info.cpp (147248B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #include "Precompiled.h" 30 #include "globaldata.h" 31 32 // Data. 33 #include "sounds.h" 34 #include "m_fixed.h" 35 36 #ifdef __GNUG__ 37 #pragma implementation "info.h" 38 #endif 39 #include "info.h" 40 41 #include "p_mobj.h" 42 43 const char * const sprnames[NUMSPRITES + 1] = { 44 "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG", 45 "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2", 46 "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS", 47 "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG", 48 "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR", 49 "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN", 50 "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI", 51 "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO", 52 "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW", 53 "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4", 54 "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2", 55 "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU", 56 "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3", 57 "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",(const char * const)NULL 58 }; 59 60 extern "C" 61 { 62 // Doesn't work with g++, needs actionf_p1 63 void A_Light0( void *p1, void *p2 ); 64 void A_WeaponReady( void *p1, void *p2 ); 65 void A_Lower( void *p1, void *p2 ); 66 void A_Raise( void *p1, void *p2 ); 67 void A_Punch( void *p1, void *p2 ); 68 void A_ReFire( void *p1, void *p2 ); 69 void A_FirePistol( void *p1, void *p2 ); 70 void A_Light1( void *p1, void *p2 ); 71 void A_FireShotgun( void *p1, void *p2 ); 72 void A_Light2( void *p1, void *p2 ); 73 void A_FireShotgun2( void *p1, void *p2 ); 74 void A_CheckReload( void *p1, void *p2 ); 75 void A_OpenShotgun2( void *p1, void *p2 ); 76 void A_LoadShotgun2( void *p1, void *p2 ); 77 void A_CloseShotgun2( void *p1, void *p2 ); 78 void A_FireCGun( void *p1, void *p2 ); 79 void A_GunFlash( void *p1, void *p2 ); 80 void A_FireMissile( void *p1, void *p2 ); 81 void A_Saw( void *p1, void *p2 ); 82 void A_FirePlasma( void *p1, void *p2 ); 83 void A_BFGsound( void *p1, void *p2 ); 84 void A_FireBFG( void *p1, void *p2 ); 85 void A_BFGSpray( void *p1, void *p2 ); 86 void A_Explode( void *p1, void *p2 ); 87 void A_Pain( void *p1, void *p2 ); 88 void A_PlayerScream( void *p1, void *p2 ); 89 void A_Fall( void *p1, void *p2 ); 90 void A_XScream( void *p1, void *p2 ); 91 void A_Look( void *p1, void *p2 ); 92 void A_Chase( void *p1, void *p2 ); 93 void A_FaceTarget( void *p1, void *p2 ); 94 void A_PosAttack( void *p1, void *p2 ); 95 void A_Scream( void *p1, void *p2 ); 96 void A_SPosAttack( void *p1, void *p2 ); 97 void A_VileChase( void *p1, void *p2 ); 98 void A_VileStart( void *p1, void *p2 ); 99 void A_VileTarget( void *p1, void *p2 ); 100 void A_VileAttack( void *p1, void *p2 ); 101 void A_StartFire( void *p1, void *p2 ); 102 void A_Fire( void *p1, void *p2 ); 103 void A_FireCrackle( void *p1, void *p2 ); 104 void A_Tracer( void *p1, void *p2 ); 105 void A_SkelWhoosh( void *p1, void *p2 ); 106 void A_SkelFist( void *p1, void *p2 ); 107 void A_SkelMissile( void *p1, void *p2 ); 108 void A_FatRaise( void *p1, void *p2 ); 109 void A_FatAttack1( void *p1, void *p2 ); 110 void A_FatAttack2( void *p1, void *p2 ); 111 void A_FatAttack3( void *p1, void *p2 ); 112 void A_BossDeath( void *p1, void *p2 ); 113 void A_CPosAttack( void *p1, void *p2 ); 114 void A_CPosRefire( void *p1, void *p2 ); 115 void A_TroopAttack( void *p1, void *p2 ); 116 void A_SargAttack( void *p1, void *p2 ); 117 void A_HeadAttack( void *p1, void *p2 ); 118 void A_BruisAttack( void *p1, void *p2 ); 119 void A_SkullAttack( void *p1, void *p2 ); 120 void A_Metal( void *p1, void *p2 ); 121 void A_SpidRefire( void *p1, void *p2 ); 122 void A_BabyMetal( void *p1, void *p2 ); 123 void A_BspiAttack( void *p1, void *p2 ); 124 void A_Hoof( void *p1, void *p2 ); 125 void A_CyberAttack( void *p1, void *p2 ); 126 void A_PainAttack( void *p1, void *p2 ); 127 void A_PainDie( void *p1, void *p2 ); 128 void A_KeenDie( void *p1, void *p2 ); 129 void A_BrainPain( void *p1, void *p2 ); 130 void A_BrainScream( void *p1, void *p2 ); 131 void A_BrainDie( void *p1, void *p2 ); 132 void A_BrainAwake( void *p1, void *p2 ); 133 void A_BrainSpit( void *p1, void *p2 ); 134 void A_SpawnSound( void *p1, void *p2 ); 135 void A_SpawnFly( void *p1, void *p2 ); 136 void A_BrainExplode( void *p1, void *p2 ); 137 }; 138 139 const state_t tempStates[NUMSTATES] = { 140 {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL 141 {SPR_SHTG,4,0,{(actionf_p2)A_Light0},S_NULL,0,0}, // S_LIGHTDONE 142 {SPR_PUNG,0,1,{(actionf_p2)A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH 143 {SPR_PUNG,0,1,{(actionf_p2)A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN 144 {SPR_PUNG,0,1,{(actionf_p2)A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP 145 {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1 146 {SPR_PUNG,2,4,{(actionf_p2)A_Punch},S_PUNCH3,0,0}, // S_PUNCH2 147 {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3 148 {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4 149 {SPR_PUNG,1,5,{(actionf_p2)A_ReFire},S_PUNCH,0,0}, // S_PUNCH5 150 {SPR_PISG,0,1,{(actionf_p2)A_WeaponReady},S_PISTOL,0,0},// S_PISTOL 151 {SPR_PISG,0,1,{(actionf_p2)A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN 152 {SPR_PISG,0,1,{(actionf_p2)A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP 153 {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1 154 {SPR_PISG,1,6,{(actionf_p2)A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2 155 {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3 156 {SPR_PISG,1,5,{(actionf_p2)A_ReFire},S_PISTOL,0,0}, // S_PISTOL4 157 {SPR_PISF,32768,7,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH 158 {SPR_SHTG,0,1,{(actionf_p2)A_WeaponReady},S_SGUN,0,0}, // S_SGUN 159 {SPR_SHTG,0,1,{(actionf_p2)A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN 160 {SPR_SHTG,0,1,{(actionf_p2)A_Raise},S_SGUNUP,0,0}, // S_SGUNUP 161 {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1 162 {SPR_SHTG,0,7,{(actionf_p2)A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2 163 {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3 164 {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4 165 {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5 166 {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6 167 {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7 168 {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8 169 {SPR_SHTG,0,7,{(actionf_p2)A_ReFire},S_SGUN,0,0}, // S_SGUN9 170 {SPR_SHTF,32768,4,{(actionf_p2)A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1 171 {SPR_SHTF,32769,3,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2 172 {SPR_SHT2,0,1,{(actionf_p2)A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN 173 {SPR_SHT2,0,1,{(actionf_p2)A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN 174 {SPR_SHT2,0,1,{(actionf_p2)A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP 175 {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1 176 {SPR_SHT2,0,7,{(actionf_p2)A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2 177 {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3 178 {SPR_SHT2,2,7,{(actionf_p2)A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4 179 {SPR_SHT2,3,7,{(actionf_p2)A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5 180 {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6 181 {SPR_SHT2,5,7,{(actionf_p2)A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7 182 {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8 183 {SPR_SHT2,7,6,{(actionf_p2)A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9 184 {SPR_SHT2,0,5,{(actionf_p2)A_ReFire},S_DSGUN,0,0}, // S_DSGUN10 185 {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1 186 {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2 187 {SPR_SHT2,32776,5,{(actionf_p2)A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1 188 {SPR_SHT2,32777,4,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 189 {SPR_CHGG,0,1,{(actionf_p2)A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN 190 {SPR_CHGG,0,1,{(actionf_p2)A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN 191 {SPR_CHGG,0,1,{(actionf_p2)A_Raise},S_CHAINUP,0,0}, // S_CHAINUP 192 {SPR_CHGG,0,4,{(actionf_p2)A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1 193 {SPR_CHGG,1,4,{(actionf_p2)A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2 194 {SPR_CHGG,1,0,{(actionf_p2)A_ReFire},S_CHAIN,0,0}, // S_CHAIN3 195 {SPR_CHGF,32768,5,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1 196 {SPR_CHGF,32769,5,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2 197 {SPR_MISG,0,1,{(actionf_p2)A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE 198 {SPR_MISG,0,1,{(actionf_p2)A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN 199 {SPR_MISG,0,1,{(actionf_p2)A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP 200 {SPR_MISG,1,8,{(actionf_p2)A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1 201 {SPR_MISG,1,12,{(actionf_p2)A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2 202 {SPR_MISG,1,0,{(actionf_p2)A_ReFire},S_MISSILE,0,0}, // S_MISSILE3 203 {SPR_MISF,32768,3,{(actionf_p2)A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1 204 {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2 205 {SPR_MISF,32770,4,{(actionf_p2)A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 206 {SPR_MISF,32771,4,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 207 {SPR_SAWG,2,4,{(actionf_p2)A_WeaponReady},S_SAWB,0,0}, // S_SAW 208 {SPR_SAWG,3,4,{(actionf_p2)A_WeaponReady},S_SAW,0,0}, // S_SAWB 209 {SPR_SAWG,2,1,{(actionf_p2)A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN 210 {SPR_SAWG,2,1,{(actionf_p2)A_Raise},S_SAWUP,0,0}, // S_SAWUP 211 {SPR_SAWG,0,4,{(actionf_p2)A_Saw},S_SAW2,0,0}, // S_SAW1 212 {SPR_SAWG,1,4,{(actionf_p2)A_Saw},S_SAW3,0,0}, // S_SAW2 213 {SPR_SAWG,1,0,{(actionf_p2)A_ReFire},S_SAW,0,0}, // S_SAW3 214 {SPR_PLSG,0,1,{(actionf_p2)A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA 215 {SPR_PLSG,0,1,{(actionf_p2)A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN 216 {SPR_PLSG,0,1,{(actionf_p2)A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP 217 {SPR_PLSG,0,3,{(actionf_p2)A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1 218 {SPR_PLSG,1,20,{(actionf_p2)A_ReFire},S_PLASMA,0,0}, // S_PLASMA2 219 {SPR_PLSF,32768,4,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1 220 {SPR_PLSF,32769,4,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2 221 {SPR_BFGG,0,1,{(actionf_p2)A_WeaponReady},S_BFG,0,0}, // S_BFG 222 {SPR_BFGG,0,1,{(actionf_p2)A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN 223 {SPR_BFGG,0,1,{(actionf_p2)A_Raise},S_BFGUP,0,0}, // S_BFGUP 224 {SPR_BFGG,0,20,{(actionf_p2)A_BFGsound},S_BFG2,0,0}, // S_BFG1 225 {SPR_BFGG,1,10,{(actionf_p2)A_GunFlash},S_BFG3,0,0}, // S_BFG2 226 {SPR_BFGG,1,10,{(actionf_p2)A_FireBFG},S_BFG4,0,0}, // S_BFG3 227 {SPR_BFGG,1,20,{(actionf_p2)A_ReFire},S_BFG,0,0}, // S_BFG4 228 {SPR_BFGF,32768,11,{(actionf_p2)A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1 229 {SPR_BFGF,32769,6,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2 230 {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1 231 {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2 232 {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3 233 {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1 234 {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2 235 {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3 236 {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4 237 {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1 238 {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2 239 {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1 240 {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2 241 {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3 242 {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1 243 {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2 244 {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1 245 {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2 246 {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3 247 {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL 248 {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2 249 {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP 250 {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2 251 {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3 252 {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4 253 {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5 254 {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET 255 {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT 256 {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2 257 {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND 258 {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2 259 {SPR_BFE1,32770,8,{(actionf_p2)A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3 260 {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4 261 {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5 262 {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6 263 {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP 264 {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2 265 {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3 266 {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4 267 {SPR_MISL,32769,8,{(actionf_p2)A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1 268 {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2 269 {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3 270 {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG 271 {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01 272 {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02 273 {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2 274 {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3 275 {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4 276 {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5 277 {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6 278 {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7 279 {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8 280 {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9 281 {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10 282 {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG 283 {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01 284 {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02 285 {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2 286 {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3 287 {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4 288 {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5 289 {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY 290 {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 291 {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 292 {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 293 {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 294 {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1 295 {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 296 {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN 297 {SPR_PLAY,6,4,{(actionf_p2)A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2 298 {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 299 {SPR_PLAY,8,10,{(actionf_p2)A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 300 {SPR_PLAY,9,10,{(actionf_p2)A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 301 {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 302 {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 303 {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 304 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7 305 {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 306 {SPR_PLAY,15,5,{(actionf_p2)A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 307 {SPR_PLAY,16,5,{(actionf_p2)A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 308 {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 309 {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 310 {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 311 {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 312 {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 313 {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9 314 {SPR_POSS,0,10,{(actionf_p2)A_Look},S_POSS_STND2,0,0}, // S_POSS_STND 315 {SPR_POSS,1,10,{(actionf_p2)A_Look},S_POSS_STND,0,0}, // S_POSS_STND2 316 {SPR_POSS,0,4,{(actionf_p2)A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1 317 {SPR_POSS,0,4,{(actionf_p2)A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2 318 {SPR_POSS,1,4,{(actionf_p2)A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3 319 {SPR_POSS,1,4,{(actionf_p2)A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4 320 {SPR_POSS,2,4,{(actionf_p2)A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5 321 {SPR_POSS,2,4,{(actionf_p2)A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6 322 {SPR_POSS,3,4,{(actionf_p2)A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7 323 {SPR_POSS,3,4,{(actionf_p2)A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8 324 {SPR_POSS,4,10,{(actionf_p2)A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1 325 {SPR_POSS,5,8,{(actionf_p2)A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2 326 {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3 327 {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN 328 {SPR_POSS,6,3,{(actionf_p2)A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2 329 {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1 330 {SPR_POSS,8,5,{(actionf_p2)A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2 331 {SPR_POSS,9,5,{(actionf_p2)A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3 332 {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4 333 {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5 334 {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1 335 {SPR_POSS,13,5,{(actionf_p2)A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2 336 {SPR_POSS,14,5,{(actionf_p2)A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3 337 {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4 338 {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5 339 {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6 340 {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7 341 {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8 342 {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9 343 {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1 344 {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2 345 {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3 346 {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4 347 {SPR_SPOS,0,10,{(actionf_p2)A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND 348 {SPR_SPOS,1,10,{(actionf_p2)A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2 349 {SPR_SPOS,0,3,{(actionf_p2)A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1 350 {SPR_SPOS,0,3,{(actionf_p2)A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2 351 {SPR_SPOS,1,3,{(actionf_p2)A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3 352 {SPR_SPOS,1,3,{(actionf_p2)A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4 353 {SPR_SPOS,2,3,{(actionf_p2)A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5 354 {SPR_SPOS,2,3,{(actionf_p2)A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6 355 {SPR_SPOS,3,3,{(actionf_p2)A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7 356 {SPR_SPOS,3,3,{(actionf_p2)A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8 357 {SPR_SPOS,4,10,{(actionf_p2)A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1 358 {SPR_SPOS,32773,10,{(actionf_p2)A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2 359 {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3 360 {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN 361 {SPR_SPOS,6,3,{(actionf_p2)A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2 362 {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1 363 {SPR_SPOS,8,5,{(actionf_p2)A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2 364 {SPR_SPOS,9,5,{(actionf_p2)A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3 365 {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4 366 {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5 367 {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1 368 {SPR_SPOS,13,5,{(actionf_p2)A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2 369 {SPR_SPOS,14,5,{(actionf_p2)A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3 370 {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4 371 {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5 372 {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6 373 {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7 374 {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8 375 {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9 376 {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1 377 {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2 378 {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3 379 {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4 380 {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5 381 {SPR_VILE,0,10,{(actionf_p2)A_Look},S_VILE_STND2,0,0}, // S_VILE_STND 382 {SPR_VILE,1,10,{(actionf_p2)A_Look},S_VILE_STND,0,0}, // S_VILE_STND2 383 {SPR_VILE,0,2,{(actionf_p2)A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1 384 {SPR_VILE,0,2,{(actionf_p2)A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2 385 {SPR_VILE,1,2,{(actionf_p2)A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3 386 {SPR_VILE,1,2,{(actionf_p2)A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4 387 {SPR_VILE,2,2,{(actionf_p2)A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5 388 {SPR_VILE,2,2,{(actionf_p2)A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6 389 {SPR_VILE,3,2,{(actionf_p2)A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7 390 {SPR_VILE,3,2,{(actionf_p2)A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8 391 {SPR_VILE,4,2,{(actionf_p2)A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9 392 {SPR_VILE,4,2,{(actionf_p2)A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10 393 {SPR_VILE,5,2,{(actionf_p2)A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11 394 {SPR_VILE,5,2,{(actionf_p2)A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12 395 {SPR_VILE,32774,0,{(actionf_p2)A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1 396 {SPR_VILE,32774,10,{(actionf_p2)A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2 397 {SPR_VILE,32775,8,{(actionf_p2)A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3 398 {SPR_VILE,32776,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4 399 {SPR_VILE,32777,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5 400 {SPR_VILE,32778,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6 401 {SPR_VILE,32779,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7 402 {SPR_VILE,32780,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8 403 {SPR_VILE,32781,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9 404 {SPR_VILE,32782,8,{(actionf_p2)A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10 405 {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11 406 {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1 407 {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2 408 {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3 409 {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN 410 {SPR_VILE,16,5,{(actionf_p2)A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2 411 {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1 412 {SPR_VILE,17,7,{(actionf_p2)A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2 413 {SPR_VILE,18,7,{(actionf_p2)A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3 414 {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4 415 {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5 416 {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6 417 {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7 418 {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8 419 {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9 420 {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10 421 {SPR_FIRE,32768,2,{(actionf_p2)A_StartFire},S_FIRE2,0,0}, // S_FIRE1 422 {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE3,0,0}, // S_FIRE2 423 {SPR_FIRE,32768,2,{(actionf_p2)A_Fire},S_FIRE4,0,0}, // S_FIRE3 424 {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE5,0,0}, // S_FIRE4 425 {SPR_FIRE,32770,2,{(actionf_p2)A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5 426 {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE7,0,0}, // S_FIRE6 427 {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE8,0,0}, // S_FIRE7 428 {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE9,0,0}, // S_FIRE8 429 {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE10,0,0}, // S_FIRE9 430 {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE11,0,0}, // S_FIRE10 431 {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE12,0,0}, // S_FIRE11 432 {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE13,0,0}, // S_FIRE12 433 {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE14,0,0}, // S_FIRE13 434 {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE15,0,0}, // S_FIRE14 435 {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE16,0,0}, // S_FIRE15 436 {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE17,0,0}, // S_FIRE16 437 {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE18,0,0}, // S_FIRE17 438 {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE19,0,0}, // S_FIRE18 439 {SPR_FIRE,32772,2,{(actionf_p2)A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19 440 {SPR_FIRE,32773,2,{(actionf_p2)A_Fire},S_FIRE21,0,0}, // S_FIRE20 441 {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE22,0,0}, // S_FIRE21 442 {SPR_FIRE,32773,2,{(actionf_p2)A_Fire},S_FIRE23,0,0}, // S_FIRE22 443 {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE24,0,0}, // S_FIRE23 444 {SPR_FIRE,32773,2,{(actionf_p2)A_Fire},S_FIRE25,0,0}, // S_FIRE24 445 {SPR_FIRE,32774,2,{(actionf_p2)A_Fire},S_FIRE26,0,0}, // S_FIRE25 446 {SPR_FIRE,32775,2,{(actionf_p2)A_Fire},S_FIRE27,0,0}, // S_FIRE26 447 {SPR_FIRE,32774,2,{(actionf_p2)A_Fire},S_FIRE28,0,0}, // S_FIRE27 448 {SPR_FIRE,32775,2,{(actionf_p2)A_Fire},S_FIRE29,0,0}, // S_FIRE28 449 {SPR_FIRE,32774,2,{(actionf_p2)A_Fire},S_FIRE30,0,0}, // S_FIRE29 450 {SPR_FIRE,32775,2,{(actionf_p2)A_Fire},S_NULL,0,0}, // S_FIRE30 451 {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1 452 {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2 453 {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3 454 {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4 455 {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5 456 {SPR_FATB,32768,2,{(actionf_p2)A_Tracer},S_TRACER2,0,0}, // S_TRACER 457 {SPR_FATB,32769,2,{(actionf_p2)A_Tracer},S_TRACER,0,0}, // S_TRACER2 458 {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1 459 {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2 460 {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3 461 {SPR_SKEL,0,10,{(actionf_p2)A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND 462 {SPR_SKEL,1,10,{(actionf_p2)A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2 463 {SPR_SKEL,0,2,{(actionf_p2)A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1 464 {SPR_SKEL,0,2,{(actionf_p2)A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2 465 {SPR_SKEL,1,2,{(actionf_p2)A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3 466 {SPR_SKEL,1,2,{(actionf_p2)A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4 467 {SPR_SKEL,2,2,{(actionf_p2)A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5 468 {SPR_SKEL,2,2,{(actionf_p2)A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6 469 {SPR_SKEL,3,2,{(actionf_p2)A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7 470 {SPR_SKEL,3,2,{(actionf_p2)A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8 471 {SPR_SKEL,4,2,{(actionf_p2)A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9 472 {SPR_SKEL,4,2,{(actionf_p2)A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10 473 {SPR_SKEL,5,2,{(actionf_p2)A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11 474 {SPR_SKEL,5,2,{(actionf_p2)A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12 475 {SPR_SKEL,6,0,{(actionf_p2)A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1 476 {SPR_SKEL,6,6,{(actionf_p2)A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2 477 {SPR_SKEL,7,6,{(actionf_p2)A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3 478 {SPR_SKEL,8,6,{(actionf_p2)A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4 479 {SPR_SKEL,32777,0,{(actionf_p2)A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1 480 {SPR_SKEL,32777,10,{(actionf_p2)A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2 481 {SPR_SKEL,10,10,{(actionf_p2)A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3 482 {SPR_SKEL,10,10,{(actionf_p2)A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4 483 {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN 484 {SPR_SKEL,11,5,{(actionf_p2)A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2 485 {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1 486 {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2 487 {SPR_SKEL,13,7,{(actionf_p2)A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3 488 {SPR_SKEL,14,7,{(actionf_p2)A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4 489 {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5 490 {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6 491 {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1 492 {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2 493 {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3 494 {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4 495 {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5 496 {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6 497 {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1 498 {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2 499 {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1 500 {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2 501 {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3 502 {SPR_FATT,0,15,{(actionf_p2)A_Look},S_FATT_STND2,0,0}, // S_FATT_STND 503 {SPR_FATT,1,15,{(actionf_p2)A_Look},S_FATT_STND,0,0}, // S_FATT_STND2 504 {SPR_FATT,0,4,{(actionf_p2)A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1 505 {SPR_FATT,0,4,{(actionf_p2)A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2 506 {SPR_FATT,1,4,{(actionf_p2)A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3 507 {SPR_FATT,1,4,{(actionf_p2)A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4 508 {SPR_FATT,2,4,{(actionf_p2)A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5 509 {SPR_FATT,2,4,{(actionf_p2)A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6 510 {SPR_FATT,3,4,{(actionf_p2)A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7 511 {SPR_FATT,3,4,{(actionf_p2)A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8 512 {SPR_FATT,4,4,{(actionf_p2)A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9 513 {SPR_FATT,4,4,{(actionf_p2)A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10 514 {SPR_FATT,5,4,{(actionf_p2)A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11 515 {SPR_FATT,5,4,{(actionf_p2)A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12 516 {SPR_FATT,6,20,{(actionf_p2)A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1 517 {SPR_FATT,32775,10,{(actionf_p2)A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2 518 {SPR_FATT,8,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3 519 {SPR_FATT,6,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4 520 {SPR_FATT,32775,10,{(actionf_p2)A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5 521 {SPR_FATT,8,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6 522 {SPR_FATT,6,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7 523 {SPR_FATT,32775,10,{(actionf_p2)A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8 524 {SPR_FATT,8,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9 525 {SPR_FATT,6,5,{(actionf_p2)A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10 526 {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN 527 {SPR_FATT,9,3,{(actionf_p2)A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2 528 {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1 529 {SPR_FATT,11,6,{(actionf_p2)A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2 530 {SPR_FATT,12,6,{(actionf_p2)A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3 531 {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4 532 {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5 533 {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6 534 {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7 535 {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8 536 {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9 537 {SPR_FATT,19,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10 538 {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1 539 {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2 540 {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3 541 {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4 542 {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5 543 {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6 544 {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7 545 {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8 546 {SPR_CPOS,0,10,{(actionf_p2)A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND 547 {SPR_CPOS,1,10,{(actionf_p2)A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2 548 {SPR_CPOS,0,3,{(actionf_p2)A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1 549 {SPR_CPOS,0,3,{(actionf_p2)A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2 550 {SPR_CPOS,1,3,{(actionf_p2)A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3 551 {SPR_CPOS,1,3,{(actionf_p2)A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4 552 {SPR_CPOS,2,3,{(actionf_p2)A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5 553 {SPR_CPOS,2,3,{(actionf_p2)A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6 554 {SPR_CPOS,3,3,{(actionf_p2)A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7 555 {SPR_CPOS,3,3,{(actionf_p2)A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8 556 {SPR_CPOS,4,10,{(actionf_p2)A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1 557 {SPR_CPOS,32773,4,{(actionf_p2)A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2 558 {SPR_CPOS,32772,4,{(actionf_p2)A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3 559 {SPR_CPOS,5,1,{(actionf_p2)A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4 560 {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN 561 {SPR_CPOS,6,3,{(actionf_p2)A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2 562 {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1 563 {SPR_CPOS,8,5,{(actionf_p2)A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2 564 {SPR_CPOS,9,5,{(actionf_p2)A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3 565 {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4 566 {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5 567 {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6 568 {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7 569 {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1 570 {SPR_CPOS,15,5,{(actionf_p2)A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2 571 {SPR_CPOS,16,5,{(actionf_p2)A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3 572 {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4 573 {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5 574 {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6 575 {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1 576 {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2 577 {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3 578 {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4 579 {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5 580 {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6 581 {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7 582 {SPR_TROO,0,10,{(actionf_p2)A_Look},S_TROO_STND2,0,0}, // S_TROO_STND 583 {SPR_TROO,1,10,{(actionf_p2)A_Look},S_TROO_STND,0,0}, // S_TROO_STND2 584 {SPR_TROO,0,3,{(actionf_p2)A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1 585 {SPR_TROO,0,3,{(actionf_p2)A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2 586 {SPR_TROO,1,3,{(actionf_p2)A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3 587 {SPR_TROO,1,3,{(actionf_p2)A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4 588 {SPR_TROO,2,3,{(actionf_p2)A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5 589 {SPR_TROO,2,3,{(actionf_p2)A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6 590 {SPR_TROO,3,3,{(actionf_p2)A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7 591 {SPR_TROO,3,3,{(actionf_p2)A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8 592 {SPR_TROO,4,8,{(actionf_p2)A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1 593 {SPR_TROO,5,8,{(actionf_p2)A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2 594 {SPR_TROO,6,6,{(actionf_p2)A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3 595 {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN 596 {SPR_TROO,7,2,{(actionf_p2)A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2 597 {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1 598 {SPR_TROO,9,8,{(actionf_p2)A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2 599 {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3 600 {SPR_TROO,11,6,{(actionf_p2)A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4 601 {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5 602 {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1 603 {SPR_TROO,14,5,{(actionf_p2)A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2 604 {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3 605 {SPR_TROO,16,5,{(actionf_p2)A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4 606 {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5 607 {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6 608 {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7 609 {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8 610 {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1 611 {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2 612 {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3 613 {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4 614 {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5 615 {SPR_SARG,0,10,{(actionf_p2)A_Look},S_SARG_STND2,0,0}, // S_SARG_STND 616 {SPR_SARG,1,10,{(actionf_p2)A_Look},S_SARG_STND,0,0}, // S_SARG_STND2 617 {SPR_SARG,0,2,{(actionf_p2)A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1 618 {SPR_SARG,0,2,{(actionf_p2)A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2 619 {SPR_SARG,1,2,{(actionf_p2)A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3 620 {SPR_SARG,1,2,{(actionf_p2)A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4 621 {SPR_SARG,2,2,{(actionf_p2)A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5 622 {SPR_SARG,2,2,{(actionf_p2)A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6 623 {SPR_SARG,3,2,{(actionf_p2)A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7 624 {SPR_SARG,3,2,{(actionf_p2)A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8 625 {SPR_SARG,4,8,{(actionf_p2)A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1 626 {SPR_SARG,5,8,{(actionf_p2)A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2 627 {SPR_SARG,6,8,{(actionf_p2)A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3 628 {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN 629 {SPR_SARG,7,2,{(actionf_p2)A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2 630 {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1 631 {SPR_SARG,9,8,{(actionf_p2)A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2 632 {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3 633 {SPR_SARG,11,4,{(actionf_p2)A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4 