		// deathstate
   2530 	S_NULL,		// xdeathstate
   2531 	sfx_None,		// deathsound
   2532 	0,		// speed
   2533 	20*FRACUNIT,		// radius
   2534 	16*FRACUNIT,		// height
   2535 	100,		// mass
   2536 	0,		// damage
   2537 	sfx_None,		// activesound
   2538 	MF_SPECIAL,		// flags
   2539 	S_NULL		// raisestate
   2540     },
   2541 
   2542     {		// MT_MISC12
   2543 	2013,		// doomednum
   2544 	S_SOUL,		// spawnstate
   2545 	1000,		// spawnhealth
   2546 	S_NULL,		// seestate
   2547 	sfx_None,		// seesound
   2548 	8,		// reactiontime
   2549 	sfx_None,		// attacksound
   2550 	S_NULL,		// painstate
   2551 	0,		// painchance
   2552 	sfx_None,		// painsound
   2553 	S_NULL,		// meleestate
   2554 	S_NULL,		// missilestate
   2555 	S_NULL,		// deathstate
   2556 	S_NULL,		// xdeathstate
   2557 	sfx_None,		// deathsound
   2558 	0,		// speed
   2559 	20*FRACUNIT,		// radius
   2560 	16*FRACUNIT,		// height
   2561 	100,		// mass
   2562 	0,		// damage
   2563 	sfx_None,		// activesound
   2564 	MF_SPECIAL|MF_COUNTITEM,		// flags
   2565 	S_NULL		// raisestate
   2566     },
   2567 
   2568     {		// MT_INV
   2569 	2022,		// doomednum
   2570 	S_PINV,		// spawnstate
   2571 	1000,		// spawnhealth
   2572 	S_NULL,		// seestate
   2573 	sfx_None,		// seesound
   2574 	8,		// reactiontime
   2575 	sfx_None,		// attacksound
   2576 	S_NULL,		// painstate
   2577 	0,		// painchance
   2578 	sfx_None,		// painsound
   2579 	S_NULL,		// meleestate
   2580 	S_NULL,		// missilestate
   2581 	S_NULL,		// deathstate
   2582 	S_NULL,		// xdeathstate
   2583 	sfx_None,		// deathsound
   2584 	0,		// speed
   2585 	20*FRACUNIT,		// radius
   2586 	16*FRACUNIT,		// height
   2587 	100,		// mass
   2588 	0,		// damage
   2589 	sfx_None,		// activesound
   2590 	MF_SPECIAL|MF_COUNTITEM,		// flags
   2591 	S_NULL		// raisestate
   2592     },
   2593 
   2594     {		// MT_MISC13
   2595 	2023,		// doomednum
   2596 	S_PSTR,		// spawnstate
   2597 	1000,		// spawnhealth
   2598 	S_NULL,		// seestate
   2599 	sfx_None,		// seesound
   2600 	8,		// reactiontime
   2601 	sfx_None,		// attacksound
   2602 	S_NULL,		// painstate
   2603 	0,		// painchance
   2604 	sfx_None,		// painsound
   2605 	S_NULL,		// meleestate
   2606 	S_NULL,		// missilestate
   2607 	S_NULL,		// deathstate
   2608 	S_NULL,		// xdeathstate
   2609 	sfx_None,		// deathsound
   2610 	0,		// speed
   2611 	20*FRACUNIT,		// radius
   2612 	16*FRACUNIT,		// height
   2613 	100,		// mass
   2614 	0,		// damage
   2615 	sfx_None,		// activesound
   2616 	MF_SPECIAL|MF_COUNTITEM,		// flags
   2617 	S_NULL		// raisestate
   2618     },
   2619 
   2620     {		// MT_INS
   2621 	2024,		// doomednum
   2622 	S_PINS,		// spawnstate
   2623 	1000,		// spawnhealth
   2624 	S_NULL,		// seestate
   2625 	sfx_None,		// seesound
   2626 	8,		// reactiontime
   2627 	sfx_None,		// attacksound
   2628 	S_NULL,		// painstate
   2629 	0,		// painchance
   2630 	sfx_None,		// painsound
   2631 	S_NULL,		// meleestate
   2632 	S_NULL,		// missilestate
   2633 	S_NULL,		// deathstate
   2634 	S_NULL,		// xdeathstate
   2635 	sfx_None,		// deathsound
   2636 	0,		// speed
   2637 	20*FRACUNIT,		// radius
   2638 	16*FRACUNIT,		// height
   2639 	100,		// mass
   2640 	0,		// damage
   2641 	sfx_None,		// activesound
   2642 	MF_SPECIAL|MF_COUNTITEM,		// flags
   2643 	S_NULL		// raisestate
   2644     },
   2645 
   2646     {		// MT_MISC14
   2647 	2025,		// doomednum
   2648 	S_SUIT,		// spawnstate
   2649 	1000,		// spawnhealth
   2650 	S_NULL,		// seestate
   2651 	sfx_None,		// seesound
   2652 	8,		// reactiontime
   2653 	sfx_None,		// attacksound
   2654 	S_NULL,		// painstate
   2655 	0,		// painchance
   2656 	sfx_None,		// painsound
   2657 	S_NULL,		// meleestate
   2658 	S_NULL,		// missilestate
   2659 	S_NULL,		// deathstate
   2660 	S_NULL,		// xdeathstate
   2661 	sfx_None,		// deathsound
   2662 	0,		// speed
   2663 	20*FRACUNIT,		// radius
   2664 	16*FRACUNIT,		// height
   2665 	100,		// mass
   2666 	0,		// damage
   2667 	sfx_None,		// activesound
   2668 	MF_SPECIAL,		// flags
   2669 	S_NULL		// raisestate
   2670     },
   2671 
   2672     {		// MT_MISC15
   2673 	2026,		// doomednum
   2674 	S_PMAP,		// spawnstate
   2675 	1000,		// spawnhealth
   2676 	S_NULL,		// seestate
   2677 	sfx_None,		// seesound
   2678 	8,		// reactiontime
   2679 	sfx_None,		// attacksound
   2680 	S_NULL,		// painstate
   2681 	0,		// painchance
   2682 	sfx_None,		// painsound
   2683 	S_NULL,		// meleestate
   2684 	S_NULL,		// missilestate
   2685 	S_NULL,		// deathstate
   2686 	S_NULL,		// xdeathstate
   2687 	sfx_None,		// deathsound
   2688 	0,		// speed
   2689 	20*FRACUNIT,		// radius
   2690 	16*FRACUNIT,		// height
   2691 	100,		// mass
   2692 	0,		// damage
   2693 	sfx_None,		// activesound
   2694 	MF_SPECIAL|MF_COUNTITEM,		// flags
   2695 	S_NULL		// raisestate
   2696     },
   2697 
   2698     {		// MT_MISC16
   2699 	2045,		// doomednum
   2700 	S_PVIS,		// spawnstate
   2701 	1000,		// spawnhealth
   2702 	S_NULL,		// seestate
   2703 	sfx_None,		// seesound
   2704 	8,		// reactiontime
   2705 	sfx_None,		// attacksound
   2706 	S_NULL,		// painstate
   2707 	0,		// painchance
   2708 	sfx_None,		// painsound
   2709 	S_NULL,		// meleestate
   2710 	S_NULL,		// missilestate
   2711 	S_NULL,		// deathstate
   2712 	S_NULL,		// xdeathstate
   2713 	sfx_None,		// deathsound
   2714 	0,		// speed
   2715 	20*FRACUNIT,		// radius
   2716 	16*FRACUNIT,		// height
   2717 	100,		// mass
   2718 	0,		// damage
   2719 	sfx_None,		// activesound
   2720 	MF_SPECIAL|MF_COUNTITEM,		// flags
   2721 	S_NULL		// raisestate
   2722     },
   2723 
   2724     {		// MT_MEGA
   2725 	83,		// doomednum
   2726 	S_MEGA,		// spawnstate
   2727 	1000,		// spawnhealth
   2728 	S_NULL,		// seestate
   2729 	sfx_None,		// seesound
   2730 	8,		// reactiontime
   2731 	sfx_None,		// attacksound
   2732 	S_NULL,		// painstate
   2733 	0,		// painchance
   2734 	sfx_None,		// painsound
   2735 	S_NULL,		// meleestate
   2736 	S_NULL,		// missilestate
   2737 	S_NULL,		// deathstate
   2738 	S_NULL,		// xdeathstate
   2739 	sfx_None,		// deathsound
   2740 	0,		// speed
   2741 	20*FRACUNIT,		// radius
   2742 	16*FRACUNIT,		// height
   2743 	100,		// mass
   2744 	0,		// damage
   2745 	sfx_None,		// activesound
   2746 	MF_SPECIAL|MF_COUNTITEM,		// flags
   2747 	S_NULL		// raisestate
   2748     },
   2749 
   2750     {		// MT_CLIP
   2751 	2007,		// doomednum
   2752 	S_CLIP,		// spawnstate
   2753 	1000,		// spawnhealth
   2754 	S_NULL,		// seestate
   2755 	sfx_None,		// seesound
   2756 	8,		// reactiontime
   2757 	sfx_None,		// attacksound
   2758 	S_NULL,		// painstate
   2759 	0,		// painchance
   2760 	sfx_None,		// painsound
   2761 	S_NULL,		// meleestate
   2762 	S_NULL,		// missilestate
   2763 	S_NULL,		// deathstate
   2764 	S_NULL,		// xdeathstate
   2765 	sfx_None,		// deathsound
   2766 	0,		// speed
   2767 	20*FRACUNIT,		// radius
   2768 	16*FRACUNIT,		// height
   2769 	100,		// mass
   2770 	0,		// damage
   2771 	sfx_None,		// activesound
   2772 	MF_SPECIAL,		// flags
   2773 	S_NULL		// raisestate
   2774     },
   2775 
   2776     {		// MT_MISC17
   2777 	2048,		// doomednum
   2778 	S_AMMO,		// spawnstate
   2779 	1000,		// spawnhealth
   2780 	S_NULL,		// seestate
   2781 	sfx_None,		// seesound
   2782 	8,		// reactiontime
   2783 	sfx_None,		// attacksound
   2784 	S_NULL,		// painstate
   2785 	0,		// painchance
   2786 	sfx_None,		// painsound
   2787 	S_NULL,		// meleestate
   2788 	S_NULL,		// missilestate
   2789 	S_NULL,		// deathstate
   2790 	S_NULL,		// xdeathstate
   2791 	sfx_None,		// deathsound
   2792 	0,		// speed
   2793 	20*FRACUNIT,		// radius
   2794 	16*FRACUNIT,		// height
   2795 	100,		// mass
   2796 	0,		// damage
