DOOM-3-BFG

DOOM 3 BFG Edition
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p_pspr.h (2550B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __P_PSPR__
     30 #define __P_PSPR__
     31 
     32 // Basic data types.
     33 // Needs fixed point, and BAM angles.
     34 #include "m_fixed.h"
     35 #include "tables.h"
     36 
     37 
     38 //
     39 // Needs to include the precompiled
     40 //  sprite animation tables.
     41 // Header generated by multigen utility.
     42 // This includes all the data for thing animation,
     43 // i.e. the Thing Atrributes table
     44 // and the Frame Sequence table.
     45 #include "info.h"
     46 
     47 #ifdef __GNUG__
     48 #pragma interface
     49 #endif
     50 
     51 
     52 //
     53 // Frame flags:
     54 // handles maximum brightness (torches, muzzle flare, light sources)
     55 //
     56 #define FF_FULLBRIGHT	0x8000	// flag in thing->frame
     57 #define FF_FRAMEMASK	0x7fff
     58 
     59 
     60 
     61 //
     62 // Overlay psprites are scaled shapes
     63 // drawn directly on the view screen,
     64 // coordinates are given for a 320*200 view screen.
     65 //
     66 typedef enum
     67 {
     68     ps_weapon,
     69     ps_flash,
     70     NUMPSPRITES
     71 
     72 } psprnum_t;
     73 
     74 typedef struct
     75 {
     76     const state_t*	state;	// a NULL state means not active
     77     int		tics;
     78     fixed_t	sx;
     79     fixed_t	sy;
     80 
     81 } pspdef_t;
     82 
     83 #endif
     84