634 {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5 635 {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6 636 {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1 637 {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2 638 {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3 639 {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4 640 {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5 641 {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6 642 {SPR_HEAD,0,10,{(actionf_p2)A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND 643 {SPR_HEAD,0,3,{(actionf_p2)A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1 644 {SPR_HEAD,1,5,{(actionf_p2)A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 645 {SPR_HEAD,2,5,{(actionf_p2)A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2 646 {SPR_HEAD,32771,5,{(actionf_p2)A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3 647 {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN 648 {SPR_HEAD,4,3,{(actionf_p2)A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2 649 {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3 650 {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 651 {SPR_HEAD,7,8,{(actionf_p2)A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 652 {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 653 {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 654 {SPR_HEAD,10,8,{(actionf_p2)A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 655 {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6 656 {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1 657 {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2 658 {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3 659 {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4 660 {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5 661 {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6 662 {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1 663 {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2 664 {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1 665 {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2 666 {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3 667 {SPR_BOSS,0,10,{(actionf_p2)A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND 668 {SPR_BOSS,1,10,{(actionf_p2)A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2 669 {SPR_BOSS,0,3,{(actionf_p2)A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1 670 {SPR_BOSS,0,3,{(actionf_p2)A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2 671 {SPR_BOSS,1,3,{(actionf_p2)A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3 672 {SPR_BOSS,1,3,{(actionf_p2)A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4 673 {SPR_BOSS,2,3,{(actionf_p2)A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5 674 {SPR_BOSS,2,3,{(actionf_p2)A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6 675 {SPR_BOSS,3,3,{(actionf_p2)A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7 676 {SPR_BOSS,3,3,{(actionf_p2)A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8 677 {SPR_BOSS,4,8,{(actionf_p2)A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1 678 {SPR_BOSS,5,8,{(actionf_p2)A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2 679 {SPR_BOSS,6,8,{(actionf_p2)A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3 680 {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN 681 {SPR_BOSS,7,2,{(actionf_p2)A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2 682 {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1 683 {SPR_BOSS,9,8,{(actionf_p2)A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2 684 {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3 685 {SPR_BOSS,11,8,{(actionf_p2)A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4 686 {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5 687 {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6 688 {SPR_BOSS,14,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7 689 {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1 690 {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2 691 {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3 692 {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4 693 {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5 694 {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6 695 {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7 696 {SPR_BOS2,0,10,{(actionf_p2)A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND 697 {SPR_BOS2,1,10,{(actionf_p2)A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2 698 {SPR_BOS2,0,3,{(actionf_p2)A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1 699 {SPR_BOS2,0,3,{(actionf_p2)A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2 700 {SPR_BOS2,1,3,{(actionf_p2)A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3 701 {SPR_BOS2,1,3,{(actionf_p2)A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4 702 {SPR_BOS2,2,3,{(actionf_p2)A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5 703 {SPR_BOS2,2,3,{(actionf_p2)A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6 704 {SPR_BOS2,3,3,{(actionf_p2)A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7 705 {SPR_BOS2,3,3,{(actionf_p2)A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8 706 {SPR_BOS2,4,8,{(actionf_p2)A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1 707 {SPR_BOS2,5,8,{(actionf_p2)A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2 708 {SPR_BOS2,6,8,{(actionf_p2)A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3 709 {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN 710 {SPR_BOS2,7,2,{(actionf_p2)A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2 711 {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1 712 {SPR_BOS2,9,8,{(actionf_p2)A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2 713 {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3 714 {SPR_BOS2,11,8,{(actionf_p2)A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4 715 {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5 716 {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6 717 {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7 718 {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1 719 {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2 720 {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3 721 {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4 722 {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5 723 {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6 724 {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7 725 {SPR_SKUL,32768,10,{(actionf_p2)A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND 726 {SPR_SKUL,32769,10,{(actionf_p2)A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2 727 {SPR_SKUL,32768,6,{(actionf_p2)A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1 728 {SPR_SKUL,32769,6,{(actionf_p2)A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2 729 {SPR_SKUL,32770,10,{(actionf_p2)A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1 730 {SPR_SKUL,32771,4,{(actionf_p2)A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2 731 {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3 732 {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4 733 {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN 734 {SPR_SKUL,32772,3,{(actionf_p2)A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2 735 {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1 736 {SPR_SKUL,32774,6,{(actionf_p2)A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2 737 {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3 738 {SPR_SKUL,32776,6,{(actionf_p2)A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4 739 {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5 740 {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6 741 {SPR_SPID,0,10,{(actionf_p2)A_Look},S_SPID_STND2,0,0}, // S_SPID_STND 742 {SPR_SPID,1,10,{(actionf_p2)A_Look},S_SPID_STND,0,0}, // S_SPID_STND2 743 {SPR_SPID,0,3,{(actionf_p2)A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1 744 {SPR_SPID,0,3,{(actionf_p2)A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2 745 {SPR_SPID,1,3,{(actionf_p2)A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3 746 {SPR_SPID,1,3,{(actionf_p2)A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4 747 {SPR_SPID,2,3,{(actionf_p2)A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5 748 {SPR_SPID,2,3,{(actionf_p2)A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6 749 {SPR_SPID,3,3,{(actionf_p2)A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7 750 {SPR_SPID,3,3,{(actionf_p2)A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8 751 {SPR_SPID,4,3,{(actionf_p2)A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9 752 {SPR_SPID,4,3,{(actionf_p2)A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10 753 {SPR_SPID,5,3,{(actionf_p2)A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11 754 {SPR_SPID,5,3,{(actionf_p2)A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12 755 {SPR_SPID,32768,20,{(actionf_p2)A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1 756 {SPR_SPID,32774,4,{(actionf_p2)A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2 757 {SPR_SPID,32775,4,{(actionf_p2)A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3 758 {SPR_SPID,32775,1,{(actionf_p2)A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4 759 {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN 760 {SPR_SPID,8,3,{(actionf_p2)A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2 761 {SPR_SPID,9,20,{(actionf_p2)A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1 762 {SPR_SPID,10,10,{(actionf_p2)A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2 763 {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3 764 {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4 765 {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5 766 {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6 767 {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7 768 {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8 769 {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9 770 {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10 771 {SPR_SPID,18,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11 772 {SPR_BSPI,0,10,{(actionf_p2)A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND 773 {SPR_BSPI,1,10,{(actionf_p2)A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2 774 {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT 775 {SPR_BSPI,0,3,{(actionf_p2)A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1 776 {SPR_BSPI,0,3,{(actionf_p2)A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2 777 {SPR_BSPI,1,3,{(actionf_p2)A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3 778 {SPR_BSPI,1,3,{(actionf_p2)A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4 779 {SPR_BSPI,2,3,{(actionf_p2)A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5 780 {SPR_BSPI,2,3,{(actionf_p2)A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6 781 {SPR_BSPI,3,3,{(actionf_p2)A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7 782 {SPR_BSPI,3,3,{(actionf_p2)A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8 783 {SPR_BSPI,4,3,{(actionf_p2)A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9 784 {SPR_BSPI,4,3,{(actionf_p2)A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10 785 {SPR_BSPI,5,3,{(actionf_p2)A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11 786 {SPR_BSPI,5,3,{(actionf_p2)A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12 787 {SPR_BSPI,32768,20,{(actionf_p2)A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1 788 {SPR_BSPI,32774,4,{(actionf_p2)A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2 789 {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3 790 {SPR_BSPI,32775,1,{(actionf_p2)A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4 791 {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN 792 {SPR_BSPI,8,3,{(actionf_p2)A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2 793 {SPR_BSPI,9,20,{(actionf_p2)A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1 794 {SPR_BSPI,10,7,{(actionf_p2)A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2 795 {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3 796 {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4 797 {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5 798 {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6 799 {SPR_BSPI,15,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7 800 {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1 801 {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2 802 {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3 803 {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4 804 {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5 805 {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6 806 {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7 807 {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ 808 {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2 809 {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX 810 {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2 811 {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3 812 {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4 813 {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5 814 {SPR_CYBR,0,10,{(actionf_p2)A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND 815 {SPR_CYBR,1,10,{(actionf_p2)A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2 816 {SPR_CYBR,0,3,{(actionf_p2)A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1 817 {SPR_CYBR,0,3,{(actionf_p2)A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2 818 {SPR_CYBR,1,3,{(actionf_p2)A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3 819 {SPR_CYBR,1,3,{(actionf_p2)A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4 820 {SPR_CYBR,2,3,{(actionf_p2)A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5 821 {SPR_CYBR,2,3,{(actionf_p2)A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6 822 {SPR_CYBR,3,3,{(actionf_p2)A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7 823 {SPR_CYBR,3,3,{(actionf_p2)A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8 824 {SPR_CYBR,4,6,{(actionf_p2)A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1 825 {SPR_CYBR,5,12,{(actionf_p2)A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2 826 {SPR_CYBR,4,12,{(actionf_p2)A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3 827 {SPR_CYBR,5,12,{(actionf_p2)A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4 828 {SPR_CYBR,4,12,{(actionf_p2)A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5 829 {SPR_CYBR,5,12,{(actionf_p2)A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6 830 {SPR_CYBR,6,10,{(actionf_p2)A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN 831 {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1 832 {SPR_CYBR,8,10,{(actionf_p2)A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2 833 {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3 834 {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4 835 {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5 836 {SPR_CYBR,12,10,{(actionf_p2)A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6 837 {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7 838 {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8 839 {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9 840 {SPR_CYBR,15,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10 841 {SPR_PAIN,0,10,{(actionf_p2)A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND 842 {SPR_PAIN,0,3,{(actionf_p2)A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1 843 {SPR_PAIN,0,3,{(actionf_p2)A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2 844 {SPR_PAIN,1,3,{(actionf_p2)A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3 845 {SPR_PAIN,1,3,{(actionf_p2)A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4 846 {SPR_PAIN,2,3,{(actionf_p2)A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5 847 {SPR_PAIN,2,3,{(actionf_p2)A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6 848 {SPR_PAIN,3,5,{(actionf_p2)A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1 849 {SPR_PAIN,4,5,{(actionf_p2)A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2 850 {SPR_PAIN,32773,5,{(actionf_p2)A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3 851 {SPR_PAIN,32773,0,{(actionf_p2)A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4 852 {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN 853 {SPR_PAIN,6,6,{(actionf_p2)A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2 854 {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1 855 {SPR_PAIN,32776,8,{(actionf_p2)A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2 856 {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3 857 {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4 858 {SPR_PAIN,32779,8,{(actionf_p2)A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5 859 {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6 860 {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1 861 {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2 862 {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3 863 {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4 864 {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5 865 {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6 866 {SPR_SSWV,0,10,{(actionf_p2)A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND 867 {SPR_SSWV,1,10,{(actionf_p2)A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2 868 {SPR_SSWV,0,3,{(actionf_p2)A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1 869 {SPR_SSWV,0,3,{(actionf_p2)A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2 870 {SPR_SSWV,1,3,{(actionf_p2)A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3 871 {SPR_SSWV,1,3,{(actionf_p2)A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4 872 {SPR_SSWV,2,3,{(actionf_p2)A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5 873 {SPR_SSWV,2,3,{(actionf_p2)A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6 874 {SPR_SSWV,3,3,{(actionf_p2)A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7 875 {SPR_SSWV,3,3,{(actionf_p2)A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8 876 {SPR_SSWV,4,10,{(actionf_p2)A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1 877 {SPR_SSWV,5,10,{(actionf_p2)A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2 878 {SPR_SSWV,32774,4,{(actionf_p2)A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3 879 {SPR_SSWV,5,6,{(actionf_p2)A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4 880 {SPR_SSWV,32774,4,{(actionf_p2)A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5 881 {SPR_SSWV,5,1,{(actionf_p2)A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6 882 {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN 883 {SPR_SSWV,7,3,{(actionf_p2)A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2 884 {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1 885 {SPR_SSWV,9,5,{(actionf_p2)A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2 886 {SPR_SSWV,10,5,{(actionf_p2)A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3 887 {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4 888 {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5 889 {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1 890 {SPR_SSWV,14,5,{(actionf_p2)A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2 891 {SPR_SSWV,15,5,{(actionf_p2)A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3 892 {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4 893 {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5 894 {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6 895 {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7 896 {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8 897 {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9 898 {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1 899 {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2 900 {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3 901 {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4 902 {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5 903 {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND 904 {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN 905 {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2 906 {SPR_KEEN,2,6,{(actionf_p2)A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3 907 {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4 908 {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5 909 {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6 910 {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7 911 {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8 912 {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9 913 {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10 914 {SPR_KEEN,10,6,{(actionf_p2)A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11 915 {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12 916 {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN 917 {SPR_KEEN,12,8,{(actionf_p2)A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2 918 {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN 919 {SPR_BBRN,1,36,{(actionf_p2)A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN 920 {SPR_BBRN,0,100,{(actionf_p2)A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1 921 {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2 922 {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3 923 {SPR_BBRN,0,-1,{(actionf_p2)A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4 924 {SPR_SSWV,0,10,{(actionf_p2)A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE 925 {SPR_SSWV,0,181,{(actionf_p2)A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE 926 {SPR_SSWV,0,150,{(actionf_p2)A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1 927 {SPR_BOSF,32768,3,{(actionf_p2)A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1 928 {SPR_BOSF,32769,3,{(actionf_p2)A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2 929 {SPR_BOSF,32770,3,{(actionf_p2)A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3 930 {SPR_BOSF,32771,3,{(actionf_p2)A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4 931 {SPR_FIRE,32768,4,{(actionf_p2)A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1 932 {SPR_FIRE,32769,4,{(actionf_p2)A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2 933 {SPR_FIRE,32770,4,{(actionf_p2)A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3 934 {SPR_FIRE,32771,4,{(actionf_p2)A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4 935 {SPR_FIRE,32772,4,{(actionf_p2)A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5 936 {SPR_FIRE,32773,4,{(actionf_p2)A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6 937 {SPR_FIRE,32774,4,{(actionf_p2)A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7 938 {SPR_FIRE,32775,4,{(actionf_p2)A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8 939 {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1 940 {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2 941 {SPR_MISL,32771,10,{(actionf_p2)A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3 942 {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1 943 {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A 944 {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2 945 {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A 946 {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1 947 {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2 948 {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP 949 {SPR_BEXP,32769,5,{(actionf_p2)A_Scream},S_BEXP3,0,0}, // S_BEXP2 950 {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3 951 {SPR_BEXP,32771,10,{(actionf_p2)A_Explode},S_BEXP5,0,0}, // S_BEXP4 952 {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5 953 {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1 954 {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2 955 {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3 956 {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1 957 {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A 958 {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B 959 {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C 960 {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D 961 {SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E 962 {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2 963 {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A 964 {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B 965 {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C 966 {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D 967 {SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E 968 {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY 969 {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2 970 {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY 971 {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2 972 {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY 973 {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2 974 {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL 975 {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2 976 {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL 977 {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2 978 {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL 979 {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2 980 {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM 981 {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI 982 {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL 983 {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2 984 {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3 985 {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4 986 {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5 987 {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6 988 {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV 989 {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2 990 {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3 991 {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4 992 {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR 993 {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS 994 {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2 995 {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3 996 {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4 997 {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA 998 {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2 999 {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3 1000 {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4 1001 {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT 1002 {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP 1003 {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2 1004 {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3 1005 {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4 1006 {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5 1007 {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6 1008 {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS 1009 {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2 1010 {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP 1011 {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO 1012 {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK 1013 {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK 1014 {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL 1015 {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP 1016 {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL 1017 {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX 1018 {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK 1019 {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG 1020 {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN 1021 {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW 1022 {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN 1023 {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS 1024 {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT 1025 {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2 1026 {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU 1027 {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG 1028 {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH 1029 {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2 1030 {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3 1031 {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4 1032 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO 1033 {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM 1034 {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK 1035 {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS 1036 {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK 1037 {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES 1038 {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2 1039 {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK 1040 {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK 1041 {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2 1042 {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2 1043 {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3 1044 {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4 1045 {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5 1046 {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE 1047 {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL 1048 {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL 1049 {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL 1050 {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL 1051 {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK 1052 {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA 1053 {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL 1054 {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE 1055 {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE 1056 {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR 1057 {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE 1058 {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2 1059 {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3 1060 {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4 1061 {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL 1062 {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2 1063 {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3 1064 {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL 1065 {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2 1066 {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH 1067 {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2 1068 {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3 1069 {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4 1070 {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH 1071 {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2 1072 {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3 1073 {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4 1074 {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH 1075 {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2 1076 {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3 1077 {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4 1078 {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT 1079 {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2 1080 {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3 1081 {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4 1082 {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT 1083 {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2 1084 {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3 1085 {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4 1086 {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT 1087 {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2 1088 {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3 1089 {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4 1090 {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS 1091 {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN 1092 {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN 1093 {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL 1094 {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP 1095 {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN 1096 {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS 1097 {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL 1098 {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM 1099 {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP 1100 {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2 1101 {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3 1102 {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4 1103 {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP 1104 {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2 1105 {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3 1106 {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4 1107 }; 1108 1109 1110 const mobjinfo_t mobjinfo[NUMMOBJTYPES] = { 1111 1112 { // MT_PLAYER 1113 -1, // doomednum 1114 S_PLAY, // spawnstate 1115 100, // spawnhealth 1116 S_PLAY_RUN1, // seestate 1117 sfx_None, // seesound 1118 0, // reactiontime 1119 sfx_None, // attacksound 1120 S_PLAY_PAIN, // painstate 1121 255, // painchance 1122 sfx_plpain, // painsound 1123 S_NULL, // meleestate 1124 S_PLAY_ATK1, // missilestate 1125 S_PLAY_DIE1, // deathstate 1126 S_PLAY_XDIE1, // xdeathstate 1127 sfx_pldeth, // deathsound 1128 0, // speed 1129 16*FRACUNIT, // radius 1130 56*FRACUNIT, // height 1131 100, // mass 1132 0, // damage 1133 sfx_None, // activesound 1134 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags 1135 S_NULL // raisestate 1136 }, 1137 1138 { // MT_POSSESSED 1139 3004, // doomednum 1140 S_POSS_STND, // spawnstate 1141 20, // spawnhealth 1142 S_POSS_RUN1, // seestate 1143 sfx_posit1, // seesound 1144 8, // reactiontime 1145 sfx_pistol, // attacksound 1146 S_POSS_PAIN, // painstate 1147 200, // painchance 1148 sfx_popain, // painsound 1149 0, // meleestate 1150 S_POSS_ATK1, // missilestate 1151 S_POSS_DIE1, // deathstate 1152 S_POSS_XDIE1, // xdeathstate 1153 sfx_podth1, // deathsound 1154 8, // speed 1155 20*FRACUNIT, // radius 1156 56*FRACUNIT, // height 1157 100, // mass 1158 0, // damage 1159 sfx_posact, // activesound 1160 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1161 S_POSS_RAISE1 // raisestate 1162 }, 1163 1164 { // MT_SHOTGUY 1165 9, // doomednum 1166 S_SPOS_STND, // spawnstate 1167 30, // spawnhealth 1168 S_SPOS_RUN1, // seestate 1169 sfx_posit2, // seesound 1170 8, // reactiontime 1171 0, // attacksound 1172 S_SPOS_PAIN, // painstate 1173 170, // painchance 1174 sfx_popain, // painsound 1175 0, // meleestate 1176 S_SPOS_ATK1, // missilestate 1177 S_SPOS_DIE1, // deathstate 1178 S_SPOS_XDIE1, // xdeathstate 1179 sfx_podth2, // deathsound 1180 8, // speed 1181 20*FRACUNIT, // radius 1182 56*FRACUNIT, // height 1183 100, // mass 1184 0, // damage 1185 sfx_posact, // activesound 1186 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1187 S_SPOS_RAISE1 // raisestate 1188 }, 1189 1190 { // MT_VILE 1191 64, // doomednum 1192 S_VILE_STND, // spawnstate 1193 700, // spawnhealth 1194 S_VILE_RUN1, // seestate 1195 sfx_vilsit, // seesound 1196 8, // reactiontime 1197 0, // attacksound 1198 S_VILE_PAIN, // painstate 1199 10, // painchance 1200 sfx_vipain, // painsound 1201 0, // meleestate 1202 S_VILE_ATK1, // missilestate 1203 S_VILE_DIE1, // deathstate 1204 S_NULL, // xdeathstate 1205 sfx_vildth, // deathsound 1206 15, // speed 1207 20*FRACUNIT, // radius 1208 56*FRACUNIT, // height 1209 500, // mass 1210 0, // damage 1211 sfx_vilact, // activesound 1212 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1213 S_NULL // raisestate 1214 }, 1215 1216 { // MT_FIRE 1217 -1, // doomednum 1218 S_FIRE1, // spawnstate 1219 1000, // spawnhealth 1220 S_NULL, // seestate 1221 sfx_None, // seesound 1222 8, // reactiontime 1223 sfx_None, // attacksound 1224 S_NULL, // painstate 1225 0, // painchance 1226 sfx_None, // painsound 1227 S_NULL, // meleestate 1228 S_NULL, // missilestate 1229 S_NULL, // deathstate 1230 S_NULL, // xdeathstate 1231 sfx_None, // deathsound 1232 0, // speed 1233 20*FRACUNIT, // radius 1234 16*FRACUNIT, // height 1235 100, // mass 1236 0, // damage 1237 sfx_None, // activesound 1238 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 1239 S_NULL // raisestate 1240 }, 1241 1242 { // MT_UNDEAD 1243 66, // doomednum 1244 S_SKEL_STND, // spawnstate 1245 300, // spawnhealth 1246 S_SKEL_RUN1, // seestate 1247 sfx_skesit, // seesound 1248 8, // reactiontime 1249 0, // attacksound 1250 S_SKEL_PAIN, // painstate 1251 100, // painchance 1252 sfx_popain, // painsound 1253 S_SKEL_FIST1, // meleestate 1254 S_SKEL_MISS1, // missilestate 1255 S_SKEL_DIE1, // deathstate 1256 S_NULL, // xdeathstate 1257 sfx_skedth, // deathsound 1258 10, // speed 1259 20*FRACUNIT, // radius 1260 56*FRACUNIT, // height 1261 500, // mass 1262 0, // damage 1263 sfx_skeact, // activesound 1264 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1265 S_SKEL_RAISE1 // raisestate 1266 }, 1267 1268 { // MT_TRACER 1269 -1, // doomednum 1270 S_TRACER, // spawnstate 1271 1000, // spawnhealth 1272 S_NULL, // seestate 1273 sfx_skeatk, // seesound 1274 8, // reactiontime 1275 sfx_None, // attacksound 1276 S_NULL, // painstate 1277 0, // painchance 1278 sfx_None, // painsound 1279 S_NULL, // meleestate 1280 S_NULL, // missilestate 1281 S_TRACEEXP1, // deathstate 1282 S_NULL, // xdeathstate 1283 sfx_barexp, // deathsound 1284 10*FRACUNIT, // speed 1285 11*FRACUNIT, // radius 1286 8*FRACUNIT, // height 1287 100, // mass 1288 10, // damage 1289 sfx_None, // activesound 1290 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags 1291 S_NULL // raisestate 1292 }, 1293 1294 { // MT_SMOKE 1295 -1, // doomednum 1296 S_SMOKE1, // spawnstate 1297 1000, // spawnhealth 1298 S_NULL, // seestate 1299 sfx_None, // seesound 1300 8, // reactiontime 1301 sfx_None, // attacksound 1302 S_NULL, // painstate 1303 0, // painchance 1304 sfx_None, // painsound 1305 S_NULL, // meleestate 1306 S_NULL, // missilestate 1307 S_NULL, // deathstate 1308 S_NULL, // xdeathstate 1309 sfx_None, // deathsound 1310 0, // speed 1311 20*FRACUNIT, // radius 1312 16*FRACUNIT, // height 1313 100, // mass 1314 0, // damage 1315 sfx_None, // activesound 1316 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 1317 S_NULL // raisestate 1318 }, 1319 1320 { // MT_FATSO 1321 67, // doomednum 1322 S_FATT_STND, // spawnstate 1323 600, // spawnhealth 1324 S_FATT_RUN1, // seestate 1325 sfx_mansit, // seesound 1326 8, // reactiontime 1327 0, // attacksound 1328 S_FATT_PAIN, // painstate 1329 80, // painchance 1330 sfx_mnpain, // painsound 1331 0, // meleestate 1332 S_FATT_ATK1, // missilestate 1333 S_FATT_DIE1, // deathstate 1334 S_NULL, // xdeathstate 1335 sfx_mandth, // deathsound 1336 8, // speed 1337 48*FRACUNIT, // radius 1338 64*FRACUNIT, // height 1339 1000, // mass 1340 0, // damage 1341 sfx_posact, // activesound 1342 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1343 S_FATT_RAISE1 // raisestate 1344 }, 1345 1346 { // MT_FATSHOT 1347 -1, // doomednum 1348 S_FATSHOT1, // spawnstate 1349 1000, // spawnhealth 1350 S_NULL, // seestate 1351 sfx_firsht, // seesound 1352 8, // reactiontime 1353 sfx_None, // attacksound 1354 S_NULL, // painstate 1355 0, // painchance 1356 sfx_None, // painsound 1357 S_NULL, // meleestate 1358 S_NULL, // missilestate 1359 S_FATSHOTX1, // deathstate 1360 S_NULL, // xdeathstate 1361 sfx_firxpl, // deathsound 1362 20*FRACUNIT, // speed 1363 6*FRACUNIT, // radius 1364 8*FRACUNIT, // height 1365 100, // mass 1366 8, // damage 1367 sfx_None, // activesound 1368 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags 1369 S_NULL // raisestate 1370 }, 1371 1372 { // MT_CHAINGUY 1373 65, // doomednum 1374 S_CPOS_STND, // spawnstate 1375 70, // spawnhealth 1376 S_CPOS_RUN1, // seestate 1377 sfx_posit2, // seesound 1378 8, // reactiontime 1379 0, // attacksound 1380 S_CPOS_PAIN, // painstate 1381 170, // painchance 1382 sfx_popain, // painsound 1383 0, // meleestate 1384 S_CPOS_ATK1, // missilestate 1385 S_CPOS_DIE1, // deathstate 1386 