   2797 	sfx_None,		// activesound
   2798 	MF_SPECIAL,		// flags
   2799 	S_NULL		// raisestate
   2800     },
   2801 
   2802     {		// MT_MISC18
   2803 	2010,		// doomednum
   2804 	S_ROCK,		// spawnstate
   2805 	1000,		// spawnhealth
   2806 	S_NULL,		// seestate
   2807 	sfx_None,		// seesound
   2808 	8,		// reactiontime
   2809 	sfx_None,		// attacksound
   2810 	S_NULL,		// painstate
   2811 	0,		// painchance
   2812 	sfx_None,		// painsound
   2813 	S_NULL,		// meleestate
   2814 	S_NULL,		// missilestate
   2815 	S_NULL,		// deathstate
   2816 	S_NULL,		// xdeathstate
   2817 	sfx_None,		// deathsound
   2818 	0,		// speed
   2819 	20*FRACUNIT,		// radius
   2820 	16*FRACUNIT,		// height
   2821 	100,		// mass
   2822 	0,		// damage
   2823 	sfx_None,		// activesound
   2824 	MF_SPECIAL,		// flags
   2825 	S_NULL		// raisestate
   2826     },
   2827 
   2828     {		// MT_MISC19
   2829 	2046,		// doomednum
   2830 	S_BROK,		// spawnstate
   2831 	1000,		// spawnhealth
   2832 	S_NULL,		// seestate
   2833 	sfx_None,		// seesound
   2834 	8,		// reactiontime
   2835 	sfx_None,		// attacksound
   2836 	S_NULL,		// painstate
   2837 	0,		// painchance
   2838 	sfx_None,		// painsound
   2839 	S_NULL,		// meleestate
   2840 	S_NULL,		// missilestate
   2841 	S_NULL,		// deathstate
   2842 	S_NULL,		// xdeathstate
   2843 	sfx_None,		// deathsound
   2844 	0,		// speed
   2845 	20*FRACUNIT,		// radius
   2846 	16*FRACUNIT,		// height
   2847 	100,		// mass
   2848 	0,		// damage
   2849 	sfx_None,		// activesound
   2850 	MF_SPECIAL,		// flags
   2851 	S_NULL		// raisestate
   2852     },
   2853 
   2854     {		// MT_MISC20
   2855 	2047,		// doomednum
   2856 	S_CELL,		// spawnstate
   2857 	1000,		// spawnhealth
   2858 	S_NULL,		// seestate
   2859 	sfx_None,		// seesound
   2860 	8,		// reactiontime
   2861 	sfx_None,		// attacksound
   2862 	S_NULL,		// painstate
   2863 	0,		// painchance
   2864 	sfx_None,		// painsound
   2865 	S_NULL,		// meleestate
   2866 	S_NULL,		// missilestate
   2867 	S_NULL,		// deathstate
   2868 	S_NULL,		// xdeathstate
   2869 	sfx_None,		// deathsound
   2870 	0,		// speed
   2871 	20*FRACUNIT,		// radius
   2872 	16*FRACUNIT,		// height
   2873 	100,		// mass
   2874 	0,		// damage
   2875 	sfx_None,		// activesound
   2876 	MF_SPECIAL,		// flags
   2877 	S_NULL		// raisestate
   2878     },
   2879 
   2880     {		// MT_MISC21
   2881 	17,		// doomednum
   2882 	S_CELP,		// spawnstate
   2883 	1000,		// spawnhealth
   2884 	S_NULL,		// seestate
   2885 	sfx_None,		// seesound
   2886 	8,		// reactiontime
   2887 	sfx_None,		// attacksound
   2888 	S_NULL,		// painstate
   2889 	0,		// painchance
   2890 	sfx_None,		// painsound
   2891 	S_NULL,		// meleestate
   2892 	S_NULL,		// missilestate
   2893 	S_NULL,		// deathstate
   2894 	S_NULL,		// xdeathstate
   2895 	sfx_None,		// deathsound
   2896 	0,		// speed
   2897 	20*FRACUNIT,		// radius
   2898 	16*FRACUNIT,		// height
   2899 	100,		// mass
   2900 	0,		// damage
   2901 	sfx_None,		// activesound
   2902 	MF_SPECIAL,		// flags
   2903 	S_NULL		// raisestate
   2904     },
   2905 
   2906     {		// MT_MISC22
   2907 	2008,		// doomednum
   2908 	S_SHEL,		// spawnstate
   2909 	1000,		// spawnhealth
   2910 	S_NULL,		// seestate
   2911 	sfx_None,		// seesound
   2912 	8,		// reactiontime
   2913 	sfx_None,		// attacksound
   2914 	S_NULL,		// painstate
   2915 	0,		// painchance
   2916 	sfx_None,		// painsound
   2917 	S_NULL,		// meleestate
   2918 	S_NULL,		// missilestate
   2919 	S_NULL,		// deathstate
   2920 	S_NULL,		// xdeathstate
   2921 	sfx_None,		// deathsound
   2922 	0,		// speed
   2923 	20*FRACUNIT,		// radius
   2924 	16*FRACUNIT,		// height
   2925 	100,		// mass
   2926 	0,		// damage
   2927 	sfx_None,		// activesound
   2928 	MF_SPECIAL,		// flags
   2929 	S_NULL		// raisestate
   2930     },
   2931 
   2932     {		// MT_MISC23
   2933 	2049,		// doomednum
   2934 	S_SBOX,		// spawnstate
   2935 	1000,		// spawnhealth
   2936 	S_NULL,		// seestate
   2937 	sfx_None,		// seesound
   2938 	8,		// reactiontime
   2939 	sfx_None,		// attacksound
   2940 	S_NULL,		// painstate
   2941 	0,		// painchance
   2942 	sfx_None,		// painsound
   2943 	S_NULL,		// meleestate
   2944 	S_NULL,		// missilestate
   2945 	S_NULL,		// deathstate
   2946 	S_NULL,		// xdeathstate
   2947 	sfx_None,		// deathsound
   2948 	0,		// speed
   2949 	20*FRACUNIT,		// radius
   2950 	16*FRACUNIT,		// height
   2951 	100,		// mass
   2952 	0,		// damage
   2953 	sfx_None,		// activesound
   2954 	MF_SPECIAL,		// flags
   2955 	S_NULL		// raisestate
   2956     },
   2957 
   2958     {		// MT_MISC24
   2959 	8,		// doomednum
   2960 	S_BPAK,		// spawnstate
   2961 	1000,		// spawnhealth
   2962 	S_NULL,		// seestate
   2963 	sfx_None,		// seesound
   2964 	8,		// reactiontime
   2965 	sfx_None,		// attacksound
   2966 	S_NULL,		// painstate
   2967 	0,		// painchance
   2968 	sfx_None,		// painsound
   2969 	S_NULL,		// meleestate
   2970 	S_NULL,		// missilestate
   2971 	S_NULL,		// deathstate
   2972 	S_NULL,		// xdeathstate
   2973 	sfx_None,		// deathsound
   2974 	0,		// speed
   2975 	20*FRACUNIT,		// radius
   2976 	16*FRACUNIT,		// height
   2977 	100,		// mass
   2978 	0,		// damage
   2979 	sfx_None,		// activesound
   2980 	MF_SPECIAL,		// flags
   2981 	S_NULL		// raisestate
   2982     },
   2983 
   2984     {		// MT_MISC25
   2985 	2006,		// doomednum
   2986 	S_BFUG,		// spawnstate
   2987 	1000,		// spawnhealth
   2988 	S_NULL,		// seestate
   2989 	sfx_None,		// seesound
   2990 	8,		// reactiontime
   2991 	sfx_None,		// attacksound
   2992 	S_NULL,		// painstate
   2993 	0,		// painchance
   2994 	sfx_None,		// painsound
   2995 	S_NULL,		// meleestate
   2996 	S_NULL,		// missilestate
   2997 	S_NULL,		// deathstate
   2998 	S_NULL,		// xdeathstate
   2999 	sfx_None,		// deathsound
   3000 	0,		// speed
   3001 	20*FRACUNIT,		// radius
   3002 	16*FRACUNIT,		// height
   3003 	100,		// mass
   3004 	0,		// damage
   3005 	sfx_None,		// activesound
   3006 	MF_SPECIAL,		// flags
   3007 	S_NULL		// raisestate
   3008     },
   3009 
   3010     {		// MT_CHAINGUN
   3011 	2002,		// doomednum
   3012 	S_MGUN,		// spawnstate
   3013 	1000,		// spawnhealth
   3014 	S_NULL,		// seestate
   3015 	sfx_None,		// seesound
   3016 	8,		// reactiontime
   3017 	sfx_None,		// attacksound
   3018 	S_NULL,		// painstate
   3019 	0,		// painchance
   3020 	sfx_None,		// painsound
   3021 	S_NULL,		// meleestate
   3022 	S_NULL,		// missilestate
   3023 	S_NULL,		// deathstate
   3024 	S_NULL,		// xdeathstate
   3025 	sfx_None,		// deathsound
   3026 	0,		// speed
   3027 	20*FRACUNIT,		// radius
   3028 	16*FRACUNIT,		// height
   3029 	100,		// mass
   3030 	0,		// damage
   3031 	sfx_None,		// activesound
   3032 	MF_SPECIAL,		// flags
   3033 	S_NULL		// raisestate
   3034     },
   3035 
   3036     {		// MT_MISC26
   3037 	2005,		// doomednum
   3038 	S_CSAW,		// spawnstate
   3039 	1000,		// spawnhealth
   3040 	S_NULL,		// seestate
   3041 	sfx_None,		// seesound
   3042 	8,		// reactiontime
   3043 	sfx_None,		// attacksound
   3044 	S_NULL,		// painstate
   3045 	0,		// painchance
   3046 	sfx_None,		// painsound
   3047 	S_NULL,		// meleestate
   3048 	S_NULL,		// missilestate
   3049 	S_NULL,		// deathstate
   3050 	S_NULL,		// xdeathstate
   3051 	sfx_None,		// deathsound
   3052 	0,		// speed
   3053 	20*FRACUNIT,		// radius
   3054 	16*FRACUNIT,		// height
   3055 	100,		// mass
   3056 	0,		// damage
   3057 	sfx_None,		// activesound
   3058 	MF_SPECIAL,		// flags
   3059 	S_NULL		// raisestate
   3060     },
   3061 
   3062     {		// MT_MISC27
   3063 	2003,		// doomednum
   3064 	S_LAUN,		// spawnstate
   3065 	1000,		// spawnhealth
   3066 	S_NULL,		// seestate
   3067 	sfx_None,		// seesound
   3068 	8,		// reactiontime
