p_pspr.h (2550B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #ifndef __P_PSPR__ 30 #define __P_PSPR__ 31 32 // Basic data types. 33 // Needs fixed point, and BAM angles. 34 #include "m_fixed.h" 35 #include "tables.h" 36 37 38 // 39 // Needs to include the precompiled 40 // sprite animation tables. 41 // Header generated by multigen utility. 42 // This includes all the data for thing animation, 43 // i.e. the Thing Atrributes table 44 // and the Frame Sequence table. 45 #include "info.h" 46 47 #ifdef __GNUG__ 48 #pragma interface 49 #endif 50 51 52 // 53 // Frame flags: 54 // handles maximum brightness (torches, muzzle flare, light sources) 55 // 56 #define FF_FULLBRIGHT 0x8000 // flag in thing->frame 57 #define FF_FRAMEMASK 0x7fff 58 59 60 61 // 62 // Overlay psprites are scaled shapes 63 // drawn directly on the view screen, 64 // coordinates are given for a 320*200 view screen. 65 // 66 typedef enum 67 { 68 ps_weapon, 69 ps_flash, 70 NUMPSPRITES 71 72 } psprnum_t; 73 74 typedef struct 75 { 76 const state_t* state; // a NULL state means not active 77 int tics; 78 fixed_t sx; 79 fixed_t sy; 80 81 } pspdef_t; 82 83 #endif 84