S_CPOS_XDIE1, // xdeathstate 1387 sfx_podth2, // deathsound 1388 8, // speed 1389 20*FRACUNIT, // radius 1390 56*FRACUNIT, // height 1391 100, // mass 1392 0, // damage 1393 sfx_posact, // activesound 1394 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1395 S_CPOS_RAISE1 // raisestate 1396 }, 1397 1398 { // MT_TROOP 1399 3001, // doomednum 1400 S_TROO_STND, // spawnstate 1401 60, // spawnhealth 1402 S_TROO_RUN1, // seestate 1403 sfx_bgsit1, // seesound 1404 8, // reactiontime 1405 0, // attacksound 1406 S_TROO_PAIN, // painstate 1407 200, // painchance 1408 sfx_popain, // painsound 1409 S_TROO_ATK1, // meleestate 1410 S_TROO_ATK1, // missilestate 1411 S_TROO_DIE1, // deathstate 1412 S_TROO_XDIE1, // xdeathstate 1413 sfx_bgdth1, // deathsound 1414 8, // speed 1415 20*FRACUNIT, // radius 1416 56*FRACUNIT, // height 1417 100, // mass 1418 0, // damage 1419 sfx_bgact, // activesound 1420 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1421 S_TROO_RAISE1 // raisestate 1422 }, 1423 1424 { // MT_SERGEANT 1425 3002, // doomednum 1426 S_SARG_STND, // spawnstate 1427 150, // spawnhealth 1428 S_SARG_RUN1, // seestate 1429 sfx_sgtsit, // seesound 1430 8, // reactiontime 1431 sfx_sgtatk, // attacksound 1432 S_SARG_PAIN, // painstate 1433 180, // painchance 1434 sfx_dmpain, // painsound 1435 S_SARG_ATK1, // meleestate 1436 0, // missilestate 1437 S_SARG_DIE1, // deathstate 1438 S_NULL, // xdeathstate 1439 sfx_sgtdth, // deathsound 1440 10, // speed 1441 30*FRACUNIT, // radius 1442 56*FRACUNIT, // height 1443 400, // mass 1444 0, // damage 1445 sfx_dmact, // activesound 1446 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1447 S_SARG_RAISE1 // raisestate 1448 }, 1449 1450 { // MT_SHADOWS 1451 58, // doomednum 1452 S_SARG_STND, // spawnstate 1453 150, // spawnhealth 1454 S_SARG_RUN1, // seestate 1455 sfx_sgtsit, // seesound 1456 8, // reactiontime 1457 sfx_sgtatk, // attacksound 1458 S_SARG_PAIN, // painstate 1459 180, // painchance 1460 sfx_dmpain, // painsound 1461 S_SARG_ATK1, // meleestate 1462 0, // missilestate 1463 S_SARG_DIE1, // deathstate 1464 S_NULL, // xdeathstate 1465 sfx_sgtdth, // deathsound 1466 10, // speed 1467 30*FRACUNIT, // radius 1468 56*FRACUNIT, // height 1469 400, // mass 1470 0, // damage 1471 sfx_dmact, // activesound 1472 MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags 1473 S_SARG_RAISE1 // raisestate 1474 }, 1475 1476 { // MT_HEAD 1477 3005, // doomednum 1478 S_HEAD_STND, // spawnstate 1479 400, // spawnhealth 1480 S_HEAD_RUN1, // seestate 1481 sfx_cacsit, // seesound 1482 8, // reactiontime 1483 0, // attacksound 1484 S_HEAD_PAIN, // painstate 1485 128, // painchance 1486 sfx_dmpain, // painsound 1487 0, // meleestate 1488 S_HEAD_ATK1, // missilestate 1489 S_HEAD_DIE1, // deathstate 1490 S_NULL, // xdeathstate 1491 sfx_cacdth, // deathsound 1492 8, // speed 1493 31*FRACUNIT, // radius 1494 56*FRACUNIT, // height 1495 400, // mass 1496 0, // damage 1497 sfx_dmact, // activesound 1498 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags 1499 S_HEAD_RAISE1 // raisestate 1500 }, 1501 1502 { // MT_BRUISER 1503 3003, // doomednum 1504 S_BOSS_STND, // spawnstate 1505 1000, // spawnhealth 1506 S_BOSS_RUN1, // seestate 1507 sfx_brssit, // seesound 1508 8, // reactiontime 1509 0, // attacksound 1510 S_BOSS_PAIN, // painstate 1511 50, // painchance 1512 sfx_dmpain, // painsound 1513 S_BOSS_ATK1, // meleestate 1514 S_BOSS_ATK1, // missilestate 1515 S_BOSS_DIE1, // deathstate 1516 S_NULL, // xdeathstate 1517 sfx_brsdth, // deathsound 1518 8, // speed 1519 24*FRACUNIT, // radius 1520 64*FRACUNIT, // height 1521 1000, // mass 1522 0, // damage 1523 sfx_dmact, // activesound 1524 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1525 S_BOSS_RAISE1 // raisestate 1526 }, 1527 1528 { // MT_BRUISERSHOT 1529 -1, // doomednum 1530 S_BRBALL1, // spawnstate 1531 1000, // spawnhealth 1532 S_NULL, // seestate 1533 sfx_firsht, // seesound 1534 8, // reactiontime 1535 sfx_None, // attacksound 1536 S_NULL, // painstate 1537 0, // painchance 1538 sfx_None, // painsound 1539 S_NULL, // meleestate 1540 S_NULL, // missilestate 1541 S_BRBALLX1, // deathstate 1542 S_NULL, // xdeathstate 1543 sfx_firxpl, // deathsound 1544 15*FRACUNIT, // speed 1545 6*FRACUNIT, // radius 1546 8*FRACUNIT, // height 1547 100, // mass 1548 8, // damage 1549 sfx_None, // activesound 1550 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags 1551 S_NULL // raisestate 1552 }, 1553 1554 { // MT_KNIGHT 1555 69, // doomednum 1556 S_BOS2_STND, // spawnstate 1557 500, // spawnhealth 1558 S_BOS2_RUN1, // seestate 1559 sfx_kntsit, // seesound 1560 8, // reactiontime 1561 0, // attacksound 1562 S_BOS2_PAIN, // painstate 1563 50, // painchance 1564 sfx_dmpain, // painsound 1565 S_BOS2_ATK1, // meleestate 1566 S_BOS2_ATK1, // missilestate 1567 S_BOS2_DIE1, // deathstate 1568 S_NULL, // xdeathstate 1569 sfx_kntdth, // deathsound 1570 8, // speed 1571 24*FRACUNIT, // radius 1572 64*FRACUNIT, // height 1573 1000, // mass 1574 0, // damage 1575 sfx_dmact, // activesound 1576 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1577 S_BOS2_RAISE1 // raisestate 1578 }, 1579 1580 { // MT_SKULL 1581 3006, // doomednum 1582 S_SKULL_STND, // spawnstate 1583 100, // spawnhealth 1584 S_SKULL_RUN1, // seestate 1585 0, // seesound 1586 8, // reactiontime 1587 sfx_sklatk, // attacksound 1588 S_SKULL_PAIN, // painstate 1589 256, // painchance 1590 sfx_dmpain, // painsound 1591 0, // meleestate 1592 S_SKULL_ATK1, // missilestate 1593 S_SKULL_DIE1, // deathstate 1594 S_NULL, // xdeathstate 1595 sfx_firxpl, // deathsound 1596 8, // speed 1597 16*FRACUNIT, // radius 1598 56*FRACUNIT, // height 1599 50, // mass 1600 3, // damage 1601 sfx_dmact, // activesound 1602 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags 1603 S_NULL // raisestate 1604 }, 1605 1606 { // MT_SPIDER 1607 7, // doomednum 1608 S_SPID_STND, // spawnstate 1609 3000, // spawnhealth 1610 S_SPID_RUN1, // seestate 1611 sfx_spisit, // seesound 1612 8, // reactiontime 1613 sfx_shotgn, // attacksound 1614 S_SPID_PAIN, // painstate 1615 40, // painchance 1616 sfx_dmpain, // painsound 1617 0, // meleestate 1618 S_SPID_ATK1, // missilestate 1619 S_SPID_DIE1, // deathstate 1620 S_NULL, // xdeathstate 1621 sfx_spidth, // deathsound 1622 12, // speed 1623 128*FRACUNIT, // radius 1624 100*FRACUNIT, // height 1625 1000, // mass 1626 0, // damage 1627 sfx_dmact, // activesound 1628 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1629 S_NULL // raisestate 1630 }, 1631 1632 { // MT_BABY 1633 68, // doomednum 1634 S_BSPI_STND, // spawnstate 1635 500, // spawnhealth 1636 S_BSPI_SIGHT, // seestate 1637 sfx_bspsit, // seesound 1638 8, // reactiontime 1639 0, // attacksound 1640 S_BSPI_PAIN, // painstate 1641 128, // painchance 1642 sfx_dmpain, // painsound 1643 0, // meleestate 1644 S_BSPI_ATK1, // missilestate 1645 S_BSPI_DIE1, // deathstate 1646 S_NULL, // xdeathstate 1647 sfx_bspdth, // deathsound 1648 12, // speed 1649 64*FRACUNIT, // radius 1650 64*FRACUNIT, // height 1651 600, // mass 1652 0, // damage 1653 sfx_bspact, // activesound 1654 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1655 S_BSPI_RAISE1 // raisestate 1656 }, 1657 1658 { // MT_CYBORG 1659 16, // doomednum 1660 S_CYBER_STND, // spawnstate 1661 4000, // spawnhealth 1662 S_CYBER_RUN1, // seestate 1663 sfx_cybsit, // seesound 1664 8, // reactiontime 1665 0, // attacksound 1666 S_CYBER_PAIN, // painstate 1667 20, // painchance 1668 sfx_dmpain, // painsound 1669 0, // meleestate 1670 S_CYBER_ATK1, // missilestate 1671 S_CYBER_DIE1, // deathstate 1672 S_NULL, // xdeathstate 1673 sfx_cybdth, // deathsound 1674 16, // speed 1675 40*FRACUNIT, // radius 1676 110*FRACUNIT, // height 1677 1000, // mass 1678 0, // damage 1679 sfx_dmact, // activesound 1680 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1681 S_NULL // raisestate 1682 }, 1683 1684 { // MT_PAIN 1685 71, // doomednum 1686 S_PAIN_STND, // spawnstate 1687 400, // spawnhealth 1688 S_PAIN_RUN1, // seestate 1689 sfx_pesit, // seesound 1690 8, // reactiontime 1691 0, // attacksound 1692 S_PAIN_PAIN, // painstate 1693 128, // painchance 1694 sfx_pepain, // painsound 1695 0, // meleestate 1696 S_PAIN_ATK1, // missilestate 1697 S_PAIN_DIE1, // deathstate 1698 S_NULL, // xdeathstate 1699 sfx_pedth, // deathsound 1700 8, // speed 1701 31*FRACUNIT, // radius 1702 56*FRACUNIT, // height 1703 400, // mass 1704 0, // damage 1705 sfx_dmact, // activesound 1706 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags 1707 S_PAIN_RAISE1 // raisestate 1708 }, 1709 1710 { // MT_WOLFSS 1711 84, // doomednum 1712 S_SSWV_STND, // spawnstate 1713 50, // spawnhealth 1714 S_SSWV_RUN1, // seestate 1715 sfx_sssit, // seesound 1716 8, // reactiontime 1717 0, // attacksound 1718 S_SSWV_PAIN, // painstate 1719 170, // painchance 1720 sfx_popain, // painsound 1721 0, // meleestate 1722 S_SSWV_ATK1, // missilestate 1723 S_SSWV_DIE1, // deathstate 1724 S_SSWV_XDIE1, // xdeathstate 1725 sfx_ssdth, // deathsound 1726 8, // speed 1727 20*FRACUNIT, // radius 1728 56*FRACUNIT, // height 1729 100, // mass 1730 0, // damage 1731 sfx_posact, // activesound 1732 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags 1733 S_SSWV_RAISE1 // raisestate 1734 }, 1735 1736 { // MT_KEEN 1737 72, // doomednum 1738 S_KEENSTND, // spawnstate 1739 100, // spawnhealth 1740 S_NULL, // seestate 1741 sfx_None, // seesound 1742 8, // reactiontime 1743 sfx_None, // attacksound 1744 S_KEENPAIN, // painstate 1745 256, // painchance 1746 sfx_keenpn, // painsound 1747 S_NULL, // meleestate 1748 S_NULL, // missilestate 1749 S_COMMKEEN, // deathstate 1750 S_NULL, // xdeathstate 1751 sfx_keendt, // deathsound 1752 0, // speed 1753 16*FRACUNIT, // radius 1754 72*FRACUNIT, // height 1755 10000000, // mass 1756 0, // damage 1757 sfx_None, // activesound 1758 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags 1759 S_NULL // raisestate 1760 }, 1761 1762 { // MT_BOSSBRAIN 1763 88, // doomednum 1764 S_BRAIN, // spawnstate 1765 250, // spawnhealth 1766 S_NULL, // seestate 1767 sfx_None, // seesound 1768 8, // reactiontime 1769 sfx_None, // attacksound 1770 S_BRAIN_PAIN, // painstate 1771 255, // painchance 1772 sfx_bospn, // painsound 1773 S_NULL, // meleestate 1774 S_NULL, // missilestate 1775 S_BRAIN_DIE1, // deathstate 1776 S_NULL, // xdeathstate 1777 sfx_bosdth, // deathsound 1778 0, // speed 1779 16*FRACUNIT, // radius 1780 16*FRACUNIT, // height 1781 10000000, // mass 1782 0, // damage 1783 sfx_None, // activesound 1784 MF_SOLID|MF_SHOOTABLE, // flags 1785 S_NULL // raisestate 1786 }, 1787 1788 { // MT_BOSSSPIT 1789 89, // doomednum 1790 S_BRAINEYE, // spawnstate 1791 1000, // spawnhealth 1792 S_BRAINEYESEE, // seestate 1793 sfx_None, // seesound 1794 8, // reactiontime 1795 sfx_None, // attacksound 1796 S_NULL, // painstate 1797 0, // painchance 1798 sfx_None, // painsound 1799 S_NULL, // meleestate 1800 S_NULL, // missilestate 1801 S_NULL, // deathstate 1802 S_NULL, // xdeathstate 1803 sfx_None, // deathsound 1804 0, // speed 1805 20*FRACUNIT, // radius 1806 32*FRACUNIT, // height 1807 100, // mass 1808 0, // damage 1809 sfx_None, // activesound 1810 MF_NOBLOCKMAP|MF_NOSECTOR, // flags 1811 S_NULL // raisestate 1812 }, 1813 1814 { // MT_BOSSTARGET 1815 87, // doomednum 1816 S_NULL, // spawnstate 1817 1000, // spawnhealth 1818 S_NULL, // seestate 1819 sfx_None, // seesound 1820 8, // reactiontime 1821 sfx_None, // attacksound 1822 S_NULL, // painstate 1823 0, // painchance 1824 sfx_None, // painsound 1825 S_NULL, // meleestate 1826 S_NULL, // missilestate 1827 S_NULL, // deathstate 1828 S_NULL, // xdeathstate 1829 sfx_None, // deathsound 1830 0, // speed 1831 20*FRACUNIT, // radius 1832 32*FRACUNIT, // height 1833 100, // mass 1834 0, // damage 1835 sfx_None, // activesound 1836 MF_NOBLOCKMAP|MF_NOSECTOR, // flags 1837 S_NULL // raisestate 1838 }, 1839 1840 { // MT_SPAWNSHOT 1841 -1, // doomednum 1842 S_SPAWN1, // spawnstate 1843 1000, // spawnhealth 1844 S_NULL, // seestate 1845 sfx_bospit, // seesound 1846 8, // reactiontime 1847 sfx_None, // attacksound 1848 S_NULL, // painstate 1849 0, // painchance 1850 sfx_None, // painsound 1851 S_NULL, // meleestate 1852 S_NULL, // missilestate 1853 S_NULL, // deathstate 1854 S_NULL, // xdeathstate 1855 sfx_firxpl, // deathsound 1856 10*FRACUNIT, // speed 1857 6*FRACUNIT, // radius 1858 32*FRACUNIT, // height 1859 100, // mass 1860 3, // damage 1861 sfx_None, // activesound 1862 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags 1863 S_NULL // raisestate 1864 }, 1865 1866 { // MT_SPAWNFIRE 1867 -1, // doomednum 1868 S_SPAWNFIRE1, // spawnstate 1869 1000, // spawnhealth 1870 S_NULL, // seestate 1871 sfx_None, // seesound 1872 8, // reactiontime 1873 sfx_None, // attacksound 1874 S_NULL, // painstate 1875 0, // painchance 1876 sfx_None, // painsound 1877 S_NULL, // meleestate 1878 S_NULL, // missilestate 1879 S_NULL, // deathstate 1880 S_NULL, // xdeathstate 1881 sfx_None, // deathsound 1882 0, // speed 1883 20*FRACUNIT, // radius 1884 16*FRACUNIT, // height 1885 100, // mass 1886 0, // damage 1887 sfx_None, // activesound 1888 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 1889 S_NULL // raisestate 1890 }, 1891 1892 { // MT_BARREL 1893 2035, // doomednum 1894 S_BAR1, // spawnstate 1895 20, // spawnhealth 1896 S_NULL, // seestate 1897 sfx_None, // seesound 1898 8, // reactiontime 1899 sfx_None, // attacksound 1900 S_NULL, // painstate 1901 0, // painchance 1902 sfx_None, // painsound 1903 S_NULL, // meleestate 1904 S_NULL, // missilestate 1905 S_BEXP, // deathstate 1906 S_NULL, // xdeathstate 1907 sfx_barexp, // deathsound 1908 0, // speed 1909 10*FRACUNIT, // radius 1910 42*FRACUNIT, // height 1911 100, // mass 1912 0, // damage 1913 sfx_None, // activesound 1914 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags 1915 S_NULL // raisestate 1916 }, 1917 1918 { // MT_TROOPSHOT 1919 -1, // doomednum 1920 S_TBALL1, // spawnstate 1921 1000, // spawnhealth 1922 S_NULL, // seestate 1923 sfx_firsht, // seesound 1924 8, // reactiontime 1925 sfx_None, // attacksound 1926 S_NULL, // painstate 1927 0, // painchance 1928 sfx_None, // painsound 1929 S_NULL, // meleestate 1930 S_NULL, // missilestate 1931 S_TBALLX1, // deathstate 1932 S_NULL, // xdeathstate 1933 sfx_firxpl, // deathsound 1934 10*FRACUNIT, // speed 1935 6*FRACUNIT, // radius 1936 8*FRACUNIT, // height 1937 100, // mass 1938 3, // damage 1939 sfx_None, // activesound 1940 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags 1941 S_NULL // raisestate 1942 }, 1943 1944 { // MT_HEADSHOT 1945 -1, // doomednum 1946 S_RBALL1, // spawnstate 1947 1000, // spawnhealth 1948 S_NULL, // seestate 1949 sfx_firsht, // seesound 1950 8, // reactiontime 1951 sfx_None, // attacksound 1952 S_NULL, // painstate 1953 0, // painchance 1954 sfx_None, // painsound 1955 S_NULL, // meleestate 1956 S_NULL, // missilestate 1957 S_RBALLX1, // deathstate 1958 S_NULL, // xdeathstate 1959 sfx_firxpl, // deathsound 1960 10*FRACUNIT, // speed 1961 6*FRACUNIT, // radius 1962 8*FRACUNIT, // height 1963 100, // mass 1964 5, // damage 1965 sfx_None, // activesound 1966 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags 1967 S_NULL // raisestate 1968 }, 1969 1970 { // MT_ROCKET 1971 -1, // doomednum 1972 S_ROCKET, // spawnstate 1973 1000, // spawnhealth 1974 S_NULL, // seestate 1975 sfx_rlaunc, // seesound 1976 8, // reactiontime 1977 sfx_None, // attacksound 1978 S_NULL, // painstate 1979 0, // painchance 1980 sfx_None, // painsound 1981 S_NULL, // meleestate 1982 S_NULL, // missilestate 1983 S_EXPLODE1, // deathstate 1984 S_NULL, // xdeathstate 1985 sfx_barexp, // deathsound 1986 20*FRACUNIT, // speed 1987 11*FRACUNIT, // radius 1988 8*FRACUNIT, // height 1989 100, // mass 1990 20, // damage 1991 sfx_None, // activesound 1992 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags 1993 S_NULL // raisestate 1994 }, 1995 1996 { // MT_PLASMA 1997 -1, // doomednum 1998 S_PLASBALL, // spawnstate 1999 1000, // spawnhealth 2000 S_NULL, // seestate 2001 sfx_plasma, // seesound 2002 8, // reactiontime 2003 sfx_None, // attacksound 2004 S_NULL, // painstate 2005 0, // painchance 2006 sfx_None, // painsound 2007 S_NULL, // meleestate 2008 S_NULL, // missilestate 2009 S_PLASEXP, // deathstate 2010 S_NULL, // xdeathstate 2011 sfx_firxpl, // deathsound 2012 25*FRACUNIT, // speed 2013 13*FRACUNIT, // radius 2014 8*FRACUNIT, // height 2015 100, // mass 2016 5, // damage 2017 sfx_None, // activesound 2018 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags 2019 S_NULL // raisestate 2020 }, 2021 2022 { // MT_BFG 2023 -1, // doomednum 2024 S_BFGSHOT, // spawnstate 2025 1000, // spawnhealth 2026 S_NULL, // seestate 2027 0, // seesound 2028 8, // reactiontime 2029 sfx_None, // attacksound 2030 S_NULL, // painstate 2031 0, // painchance 2032 sfx_None, // painsound 2033 S_NULL, // meleestate 2034 S_NULL, // missilestate 2035 S_BFGLAND, // deathstate 2036 S_NULL, // xdeathstate 2037 sfx_rxplod, // deathsound 2038 25*FRACUNIT, // speed 2039 13*FRACUNIT, // radius 2040 8*FRACUNIT, // height 2041 100, // mass 2042 100, // damage 2043 sfx_None, // activesound 2044 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags 2045 S_NULL // raisestate 2046 }, 2047 2048 { // MT_ARACHPLAZ 2049 -1, // doomednum 2050 S_ARACH_PLAZ, // spawnstate 2051 1000, // spawnhealth 2052 S_NULL, // seestate 2053 sfx_plasma, // seesound 2054 8, // reactiontime 2055 sfx_None, // attacksound 2056 S_NULL, // painstate 2057 0, // painchance 2058 sfx_None, // painsound 2059 S_NULL, // meleestate 2060 S_NULL, // missilestate 2061 S_ARACH_PLEX, // deathstate 2062 S_NULL, // xdeathstate 2063 sfx_firxpl, // deathsound 2064 25*FRACUNIT, // speed 2065 13*FRACUNIT, // radius 2066 8*FRACUNIT, // height 2067 100, // mass 2068 5, // damage 2069 sfx_None, // activesound 2070 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags 2071 S_NULL // raisestate 2072 }, 2073 2074 { // MT_PUFF 2075 -1, // doomednum 2076 S_PUFF1, // spawnstate 2077 1000, // spawnhealth 2078 S_NULL, // seestate 2079 sfx_None, // seesound 2080 8, // reactiontime 2081 sfx_None, // attacksound 2082 S_NULL, // painstate 2083 0, // painchance 2084 sfx_None, // painsound 2085 S_NULL, // meleestate 2086 S_NULL, // missilestate 2087 S_NULL, // deathstate 2088 S_NULL, // xdeathstate 2089 sfx_None, // deathsound 2090 0, // speed 2091 20*FRACUNIT, // radius 2092 16*FRACUNIT, // height 2093 100, // mass 2094 0, // damage 2095 sfx_None, // activesound 2096 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 2097 S_NULL // raisestate 2098 }, 2099 2100 { // MT_BLOOD 2101 -1, // doomednum 2102 S_BLOOD1, // spawnstate 2103 1000, // spawnhealth 2104 S_NULL, // seestate 2105 sfx_None, // seesound 2106 8, // reactiontime 2107 sfx_None, // attacksound 2108 S_NULL, // painstate 2109 0, // painchance 2110 sfx_None, // painsound 2111 S_NULL, // meleestate 2112 S_NULL, // missilestate 2113 S_NULL, // deathstate 2114 S_NULL, // xdeathstate 2115 sfx_None, // deathsound 2116 0, // speed 2117 20*FRACUNIT, // radius 2118 16*FRACUNIT, // height 2119 100, // mass 2120 0, // damage 2121 sfx_None, // activesound 2122 MF_NOBLOCKMAP, // flags 2123 S_NULL // raisestate 2124 }, 2125 2126 { // MT_TFOG 2127 -1, // doomednum 2128 S_TFOG, // spawnstate 2129 1000, // spawnhealth 2130 S_NULL, // seestate 2131 sfx_None, // seesound 2132 8, // reactiontime 2133 sfx_None, // attacksound 2134 S_NULL, // painstate 2135 0, // painchance 2136 sfx_None, // painsound 2137 S_NULL, // meleestate 2138 S_NULL, // missilestate 2139 S_NULL, // deathstate 2140 S_NULL, // xdeathstate 2141 sfx_None, // deathsound 2142 0, // speed 2143 20*FRACUNIT, // radius 2144 16*FRACUNIT, // height 2145 100, // mass 2146 0, // damage 2147 sfx_None, // activesound 2148 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 2149 S_NULL // raisestate 2150 }, 2151 2152 { // MT_IFOG 2153 -1, // doomednum 2154 S_IFOG, // spawnstate 2155 1000, // spawnhealth 2156 S_NULL, // seestate 2157 sfx_None, // seesound 2158 8, // reactiontime 2159 sfx_None, // attacksound 2160 S_NULL, // painstate 2161 0, // painchance 2162 sfx_None, // painsound 2163 S_NULL, // meleestate 2164 S_NULL, // missilestate 2165 S_NULL, // deathstate 2166 S_NULL, // xdeathstate 2167 sfx_None, // deathsound 