   3069 	sfx_None,		// attacksound
   3070 	S_NULL,		// painstate
   3071 	0,		// painchance
   3072 	sfx_None,		// painsound
   3073 	S_NULL,		// meleestate
   3074 	S_NULL,		// missilestate
   3075 	S_NULL,		// deathstate
   3076 	S_NULL,		// xdeathstate
   3077 	sfx_None,		// deathsound
   3078 	0,		// speed
   3079 	20*FRACUNIT,		// radius
   3080 	16*FRACUNIT,		// height
   3081 	100,		// mass
   3082 	0,		// damage
   3083 	sfx_None,		// activesound
   3084 	MF_SPECIAL,		// flags
   3085 	S_NULL		// raisestate
   3086     },
   3087 
   3088     {		// MT_MISC28
   3089 	2004,		// doomednum
   3090 	S_PLAS,		// spawnstate
   3091 	1000,		// spawnhealth
   3092 	S_NULL,		// seestate
   3093 	sfx_None,		// seesound
   3094 	8,		// reactiontime
   3095 	sfx_None,		// attacksound
   3096 	S_NULL,		// painstate
   3097 	0,		// painchance
   3098 	sfx_None,		// painsound
   3099 	S_NULL,		// meleestate
   3100 	S_NULL,		// missilestate
   3101 	S_NULL,		// deathstate
   3102 	S_NULL,		// xdeathstate
   3103 	sfx_None,		// deathsound
   3104 	0,		// speed
   3105 	20*FRACUNIT,		// radius
   3106 	16*FRACUNIT,		// height
   3107 	100,		// mass
   3108 	0,		// damage
   3109 	sfx_None,		// activesound
   3110 	MF_SPECIAL,		// flags
   3111 	S_NULL		// raisestate
   3112     },
   3113 
   3114     {		// MT_SHOTGUN
   3115 	2001,		// doomednum
   3116 	S_SHOT,		// spawnstate
   3117 	1000,		// spawnhealth
   3118 	S_NULL,		// seestate
   3119 	sfx_None,		// seesound
   3120 	8,		// reactiontime
   3121 	sfx_None,		// attacksound
   3122 	S_NULL,		// painstate
   3123 	0,		// painchance
   3124 	sfx_None,		// painsound
   3125 	S_NULL,		// meleestate
   3126 	S_NULL,		// missilestate
   3127 	S_NULL,		// deathstate
   3128 	S_NULL,		// xdeathstate
   3129 	sfx_None,		// deathsound
   3130 	0,		// speed
   3131 	20*FRACUNIT,		// radius
   3132 	16*FRACUNIT,		// height
   3133 	100,		// mass
   3134 	0,		// damage
   3135 	sfx_None,		// activesound
   3136 	MF_SPECIAL,		// flags
   3137 	S_NULL		// raisestate
   3138     },
   3139 
   3140     {		// MT_SUPERSHOTGUN
   3141 	82,		// doomednum
   3142 	S_SHOT2,		// spawnstate
   3143 	1000,		// spawnhealth
   3144 	S_NULL,		// seestate
   3145 	sfx_None,		// seesound
   3146 	8,		// reactiontime
   3147 	sfx_None,		// attacksound
   3148 	S_NULL,		// painstate
   3149 	0,		// painchance
   3150 	sfx_None,		// painsound
   3151 	S_NULL,		// meleestate
   3152 	S_NULL,		// missilestate
   3153 	S_NULL,		// deathstate
   3154 	S_NULL,		// xdeathstate
   3155 	sfx_None,		// deathsound
   3156 	0,		// speed
   3157 	20*FRACUNIT,		// radius
   3158 	16*FRACUNIT,		// height
   3159 	100,		// mass
   3160 	0,		// damage
   3161 	sfx_None,		// activesound
   3162 	MF_SPECIAL,		// flags
   3163 	S_NULL		// raisestate
   3164     },
   3165 
   3166     {		// MT_MISC29
   3167 	85,		// doomednum
   3168 	S_TECHLAMP,		// spawnstate
   3169 	1000,		// spawnhealth
   3170 	S_NULL,		// seestate
   3171 	sfx_None,		// seesound
   3172 	8,		// reactiontime
   3173 	sfx_None,		// attacksound
   3174 	S_NULL,		// painstate
   3175 	0,		// painchance
   3176 	sfx_None,		// painsound
   3177 	S_NULL,		// meleestate
   3178 	S_NULL,		// missilestate
   3179 	S_NULL,		// deathstate
   3180 	S_NULL,		// xdeathstate
   3181 	sfx_None,		// deathsound
   3182 	0,		// speed
   3183 	16*FRACUNIT,		// radius
   3184 	16*FRACUNIT,		// height
   3185 	100,		// mass
   3186 	0,		// damage
   3187 	sfx_None,		// activesound
   3188 	MF_SOLID,		// flags
   3189 	S_NULL		// raisestate
   3190     },
   3191 
   3192     {		// MT_MISC30
   3193 	86,		// doomednum
   3194 	S_TECH2LAMP,		// spawnstate
   3195 	1000,		// spawnhealth
   3196 	S_NULL,		// seestate
   3197 	sfx_None,		// seesound
   3198 	8,		// reactiontime
   3199 	sfx_None,		// attacksound
   3200 	S_NULL,		// painstate
   3201 	0,		// painchance
   3202 	sfx_None,		// painsound
   3203 	S_NULL,		// meleestate
   3204 	S_NULL,		// missilestate
   3205 	S_NULL,		// deathstate
   3206 	S_NULL,		// xdeathstate
   3207 	sfx_None,		// deathsound
   3208 	0,		// speed
   3209 	16*FRACUNIT,		// radius
   3210 	16*FRACUNIT,		// height
   3211 	100,		// mass
   3212 	0,		// damage
   3213 	sfx_None,		// activesound
   3214 	MF_SOLID,		// flags
   3215 	S_NULL		// raisestate
   3216     },
   3217 
   3218     {		// MT_MISC31
   3219 	2028,		// doomednum
   3220 	S_COLU,		// spawnstate
   3221 	1000,		// spawnhealth
   3222 	S_NULL,		// seestate
   3223 	sfx_None,		// seesound
   3224 	8,		// reactiontime
   3225 	sfx_None,		// attacksound
   3226 	S_NULL,		// painstate
   3227 	0,		// painchance
   3228 	sfx_None,		// painsound
   3229 	S_NULL,		// meleestate
   3230 	S_NULL,		// missilestate
   3231 	S_NULL,		// deathstate
   3232 	S_NULL,		// xdeathstate
   3233 	sfx_None,		// deathsound
   3234 	0,		// speed
   3235 	16*FRACUNIT,		// radius
   3236 	16*FRACUNIT,		// height
   3237 	100,		// mass
   3238 	0,		// damage
   3239 	sfx_None,		// activesound
   3240 	MF_SOLID,		// flags
   3241 	S_NULL		// raisestate
   3242     },
   3243 
   3244     {		// MT_MISC32
   3245 	30,		// doomednum
   3246 	S_TALLGRNCOL,		// spawnstate
   3247 	1000,		// spawnhealth
   3248 	S_NULL,		// seestate
   3249 	sfx_None,		// seesound
   3250 	8,		// reactiontime
   3251 	sfx_None,		// attacksound
   3252 	S_NULL,		// painstate
   3253 	0,		// painchance
   3254 	sfx_None,		// painsound
   3255 	S_NULL,		// meleestate
   3256 	S_NULL,		// missilestate
   3257 	S_NULL,		// deathstate
   3258 	S_NULL,		// xdeathstate
   3259 	sfx_None,		// deathsound
   3260 	0,		// speed
   3261 	16*FRACUNIT,		// radius
   3262 	16*FRACUNIT,		// height
   3263 	100,		// mass
   3264 	0,		// damage
   3265 	sfx_None,		// activesound
   3266 	MF_SOLID,		// flags
   3267 	S_NULL		// raisestate
   3268     },
   3269 
   3270     {		// MT_MISC33
   3271 	31,		// doomednum
   3272 	S_SHRTGRNCOL,		// spawnstate
   3273 	1000,		// spawnhealth
   3274 	S_NULL,		// seestate
   3275 	sfx_None,		// seesound
   3276 	8,		// reactiontime
   3277 	sfx_None,		// attacksound
   3278 	S_NULL,		// painstate
   3279 	0,		// painchance
   3280 	sfx_None,		// painsound
   3281 	S_NULL,		// meleestate
   3282 	S_NULL,		// missilestate
   3283 	S_NULL,		// deathstate
   3284 	S_NULL,		// xdeathstate
   3285 	sfx_None,		// deathsound
   3286 	0,		// speed
   3287 	16*FRACUNIT,		// radius
   3288 	16*FRACUNIT,		// height
   3289 	100,		// mass
   3290 	0,		// damage
   3291 	sfx_None,		// activesound
   3292 	MF_SOLID,		// flags
   3293 	S_NULL		// raisestate
   3294     },
   3295 
   3296     {		// MT_MISC34
   3297 	32,		// doomednum
   3298 	S_TALLREDCOL,		// spawnstate
   3299 	1000,		// spawnhealth
   3300 	S_NULL,		// seestate
   3301 	sfx_None,		// seesound
   3302 	8,		// reactiontime
   3303 	sfx_None,		// attacksound
   3304 	S_NULL,		// painstate
   3305 	0,		// painchance
   3306 	sfx_None,		// painsound
   3307 	S_NULL,		// meleestate
   3308 	S_NULL,		// missilestate
   3309 	S_NULL,		// deathstate
   3310 	S_NULL,		// xdeathstate
   3311 	sfx_None,		// deathsound
   3312 	0,		// speed
   3313 	16*FRACUNIT,		// radius
   3314 	16*FRACUNIT,		// height
   3315 	100,		// mass
   3316 	0,		// damage
   3317 	sfx_None,		// activesound
   3318 	MF_SOLID,		// flags
   3319 	S_NULL		// raisestate
   3320     },
   3321 
   3322     {		// MT_MISC35
   3323 	33,		// doomednum
   3324 	S_SHRTREDCOL,		// spawnstate
   3325 	1000,		// spawnhealth
   3326 	S_NULL,		// seestate
   3327 	sfx_None,		// seesound
   3328 	8,		// reactiontime
   3329 	sfx_None,		// attacksound
   3330 	S_NULL,		// painstate
   3331 	0,		// painchance
   3332 	sfx_None,		// painsound
   3333 	S_NULL,		// meleestate
   3334 	S_NULL,		// missilestate
   3335 	S_NULL,		// deathstate
   3336 	S_NULL,		// xdeathstate
   3337 	sfx_None,		// deathsound
   3338 	0,		// speed
   3339 	16*FRACUNIT,		// radius
   3340 	16*FRACUNIT,		// height
   3341 	100,		// mass
   3342 	0,		// damage
   3343 	sfx_None,		// activesound
   3344 	MF_SOLID,		// flags
   3345 	S_NULL		// raisestate
   3346     },
   3347 
   3348     {		// MT_MISC36
   3349 	37,		// doomednum
   3350 	S_SKULLCOL,		// spawnstate
   3351 	1000,		// spawnhealth
   3352 	S_NULL,		// seestate
   3353 	sfx_None,		// seesound
   3354 	8,		// reactiontime
   3355 	sfx_None,		// attacksound
   3356 	S_NULL,		// painstate
   3357 	0,		// painchance
   3358 	sfx_None,		// painsound
   3359 	S_NULL,		// meleestate
   3360 	S_NULL,		// missilestate
   3361 	S_NULL,		// deathstate
   3362 	S_NULL,		// xdeathstate
   3363 	sfx_None,		// deathsound
   3364 	0,		// speed
   3365 	16*FRACUNIT,		// radius
   3366 	16*FRACUNIT,		// height
   3367 	100,		// mass
   3368 	0,		// damage
   3369 	sfx_None,		// activesound
   3370 	MF_SOLID,		// flags
   3371 	S_NULL		// raisestate
   3372     },
   3373 
   3374     {		// MT_MISC37
   3375 	36,		// doomednum
   3376 	S_HEARTCOL,		// spawnstate
   3377 	1000,		// spawnhealth
   3378 	S_NULL,		// seestate
   3379 	sfx_None,		// seesound
   3380 	8,		// reactiontime
   3381 	sfx_None,		// attacksound
   3382 	S_NULL,		// painstate
   3383 	0,		// painchance
   3384 	sfx_None,		// painsound
   3385 	S_NULL,		// meleestate
   3386 	S_NULL,		// missilestate
   3387 	S_NULL,		// deathstate
   3388 	S_NULL,		// xdeathstate
   3389 	sfx_None,		// deathsound
   3390 	0,		// speed
   3391 	16*FRACUNIT,		// radius
   3392 	16*FRACUNIT,		// height
   3393 	100,		// mass
   3394 	0,		// damage
   3395 	sfx_None,		// activesound
   3396 	MF_SOLID,		// flags
   3397 	S_NULL		// raisestate
   3398     },
   3399 
   3400     {		// MT_MISC38
   3401 	41,		// doomednum
   3402 	S_EVILEYE,		// spawnstate
   3403 	1000,		// spawnhealth
   3404 	S_NULL,		// seestate
   3405 	sfx_None,		// seesound
   3406 	8,		// reactiontime
   3407 	sfx_None,		// attacksound
   3408 	S_NULL,		// painstate
   3409 	0,		// painchance
   3410 	sfx_None,		// painsound
   3411 	S_NULL,		// meleestate
   3412 	S_NULL,		// missilestate
   3413 	S_NULL,		// deathstate
   3414 	S_NULL,		// xdeathstate
   3415 	sfx_None,		// deathsound
   3416 	0,		// speed
   3417 	16*FRACUNIT,		// radius
   3418 	16*FRACUNIT,		// height
   3419 	100,		// mass
   3420 	0,		// damage
   3421 	sfx_None,		// activesound
   3422 	MF_SOLID,		// flags
   3423 	S_NULL		// raisestate
   3424     },
   3425 
   3426     {		// MT_MISC39
   3427 	42,		// doomednum
   3428 	S_FLOATSKULL,		// spawnstate
   3429 	1000,		// spawnhealth
   3430 	S_NULL,		// seestate
   3431 	sfx_None,		// seesound
   3432 	8,		// reactiontime
   3433 	sfx_None,		// attacksound
   3434 	S_NULL,		// painstate
   3435 	0,		// painchance
   3436 	sfx_None,		// painsound
   3437 	S_NULL,		// meleestate
   3438 	S_NULL,		// missilestate
   3439 	S_NULL,		// deathstate
   3440 	S_NULL,		// xdeathstate
   3441 	sfx_None,		// deathsound
   3442 	0,		// speed
   3443 	16*FRACUNIT,		// radius
   3444 	16*FRACUNIT,		// height
   3445 	100,		// mass
   3446 	0,		// damage
   3447 	sfx_None,		// activesound
   3448 	MF_SOLID,		// flags
   3449 	S_NULL		// raisestate
   3450     },
   3451 
   3452     {		// MT_MISC40
   3453 	43,		// doomednum
   3454 	S_TORCHTREE,		// spawnstate
   3455 	1000,		// spawnhealth
   3456 	S_NULL,		// seestate
   3457 	sfx_None,		// seesound
   3458 	8,		// reactiontime
   3459 	sfx_None,		// attacksound
   3460 	S_NULL,		// painstate
   3461 	0,		// painchance
   3462 	sfx_None,		// painsound
   3463 	S_NULL,		// meleestate
   3464 	S_NULL,		// missilestate
   3465 	S_NULL,		// deathstate
   3466 	S_NULL,		// xdeathstate
   3467 	sfx_None,		// deathsound
   3468 	0,		// speed
   3469 	16*FRACUNIT,		// radius
   3470 	16*FRACUNIT,		// height
   3471 	100,		// mass
   3472 	0,		// damage
   3473 	sfx_None,		// activesound
   3474 	MF_SOLID,		// flags
   3475 	S_NULL		// raisestate
   3476     },
   3477 
   3478     {		// MT_MISC41
   3479 	44,		// doomednum
   3480 	S_BLUETORCH,		// spawnstate
   3481 	1000,		// spawnhealth
   3482 	S_NULL,		// seestate
   3483 	sfx_None,		// seesound
   3484 	8,		// reactiontime
   3485 	sfx_None,		// attacksound
   3486 	S_NULL,		// painstate
   3487 	0,		// painchance
   3488 	sfx_None,		// painsound
   3489 	S_NULL,		// meleestate
   3490 	S_NULL,		// missilestate
   3491 	S_NULL,		// deathstate
   3492 	S_NULL,		// xdeathstate
   3493 	sfx_None,		// deathsound
   3494 	0,		// speed
   3495 	16*FRACUNIT,		// radius
   3496 	16*FRACUNIT,		// height
   3497 	100,		// mass
   3498 	0,		// damage
   3499 	sfx_None,		// activesound
   3500 	MF_SOLID,		// flags
   3501 	S_NULL		// raisestate
   3502     },
   3503 
   3504     {		// MT_MISC42
   3505 	45,		// doomednum
   3506 	S_GREENTORCH,		// spawnstate
   3507 	1000,		// spawnhealth
   3508 	S_NULL,		// seestate
   3509 	sfx_None,		// seesound
   3510 	8,		// reactiontime
   3511 	sfx_None,		// attacksound
   3512 	S_NULL,		// painstate
   3513 	0,		// painchance
   3514 	sfx_None,		// painsound
   3515 	S_NULL,		// meleestate
   3516 	S_NULL,		// missilestate
   3517 	S_NULL,		// deathstate
   3518 	S_NULL,		// xdeathstate
   3519 	sfx_None,		// deathsound
   3520 	0,		// speed
   3521 	16*FRACUNIT,		// radius
   3522 	16*FRACUNIT,		// height
   3523 	100,		// mass
   3524 	0,		// damage
   3525 	sfx_None,		// activesound
   3526 	MF_SOLID,		// flags
   3527 	S_NULL		// raisestate
   3528     },
   3529 
   3530     {		// MT_MISC43
   3531 	46,		// doomednum
   3532 	S_REDTORCH,		// spawnstate
   3533 	1000,		// spawnhealth
   3534 	S_NULL,		// seestate
   3535 	sfx_None,		// seesound
   3536 	8,		// reactiontime
   3537 	sfx_None,		// attacksound
   3538 	S_NULL,		// painstate
   3539 	0,		// painchance
   3540 	sfx_None,		// painsound
   3541 	S_NULL,		// meleestate
   3542 	S_NULL,		// missilestate
   3543 	S_NULL,		// deathstate
   3544 	S_NULL,		// xdeathstate
   3545 	sfx_None,		// deathsound
   3546 	0,		// speed
   3547 	16*FRACUNIT,		// radius
   3548 	16*FRACUNIT,		// height
   3549 	100,		// mass
   3550 	0,		// damage
   3551 	sfx_None,		// activesound
   3552 	MF_SOLID,		// flags
   3553 	S_NULL		// raisestate
   3554     },
   3555 
   3556     {		// MT_MISC44
   3557 	55,		// doomednum
   3558 	S_BTORCHSHRT,		// spawnstate
   3559 	1000,		// spawnhealth
   3560 	S_NULL,		// seestate
   3561 	sfx_None,		// seesound
   3562 	8,		// reactiontime
   3563 	sfx_None,		// attacksound
   3564 	S_NULL,		// painstate
   3565 	0,		// painchance
   3566 	sfx_None,		// painsound
   3567 	S_NULL,		// meleestate
   3568 	S_NULL,		// missilestate
   3569 	S_NULL,		// deathstate
   3570 	S_NULL,		// xdeathstate
   3571 	sfx_None,		// deathsound
   3572 	0,		// speed
   3573 	16*FRACUNIT,		// radius
   3574 	16*FRACUNIT,		// height
   3575 	100,		// mass
   3576 	0,		// damage
   3577 	sfx_None,		// activesound
   3578 	MF_SOLID,		// flags
   3579 	S_NULL		// raisestate
   3580     },
   3581 
   3582     {		// MT_MISC45
   3583 	56,		// doomednum
   3584 	S_GTORCHSHRT,		// spawnstate
   3585 	1000,		// spawnhealth
   3586 	S_NULL,		// seestate
   3587 	sfx_None,		// seesound
   3588 	8,		// reactiontime
   3589 	sfx_None,		// attacksound
   3590 	S_NULL,		// painstate
   3591 	0,		// painchance
   3592 	sfx_None,		// painsound
   3593 	S_NULL,		// meleestate
   3594 	S_NULL,		// missilestate
   3595 	S_NULL,		// deathstate
   3596 	S_NULL,		// xdeathstate
   3597 	sfx_None,		// deathsound
   3598 	0,		// speed
   3599 	16*FRACUNIT,		// radius
   3600 	16*FRACUNIT,		// height
   3601 	100,		// mass
   3602 	0,		// damage
   3603 	sfx_None,		// activesound
   3604 	MF_SOLID,		// flags
   3605 	S_NULL		// raisestate
   3606     },
   3607 
   3608     {		// MT_MISC46