2168 0, // speed 2169 20*FRACUNIT, // radius 2170 16*FRACUNIT, // height 2171 100, // mass 2172 0, // damage 2173 sfx_None, // activesound 2174 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 2175 S_NULL // raisestate 2176 }, 2177 2178 { // MT_TELEPORTMAN 2179 14, // doomednum 2180 S_NULL, // spawnstate 2181 1000, // spawnhealth 2182 S_NULL, // seestate 2183 sfx_None, // seesound 2184 8, // reactiontime 2185 sfx_None, // attacksound 2186 S_NULL, // painstate 2187 0, // painchance 2188 sfx_None, // painsound 2189 S_NULL, // meleestate 2190 S_NULL, // missilestate 2191 S_NULL, // deathstate 2192 S_NULL, // xdeathstate 2193 sfx_None, // deathsound 2194 0, // speed 2195 20*FRACUNIT, // radius 2196 16*FRACUNIT, // height 2197 100, // mass 2198 0, // damage 2199 sfx_None, // activesound 2200 MF_NOBLOCKMAP|MF_NOSECTOR, // flags 2201 S_NULL // raisestate 2202 }, 2203 2204 { // MT_EXTRABFG 2205 -1, // doomednum 2206 S_BFGEXP, // spawnstate 2207 1000, // spawnhealth 2208 S_NULL, // seestate 2209 sfx_None, // seesound 2210 8, // reactiontime 2211 sfx_None, // attacksound 2212 S_NULL, // painstate 2213 0, // painchance 2214 sfx_None, // painsound 2215 S_NULL, // meleestate 2216 S_NULL, // missilestate 2217 S_NULL, // deathstate 2218 S_NULL, // xdeathstate 2219 sfx_None, // deathsound 2220 0, // speed 2221 20*FRACUNIT, // radius 2222 16*FRACUNIT, // height 2223 100, // mass 2224 0, // damage 2225 sfx_None, // activesound 2226 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 2227 S_NULL // raisestate 2228 }, 2229 2230 { // MT_MISC0 2231 2018, // doomednum 2232 S_ARM1, // spawnstate 2233 1000, // spawnhealth 2234 S_NULL, // seestate 2235 sfx_None, // seesound 2236 8, // reactiontime 2237 sfx_None, // attacksound 2238 S_NULL, // painstate 2239 0, // painchance 2240 sfx_None, // painsound 2241 S_NULL, // meleestate 2242 S_NULL, // missilestate 2243 S_NULL, // deathstate 2244 S_NULL, // xdeathstate 2245 sfx_None, // deathsound 2246 0, // speed 2247 20*FRACUNIT, // radius 2248 16*FRACUNIT, // height 2249 100, // mass 2250 0, // damage 2251 sfx_None, // activesound 2252 MF_SPECIAL, // flags 2253 S_NULL // raisestate 2254 }, 2255 2256 { // MT_MISC1 2257 2019, // doomednum 2258 S_ARM2, // spawnstate 2259 1000, // spawnhealth 2260 S_NULL, // seestate 2261 sfx_None, // seesound 2262 8, // reactiontime 2263 sfx_None, // attacksound 2264 S_NULL, // painstate 2265 0, // painchance 2266 sfx_None, // painsound 2267 S_NULL, // meleestate 2268 S_NULL, // missilestate 2269 S_NULL, // deathstate 2270 S_NULL, // xdeathstate 2271 sfx_None, // deathsound 2272 0, // speed 2273 20*FRACUNIT, // radius 2274 16*FRACUNIT, // height 2275 100, // mass 2276 0, // damage 2277 sfx_None, // activesound 2278 MF_SPECIAL, // flags 2279 S_NULL // raisestate 2280 }, 2281 2282 { // MT_MISC2 2283 2014, // doomednum 2284 S_BON1, // spawnstate 2285 1000, // spawnhealth 2286 S_NULL, // seestate 2287 sfx_None, // seesound 2288 8, // reactiontime 2289 sfx_None, // attacksound 2290 S_NULL, // painstate 2291 0, // painchance 2292 sfx_None, // painsound 2293 S_NULL, // meleestate 2294 S_NULL, // missilestate 2295 S_NULL, // deathstate 2296 S_NULL, // xdeathstate 2297 sfx_None, // deathsound 2298 0, // speed 2299 20*FRACUNIT, // radius 2300 16*FRACUNIT, // height 2301 100, // mass 2302 0, // damage 2303 sfx_None, // activesound 2304 MF_SPECIAL|MF_COUNTITEM, // flags 2305 S_NULL // raisestate 2306 }, 2307 2308 { // MT_MISC3 2309 2015, // doomednum 2310 S_BON2, // spawnstate 2311 1000, // spawnhealth 2312 S_NULL, // seestate 2313 sfx_None, // seesound 2314 8, // reactiontime 2315 sfx_None, // attacksound 2316 S_NULL, // painstate 2317 0, // painchance 2318 sfx_None, // painsound 2319 S_NULL, // meleestate 2320 S_NULL, // missilestate 2321 S_NULL, // deathstate 2322 S_NULL, // xdeathstate 2323 sfx_None, // deathsound 2324 0, // speed 2325 20*FRACUNIT, // radius 2326 16*FRACUNIT, // height 2327 100, // mass 2328 0, // damage 2329 sfx_None, // activesound 2330 MF_SPECIAL|MF_COUNTITEM, // flags 2331 S_NULL // raisestate 2332 }, 2333 2334 { // MT_MISC4 2335 5, // doomednum 2336 S_BKEY, // spawnstate 2337 1000, // spawnhealth 2338 S_NULL, // seestate 2339 sfx_None, // seesound 2340 8, // reactiontime 2341 sfx_None, // attacksound 2342 S_NULL, // painstate 2343 0, // painchance 2344 sfx_None, // painsound 2345 S_NULL, // meleestate 2346 S_NULL, // missilestate 2347 S_NULL, // deathstate 2348 S_NULL, // xdeathstate 2349 sfx_None, // deathsound 2350 0, // speed 2351 20*FRACUNIT, // radius 2352 16*FRACUNIT, // height 2353 100, // mass 2354 0, // damage 2355 sfx_None, // activesound 2356 MF_SPECIAL|MF_NOTDMATCH, // flags 2357 S_NULL // raisestate 2358 }, 2359 2360 { // MT_MISC5 2361 13, // doomednum 2362 S_RKEY, // spawnstate 2363 1000, // spawnhealth 2364 S_NULL, // seestate 2365 sfx_None, // seesound 2366 8, // reactiontime 2367 sfx_None, // attacksound 2368 S_NULL, // painstate 2369 0, // painchance 2370 sfx_None, // painsound 2371 S_NULL, // meleestate 2372 S_NULL, // missilestate 2373 S_NULL, // deathstate 2374 S_NULL, // xdeathstate 2375 sfx_None, // deathsound 2376 0, // speed 2377 20*FRACUNIT, // radius 2378 16*FRACUNIT, // height 2379 100, // mass 2380 0, // damage 2381 sfx_None, // activesound 2382 MF_SPECIAL|MF_NOTDMATCH, // flags 2383 S_NULL // raisestate 2384 }, 2385 2386 { // MT_MISC6 2387 6, // doomednum 2388 S_YKEY, // spawnstate 2389 1000, // spawnhealth 2390 S_NULL, // seestate 2391 sfx_None, // seesound 2392 8, // reactiontime 2393 sfx_None, // attacksound 2394 S_NULL, // painstate 2395 0, // painchance 2396 sfx_None, // painsound 2397 S_NULL, // meleestate 2398 S_NULL, // missilestate 2399 S_NULL, // deathstate 2400 S_NULL, // xdeathstate 2401 sfx_None, // deathsound 2402 0, // speed 2403 20*FRACUNIT, // radius 2404 16*FRACUNIT, // height 2405 100, // mass 2406 0, // damage 2407 sfx_None, // activesound 2408 MF_SPECIAL|MF_NOTDMATCH, // flags 2409 S_NULL // raisestate 2410 }, 2411 2412 { // MT_MISC7 2413 39, // doomednum 2414 S_YSKULL, // spawnstate 2415 1000, // spawnhealth 2416 S_NULL, // seestate 2417 sfx_None, // seesound 2418 8, // reactiontime 2419 sfx_None, // attacksound 2420 S_NULL, // painstate 2421 0, // painchance 2422 sfx_None, // painsound 2423 S_NULL, // meleestate 2424 S_NULL, // missilestate 2425 S_NULL, // deathstate 2426 S_NULL, // xdeathstate 2427 sfx_None, // deathsound 2428 0, // speed 2429 20*FRACUNIT, // radius 2430 16*FRACUNIT, // height 2431 100, // mass 2432 0, // damage 2433 sfx_None, // activesound 2434 MF_SPECIAL|MF_NOTDMATCH, // flags 2435 S_NULL // raisestate 2436 }, 2437 2438 { // MT_MISC8 2439 38, // doomednum 2440 S_RSKULL, // spawnstate 2441 1000, // spawnhealth 2442 S_NULL, // seestate 2443 sfx_None, // seesound 2444 8, // reactiontime 2445 sfx_None, // attacksound 2446 S_NULL, // painstate 2447 0, // painchance 2448 sfx_None, // painsound 2449 S_NULL, // meleestate 2450 S_NULL, // missilestate 2451 S_NULL, // deathstate 2452 S_NULL, // xdeathstate 2453 sfx_None, // deathsound 2454 0, // speed 2455 20*FRACUNIT, // radius 2456 16*FRACUNIT, // height 2457 100, // mass 2458 0, // damage 2459 sfx_None, // activesound 2460 MF_SPECIAL|MF_NOTDMATCH, // flags 2461 S_NULL // raisestate 2462 }, 2463 2464 { // MT_MISC9 2465 40, // doomednum 2466 S_BSKULL, // spawnstate 2467 1000, // spawnhealth 2468 S_NULL, // seestate 2469 sfx_None, // seesound 2470 8, // reactiontime 2471 sfx_None, // attacksound 2472 S_NULL, // painstate 2473 0, // painchance 2474 sfx_None, // painsound 2475 S_NULL, // meleestate 2476 S_NULL, // missilestate 2477 S_NULL, // deathstate 2478 S_NULL, // xdeathstate 2479 sfx_None, // deathsound 2480 0, // speed 2481 20*FRACUNIT, // radius 2482 16*FRACUNIT, // height 2483 100, // mass 2484 0, // damage 2485 sfx_None, // activesound 2486 MF_SPECIAL|MF_NOTDMATCH, // flags 2487 S_NULL // raisestate 2488 }, 2489 2490 { // MT_MISC10 2491 2011, // doomednum 2492 S_STIM, // spawnstate 2493 1000, // spawnhealth 2494 S_NULL, // seestate 2495 sfx_None, // seesound 2496 8, // reactiontime 2497 sfx_None, // attacksound 2498 S_NULL, // painstate 2499 0, // painchance 2500 sfx_None, // painsound 2501 S_NULL, // meleestate 2502 S_NULL, // missilestate 2503 S_NULL, // deathstate 2504 S_NULL, // xdeathstate 2505 sfx_None, // deathsound 2506 0, // speed 2507 20*FRACUNIT, // radius 2508 16*FRACUNIT, // height 2509 100, // mass 2510 0, // damage 2511 sfx_None, // activesound 2512 MF_SPECIAL, // flags 2513 S_NULL // raisestate 2514 }, 2515 2516 { // MT_MISC11 2517 2012, // doomednum 2518 S_MEDI, // spawnstate 2519 1000, // spawnhealth 2520 S_NULL, // seestate 2521 sfx_None, // seesound 2522 8, // reactiontime 2523 sfx_None, // attacksound 2524 S_NULL, // painstate 2525 0, // painchance 2526 sfx_None, // painsound 2527 S_NULL, // meleestate 2528 S_NULL, // missilestate 2529 S_NULL, // deathstate 2530 S_NULL, // xdeathstate 2531 sfx_None, // deathsound 2532 0, // speed 2533 20*FRACUNIT, // radius 2534 16*FRACUNIT, // height 2535 100, // mass 2536 0, // damage 2537 sfx_None, // activesound 2538 MF_SPECIAL, // flags 2539 S_NULL // raisestate 2540 }, 2541 2542 { // MT_MISC12 2543 2013, // doomednum 2544 S_SOUL, // spawnstate 2545 1000, // spawnhealth 2546 S_NULL, // seestate 2547 sfx_None, // seesound 2548 8, // reactiontime 2549 sfx_None, // attacksound 2550 S_NULL, // painstate 2551 0, // painchance 2552 sfx_None, // painsound 2553 S_NULL, // meleestate 2554 S_NULL, // missilestate 2555 S_NULL, // deathstate 2556 S_NULL, // xdeathstate 2557 sfx_None, // deathsound 2558 0, // speed 2559 20*FRACUNIT, // radius 2560 16*FRACUNIT, // height 2561 100, // mass 2562 0, // damage 2563 sfx_None, // activesound 2564 MF_SPECIAL|MF_COUNTITEM, // flags 2565 S_NULL // raisestate 2566 }, 2567 2568 { // MT_INV 2569 2022, // doomednum 2570 S_PINV, // spawnstate 2571 1000, // spawnhealth 2572 S_NULL, // seestate 2573 sfx_None, // seesound 2574 8, // reactiontime 2575 sfx_None, // attacksound 2576 S_NULL, // painstate 2577 0, // painchance 2578 sfx_None, // painsound 2579 S_NULL, // meleestate 2580 S_NULL, // missilestate 2581 S_NULL, // deathstate 2582 S_NULL, // xdeathstate 2583 sfx_None, // deathsound 2584 0, // speed 2585 20*FRACUNIT, // radius 2586 16*FRACUNIT, // height 2587 100, // mass 2588 0, // damage 2589 sfx_None, // activesound 2590 MF_SPECIAL|MF_COUNTITEM, // flags 2591 S_NULL // raisestate 2592 }, 2593 2594 { // MT_MISC13 2595 2023, // doomednum 2596 S_PSTR, // spawnstate 2597 1000, // spawnhealth 2598 S_NULL, // seestate 2599 sfx_None, // seesound 2600 8, // reactiontime 2601 sfx_None, // attacksound 2602 S_NULL, // painstate 2603 0, // painchance 2604 sfx_None, // painsound 2605 S_NULL, // meleestate 2606 S_NULL, // missilestate 2607 S_NULL, // deathstate 2608 S_NULL, // xdeathstate 2609 sfx_None, // deathsound 2610 0, // speed 2611 20*FRACUNIT, // radius 2612 16*FRACUNIT, // height 2613 100, // mass 2614 0, // damage 2615 sfx_None, // activesound 2616 MF_SPECIAL|MF_COUNTITEM, // flags 2617 S_NULL // raisestate 2618 }, 2619 2620 { // MT_INS 2621 2024, // doomednum 2622 S_PINS, // spawnstate 2623 1000, // spawnhealth 2624 S_NULL, // seestate 2625 sfx_None, // seesound 2626 8, // reactiontime 2627 sfx_None, // attacksound 2628 S_NULL, // painstate 2629 0, // painchance 2630 sfx_None, // painsound 2631 S_NULL, // meleestate 2632 S_NULL, // missilestate 2633 S_NULL, // deathstate 2634 S_NULL, // xdeathstate 2635 sfx_None, // deathsound 2636 0, // speed 2637 20*FRACUNIT, // radius 2638 16*FRACUNIT, // height 2639 100, // mass 2640 0, // damage 2641 sfx_None, // activesound 2642 MF_SPECIAL|MF_COUNTITEM, // flags 2643 S_NULL // raisestate 2644 }, 2645 2646 { // MT_MISC14 2647 2025, // doomednum 2648 S_SUIT, // spawnstate 2649 1000, // spawnhealth 2650 S_NULL, // seestate 2651 sfx_None, // seesound 2652 8, // reactiontime 2653 sfx_None, // attacksound 2654 S_NULL, // painstate 2655 0, // painchance 2656 sfx_None, // painsound 2657 S_NULL, // meleestate 2658 S_NULL, // missilestate 2659 S_NULL, // deathstate 2660 S_NULL, // xdeathstate 2661 sfx_None, // deathsound 2662 0, // speed 2663 20*FRACUNIT, // radius 2664 16*FRACUNIT, // height 2665 100, // mass 2666 0, // damage 2667 sfx_None, // activesound 2668 MF_SPECIAL, // flags 2669 S_NULL // raisestate 2670 }, 2671 2672 { // MT_MISC15 2673 2026, // doomednum 2674 S_PMAP, // spawnstate 2675 1000, // spawnhealth 2676 S_NULL, // seestate 2677 sfx_None, // seesound 2678 8, // reactiontime 2679 sfx_None, // attacksound 2680 S_NULL, // painstate 2681 0, // painchance 2682 sfx_None, // painsound 2683 S_NULL, // meleestate 2684 S_NULL, // missilestate 2685 S_NULL, // deathstate 2686 S_NULL, // xdeathstate 2687 sfx_None, // deathsound 2688 0, // speed 2689 20*FRACUNIT, // radius 2690 16*FRACUNIT, // height 2691 100, // mass 2692 0, // damage 2693 sfx_None, // activesound 2694 MF_SPECIAL|MF_COUNTITEM, // flags 2695 S_NULL // raisestate 2696 }, 2697 2698 { // MT_MISC16 2699 2045, // doomednum 2700 S_PVIS, // spawnstate 2701 1000, // spawnhealth 2702 S_NULL, // seestate 2703 sfx_None, // seesound 2704 8, // reactiontime 2705 sfx_None, // attacksound 2706 S_NULL, // painstate 2707 0, // painchance 2708 sfx_None, // painsound 2709 S_NULL, // meleestate 2710 S_NULL, // missilestate 2711 S_NULL, // deathstate 2712 S_NULL, // xdeathstate 2713 sfx_None, // deathsound 2714 0, // speed 2715 20*FRACUNIT, // radius 2716 16*FRACUNIT, // height 2717 100, // mass 2718 0, // damage 2719 sfx_None, // activesound 2720 MF_SPECIAL|MF_COUNTITEM, // flags 2721 S_NULL // raisestate 2722 }, 2723 2724 { // MT_MEGA 2725 83, // doomednum 2726 S_MEGA, // spawnstate 2727 1000, // spawnhealth 2728 S_NULL, // seestate 2729 sfx_None, // seesound 2730 8, // reactiontime 2731 sfx_None, // attacksound 2732 S_NULL, // painstate 2733 0, // painchance 2734 sfx_None, // painsound 2735 S_NULL, // meleestate 2736 S_NULL, // missilestate 2737 S_NULL, // deathstate 2738 S_NULL, // xdeathstate 2739 sfx_None, // deathsound 2740 0, // speed 2741 20*FRACUNIT, // radius 2742 16*FRACUNIT, // height 2743 100, // mass 2744 0, // damage 2745 sfx_None, // activesound 2746 MF_SPECIAL|MF_COUNTITEM, // flags 2747 S_NULL // raisestate 2748 }, 2749 2750 { // MT_CLIP 2751 2007, // doomednum 2752 S_CLIP, // spawnstate 2753 1000, // spawnhealth 2754 S_NULL, // seestate 2755 sfx_None, // seesound 2756 8, // reactiontime 2757 sfx_None, // attacksound 2758 S_NULL, // painstate 2759 0, // painchance 2760 sfx_None, // painsound 2761 S_NULL, // meleestate 2762 S_NULL, // missilestate 2763 S_NULL, // deathstate 2764 S_NULL, // xdeathstate 2765 sfx_None, // deathsound 2766 0, // speed 2767 20*FRACUNIT, // radius 2768 16*FRACUNIT, // height 2769 100, // mass 2770 0, // damage 2771 sfx_None, // activesound 2772 MF_SPECIAL, // flags 2773 S_NULL // raisestate 2774 }, 2775 2776 { // MT_MISC17 2777 2048, // doomednum 2778 S_AMMO, // spawnstate 2779 1000, // spawnhealth 2780 S_NULL, // seestate 2781 sfx_None, // seesound 2782 8, // reactiontime 2783 sfx_None, // attacksound 2784 S_NULL, // painstate 2785 0, // painchance 2786 sfx_None, // painsound 2787 S_NULL, // meleestate 2788 S_NULL, // missilestate 2789 S_NULL, // deathstate 2790 S_NULL, // xdeathstate 2791 sfx_None, // deathsound 2792 0, // speed 2793 20*FRACUNIT, // radius 2794 16*FRACUNIT, // height 2795 100, // mass 2796 0, // damage 2797 sfx_None, // activesound 2798 MF_SPECIAL, // flags 2799 S_NULL // raisestate 2800 }, 2801 2802 { // MT_MISC18 2803 2010, // doomednum 2804 S_ROCK, // spawnstate 2805 1000, // spawnhealth 2806 S_NULL, // seestate 2807 sfx_None, // seesound 2808 8, // reactiontime 2809 sfx_None, // attacksound 2810 S_NULL, // painstate 2811 0, // painchance 2812 sfx_None, // painsound 2813 S_NULL, // meleestate 2814 S_NULL, // missilestate 2815 S_NULL, // deathstate 2816 S_NULL, // xdeathstate 2817 sfx_None, // deathsound 2818 0, // speed 2819 20*FRACUNIT, // radius 2820 16*FRACUNIT, // height 2821 100, // mass 2822 0, // damage 2823 sfx_None, // activesound 2824 MF_SPECIAL, // flags 2825 S_NULL // raisestate 2826 }, 2827 2828 { // MT_MISC19 2829 2046, // doomednum 2830 S_BROK, // spawnstate 2831 1000, // spawnhealth 2832 S_NULL, // seestate 2833 sfx_None, // seesound 2834 8, // reactiontime 2835 sfx_None, // attacksound 2836 S_NULL, // painstate 2837 0, // painchance 2838 sfx_None, // painsound 2839 S_NULL, // meleestate 2840 S_NULL, // missilestate 2841 S_NULL, // deathstate 2842 S_NULL, // xdeathstate 2843 sfx_None, // deathsound 2844 0, // speed 2845 20*FRACUNIT, // radius 2846 16*FRACUNIT, // height 2847 100, // mass 2848 0, // damage 2849 sfx_None, // activesound 2850 MF_SPECIAL, // flags 2851 S_NULL // raisestate 2852 }, 2853 2854 { // MT_MISC20 2855 2047, // doomednum 2856 S_CELL, // spawnstate 2857 1000, // spawnhealth 2858 S_NULL, // seestate 2859 sfx_None, // seesound 2860 8, // reactiontime 2861 sfx_None, // attacksound 2862 S_NULL, // painstate 2863 0, // painchance 2864 sfx_None, // painsound 2865 S_NULL, // meleestate 2866 S_NULL, // missilestate 2867 S_NULL, // deathstate 2868 S_NULL, // xdeathstate 2869 sfx_None, // deathsound 2870 0, // speed 2871 20*FRACUNIT, // radius 2872 16*FRACUNIT, // height 2873 100, // mass 2874 0, // damage 2875 sfx_None, // activesound 2876 MF_SPECIAL, // flags 2877 S_NULL // raisestate 2878 }, 2879 2880 { // MT_MISC21 2881 17, // doomednum 2882 S_CELP, // spawnstate 2883 1000, // spawnhealth 2884 S_NULL, // seestate 2885 sfx_None, // seesound 2886 8, // reactiontime 2887 sfx_None, // attacksound 2888 S_NULL, // painstate 2889 0, // painchance 2890 sfx_None, // painsound 2891 S_NULL, // meleestate 2892 S_NULL, // missilestate 2893 S_NULL, // deathstate 2894 S_NULL, // xdeathstate 2895 sfx_None, // deathsound 2896 0, // speed 2897 20*FRACUNIT, // radius 2898 16*FRACUNIT, // height 2899 100, // mass 2900 0, // damage 2901 sfx_None, // activesound 2902 MF_SPECIAL, // flags 2903 S_NULL // raisestate 2904 }, 2905 2906 { // MT_MISC22 2907 2008, // doomednum 2908 S_SHEL, // spawnstate 2909 1000, // spawnhealth 2910 S_NULL, // seestate 2911 sfx_None, // seesound 2912 8, // reactiontime 2913 sfx_None, // attacksound 2914 S_NULL, // painstate 2915 0, // painchance 2916 sfx_None, // painsound 2917 S_NULL, // meleestate 2918 S_NULL, // missilestate 2919 S_NULL, // deathstate 2920 S_NULL, // xdeathstate 2921 sfx_None, // deathsound 2922 0, // speed 2923 20*FRACUNIT, // radius 2924 16*FRACUNIT, // height 2925 100, // mass 2926 0, // damage 2927 sfx_None, // activesound 2928 MF_SPECIAL, // flags 2929 S_NULL // raisestate 2930 }, 2931 2932 { // MT_MISC23 2933 2049, // doomednum 2934 S_SBOX, // spawnstate 2935 1000, // spawnhealth 2936 S_NULL, // seestate 2937 sfx_None, // seesound 2938 8, // reactiontime 2939 sfx_None, // attacksound 2940 S_NULL, // painstate 2941 0, // painchance 2942 sfx_None, // painsound 2943 S_NULL, // meleestate 2944 S_NULL, // missilestate 2945 S_NULL, // deathstate 2946 S_NULL, // xdeathstate 2947 sfx_None, // deathsound 2948 0, // speed 2949 20*FRACUNIT, // radius 2950 16*FRACUNIT, // height 2951 100, // mass 2952 0, // damage 2953 sfx_None, // activesound 2954 MF_SPECIAL, // flags 2955 S_NULL // raisestate 2956 }, 2957 2958 { // MT_MISC24 2959 8, // doomednum 2960 S_BPAK, // spawnstate 2961 1000, // spawnhealth 2962 S_NULL, // seestate 2963 sfx_None, // seesound 2964 8, // reactiontime 2965 sfx_None, // attacksound 2966 S_NULL, // painstate 2967 0, // painchance 2968 sfx_None, // painsound 2969 S_NULL, // meleestate 2970 S_NULL, // missilestate 2971 S_NULL, // deathstate 2972 S_NULL, // xdeathstate 2973 sfx_None, // deathsound 2974 0, // speed 2975 20*FRACUNIT, // radius 2976 16*FRACUNIT, // height 2977 100, // mass 2978 0, // damage 2979 sfx_None, // activesound 2980 MF_SPECIAL, // flags 2981 S_NULL // raisestate 2982 }, 2983 2984 { // MT_MISC25 2985 2006, // doomednum 2986 S_BFUG, // spawnstate 2987 1000, // spawnhealth 2988 S_NULL, // seestate 2989 sfx_None, // seesound 2990 8, // reactiontime 2991 sfx_None, // attacksound 2992 S_NULL, // painstate 2993 0, // painchance 2994 sfx_None, // painsound 2995 S_NULL, // meleestate 2996 S_NULL, // missilestate 2997 S_NULL, // deathstate 2998 S_NULL, // xdeathstate 2999 sfx_None, // deathsound 3000 0, // speed 3001 20*FRACUNIT, // radius 3002 