   3609 	57,		// doomednum
   3610 	S_RTORCHSHRT,		// spawnstate
   3611 	1000,		// spawnhealth
   3612 	S_NULL,		// seestate
   3613 	sfx_None,		// seesound
   3614 	8,		// reactiontime
   3615 	sfx_None,		// attacksound
   3616 	S_NULL,		// painstate
   3617 	0,		// painchance
   3618 	sfx_None,		// painsound
   3619 	S_NULL,		// meleestate
   3620 	S_NULL,		// missilestate
   3621 	S_NULL,		// deathstate
   3622 	S_NULL,		// xdeathstate
   3623 	sfx_None,		// deathsound
   3624 	0,		// speed
   3625 	16*FRACUNIT,		// radius
   3626 	16*FRACUNIT,		// height
   3627 	100,		// mass
   3628 	0,		// damage
   3629 	sfx_None,		// activesound
   3630 	MF_SOLID,		// flags
   3631 	S_NULL		// raisestate
   3632     },
   3633 
   3634     {		// MT_MISC47
   3635 	47,		// doomednum
   3636 	S_STALAGTITE,		// spawnstate
   3637 	1000,		// spawnhealth
   3638 	S_NULL,		// seestate
   3639 	sfx_None,		// seesound
   3640 	8,		// reactiontime
   3641 	sfx_None,		// attacksound
   3642 	S_NULL,		// painstate
   3643 	0,		// painchance
   3644 	sfx_None,		// painsound
   3645 	S_NULL,		// meleestate
   3646 	S_NULL,		// missilestate
   3647 	S_NULL,		// deathstate
   3648 	S_NULL,		// xdeathstate
   3649 	sfx_None,		// deathsound
   3650 	0,		// speed
   3651 	16*FRACUNIT,		// radius
   3652 	16*FRACUNIT,		// height
   3653 	100,		// mass
   3654 	0,		// damage
   3655 	sfx_None,		// activesound
   3656 	MF_SOLID,		// flags
   3657 	S_NULL		// raisestate
   3658     },
   3659 
   3660     {		// MT_MISC48
   3661 	48,		// doomednum
   3662 	S_TECHPILLAR,		// spawnstate
   3663 	1000,		// spawnhealth
   3664 	S_NULL,		// seestate
   3665 	sfx_None,		// seesound
   3666 	8,		// reactiontime
   3667 	sfx_None,		// attacksound
   3668 	S_NULL,		// painstate
   3669 	0,		// painchance
   3670 	sfx_None,		// painsound
   3671 	S_NULL,		// meleestate
   3672 	S_NULL,		// missilestate
   3673 	S_NULL,		// deathstate
   3674 	S_NULL,		// xdeathstate
   3675 	sfx_None,		// deathsound
   3676 	0,		// speed
   3677 	16*FRACUNIT,		// radius
   3678 	16*FRACUNIT,		// height
   3679 	100,		// mass
   3680 	0,		// damage
   3681 	sfx_None,		// activesound
   3682 	MF_SOLID,		// flags
   3683 	S_NULL		// raisestate
   3684     },
   3685 
   3686     {		// MT_MISC49
   3687 	34,		// doomednum
   3688 	S_CANDLESTIK,		// spawnstate
   3689 	1000,		// spawnhealth
   3690 	S_NULL,		// seestate
   3691 	sfx_None,		// seesound
   3692 	8,		// reactiontime
   3693 	sfx_None,		// attacksound
   3694 	S_NULL,		// painstate
   3695 	0,		// painchance
   3696 	sfx_None,		// painsound
   3697 	S_NULL,		// meleestate
   3698 	S_NULL,		// missilestate
   3699 	S_NULL,		// deathstate
   3700 	S_NULL,		// xdeathstate
   3701 	sfx_None,		// deathsound
   3702 	0,		// speed
   3703 	20*FRACUNIT,		// radius
   3704 	16*FRACUNIT,		// height
   3705 	100,		// mass
   3706 	0,		// damage
   3707 	sfx_None,		// activesound
   3708 	0,		// flags
   3709 	S_NULL		// raisestate
   3710     },
   3711 
   3712     {		// MT_MISC50
   3713 	35,		// doomednum
   3714 	S_CANDELABRA,		// spawnstate
   3715 	1000,		// spawnhealth
   3716 	S_NULL,		// seestate
   3717 	sfx_None,		// seesound
   3718 	8,		// reactiontime
   3719 	sfx_None,		// attacksound
   3720 	S_NULL,		// painstate
   3721 	0,		// painchance
   3722 	sfx_None,		// painsound
   3723 	S_NULL,		// meleestate
   3724 	S_NULL,		// missilestate
   3725 	S_NULL,		// deathstate
   3726 	S_NULL,		// xdeathstate
   3727 	sfx_None,		// deathsound
   3728 	0,		// speed
   3729 	16*FRACUNIT,		// radius
   3730 	16*FRACUNIT,		// height
   3731 	100,		// mass
   3732 	0,		// damage
   3733 	sfx_None,		// activesound
   3734 	MF_SOLID,		// flags
   3735 	S_NULL		// raisestate
   3736     },
   3737 
   3738     {		// MT_MISC51
   3739 	49,		// doomednum
   3740 	S_BLOODYTWITCH,		// spawnstate
   3741 	1000,		// spawnhealth
   3742 	S_NULL,		// seestate
   3743 	sfx_None,		// seesound
   3744 	8,		// reactiontime
   3745 	sfx_None,		// attacksound
   3746 	S_NULL,		// painstate
   3747 	0,		// painchance
   3748 	sfx_None,		// painsound
   3749 	S_NULL,		// meleestate
   3750 	S_NULL,		// missilestate
   3751 	S_NULL,		// deathstate
   3752 	S_NULL,		// xdeathstate
   3753 	sfx_None,		// deathsound
   3754 	0,		// speed
   3755 	16*FRACUNIT,		// radius
   3756 	68*FRACUNIT,		// height
   3757 	100,		// mass
   3758 	0,		// damage
   3759 	sfx_None,		// activesound
   3760 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   3761 	S_NULL		// raisestate
   3762     },
   3763 
   3764     {		// MT_MISC52
   3765 	50,		// doomednum
   3766 	S_MEAT2,		// spawnstate
   3767 	1000,		// spawnhealth
   3768 	S_NULL,		// seestate
   3769 	sfx_None,		// seesound
   3770 	8,		// reactiontime
   3771 	sfx_None,		// attacksound
   3772 	S_NULL,		// painstate
   3773 	0,		// painchance
   3774 	sfx_None,		// painsound
   3775 	S_NULL,		// meleestate
   3776 	S_NULL,		// missilestate
   3777 	S_NULL,		// deathstate
   3778 	S_NULL,		// xdeathstate
   3779 	sfx_None,		// deathsound
   3780 	0,		// speed
   3781 	16*FRACUNIT,		// radius
   3782 	84*FRACUNIT,		// height
   3783 	100,		// mass
   3784 	0,		// damage
   3785 	sfx_None,		// activesound
   3786 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   3787 	S_NULL		// raisestate
   3788     },
   3789 
   3790     {		// MT_MISC53
   3791 	51,		// doomednum
   3792 	S_MEAT3,		// spawnstate
   3793 	1000,		// spawnhealth
   3794 	S_NULL,		// seestate
   3795 	sfx_None,		// seesound
   3796 	8,		// reactiontime
   3797 	sfx_None,		// attacksound
   3798 	S_NULL,		// painstate
   3799 	0,		// painchance
   3800 	sfx_None,		// painsound
   3801 	S_NULL,		// meleestate
   3802 	S_NULL,		// missilestate
   3803 	S_NULL,		// deathstate
   3804 	S_NULL,		// xdeathstate
   3805 	sfx_None,		// deathsound
   3806 	0,		// speed
   3807 	16*FRACUNIT,		// radius
   3808 	84*FRACUNIT,		// height
   3809 	100,		// mass
   3810 	0,		// damage
   3811 	sfx_None,		// activesound
   3812 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   3813 	S_NULL		// raisestate
   3814     },
   3815 
   3816     {		// MT_MISC54
   3817 	52,		// doomednum
   3818 	S_MEAT4,		// spawnstate
   3819 	1000,		// spawnhealth
   3820 	S_NULL,		// seestate
   3821 	sfx_None,		// seesound
   3822 	8,		// reactiontime
   3823 	sfx_None,		// attacksound
   3824 	S_NULL,		// painstate
   3825 	0,		// painchance
   3826 	sfx_None,		// painsound
   3827 	S_NULL,		// meleestate
   3828 	S_NULL,		// missilestate
   3829 	S_NULL,		// deathstate
   3830 	S_NULL,		// xdeathstate
   3831 	sfx_None,		// deathsound
   3832 	0,		// speed
   3833 	16*FRACUNIT,		// radius
   3834 	68*FRACUNIT,		// height
   3835 	100,		// mass
   3836 	0,		// damage
   3837 	sfx_None,		// activesound
   3838 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   3839 	S_NULL		// raisestate
   3840     },
   3841 
   3842     {		// MT_MISC55
   3843 	53,		// doomednum
   3844 	S_MEAT5,		// spawnstate
   3845 	1000,		// spawnhealth
   3846 	S_NULL,		// seestate
   3847 	sfx_None,		// seesound
   3848 	8,		// reactiontime
   3849 	sfx_None,		// attacksound
   3850 	S_NULL,		// painstate
   3851 	0,		// painchance
   3852 	sfx_None,		// painsound
   3853 	S_NULL,		// meleestate
   3854 	S_NULL,		// missilestate
   3855 	S_NULL,		// deathstate
   3856 	S_NULL,		// xdeathstate
   3857 	sfx_None,		// deathsound
   3858 	0,		// speed
   3859 	16*FRACUNIT,		// radius
   3860 	52*FRACUNIT,		// height
   3861 	100,		// mass
   3862 	0,		// damage
   3863 	sfx_None,		// activesound
   3864 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   3865 	S_NULL		// raisestate
   3866     },
   3867 
   3868     {		// MT_MISC56
   3869 	59,		// doomednum
   3870 	S_MEAT2,		// spawnstate
   3871 	1000,		// spawnhealth
   3872 	S_NULL,		// seestate
   3873 	sfx_None,		// seesound