16*FRACUNIT, // height 3003 100, // mass 3004 0, // damage 3005 sfx_None, // activesound 3006 MF_SPECIAL, // flags 3007 S_NULL // raisestate 3008 }, 3009 3010 { // MT_CHAINGUN 3011 2002, // doomednum 3012 S_MGUN, // spawnstate 3013 1000, // spawnhealth 3014 S_NULL, // seestate 3015 sfx_None, // seesound 3016 8, // reactiontime 3017 sfx_None, // attacksound 3018 S_NULL, // painstate 3019 0, // painchance 3020 sfx_None, // painsound 3021 S_NULL, // meleestate 3022 S_NULL, // missilestate 3023 S_NULL, // deathstate 3024 S_NULL, // xdeathstate 3025 sfx_None, // deathsound 3026 0, // speed 3027 20*FRACUNIT, // radius 3028 16*FRACUNIT, // height 3029 100, // mass 3030 0, // damage 3031 sfx_None, // activesound 3032 MF_SPECIAL, // flags 3033 S_NULL // raisestate 3034 }, 3035 3036 { // MT_MISC26 3037 2005, // doomednum 3038 S_CSAW, // spawnstate 3039 1000, // spawnhealth 3040 S_NULL, // seestate 3041 sfx_None, // seesound 3042 8, // reactiontime 3043 sfx_None, // attacksound 3044 S_NULL, // painstate 3045 0, // painchance 3046 sfx_None, // painsound 3047 S_NULL, // meleestate 3048 S_NULL, // missilestate 3049 S_NULL, // deathstate 3050 S_NULL, // xdeathstate 3051 sfx_None, // deathsound 3052 0, // speed 3053 20*FRACUNIT, // radius 3054 16*FRACUNIT, // height 3055 100, // mass 3056 0, // damage 3057 sfx_None, // activesound 3058 MF_SPECIAL, // flags 3059 S_NULL // raisestate 3060 }, 3061 3062 { // MT_MISC27 3063 2003, // doomednum 3064 S_LAUN, // spawnstate 3065 1000, // spawnhealth 3066 S_NULL, // seestate 3067 sfx_None, // seesound 3068 8, // reactiontime 3069 sfx_None, // attacksound 3070 S_NULL, // painstate 3071 0, // painchance 3072 sfx_None, // painsound 3073 S_NULL, // meleestate 3074 S_NULL, // missilestate 3075 S_NULL, // deathstate 3076 S_NULL, // xdeathstate 3077 sfx_None, // deathsound 3078 0, // speed 3079 20*FRACUNIT, // radius 3080 16*FRACUNIT, // height 3081 100, // mass 3082 0, // damage 3083 sfx_None, // activesound 3084 MF_SPECIAL, // flags 3085 S_NULL // raisestate 3086 }, 3087 3088 { // MT_MISC28 3089 2004, // doomednum 3090 S_PLAS, // spawnstate 3091 1000, // spawnhealth 3092 S_NULL, // seestate 3093 sfx_None, // seesound 3094 8, // reactiontime 3095 sfx_None, // attacksound 3096 S_NULL, // painstate 3097 0, // painchance 3098 sfx_None, // painsound 3099 S_NULL, // meleestate 3100 S_NULL, // missilestate 3101 S_NULL, // deathstate 3102 S_NULL, // xdeathstate 3103 sfx_None, // deathsound 3104 0, // speed 3105 20*FRACUNIT, // radius 3106 16*FRACUNIT, // height 3107 100, // mass 3108 0, // damage 3109 sfx_None, // activesound 3110 MF_SPECIAL, // flags 3111 S_NULL // raisestate 3112 }, 3113 3114 { // MT_SHOTGUN 3115 2001, // doomednum 3116 S_SHOT, // spawnstate 3117 1000, // spawnhealth 3118 S_NULL, // seestate 3119 sfx_None, // seesound 3120 8, // reactiontime 3121 sfx_None, // attacksound 3122 S_NULL, // painstate 3123 0, // painchance 3124 sfx_None, // painsound 3125 S_NULL, // meleestate 3126 S_NULL, // missilestate 3127 S_NULL, // deathstate 3128 S_NULL, // xdeathstate 3129 sfx_None, // deathsound 3130 0, // speed 3131 20*FRACUNIT, // radius 3132 16*FRACUNIT, // height 3133 100, // mass 3134 0, // damage 3135 sfx_None, // activesound 3136 MF_SPECIAL, // flags 3137 S_NULL // raisestate 3138 }, 3139 3140 { // MT_SUPERSHOTGUN 3141 82, // doomednum 3142 S_SHOT2, // spawnstate 3143 1000, // spawnhealth 3144 S_NULL, // seestate 3145 sfx_None, // seesound 3146 8, // reactiontime 3147 sfx_None, // attacksound 3148 S_NULL, // painstate 3149 0, // painchance 3150 sfx_None, // painsound 3151 S_NULL, // meleestate 3152 S_NULL, // missilestate 3153 S_NULL, // deathstate 3154 S_NULL, // xdeathstate 3155 sfx_None, // deathsound 3156 0, // speed 3157 20*FRACUNIT, // radius 3158 16*FRACUNIT, // height 3159 100, // mass 3160 0, // damage 3161 sfx_None, // activesound 3162 MF_SPECIAL, // flags 3163 S_NULL // raisestate 3164 }, 3165 3166 { // MT_MISC29 3167 85, // doomednum 3168 S_TECHLAMP, // spawnstate 3169 1000, // spawnhealth 3170 S_NULL, // seestate 3171 sfx_None, // seesound 3172 8, // reactiontime 3173 sfx_None, // attacksound 3174 S_NULL, // painstate 3175 0, // painchance 3176 sfx_None, // painsound 3177 S_NULL, // meleestate 3178 S_NULL, // missilestate 3179 S_NULL, // deathstate 3180 S_NULL, // xdeathstate 3181 sfx_None, // deathsound 3182 0, // speed 3183 16*FRACUNIT, // radius 3184 16*FRACUNIT, // height 3185 100, // mass 3186 0, // damage 3187 sfx_None, // activesound 3188 MF_SOLID, // flags 3189 S_NULL // raisestate 3190 }, 3191 3192 { // MT_MISC30 3193 86, // doomednum 3194 S_TECH2LAMP, // spawnstate 3195 1000, // spawnhealth 3196 S_NULL, // seestate 3197 sfx_None, // seesound 3198 8, // reactiontime 3199 sfx_None, // attacksound 3200 S_NULL, // painstate 3201 0, // painchance 3202 sfx_None, // painsound 3203 S_NULL, // meleestate 3204 S_NULL, // missilestate 3205 S_NULL, // deathstate 3206 S_NULL, // xdeathstate 3207 sfx_None, // deathsound 3208 0, // speed 3209 16*FRACUNIT, // radius 3210 16*FRACUNIT, // height 3211 100, // mass 3212 0, // damage 3213 sfx_None, // activesound 3214 MF_SOLID, // flags 3215 S_NULL // raisestate 3216 }, 3217 3218 { // MT_MISC31 3219 2028, // doomednum 3220 S_COLU, // spawnstate 3221 1000, // spawnhealth 3222 S_NULL, // seestate 3223 sfx_None, // seesound 3224 8, // reactiontime 3225 sfx_None, // attacksound 3226 S_NULL, // painstate 3227 0, // painchance 3228 sfx_None, // painsound 3229 S_NULL, // meleestate 3230 S_NULL, // missilestate 3231 S_NULL, // deathstate 3232 S_NULL, // xdeathstate 3233 sfx_None, // deathsound 3234 0, // speed 3235 16*FRACUNIT, // radius 3236 16*FRACUNIT, // height 3237 100, // mass 3238 0, // damage 3239 sfx_None, // activesound 3240 MF_SOLID, // flags 3241 S_NULL // raisestate 3242 }, 3243 3244 { // MT_MISC32 3245 30, // doomednum 3246 S_TALLGRNCOL, // spawnstate 3247 1000, // spawnhealth 3248 S_NULL, // seestate 3249 sfx_None, // seesound 3250 8, // reactiontime 3251 sfx_None, // attacksound 3252 S_NULL, // painstate 3253 0, // painchance 3254 sfx_None, // painsound 3255 S_NULL, // meleestate 3256 S_NULL, // missilestate 3257 S_NULL, // deathstate 3258 S_NULL, // xdeathstate 3259 sfx_None, // deathsound 3260 0, // speed 3261 16*FRACUNIT, // radius 3262 16*FRACUNIT, // height 3263 100, // mass 3264 0, // damage 3265 sfx_None, // activesound 3266 MF_SOLID, // flags 3267 S_NULL // raisestate 3268 }, 3269 3270 { // MT_MISC33 3271 31, // doomednum 3272 S_SHRTGRNCOL, // spawnstate 3273 1000, // spawnhealth 3274 S_NULL, // seestate 3275 sfx_None, // seesound 3276 8, // reactiontime 3277 sfx_None, // attacksound 3278 S_NULL, // painstate 3279 0, // painchance 3280 sfx_None, // painsound 3281 S_NULL, // meleestate 3282 S_NULL, // missilestate 3283 S_NULL, // deathstate 3284 S_NULL, // xdeathstate 3285 sfx_None, // deathsound 3286 0, // speed 3287 16*FRACUNIT, // radius 3288 16*FRACUNIT, // height 3289 100, // mass 3290 0, // damage 3291 sfx_None, // activesound 3292 MF_SOLID, // flags 3293 S_NULL // raisestate 3294 }, 3295 3296 { // MT_MISC34 3297 32, // doomednum 3298 S_TALLREDCOL, // spawnstate 3299 1000, // spawnhealth 3300 S_NULL, // seestate 3301 sfx_None, // seesound 3302 8, // reactiontime 3303 sfx_None, // attacksound 3304 S_NULL, // painstate 3305 0, // painchance 3306 sfx_None, // painsound 3307 S_NULL, // meleestate 3308 S_NULL, // missilestate 3309 S_NULL, // deathstate 3310 S_NULL, // xdeathstate 3311 sfx_None, // deathsound 3312 0, // speed 3313 16*FRACUNIT, // radius 3314 16*FRACUNIT, // height 3315 100, // mass 3316 0, // damage 3317 sfx_None, // activesound 3318 MF_SOLID, // flags 3319 S_NULL // raisestate 3320 }, 3321 3322 { // MT_MISC35 3323 33, // doomednum 3324 S_SHRTREDCOL, // spawnstate 3325 1000, // spawnhealth 3326 S_NULL, // seestate 3327 sfx_None, // seesound 3328 8, // reactiontime 3329 sfx_None, // attacksound 3330 S_NULL, // painstate 3331 0, // painchance 3332 sfx_None, // painsound 3333 S_NULL, // meleestate 3334 S_NULL, // missilestate 3335 S_NULL, // deathstate 3336 S_NULL, // xdeathstate 3337 sfx_None, // deathsound 3338 0, // speed 3339 16*FRACUNIT, // radius 3340 16*FRACUNIT, // height 3341 100, // mass 3342 0, // damage 3343 sfx_None, // activesound 3344 MF_SOLID, // flags 3345 S_NULL // raisestate 3346 }, 3347 3348 { // MT_MISC36 3349 37, // doomednum 3350 S_SKULLCOL, // spawnstate 3351 1000, // spawnhealth 3352 S_NULL, // seestate 3353 sfx_None, // seesound 3354 8, // reactiontime 3355 sfx_None, // attacksound 3356 S_NULL, // painstate 3357 0, // painchance 3358 sfx_None, // painsound 3359 S_NULL, // meleestate 3360 S_NULL, // missilestate 3361 S_NULL, // deathstate 3362 S_NULL, // xdeathstate 3363 sfx_None, // deathsound 3364 0, // speed 3365 16*FRACUNIT, // radius 3366 16*FRACUNIT, // height 3367 100, // mass 3368 0, // damage 3369 sfx_None, // activesound 3370 MF_SOLID, // flags 3371 S_NULL // raisestate 3372 }, 3373 3374 { // MT_MISC37 3375 36, // doomednum 3376 S_HEARTCOL, // spawnstate 3377 1000, // spawnhealth 3378 S_NULL, // seestate 3379 sfx_None, // seesound 3380 8, // reactiontime 3381 sfx_None, // attacksound 3382 S_NULL, // painstate 3383 0, // painchance 3384 sfx_None, // painsound 3385 S_NULL, // meleestate 3386 S_NULL, // missilestate 3387 S_NULL, // deathstate 3388 S_NULL, // xdeathstate 3389 sfx_None, // deathsound 3390 0, // speed 3391 16*FRACUNIT, // radius 3392 16*FRACUNIT, // height 3393 100, // mass 3394 0, // damage 3395 sfx_None, // activesound 3396 MF_SOLID, // flags 3397 S_NULL // raisestate 3398 }, 3399 3400 { // MT_MISC38 3401 41, // doomednum 3402 S_EVILEYE, // spawnstate 3403 1000, // spawnhealth 3404 S_NULL, // seestate 3405 sfx_None, // seesound 3406 8, // reactiontime 3407 sfx_None, // attacksound 3408 S_NULL, // painstate 3409 0, // painchance 3410 sfx_None, // painsound 3411 S_NULL, // meleestate 3412 S_NULL, // missilestate 3413 S_NULL, // deathstate 3414 S_NULL, // xdeathstate 3415 sfx_None, // deathsound 3416 0, // speed 3417 16*FRACUNIT, // radius 3418 16*FRACUNIT, // height 3419 100, // mass 3420 0, // damage 3421 sfx_None, // activesound 3422 MF_SOLID, // flags 3423 S_NULL // raisestate 3424 }, 3425 3426 { // MT_MISC39 3427 42, // doomednum 3428 S_FLOATSKULL, // spawnstate 3429 1000, // spawnhealth 3430 S_NULL, // seestate 3431 sfx_None, // seesound 3432 8, // reactiontime 3433 sfx_None, // attacksound 3434 S_NULL, // painstate 3435 0, // painchance 3436 sfx_None, // painsound 3437 S_NULL, // meleestate 3438 S_NULL, // missilestate 3439 S_NULL, // deathstate 3440 S_NULL, // xdeathstate 3441 sfx_None, // deathsound 3442 0, // speed 3443 16*FRACUNIT, // radius 3444 16*FRACUNIT, // height 3445 100, // mass 3446 0, // damage 3447 sfx_None, // activesound 3448 MF_SOLID, // flags 3449 S_NULL // raisestate 3450 }, 3451 3452 { // MT_MISC40 3453 43, // doomednum 3454 S_TORCHTREE, // spawnstate 3455 1000, // spawnhealth 3456 S_NULL, // seestate 3457 sfx_None, // seesound 3458 8, // reactiontime 3459 sfx_None, // attacksound 3460 S_NULL, // painstate 3461 0, // painchance 3462 sfx_None, // painsound 3463 S_NULL, // meleestate 3464 S_NULL, // missilestate 3465 S_NULL, // deathstate 3466 S_NULL, // xdeathstate 3467 sfx_None, // deathsound 3468 0, // speed 3469 16*FRACUNIT, // radius 3470 16*FRACUNIT, // height 3471 100, // mass 3472 0, // damage 3473 sfx_None, // activesound 3474 MF_SOLID, // flags 3475 S_NULL // raisestate 3476 }, 3477 3478 { // MT_MISC41 3479 44, // doomednum 3480 S_BLUETORCH, // spawnstate 3481 1000, // spawnhealth 3482 S_NULL, // seestate 3483 sfx_None, // seesound 3484 8, // reactiontime 3485 sfx_None, // attacksound 3486 S_NULL, // painstate 3487 0, // painchance 3488 sfx_None, // painsound 3489 S_NULL, // meleestate 3490 S_NULL, // missilestate 3491 S_NULL, // deathstate 3492 S_NULL, // xdeathstate 3493 sfx_None, // deathsound 3494 0, // speed 3495 16*FRACUNIT, // radius 3496 16*FRACUNIT, // height 3497 100, // mass 3498 0, // damage 3499 sfx_None, // activesound 3500 MF_SOLID, // flags 3501 S_NULL // raisestate 3502 }, 3503 3504 { // MT_MISC42 3505 45, // doomednum 3506 S_GREENTORCH, // spawnstate 3507 1000, // spawnhealth 3508 S_NULL, // seestate 3509 sfx_None, // seesound 3510 8, // reactiontime 3511 sfx_None, // attacksound 3512 S_NULL, // painstate 3513 0, // painchance 3514 sfx_None, // painsound 3515 S_NULL, // meleestate 3516 S_NULL, // missilestate 3517 S_NULL, // deathstate 3518 S_NULL, // xdeathstate 3519 sfx_None, // deathsound 3520 0, // speed 3521 16*FRACUNIT, // radius 3522 16*FRACUNIT, // height 3523 100, // mass 3524 0, // damage 3525 sfx_None, // activesound 3526 MF_SOLID, // flags 3527 S_NULL // raisestate 3528 }, 3529 3530 { // MT_MISC43 3531 46, // doomednum 3532 S_REDTORCH, // spawnstate 3533 1000, // spawnhealth 3534 S_NULL, // seestate 3535 sfx_None, // seesound 3536 8, // reactiontime 3537 sfx_None, // attacksound 3538 S_NULL, // painstate 3539 0, // painchance 3540 sfx_None, // painsound 3541 S_NULL, // meleestate 3542 S_NULL, // missilestate 3543 S_NULL, // deathstate 3544 S_NULL, // xdeathstate 3545 sfx_None, // deathsound 3546 0, // speed 3547 16*FRACUNIT, // radius 3548 16*FRACUNIT, // height 3549 100, // mass 3550 0, // damage 3551 sfx_None, // activesound 3552 MF_SOLID, // flags 3553 S_NULL // raisestate 3554 }, 3555 3556 { // MT_MISC44 3557 55, // doomednum 3558 S_BTORCHSHRT, // spawnstate 3559 1000, // spawnhealth 3560 S_NULL, // seestate 3561 sfx_None, // seesound 3562 8, // reactiontime 3563 sfx_None, // attacksound 3564 S_NULL, // painstate 3565 0, // painchance 3566 sfx_None, // painsound 3567 S_NULL, // meleestate 3568 S_NULL, // missilestate 3569 S_NULL, // deathstate 3570 S_NULL, // xdeathstate 3571 sfx_None, // deathsound 3572 0, // speed 3573 16*FRACUNIT, // radius 3574 16*FRACUNIT, // height 3575 100, // mass 3576 0, // damage 3577 sfx_None, // activesound 3578 MF_SOLID, // flags 3579 S_NULL // raisestate 3580 }, 3581 3582 { // MT_MISC45 3583 56, // doomednum 3584 S_GTORCHSHRT, // spawnstate 3585 1000, // spawnhealth 3586 S_NULL, // seestate 3587 sfx_None, // seesound 3588 8, // reactiontime 3589 sfx_None, // attacksound 3590 S_NULL, // painstate 3591 0, // painchance 3592 sfx_None, // painsound 3593 S_NULL, // meleestate 3594 S_NULL, // missilestate 3595 S_NULL, // deathstate 3596 S_NULL, // xdeathstate 3597 sfx_None, // deathsound 3598 0, // speed 3599 16*FRACUNIT, // radius 3600 16*FRACUNIT, // height 3601 100, // mass 3602 0, // damage 3603 sfx_None, // activesound 3604 MF_SOLID, // flags 3605 S_NULL // raisestate 3606 }, 3607 3608 { // MT_MISC46 3609 57, // doomednum 3610 S_RTORCHSHRT, // spawnstate 3611 1000, // spawnhealth 3612 S_NULL, // seestate 3613 sfx_None, // seesound 3614 8, // reactiontime 3615 sfx_None, // attacksound 3616 S_NULL, // painstate 3617 0, // painchance 3618 sfx_None, // painsound 3619 S_NULL, // meleestate 3620 S_NULL, // missilestate 3621 S_NULL, // deathstate 3622 S_NULL, // xdeathstate 3623 sfx_None, // deathsound 3624 0, // speed 3625 16*FRACUNIT, // radius 3626 16*FRACUNIT, // height 3627 100, // mass 3628 0, // damage 3629 sfx_None, // activesound 3630 MF_SOLID, // flags 3631 S_NULL // raisestate 3632 }, 3633 3634 { // MT_MISC47 3635 47, // doomednum 3636 S_STALAGTITE, // spawnstate 3637 1000, // spawnhealth 3638 S_NULL, // seestate 3639 sfx_None, // seesound 3640 8, // reactiontime 3641 sfx_None, // attacksound 3642 S_NULL, // painstate 3643 0, // painchance 3644 sfx_None, // painsound 3645 S_NULL, // meleestate 3646 S_NULL, // missilestate 3647 S_NULL, // deathstate 3648 S_NULL, // xdeathstate 3649 sfx_None, // deathsound 3650 0, // speed 3651 16*FRACUNIT, // radius 3652 16*FRACUNIT, // height 3653 100, // mass 3654 0, // damage 3655 sfx_None, // activesound 3656 MF_SOLID, // flags 3657 S_NULL // raisestate 3658 }, 3659 3660 { // MT_MISC48 3661 48, // doomednum 3662 S_TECHPILLAR, // spawnstate 3663 1000, // spawnhealth 3664 S_NULL, // seestate 3665 sfx_None, // seesound 3666 8, // reactiontime 3667 sfx_None, // attacksound 3668 S_NULL, // painstate 3669 0, // painchance 3670 sfx_None, // painsound 3671 S_NULL, // meleestate 3672 S_NULL, // missilestate 3673 S_NULL, // deathstate 3674 S_NULL, // xdeathstate 3675 sfx_None, // deathsound 3676 0, // speed 3677 16*FRACUNIT, // radius 3678 16*FRACUNIT, // height 3679 100, // mass 3680 0, // damage 3681 sfx_None, // activesound 3682 MF_SOLID, // flags 3683 S_NULL // raisestate 3684 }, 3685 3686 { // MT_MISC49 3687 34, // doomednum 3688 S_CANDLESTIK, // spawnstate 3689 1000, // spawnhealth 3690 S_NULL, // seestate 3691 sfx_None, // seesound 3692 8, // reactiontime 3693 sfx_None, // attacksound 3694 S_NULL, // painstate 3695 0, // painchance 3696 sfx_None, // painsound 3697 S_NULL, // meleestate 3698 S_NULL, // missilestate 3699 S_NULL, // deathstate 3700 S_NULL, // xdeathstate 3701 sfx_None, // deathsound 3702 0, // speed 3703 20*FRACUNIT, // radius 3704 16*FRACUNIT, // height 3705 100, // mass 3706 0, // damage 3707 sfx_None, // activesound 3708 0, // flags 3709 S_NULL // raisestate 3710 }, 3711 3712 { // MT_MISC50 3713 35, // doomednum 3714 S_CANDELABRA, // spawnstate 3715 1000, // spawnhealth 3716 S_NULL, // seestate 3717 sfx_None, // seesound 3718 8, // reactiontime 3719 sfx_None, // attacksound 3720 S_NULL, // painstate 3721 0, // painchance 3722 sfx_None, // painsound 3723 S_NULL, // meleestate 3724 S_NULL, // missilestate 3725 S_NULL, // deathstate 3726 S_NULL, // xdeathstate 3727 sfx_None, // deathsound 3728 0, // speed 3729 16*FRACUNIT, // radius 3730 16*FRACUNIT, // height 3731 100, // mass 3732 0, // damage 3733 sfx_None, // activesound 3734 MF_SOLID, // flags 3735 S_NULL // raisestate 3736 }, 3737 3738 { // MT_MISC51 3739 49, // doomednum 3740 S_BLOODYTWITCH, // spawnstate 3741 1000, // spawnhealth 3742 S_NULL, // seestate 3743 sfx_None, // seesound 3744 8, // reactiontime 3745 sfx_None, // attacksound 3746 S_NULL, // painstate 3747 0, // painchance 3748 sfx_None, // painsound 3749 S_NULL, // meleestate 3750 S_NULL, // missilestate 3751 S_NULL, // deathstate 3752 S_NULL, // xdeathstate 3753 sfx_None, // deathsound 3754 0, // speed 3755 16*FRACUNIT, // radius 3756 68*FRACUNIT, // height 3757 100, // mass 3758 0, // damage 3759 sfx_None, // activesound 3760 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 3761 S_NULL // raisestate 3762 }, 3763 3764 { // MT_MISC52 3765 50, // doomednum 3766 S_MEAT2, // spawnstate 3767 1000, // spawnhealth 3768 S_NULL, // seestate 3769 sfx_None, // seesound 3770 8, // reactiontime 3771 sfx_None, // attacksound 3772 S_NULL, // painstate 3773 0, // painchance 3774 sfx_None, // painsound 3775 S_NULL, // meleestate 3776 S_NULL, // missilestate 3777 S_NULL, // deathstate 3778 S_NULL, // xdeathstate 3779 sfx_None, // deathsound 3780 0, // speed 3781 16*FRACUNIT, // radius 3782 84*FRACUNIT, // height 3783 100, // mass 3784 0, // damage 3785 sfx_None, // activesound 3786 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 3787 S_NULL // raisestate 3788 }, 3789 3790 { // MT_MISC53 3791 51, // doomednum 3792 S_MEAT3, // spawnstate 3793 1000, // spawnhealth 3794 S_NULL, // seestate 3795 sfx_None, // seesound 3796 8, // reactiontime 3797 sfx_None, // attacksound 3798 S_NULL, // painstate 3799 0, // painchance 3800 sfx_None, // painsound 3801 S_NULL, // meleestate 3802 S_NULL, // missilestate 3803 S_NULL, // deathstate 3804 S_NULL, // xdeathstate 3805 sfx_None, // deathsound 3806 0, // speed 3807 16*FRACUNIT, // radius 3808 84*FRACUNIT, // height 3809 100, // mass 3810 0, // damage 3811 sfx_None, // activesound 3812 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 3813 S_NULL // raisestate 3814 }, 3815 3816 { // MT_MISC54 3817 52, // doomednum 3818 S_MEAT4, // spawnstate 3819 1000, // spawnhealth 3820 S_NULL, // seestate 3821 sfx_None, // seesound 3822 8, // reactiontime 3823 sfx_None, // attacksound 3824 S_NULL, // painstate 3825 0, // painchance 3826 sfx_None, // painsound 3827 S_NULL, // meleestate 3828 S_NULL, // missilestate 3829 S_NULL, // deathstate 3830 S_NULL, // xdeathstate 3831 sfx_None, // deathsound 3832 0, // speed 3833 16*FRACUNIT, // radius 3834 68*FRACUNIT, // height 3835 100, // mass 3836 0, // damage 3837 sfx_None, // activesound 3838 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 3839 S_NULL // raisestate 3840 }, 3841 3842 { // MT_MISC55 3843 53, // doomednum 3844 S_MEAT5, // spawnstate 3845 1000, // spawnhealth 3846 S_NULL, // seestate 3847 sfx_None, // seesound 3848 8, // reactiontime 3849 sfx_None, // attacksound 3850 S_NULL, // painstate 3851 0, // painchance 3852 sfx_None, // painsound 3853 S_NULL, // meleestate 3854 S_NULL, // missilestate 3855 S_NULL, // deathstate 3856 S_NULL, // xdeathstate 3857 sfx_None, // deathsound 3858 0, // speed 3859 16*FRACUNIT, // radius 3860 52*FRACUNIT, // height 3861 100, // mass 3862 0, // damage 3863 sfx_None, // activesound 3864 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 3865 S_NULL // raisestate 3866 }, 3867 3868 { // MT_MISC56 3869 59, // doomednum 3870 S_MEAT2, // spawnstate 3871 1000, // spawnhealth 3872 S_NULL, // seestate 3873 sfx_None, // seesound 3874 8, // reactiontime 3875 sfx_None, // attacksound 3876 S_NULL, // painstate 3877 0, // painchance 3878 sfx_None, // painsound 3879 S_NULL, // meleestate 3880 S_NULL, // missilestate 3881 S_NULL, // deathstate 3882 S_NULL, // xdeathstate 3883 sfx_None, // deathsound 3884 0, // speed 3885 20*FRACUNIT, // radius 3886 84*FRACUNIT, // height 3887 100, // mass 3888 0, // damage 3889 sfx_None, // activesound 3890 MF_SPAWNCEILING|MF_NOGRAVITY, // flags 3891 S_NULL // raisestate 3892 }, 3893 3894 { // MT_MISC57 3895 60, // doomednum 3896 S_MEAT4, // spawnstate 3897 1000, // spawnhealth 3898 S_NULL, // seestate 3899 sfx_None, // seesound 3900 8, // reactiontime 3901 sfx_None, // attacksound 3902 S_NULL, // painstate 3903 0, // painchance 3904 sfx_None, // painsound 3905 S_NULL, // meleestate 3906 S_NULL, // missilestate 3907 S_NULL, // deathstate 3908 S_NULL, // xdeathstate 3909 sfx_None, // deathsound 3910 0, // speed 3911 20*FRACUNIT, // radius 3912 68*FRACUNIT, // height 3913 100, // mass 3914 0, // damage 3915 sfx_None, // activesound 3916 MF_SPAWNCEILING|MF_NOGRAVITY, // flags 3917 S_NULL // raisestate 3918 }, 3919 3920 { // MT_MISC58 3921 61, // doomednum 3922 S_MEAT3, // spawnstate 3923 1000, // spawnhealth 3924 S_NULL, // seestate 3925 sfx_None, // seesound 3926 8, // reactiontime 3927 sfx_None, // attacksound 3928 S_NULL, // painstate 3929 0, // painchance 3930 sfx_None, // painsound 3931 S_NULL, // meleestate 3932 S_NULL, // missilestate 3933 S_NULL, // deathstate 3934 S_NULL, // xdeathstate 3935 sfx_None, // deathsound 3936 0, // speed 3937 20*FRACUNIT, // radius 3938 52*FRACUNIT, // height 3939 100, // mass 3940 0, // damage 3941 sfx_None, // activesound 3942 MF_SPAWNCEILING|MF_NOGRAVITY, // flags 3943 S_NULL // raisestate 3944 }, 3945 3946 { // MT_MISC59 3947 62, // doomednum 3948 S_MEAT5, // spawnstate 3949 1000, // spawnhealth 3950 S_NULL, // seestate 3951 sfx_None, // seesound 3952 8, // reactiontime 3953 sfx_None, // attacksound 3954 S_NULL, // painstate 3955 0, // painchance 3956 sfx_None, // painsound 3957 S_NULL, // meleestate 3958 S_NULL, // missilestate 3959 S_NULL, // deathstate 3960 S_NULL, // xdeathstate 3961 sfx_None, // deathsound 3962 0, // speed 3963 20*FRACUNIT, // radius 3964 52*FRACUNIT, // height 3965 100, // mass 3966 0, // damage 3967 sfx_None, // activesound 3968 MF_SPAWNCEILING|MF_NOGRAVITY, // flags 3969 S_NULL // raisestate 3970 }, 3971 3972 { // MT_MISC60 3973 63, // doomednum 3974 S_BLOODYTWITCH, // spawnstate 3975 1000, // spawnhealth 3976 S_NULL, // seestate 3977 sfx_None, // seesound 3978 8, // reactiontime 3979 sfx_None, // attacksound 3980 S_NULL, // painstate 3981 0, // painchance 3982 sfx_None, // painsound 3983 S_NULL, // meleestate 3984 S_NULL, // missilestate 3985 S_NULL, // deathstate 3986 S_NULL, // xdeathstate 3987 sfx_None, // deathsound 3988 0, // speed 3989 20*FRACUNIT, // radius 3990 68*FRACUNIT, // height 3991 100, // mass 3992 0, // damage 3993 sfx_None, // activesound 3994 MF_SPAWNCEILING|MF_NOGRAVITY, // flags 3995 S_NULL // raisestate 3996 }, 3997 3998 { // MT_MISC61 3999 22, // doomednum 4000 S_HEAD_DIE6, // spawnstate 4001 1000, // spawnhealth 4002 S_NULL, // seestate 4003 sfx_None, // seesound 4004 8, // reactiontime 4005 sfx_None, // attacksound 4006 S_NULL, // painstate 4007 0, // painchance 4008 sfx_None, // painsound 4009 S_NULL, // meleestate 4010 S_NULL, // missilestate 4011 S_NULL, // deathstate 4012 S_NULL, // xdeathstate 4013 sfx_None, // deathsound 4014 0, // speed 4015 20*FRACUNIT, // radius 4016 16*FRACUNIT, // height 4017 100, // mass 4018 0, // damage 4019 sfx_None, // activesound 4020 0, // flags 4021 S_NULL // raisestate 4022 }, 4023 4024 { // MT_MISC62 4025 15, // doomednum 4026 S_PLAY_DIE7, // spawnstate 4027 1000, // spawnhealth 4028 S_NULL, // seestate 4029 sfx_None, // seesound 4030 8, // reactiontime 4031 sfx_None, // attacksound 4032 S_NULL, // painstate 4033 0, // painchance 4034 sfx_None, // painsound 4035 S_NULL, // meleestate 4036 S_NULL, // missilestate 4037 S_NULL, // deathstate 4038 S_NULL, // xdeathstate 4039 sfx_None, // deathsound 4040 0, // speed 4041 20*FRACUNIT, // radius 4042 16*FRACUNIT, // height 4043 100, // mass 4044 0, // damage 4045 sfx_None, // activesound 4046 0, // flags 4047 S_NULL // raisestate 4048 }, 4049 4050 { // MT_MISC63 4051 18, // doomednum 4052 S_POSS_DIE5, // spawnstate 4053 1000, // spawnhealth 4054 S_NULL, // seestate 4055 sfx_None, // seesound 4056 8, // reactiontime 4057 sfx_None, // attacksound 4058 S_NULL, // painstate 4059 0, // painchance 4060 sfx_None, // painsound 4061 S_NULL, // meleestate 4062 S_NULL, // missilestate 4063 S_NULL, // deathstate 4064 S_NULL, // xdeathstate 4065 sfx_None, // deathsound 4066 0, // speed 4067 20*FRACUNIT, // radius 4068 16*FRACUNIT, // height 4069 100, // mass 4070 0, // damage 4071 sfx_None, // activesound 4072 0, // flags 4073 S_NULL // raisestate 4074 }, 4075 4076 { // MT_MISC64 4077 21, // doomednum 4078 S_SARG_DIE6, // spawnstate 4079 1000, // spawnhealth 4080 S_NULL, // seestate 4081 sfx_None, // seesound 4082 8, // reactiontime 4083 sfx_None, // attacksound 4084 S_NULL, // painstate 4085 0, // painchance 4086 sfx_None, // painsound 4087 S_NULL, // meleestate 4088 S_NULL, // missilestate 4089 S_NULL, // deathstate 4090 S_NULL, // xdeathstate 4091 sfx_None, // deathsound 4092 0, // speed 4093 20*FRACUNIT, // radius 4094 16*FRACUNIT, // height 4095 100, // mass 4096 0, // damage 4097 sfx_None, // activesound 4098 0, // flags 4099 S_NULL // raisestate 4100 }, 4101 4102 { // MT_MISC65 4103 23, // doomednum 4104 S_SKULL_DIE6, // spawnstate 4105 1000, // spawnhealth 4106 S_NULL, // seestate 4107 sfx_None, // seesound 4108 8, // reactiontime 4109 sfx_None, // attacksound 4110 S_NULL, // painstate 4111 0, // painchance 4112 sfx_None, // painsound 4113 S_NULL, // meleestate 4114 S_NULL, // missilestate 4115 S_NULL, // deathstate 4116 S_NULL, // xdeathstate 4117 sfx_None, // deathsound 4118 0, // speed 4119 20*FRACUNIT, // radius 4120 16*FRACUNIT, // height 4121 100, // mass 4122 0, // damage 4123 sfx_None, // activesound 4124 0, // flags 4125 S_NULL // raisestate 4126 }, 4127 4128 { // MT_MISC66 4129 20, // doomednum 4130 S_TROO_DIE5, // spawnstate 4131 1000, // spawnhealth 4132 S_NULL, // seestate 4133 sfx_None, // seesound 4134 8, // reactiontime 4135 sfx_None, // attacksound 4136 S_NULL, // painstate 4137 0, // painchance 4138 sfx_None, // painsound 4139 S_NULL, // meleestate 4140 S_NULL, // missilestate 4141 S_NULL, // deathstate 4142 S_NULL, // xdeathstate 4143 sfx_None, // deathsound 4144 0, // speed 4145 20*FRACUNIT, // radius 4146 16*FRACUNIT, // height 4147 100, // mass 4148 0, // damage 4149 sfx_None, // activesound 4150 0, // flags 4151 S_NULL // raisestate 4152 }, 4153 4154 { // MT_MISC67 4155 19, // doomednum 4156 S_SPOS_DIE5, // spawnstate 4157 1000, // spawnhealth 4158 S_NULL, // seestate 4159 sfx_None, // seesound 4160 8, // reactiontime 4161 sfx_None, // attacksound 4162 S_NULL, // painstate 4163 0, // painchance 4164 sfx_None, // painsound 4165 S_NULL, // meleestate 4166 S_NULL, // missilestate 4167 S_NULL, // deathstate 4168 S_NULL, // xdeathstate 4169 sfx_None, // deathsound 4170 0, // speed 4171 20*FRACUNIT, // radius 4172 16*FRACUNIT, // height 4173 100, // mass 4174 0, // damage 4175 sfx_None, // activesound 4176 0, // flags 4177 S_NULL // raisestate 4178 }, 4179 4180 { // MT_MISC68 4181 10, // doomednum 4182 S_PLAY_XDIE9, // spawnstate 4183 1000, // spawnhealth 4184 S_NULL, // seestate 4185 sfx_None, // seesound 4186 8, // reactiontime 4187 sfx_None, // attacksound 4188 S_NULL, // painstate 4189 0, // painchance 4190 sfx_None, // painsound 4191 S_NULL, // meleestate 4192 S_NULL, // missilestate 4193 S_NULL, // deathstate 4194 S_NULL, // xdeathstate 4195 sfx_None, // deathsound 4196 0, // speed 4197 20*FRACUNIT, // radius 4198 16*FRACUNIT, // height 4199 100, // mass 4200 0, // damage 4201 sfx_None, // activesound 4202 0, // flags 4203 S_NULL // raisestate 4204 }, 4205 4206 { // MT_MISC69 4207 12, // doomednum 4208 S_PLAY_XDIE9, // spawnstate 4209 1000, // spawnhealth 4210 S_NULL, // seestate 4211 sfx_None, // seesound 4212 8, // reactiontime 4213 sfx_None, // attacksound 4214 S_NULL, // painstate 4215 0, // painchance 4216 sfx_None, // painsound 4217 S_NULL, // meleestate 4218 S_NULL, // missilestate 4219 S_NULL, // deathstate 4220 S_NULL, // xdeathstate 4221 sfx_None, // deathsound 4222 0, // speed 4223 20*FRACUNIT, // radius 4224 16*FRACUNIT, // height 4225 100, // mass 4226 0, // damage 4227 sfx_None, // activesound 4228 0, // flags 4229 S_NULL // raisestate 4230 }, 4231 4232 { // MT_MISC70 4233 28, // doomednum 4234 S_HEADSONSTICK, // spawnstate 4235 1000, // spawnhealth 4236 S_NULL, // seestate 4237 sfx_None, // seesound 4238 8, // reactiontime 4239 sfx_None, // attacksound 4240 S_NULL, // painstate 4241 0, // painchance 4242 sfx_None, // painsound 4243 S_NULL, // meleestate 4244 S_NULL, // missilestate 4245 S_NULL, // deathstate 4246 S_NULL, // xdeathstate 4247 sfx_None, // deathsound 4248 0, // speed 4249 16*FRACUNIT, // radius 4250 16*FRACUNIT, // height 4251 100, // mass 4252 0, // damage 4253 sfx_None, // activesound 4254 MF_SOLID, // flags 4255 S_NULL // raisestate 4256 }, 4257 4258 { // MT_MISC71 4259 24, // doomednum 4260 S_GIBS, // spawnstate 4261 1000, // spawnhealth 4262 S_NULL, // seestate 4263 sfx_None, // seesound 4264 8, // reactiontime 4265 sfx_None, // attacksound 4266 S_NULL, // painstate 4267 0, // painchance 4268 sfx_None, // painsound 4269 S_NULL, // meleestate 4270 S_NULL, // missilestate 4271 S_NULL, // deathstate 4272 S_NULL, // xdeathstate 4273 sfx_None, // deathsound 4274 0, // speed 4275 20*FRACUNIT, // radius 4276 16*FRACUNIT, // height 4277 100, // mass 4278 0, // damage 4279 sfx_None, // activesound 4280 0, // flags 4281 S_NULL // raisestate 4282 }, 4283 4284 { // MT_MISC72 4285 27, // doomednum 4286 S_HEADONASTICK, // spawnstate 4287 1000, // spawnhealth 4288 S_NULL, // seestate 4289 sfx_None, // seesound 4290 8, // reactiontime 4291 sfx_None, // attacksound 4292 S_NULL, // painstate 4293 0, // painchance 4294 sfx_None, // painsound 4295 S_NULL, // meleestate 4296 S_NULL, // missilestate 4297 S_NULL, // deathstate 4298 S_NULL, // xdeathstate 4299 sfx_None, // deathsound 4300 0, // speed 4301 16*FRACUNIT, // radius 4302 16*FRACUNIT, // height 4303 100, // mass 4304 0, // damage 4305 sfx_None, // activesound 4306 MF_SOLID, // flags 4307 S_NULL // raisestate 4308 }, 4309 4310 { // MT_MISC73 4311 29, // doomednum 4312 S_HEADCANDLES, // spawnstate 4313 1000, // spawnhealth 4314 S_NULL, // seestate 4315 sfx_None, // seesound 4316 8, // reactiontime 4317 sfx_None, // attacksound 4318 S_NULL, // painstate 4319 0, // painchance 4320 sfx_None, // painsound 4321 S_NULL, // meleestate 4322 S_NULL, // missilestate 4323 S_NULL, // deathstate 4324 S_NULL, // xdeathstate 4325 sfx_None, // deathsound 4326 0, // speed 4327 16*FRACUNIT, // radius 4328 16*FRACUNIT, // height 4329 100, // mass 4330 0, // damage 4331 sfx_None, // activesound 4332 MF_SOLID, // flags 4333 S_NULL // raisestate 4334 }, 4335 4336 { // MT_MISC74 4337 25, // doomednum 4338 S_DEADSTICK, // spawnstate 4339 1000, // spawnhealth 4340 S_NULL, // seestate 4341 sfx_None, // seesound 4342 8, // reactiontime 4343 sfx_None, // attacksound 4344 S_NULL, // painstate 4345 0, // painchance 4346 sfx_None, // painsound 4347 S_NULL, // meleestate 4348 S_NULL, // missilestate 4349 S_NULL, // deathstate 4350 S_NULL, // xdeathstate 4351 sfx_None, // deathsound 4352 0, // speed 4353 16*FRACUNIT, // radius 4354 16*FRACUNIT, // height 4355 100, // mass 4356 0, // damage 4357 sfx_None, // activesound 4358 MF_SOLID, // flags 4359 S_NULL // raisestate 4360 }, 4361 4362 { // MT_MISC75 4363 26, // doomednum 4364 S_LIVESTICK, // spawnstate 4365 1000, // spawnhealth 4366 S_NULL, // seestate 4367 sfx_None, // seesound 4368 8, // reactiontime 4369 sfx_None, // attacksound 4370 S_NULL, // painstate 4371 0, // painchance 4372 sfx_None, // painsound 4373 S_NULL, // meleestate 4374 S_NULL, // missilestate 4375 S_NULL, // deathstate 4376 S_NULL, // xdeathstate 4377 sfx_None, // deathsound 4378 0, // speed 4379 16*FRACUNIT, // radius 4380 16*FRACUNIT, // height 4381 100, // mass 4382 0, // damage 4383 sfx_None, // activesound 4384 MF_SOLID, // flags 4385 S_NULL // raisestate 4386 }, 4387 4388 { // MT_MISC76 4389 54, // doomednum 4390 S_BIGTREE, // spawnstate 4391 1000, // spawnhealth 4392 S_NULL, // seestate 4393 sfx_None, // seesound 4394 8, // reactiontime 4395 sfx_None, // attacksound 4396 S_NULL, // painstate 4397 0, // painchance 4398 sfx_None, // painsound 4399 S_NULL, // meleestate 4400 S_NULL, // missilestate 4401 S_NULL, // deathstate 4402 S_NULL, // xdeathstate 4403 sfx_None, // deathsound 4404 0, // speed 4405 32*FRACUNIT, // radius 4406 16*FRACUNIT, // height 4407 100, // mass 4408 0, // damage 4409 sfx_None, // activesound 4410 MF_SOLID, // flags 4411 S_NULL // raisestate 4412 }, 4413 4414 { // MT_MISC77 4415 70, // doomednum 4416 S_BBAR1, // spawnstate 4417 1000, // spawnhealth 4418 S_NULL, // seestate 4419 sfx_None, // seesound 4420 8, // reactiontime 4421 sfx_None, // attacksound 4422 S_NULL, // painstate 4423 0, // painchance 4424 sfx_None, // painsound 4425 S_NULL, // meleestate 4426 S_NULL, // missilestate 4427 S_NULL, // deathstate 4428 S_NULL, // xdeathstate 4429 sfx_None, // deathsound 4430 0, // speed 4431 16*FRACUNIT, // radius 4432 16*FRACUNIT, // height 4433 100, // mass 4434 0, // damage 4435 sfx_None, // activesound 4436 MF_SOLID, // flags 4437 S_NULL // raisestate 4438 }, 4439 4440 { // MT_MISC78 4441 73, // doomednum 4442 S_HANGNOGUTS, // spawnstate 4443 1000, // spawnhealth 4444 S_NULL, // seestate 4445 sfx_None, // seesound 4446 8, // reactiontime 4447 sfx_None, // attacksound 4448 S_NULL, // painstate 4449 0, // painchance 4450 sfx_None, // painsound 4451 S_NULL, // meleestate 4452 S_NULL, // missilestate 4453 S_NULL, // deathstate 4454 S_NULL, // xdeathstate 4455 sfx_None, // deathsound 4456 0, // speed 4457 16*FRACUNIT, // radius 4458 88*FRACUNIT, // height 4459 100, // mass 4460 0, // damage 4461 sfx_None, // activesound 4462 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 4463 S_NULL // raisestate 4464 }, 4465 4466 { // MT_MISC79 4467 74, // doomednum 4468 S_HANGBNOBRAIN, // spawnstate 4469 1000, // spawnhealth 4470 S_NULL, // seestate 4471 sfx_None, // seesound 4472 8, // reactiontime 4473 sfx_None, // attacksound 4474 S_NULL, // painstate 4475 0, // painchance 4476 sfx_None, // painsound 4477 S_NULL, // meleestate 4478 S_NULL, // missilestate 4479 S_NULL, // deathstate 4480 S_NULL, // xdeathstate 4481 sfx_None, // deathsound 4482 0, // speed 4483 16*FRACUNIT, // radius 4484 88*FRACUNIT, // height 4485 100, // mass 4486 0, // damage 4487 sfx_None, // activesound 4488 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 4489 S_NULL // raisestate 4490 }, 4491 4492 { // MT_MISC80 4493 75, // doomednum 4494 S_HANGTLOOKDN, // spawnstate 4495 1000, // spawnhealth 4496 S_NULL, // seestate 4497 sfx_None, // seesound 4498 8, // reactiontime 4499 sfx_None, // attacksound 4500 S_NULL, // painstate 4501 0, // painchance 4502 sfx_None, // painsound 4503 S_NULL, // meleestate 4504 S_NULL, // missilestate 4505 S_NULL, // deathstate 4506 S_NULL, // xdeathstate 4507 sfx_None, // deathsound 4508 0, // speed 4509 16*FRACUNIT, // radius 4510 64*FRACUNIT, // height 4511 100, // mass 4512 0, // damage 4513 sfx_None, // activesound 4514 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 4515 S_NULL // raisestate 4516 }, 4517 4518 { // MT_MISC81 4519 76, // doomednum 4520 S_HANGTSKULL, // spawnstate 4521 1000, // spawnhealth 4522 S_NULL, // seestate 4523 sfx_None, // seesound 4524 8, // reactiontime 4525 sfx_None, // attacksound 4526 S_NULL, // painstate 4527 0, // painchance 4528 sfx_None, // painsound 4529 S_NULL, // meleestate 4530 S_NULL, // missilestate 4531 S_NULL, // deathstate 4532 S_NULL, // xdeathstate 4533 sfx_None, // deathsound 4534 0, // speed 4535 16*FRACUNIT, // radius 4536 64*FRACUNIT, // height 4537 100, // mass 4538 0, // damage 4539 sfx_None, // activesound 4540 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 4541 S_NULL // raisestate 4542 }, 4543 4544 { // MT_MISC82 4545 77, // doomednum 4546 S_HANGTLOOKUP, // spawnstate 4547 1000, // spawnhealth 4548 S_NULL, // seestate 4549 sfx_None, // seesound 4550 8, // reactiontime 4551 sfx_None, // attacksound 4552 S_NULL, // painstate 4553 0, // painchance 4554 sfx_None, // painsound 4555 S_NULL, // meleestate 4556 S_NULL, // missilestate 4557 S_NULL, // deathstate 4558 S_NULL, // xdeathstate 4559 sfx_None, // deathsound 4560 0, // speed 4561 16*FRACUNIT, // radius 4562 64*FRACUNIT, // height 4563 100, // mass 4564 0, // damage 4565 sfx_None, // activesound 4566 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 4567 S_NULL // raisestate 4568 }, 4569 4570 { // MT_MISC83 4571 78, // doomednum 4572 S_HANGTNOBRAIN, // spawnstate 4573 1000, // spawnhealth 4574 S_NULL, // seestate 4575 sfx_None, // seesound 4576 8, // reactiontime 4577 sfx_None, // attacksound 4578 S_NULL, // painstate 4579 0, // painchance 4580 sfx_None, // painsound 4581 S_NULL, // meleestate 4582 S_NULL, // missilestate 4583 S_NULL, // deathstate 4584 S_NULL, // xdeathstate 4585 sfx_None, // deathsound 4586 0, // speed 4587 16*FRACUNIT, // radius 4588 64*FRACUNIT, // height 4589 100, // mass 4590 0, // damage 4591 sfx_None, // activesound 4592 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 4593 S_NULL // raisestate 4594 }, 4595 4596 { // MT_MISC84 4597 79, // doomednum 4598 S_COLONGIBS, // spawnstate 4599 1000, // spawnhealth 4600 S_NULL, // seestate 4601 sfx_None, // seesound 4602 8, // reactiontime 4603 sfx_None, // attacksound 4604 S_NULL, // painstate 4605 0, // painchance 4606 sfx_None, // painsound 4607 S_NULL, // meleestate 4608 S_NULL, // missilestate 4609 S_NULL, // deathstate 4610 S_NULL, // xdeathstate 4611 sfx_None, // deathsound 4612 0, // speed 4613 20*FRACUNIT, // radius 4614 16*FRACUNIT, // height 4615 100, // mass 4616 0, // damage 4617 sfx_None, // activesound 4618 MF_NOBLOCKMAP, // flags 4619 S_NULL // raisestate 4620 }, 4621 4622 { // MT_MISC85 4623 80, // doomednum 4624 S_SMALLPOOL, // spawnstate 4625 1000, // spawnhealth 4626 S_NULL, // seestate 4627 sfx_None, // seesound 4628 8, // reactiontime 4629 sfx_None, // attacksound 4630 S_NULL, // painstate 4631 0, // painchance 4632 sfx_None, // painsound 4633 S_NULL, // meleestate 4634 S_NULL, // missilestate 4635 S_NULL, // deathstate 4636 S_NULL, // xdeathstate 4637 sfx_None, // deathsound 4638 0, // speed 4639 20*FRACUNIT, // radius 4640 16*FRACUNIT, // height 4641 100, // mass 4642 0, // damage 4643 sfx_None, // activesound 4644 MF_NOBLOCKMAP, // flags 4645 S_NULL // raisestate 4646 }, 4647 4648 { // MT_MISC86 4649 81, // doomednum 4650 S_BRAINSTEM, // spawnstate 4651 1000, // spawnhealth 4652 S_NULL, // seestate 4653 sfx_None, // seesound 4654 8, // reactiontime 4655 sfx_None, // attacksound 4656 S_NULL, // painstate 4657 0, // painchance 4658 sfx_None, // painsound 4659 S_NULL, // meleestate 4660 S_NULL, // missilestate 4661 S_NULL, // deathstate 4662 S_NULL, // xdeathstate 4663 sfx_None, // deathsound 4664 0, // speed 4665 20*FRACUNIT, // radius 4666 16*FRACUNIT, // height 4667 100, // mass 4668 0, // damage 4669 sfx_None, // activesound 4670 MF_NOBLOCKMAP, // flags 4671 S_NULL // raisestate 4672 } 4673 }; 4674 4675