   3874 	8,		// reactiontime
   3875 	sfx_None,		// attacksound
   3876 	S_NULL,		// painstate
   3877 	0,		// painchance
   3878 	sfx_None,		// painsound
   3879 	S_NULL,		// meleestate
   3880 	S_NULL,		// missilestate
   3881 	S_NULL,		// deathstate
   3882 	S_NULL,		// xdeathstate
   3883 	sfx_None,		// deathsound
   3884 	0,		// speed
   3885 	20*FRACUNIT,		// radius
   3886 	84*FRACUNIT,		// height
   3887 	100,		// mass
   3888 	0,		// damage
   3889 	sfx_None,		// activesound
   3890 	MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   3891 	S_NULL		// raisestate
   3892     },
   3893 
   3894     {		// MT_MISC57
   3895 	60,		// doomednum
   3896 	S_MEAT4,		// spawnstate
   3897 	1000,		// spawnhealth
   3898 	S_NULL,		// seestate
   3899 	sfx_None,		// seesound
   3900 	8,		// reactiontime
   3901 	sfx_None,		// attacksound
   3902 	S_NULL,		// painstate
   3903 	0,		// painchance
   3904 	sfx_None,		// painsound
   3905 	S_NULL,		// meleestate
   3906 	S_NULL,		// missilestate
   3907 	S_NULL,		// deathstate
   3908 	S_NULL,		// xdeathstate
   3909 	sfx_None,		// deathsound
   3910 	0,		// speed
   3911 	20*FRACUNIT,		// radius
   3912 	68*FRACUNIT,		// height
   3913 	100,		// mass
   3914 	0,		// damage
   3915 	sfx_None,		// activesound
   3916 	MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   3917 	S_NULL		// raisestate
   3918     },
   3919 
   3920     {		// MT_MISC58
   3921 	61,		// doomednum
   3922 	S_MEAT3,		// spawnstate
   3923 	1000,		// spawnhealth
   3924 	S_NULL,		// seestate
   3925 	sfx_None,		// seesound
   3926 	8,		// reactiontime
   3927 	sfx_None,		// attacksound
   3928 	S_NULL,		// painstate
   3929 	0,		// painchance
   3930 	sfx_None,		// painsound
   3931 	S_NULL,		// meleestate
   3932 	S_NULL,		// missilestate
   3933 	S_NULL,		// deathstate
   3934 	S_NULL,		// xdeathstate
   3935 	sfx_None,		// deathsound
   3936 	0,		// speed
   3937 	20*FRACUNIT,		// radius
   3938 	52*FRACUNIT,		// height
   3939 	100,		// mass
   3940 	0,		// damage
   3941 	sfx_None,		// activesound
   3942 	MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   3943 	S_NULL		// raisestate
   3944     },
   3945 
   3946     {		// MT_MISC59
   3947 	62,		// doomednum
   3948 	S_MEAT5,		// spawnstate
   3949 	1000,		// spawnhealth
   3950 	S_NULL,		// seestate
   3951 	sfx_None,		// seesound
   3952 	8,		// reactiontime
   3953 	sfx_None,		// attacksound
   3954 	S_NULL,		// painstate
   3955 	0,		// painchance
   3956 	sfx_None,		// painsound
   3957 	S_NULL,		// meleestate
   3958 	S_NULL,		// missilestate
   3959 	S_NULL,		// deathstate
   3960 	S_NULL,		// xdeathstate
   3961 	sfx_None,		// deathsound
   3962 	0,		// speed
   3963 	20*FRACUNIT,		// radius
   3964 	52*FRACUNIT,		// height
   3965 	100,		// mass
   3966 	0,		// damage
   3967 	sfx_None,		// activesound
   3968 	MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   3969 	S_NULL		// raisestate
   3970     },
   3971 
   3972     {		// MT_MISC60
   3973 	63,		// doomednum
   3974 	S_BLOODYTWITCH,		// spawnstate
   3975 	1000,		// spawnhealth
   3976 	S_NULL,		// seestate
   3977 	sfx_None,		// seesound
   3978 	8,		// reactiontime
   3979 	sfx_None,		// attacksound
   3980 	S_NULL,		// painstate
   3981 	0,		// painchance
   3982 	sfx_None,		// painsound
   3983 	S_NULL,		// meleestate
   3984 	S_NULL,		// missilestate
   3985 	S_NULL,		// deathstate
   3986 	S_NULL,		// xdeathstate
   3987 	sfx_None,		// deathsound
   3988 	0,		// speed
   3989 	20*FRACUNIT,		// radius
   3990 	68*FRACUNIT,		// height
   3991 	100,		// mass
   3992 	0,		// damage
   3993 	sfx_None,		// activesound
   3994 	MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   3995 	S_NULL		// raisestate
   3996     },
   3997 
   3998     {		// MT_MISC61
   3999 	22,		// doomednum
   4000 	S_HEAD_DIE6,		// spawnstate
   4001 	1000,		// spawnhealth
   4002 	S_NULL,		// seestate
   4003 	sfx_None,		// seesound
   4004 	8,		// reactiontime
   4005 	sfx_None,		// attacksound
   4006 	S_NULL,		// painstate
   4007 	0,		// painchance
   4008 	sfx_None,		// painsound
   4009 	S_NULL,		// meleestate
   4010 	S_NULL,		// missilestate
   4011 	S_NULL,		// deathstate
   4012 	S_NULL,		// xdeathstate
   4013 	sfx_None,		// deathsound
   4014 	0,		// speed
   4015 	20*FRACUNIT,		// radius
   4016 	16*FRACUNIT,		// height
   4017 	100,		// mass
   4018 	0,		// damage
   4019 	sfx_None,		// activesound
   4020 	0,		// flags
   4021 	S_NULL		// raisestate
   4022     },
   4023 
   4024     {		// MT_MISC62
   4025 	15,		// doomednum
   4026 	S_PLAY_DIE7,		// spawnstate
   4027 	1000,		// spawnhealth
   4028 	S_NULL,		// seestate
   4029 	sfx_None,		// seesound
   4030 	8,		// reactiontime
   4031 	sfx_None,		// attacksound
   4032 	S_NULL,		// painstate
   4033 	0,		// painchance
   4034 	sfx_None,		// painsound
   4035 	S_NULL,		// meleestate
   4036 	S_NULL,		// missilestate
   4037 	S_NULL,		// deathstate
   4038 	S_NULL,		// xdeathstate
   4039 	sfx_None,		// deathsound
   4040 	0,		// speed
   4041 	20*FRACUNIT,		// radius
   4042 	16*FRACUNIT,		// height
   4043 	100,		// mass
   4044 	0,		// damage
   4045 	sfx_None,		// activesound
   4046 	0,		// flags
   4047 	S_NULL		// raisestate
   4048     },
   4049 
   4050     {		// MT_MISC63
   4051 	18,		// doomednum
   4052 	S_POSS_DIE5,		// spawnstate
   4053 	1000,		// spawnhealth
   4054 	S_NULL,		// seestate
   4055 	sfx_None,		// seesound
   4056 	8,		// reactiontime
   4057 	sfx_None,		// attacksound
   4058 	S_NULL,		// painstate
   4059 	0,		// painchance
   4060 	sfx_None,		// painsound
   4061 	S_NULL,		// meleestate
   4062 	S_NULL,		// missilestate
   4063 	S_NULL,		// deathstate
   4064 	S_NULL,		// xdeathstate
   4065 	sfx_None,		// deathsound
   4066 	0,		// speed
   4067 	20*FRACUNIT,		// radius
   4068 	16*FRACUNIT,		// height
   4069 	100,		// mass
   4070 	0,		// damage
   4071 	sfx_None,		// activesound
   4072 	0,		// flags
   4073 	S_NULL		// raisestate
   4074     },
   4075 
   4076     {		// MT_MISC64
   4077 	21,		// doomednum
   4078 	S_SARG_DIE6,		// spawnstate
   4079 	1000,		// spawnhealth
   4080 	S_NULL,		// seestate
   4081 	sfx_None,		// seesound
   4082 	8,		// reactiontime
   4083 	sfx_None,		// attacksound
   4084 	S_NULL,		// painstate
   4085 	0,		// painchance
   4086 	sfx_None,		// painsound
   4087 	S_NULL,		// meleestate
   4088 	S_NULL,		// missilestate
   4089 	S_NULL,		// deathstate
   4090 	S_NULL,		// xdeathstate
   4091 	sfx_None,		// deathsound
   4092 	0,		// speed
   4093 	20*FRACUNIT,		// radius
   4094 	16*FRACUNIT,		// height
   4095 	100,		// mass
   4096 	0,		// damage
   4097 	sfx_None,		// activesound
   4098 	0,		// flags
   4099 	S_NULL		// raisestate
   4100     },
   4101 
   4102     {		// MT_MISC65
   4103 	23,		// doomednum
   4104 	S_SKULL_DIE6,		// spawnstate
   4105 	1000,		// spawnhealth
   4106 	S_NULL,		// seestate
   4107 	sfx_None,		// seesound
   4108 	8,		// reactiontime
   4109 	sfx_None,		// attacksound
   4110 	S_NULL,		// painstate
   4111 	0,		// painchance
   4112 	sfx_None,		// painsound
   4113 	S_NULL,		// meleestate
   4114 	S_NULL,		// missilestate
   4115 	S_NULL,		// deathstate
   4116 	S_NULL,		// xdeathstate
   4117 	sfx_None,		// deathsound
   4118 	0,		// speed
   4119 	20*FRACUNIT,		// radius
   4120 	16*FRACUNIT,		// height
   4121 	100,		// mass
   4122 	0,		// damage
   4123 	sfx_None,		// activesound
   4124 	0,		// flags
   4125 	S_NULL		// raisestate
   4126     },
   4127 
   4128     {		// MT_MISC66
   4129 	20,		// doomednum
   4130 	S_TROO_DIE5,		// spawnstate
   4131 	1000,		// spawnhealth
   4132 	S_NULL,		// seestate
   4133 	sfx_None,		// seesound
   4134 	8,		// reactiontime
   4135 	sfx_None,		// attacksound
   4136 	S_NULL,		// painstate
   4137 	0,		// painchance
   4138 	sfx_None,		// painsound
   4139 	S_NULL,		// meleestate
   4140 	S_NULL,		// missilestate
   4141 	S_NULL,		// deathstate
   4142 	S_NULL,		// xdeathstate
   4143 	sfx_None,		// deathsound
   4144 	0,		// speed
   4145 	20*FRACUNIT,		// radius
   4146 	16*FRACUNIT,		// height
   4147 	100,		// mass
   4148 	0,		// damage
   4149 	sfx_None,		// activesound
   4150 	0,		// flags
   4151 	S_NULL		// raisestate
   4152     },
   4153 
   4154     {		// MT_MISC67
   4155 	19,		// doomednum
   4156 	S_SPOS_DIE5,		// spawnstate
   4157 	1000,		// spawnhealth
   4158 	S_NULL,		// seestate
   4159 	sfx_None,		// seesound
   4160 	8,		// reactiontime
   4161 	sfx_None,		// attacksound
   4162 	S_NULL,		// painstate
   4163 	0,		// painchance
   4164 	sfx_None,		// painsound
   4165 	S_NULL,		// meleestate
   4166 	S_NULL,		// missilestate
   4167 	S_NULL,		// deathstate
   4168 	S_NULL,		// xdeathstate
   4169 	sfx_None,		// deathsound
   4170 	0,		// speed
   4171 	20*FRACUNIT,		// radius
   4172 	16*FRACUNIT,		// height
   4173 	100,		// mass
   4174 	0,		// damage
   4175 	sfx_None,		// activesound
   4176 	0,		// flags
   4177 	S_NULL		// raisestate
   4178     },
   4179 
   4180     {		// MT_MISC68
   4181 	10,		// doomednum
   4182 	S_PLAY_XDIE9,		// spawnstate
   4183 	1000,		// spawnhealth
   4184 	S_NULL,		// seestate
   4185 	sfx_None,		// seesound
   4186 	8,		// reactiontime
   4187 	sfx_None,		// attacksound
   4188 	S_NULL,		// painstate
   4189 	0,		// painchance
   4190 	sfx_None,		// painsound
   4191 	S_NULL,		// meleestate
   4192 	S_NULL,		// missilestate
   4193 	S_NULL,		// deathstate
   4194 	S_NULL,		// xdeathstate
   4195 	sfx_None,		// deathsound
   4196 	0,		// speed
   4197 	20*FRACUNIT,		// radius
   4198 	16*FRACUNIT,		// height
   4199 	100,		// mass
   4200 	0,		// damage
   4201 	sfx_None,		// activesound
   4202 	0,		// flags
   4203 	S_NULL		// raisestate
   4204     },
   4205 
   4206     {		// MT_MISC69
   4207 	12,		// doomednum
   4208 	S_PLAY_XDIE9,		// spawnstate
   4209 	1000,		// spawnhealth
   4210 	S_NULL,		// seestate
   4211 	sfx_None,		// seesound
   4212 	8,		// reactiontime
   4213 	sfx_None,		// attacksound
   4214 	S_NULL,		// painstate
   4215 	0,		// painchance
   4216 	sfx_None,		// painsound
   4217 	S_NULL,		// meleestate
   4218 	S_NULL,		// missilestate
   4219 	S_NULL,		// deathstate
   4220 	S_NULL,		// xdeathstate
   4221 	sfx_None,		// deathsound
   4222 	0,		// speed
   4223 	20*FRACUNIT,		// radius
   4224 	16*FRACUNIT,		// height
   4225 	100,		// mass
   4226 	0,		// damage
   4227 	sfx_None,		// activesound
   4228 	0,		// flags
   4229 	S_NULL		// raisestate
   4230     },
   4231 
   4232     {		// MT_MISC70
   4233 	28,		// doomednum
   4234 	S_HEADSONSTICK,		// spawnstate
   4235 	1000,		// spawnhealth
   4236 	S_NULL,		// seestate
   4237 	sfx_None,		// seesound
   4238 	8,		// reactiontime
   4239 	sfx_None,		// attacksound
   4240 	S_NULL,		// painstate
   4241 	0,		// painchance
   4242 	sfx_None,		// painsound
   4243 	S_NULL,		// meleestate
   4244 	S_NULL,		// missilestate
   4245 	S_NULL,		// deathstate
   4246 	S_NULL,		// xdeathstate
   4247 	sfx_None,		// deathsound
   4248 	0,		// speed
   4249 	16*FRACUNIT,		// radius
   4250 	16*FRACUNIT,		// height
   4251 	100,		// mass
   4252 	0,		// damage
   4253 	sfx_None,		// activesound
   4254 	MF_SOLID,		// flags
   4255 	S_NULL		// raisestate
   4256     },
   4257 
   4258     {		// MT_MISC71
   4259 	24,		// doomednum
   4260 	S_GIBS,		// spawnstate
   4261 	1000,		// spawnhealth
   4262 	S_NULL,		// seestate
   4263 	sfx_None,		// seesound
   4264 	8,		// reactiontime
   4265 	sfx_None,		// attacksound
   4266 	S_NULL,		// painstate
   4267 	0,		// painchance
   4268 	sfx_None,		// painsound
   4269 	S_NULL,		// meleestate
   4270 	S_NULL,		// missilestate
   4271 	S_NULL,		// deathstate
   4272 	S_NULL,		// xdeathstate
   4273 	sfx_None,		// deathsound
   4274 	0,		// speed
   4275 	20*FRACUNIT,		// radius
   4276 	16*FRACUNIT,		// height
   4277 	100,		// mass
   4278 	0,		// damage
   4279 	sfx_None,		// activesound
   4280 	0,		// flags
   4281 	S_NULL		// raisestate
   4282     },
   4283 
   4284     {		// MT_MISC72
   4285 	27,		// doomednum
   4286 	S_HEADONASTICK,		// spawnstate
   4287 	1000,		// spawnhealth
   4288 	S_NULL,		// seestate
   4289 	sfx_None,		// seesound
   4290 	8,		// reactiontime
   4291 	sfx_None,		// attacksound
   4292 	S_NULL,		// painstate
   4293 	0,		// painchance
   4294 	sfx_None,		// painsound
   4295 	S_NULL,		// meleestate
   4296 	S_NULL,		// missilestate
   4297 	S_NULL,		// deathstate
   4298 	S_NULL,		// xdeathstate
   4299 	sfx_None,		// deathsound
   4300 	0,		// speed
   4301 	16*FRACUNIT,		// radius
   4302 	16*FRACUNIT,		// height
   4303 	100,		// mass
   4304 	0,		// damage
   4305 	sfx_None,		// activesound
   4306 	MF_SOLID,		// flags
   4307 	S_NULL		// raisestate
   4308     },
   4309 
   4310     {		// MT_MISC73
   4311 	29,		// doomednum
   4312 	S_HEADCANDLES,		// spawnstate
   4313 	1000,		// spawnhealth
   4314 	S_NULL,		// seestate
   4315 	sfx_None,		// seesound
   4316 	8,		// reactiontime
   4317 	sfx_None,		// attacksound
   4318 	S_NULL,		// painstate
   4319 	0,		// painchance
   4320 	sfx_None,		// painsound
   4321 	S_NULL,		// meleestate
   4322 	S_NULL,		// missilestate
   4323 	S_NULL,		// deathstate
   4324 	S_NULL,		// xdeathstate
   4325 	sfx_None,		// deathsound
   4326 	0,		// speed
   4327 	16*FRACUNIT,		// radius
   4328 	16*FRACUNIT,		// height
   4329 	100,		// mass
   4330 	0,		// damage
   4331 	sfx_None,		// activesound
   4332 	MF_SOLID,		// flags
   4333 	S_NULL		// raisestate
   4334     },
   4335 
   4336     {		// MT_MISC74
   4337 	25,		// doomednum
   4338 	S_DEADSTICK,		// spawnstate
   4339 	1000,		// spawnhealth
   4340 	S_NULL,		// seestate
   4341 	sfx_None,		// seesound
   4342 	8,		// reactiontime
   4343 	sfx_None,		// attacksound
   4344 	S_NULL,		// painstate
   4345 	0,		// painchance
   4346 	sfx_None,		// painsound
   4347 	S_NULL,		// meleestate
   4348 	S_NULL,		// missilestate
   4349 	S_NULL,		// deathstate
   4350 	S_NULL,		// xdeathstate
   4351 	sfx_None,		// deathsound
   4352 	0,		// speed
   4353 	16*FRACUNIT,		// radius
   4354 	16*FRACUNIT,		// height
   4355 	100,		// mass
   4356 	0,		// damage
   4357 	sfx_None,		// activesound
   4358 	MF_SOLID,		// flags
   4359 	S_NULL		// raisestate
   4360     },
   4361 
   4362     {		// MT_MISC75
   4363 	26,		// doomednum
   4364 	S_LIVESTICK,		// spawnstate
   4365 	1000,		// spawnhealth
   4366 	S_NULL,		// seestate
   4367 	sfx_None,		// seesound
   4368 	8,		// reactiontime
   4369 	sfx_None,		// attacksound
   4370 	S_NULL,		// painstate
   4371 	0,		// painchance
   4372 	sfx_None,		// painsound
   4373 	S_NULL,		// meleestate
   4374 	S_NULL,		// missilestate
   4375 	S_NULL,		// deathstate
   4376 	S_NULL,		// xdeathstate
   4377 	sfx_None,		// deathsound
   4378 	0,		// speed
   4379 	16*FRACUNIT,		// radius
   4380 	16*FRACUNIT,		// height
   4381 	100,		// mass
   4382 	0,		// damage
   4383 	sfx_None,		// activesound
   4384 	MF_SOLID,		// flags
   4385 	S_NULL		// raisestate
   4386     },
   4387 
   4388     {		// MT_MISC76
   4389 	54,		// doomednum
   4390 	S_BIGTREE,		// spawnstate
   4391 	1000,		// spawnhealth
   4392 	S_NULL,		// seestate
   4393 	sfx_None,		// seesound
   4394 	8,		// reactiontime
   4395 	sfx_None,		// attacksound
   4396 	S_NULL,		// painstate
   4397 	0,		// painchance
   4398 	sfx_None,		// painsound
   4399 	S_NULL,		// meleestate
   4400 	S_NULL,		// missilestate
   4401 	S_NULL,		// deathstate
   4402 	S_NULL,		// xdeathstate
   4403 	sfx_None,		// deathsound
   4404 	0,		// speed
   4405 	32*FRACUNIT,		// radius
   4406 	16*FRACUNIT,		// height
   4407 	100,		// mass
   4408 	0,		// damage
   4409 	sfx_None,		// activesound
   4410 	MF_SOLID,		// flags
   4411 	S_NULL		// raisestate
   4412     },
   4413 
   4414     {		// MT_MISC77
   4415 	70,		// doomednum
   4416 	S_BBAR1,		// spawnstate
   4417 	1000,		// spawnhealth
   4418 	S_NULL,		// seestate
   4419 	sfx_None,		// seesound
   4420 	8,		// reactiontime
   4421 	sfx_None,		// attacksound
   4422 	S_NULL,		// painstate
   4423 	0,		// painchance
   4424 	sfx_None,		// painsound
   4425 	S_NULL,		// meleestate
   4426 	S_NULL,		// missilestate
   4427 	S_NULL,		// deathstate
   4428 	S_NULL,		// xdeathstate
   4429 	sfx_None,		// deathsound
   4430 	0,		// speed
   4431 	16*FRACUNIT,		// radius
   4432 	16*FRACUNIT,		// height
   4433 	100,		// mass
   4434 	0,		// damage
   4435 	sfx_None,		// activesound
   4436 	MF_SOLID,		// flags
   4437 	S_NULL		// raisestate
   4438     },
   4439 
   4440     {		// MT_MISC78
   4441 	73,		// doomednum
   4442 	S_HANGNOGUTS,		// spawnstate
   4443 	1000,		// spawnhealth
   4444 	S_NULL,		// seestate
   4445 	sfx_None,		// seesound
   4446 	8,		// reactiontime
   4447 	sfx_None,		// attacksound
   4448 	S_NULL,		// painstate
   4449 	0,		// painchance
   4450 	sfx_None,		// painsound
   4451 	S_NULL,		// meleestate
   4452 	S_NULL,		// missilestate
   4453 	S_NULL,		// deathstate
   4454 	S_NULL,		// xdeathstate
   4455 	sfx_None,		// deathsound
   4456 	0,		// speed
   4457 	16*FRACUNIT,		// radius
   4458 	88*FRACUNIT,		// height
   4459 	100,		// mass
   4460 	0,		// damage
   4461 	sfx_None,		// activesound
   4462 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   4463 	S_NULL		// raisestate
   4464     },
   4465 
   4466     {		// MT_MISC79
   4467 	74,		// doomednum
   4468 	S_HANGBNOBRAIN,		// spawnstate
   4469 	1000,		// spawnhealth
   4470 	S_NULL,		// seestate
   4471 	sfx_None,		// seesound
   4472 	8,		// reactiontime
   4473 	sfx_None,		// attacksound
   4474 	S_NULL,		// painstate
   4475 	0,		// painchance
   4476 	sfx_None,		// painsound
   4477 	S_NULL,		// meleestate
   4478 	S_NULL,		// missilestate
   4479 	S_NULL,		// deathstate
   4480 	S_NULL,		// xdeathstate
   4481 	sfx_None,		// deathsound
   4482 	0,		// speed
   4483 	16*FRACUNIT,		// radius
   4484 	88*FRACUNIT,		// height
   4485 	100,		// mass
   4486 	0,		// damage
   4487 	sfx_None,		// activesound
   4488 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   4489 	S_NULL		// raisestate
   4490     },
   4491 
   4492     {		// MT_MISC80
   4493 	75,		// doomednum
   4494 	S_HANGTLOOKDN,		// spawnstate
   4495 	1000,		// spawnhealth
   4496 	S_NULL,		// seestate
   4497 	sfx_None,		// seesound
   4498 	8,		// reactiontime
   4499 	sfx_None,		// attacksound
   4500 	S_NULL,		// painstate
   4501 	0,		// painchance
   4502 	sfx_None,		// painsound
   4503 	S_NULL,		// meleestate
   4504 	S_NULL,		// missilestate
   4505 	S_NULL,		// deathstate
   4506 	S_NULL,		// xdeathstate
   4507 	sfx_None,		// deathsound
   4508 	0,		// speed
   4509 	16*FRACUNIT,		// radius
   4510 	64*FRACUNIT,		// height
   4511 	100,		// mass
   4512 	0,		// damage
   4513 	sfx_None,		// activesound
   4514 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   4515 	S_NULL		// raisestate
   4516     },
   4517 
   4518     {		// MT_MISC81
   4519 	76,		// doomednum
   4520 	S_HANGTSKULL,		// spawnstate
   4521 	1000,		// spawnhealth
   4522 	S_NULL,		// seestate
   4523 	sfx_None,		// seesound
   4524 	8,		// reactiontime
   4525 	sfx_None,		// attacksound
   4526 	S_NULL,		// painstate
   4527 	0,		// painchance
   4528 	sfx_None,		// painsound
   4529 	S_NULL,		// meleestate
   4530 	S_NULL,		// missilestate
   4531 	S_NULL,		// deathstate
   4532 	S_NULL,		// xdeathstate
   4533 	sfx_None,		// deathsound
   4534 	0,		// speed
   4535 	16*FRACUNIT,		// radius
   4536 	64*FRACUNIT,		// height
   4537 	100,		// mass
   4538 	0,		// damage
   4539 	sfx_None,		// activesound
   4540 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   4541 	S_NULL		// raisestate
   4542     },
   4543 
   4544     {		// MT_MISC82
   4545 	77,		// doomednum
   4546 	S_HANGTLOOKUP,		// spawnstate
   4547 	1000,		// spawnhealth
   4548 	S_NULL,		// seestate
   4549 	sfx_None,		// seesound
   4550 	8,		// reactiontime
   4551 	sfx_None,		// attacksound
   4552 	S_NULL,		// painstate
   4553 	0,		// painchance
   4554 	sfx_None,		// painsound
   4555 	S_NULL,		// meleestate
   4556 	S_NULL,		// missilestate
   4557 	S_NULL,		// deathstate
   4558 	S_NULL,		// xdeathstate
   4559 	sfx_None,		// deathsound
   4560 	0,		// speed
   4561 	16*FRACUNIT,		// radius
   4562 	64*FRACUNIT,		// height
   4563 	100,		// mass
   4564 	0,		// damage
   4565 	sfx_None,		// activesound
   4566 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   4567 	S_NULL		// raisestate
   4568     },
   4569 
   4570     {		// MT_MISC83
   4571 	78,		// doomednum
   4572 	S_HANGTNOBRAIN,		// spawnstate
   4573 	1000,		// spawnhealth
   4574 	S_NULL,		// seestate
   4575 	sfx_None,		// seesound
   4576 	8,		// reactiontime
   4577 	sfx_None,		// attacksound
   4578 	S_NULL,		// painstate
   4579 	0,		// painchance
   4580 	sfx_None,		// painsound
   4581 	S_NULL,		// meleestate
   4582 	S_NULL,		// missilestate
   4583 	S_NULL,		// deathstate
   4584 	S_NULL,		// xdeathstate
   4585 	sfx_None,		// deathsound
   4586 	0,		// speed
   4587 	16*FRACUNIT,		// radius
   4588 	64*FRACUNIT,		// height
   4589 	100,		// mass
   4590 	0,		// damage
   4591 	sfx_None,		// activesound
   4592 	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
   4593 	S_NULL		// raisestate
   4594     },
   4595 
   4596     {		// MT_MISC84
   4597 	79,		// doomednum
   4598 	S_COLONGIBS,		// spawnstate
   4599 	1000,		// spawnhealth
   4600 	S_NULL,		// seestate
   4601 	sfx_None,		// seesound
   4602 	8,		// reactiontime
   4603 	sfx_None,		// attacksound
   4604 	S_NULL,		// painstate
   4605 	0,		// painchance
   4606 	sfx_None,		// painsound
   4607 	S_NULL,		// meleestate
   4608 	S_NULL,		// missilestate
   4609 	S_NULL,		// deathstate
   4610 	S_NULL,		// xdeathstate
   4611 	sfx_None,		// deathsound
   4612 	0,		// speed
   4613 	20*FRACUNIT,		// radius
   4614 	16*FRACUNIT,		// height
   4615 	100,		// mass
   4616 	0,		// damage
   4617 	sfx_None,		// activesound
   4618 	MF_NOBLOCKMAP,		// flags
   4619 	S_NULL		// raisestate
   4620     },
   4621 
   4622     {		// MT_MISC85
   4623 	80,		// doomednum
   4624 	S_SMALLPOOL,		// spawnstate
   4625 	1000,		// spawnhealth
   4626 	S_NULL,		// seestate
   4627 	sfx_None,		// seesound
   4628 	8,		// reactiontime
   4629 	sfx_None,		// attacksound
   4630 	S_NULL,		// painstate
   4631 	0,		// painchance
   4632 	sfx_None,		// painsound
   4633 	S_NULL,		// meleestate
   4634 	S_NULL,		// missilestate
   4635 	S_NULL,		// deathstate
   4636 	S_NULL,		// xdeathstate
   4637 	sfx_None,		// deathsound
   4638 	0,		// speed
   4639 	20*FRACUNIT,		// radius
   4640 	16*FRACUNIT,		// height
   4641 	100,		// mass
   4642 	0,		// damage
   4643 	sfx_None,		// activesound
   4644 	MF_NOBLOCKMAP,		// flags
   4645 	S_NULL		// raisestate
   4646     },
   4647 
   4648     {		// MT_MISC86
   4649 	81,		// doomednum
   4650 	S_BRAINSTEM,		// spawnstate
   4651 	1000,		// spawnhealth
   4652 	S_NULL,		// seestate
   4653 	sfx_None,		// seesound
   4654 	8,		// reactiontime
   4655 	sfx_None,		// attacksound
   4656 	S_NULL,		// painstate
   4657 	0,		// painchance
   4658 	sfx_None,		// painsound
   4659 	S_NULL,		// meleestate
   4660 	S_NULL,		// missilestate
   4661 	S_NULL,		// deathstate
   4662 	S_NULL,		// xdeathstate
   4663 	sfx_None,		// deathsound
   4664 	0,		// speed
   4665 	20*FRACUNIT,		// radius
   4666 	16*FRACUNIT,		// height
   4667 	100,		// mass
   4668 	0,		// damage
   4669 	sfx_None,		// activesound
   4670 	MF_NOBLOCKMAP,		// flags
   4671 	S_NULL		// raisestate
   4672     }
   4673 };
   4674 
   4675