r_data.h (2224B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #ifndef __R_DATA__ 30 #define __R_DATA__ 31 32 #include "r_defs.h" 33 #include "r_state.h" 34 35 #ifdef __GNUG__ 36 #pragma interface 37 #endif 38 39 // Retrieve column data for span blitting. 40 byte* 41 R_GetColumn 42 ( int tex, 43 int col ); 44 45 46 // I/O, setting up the stuff. 47 void R_InitData (void); 48 void R_PrecacheLevel (void); 49 50 51 // Retrieval. 52 // Floor/ceiling opaque texture tiles, 53 // lookup by name. For animation? 54 int R_FlatNumForName ( const char* name); 55 56 57 // Called by P_Ticker for switches and animations, 58 // returns the texture number for the texture name. 59 int R_TextureNumForName (const char *name); 60 int R_CheckTextureNumForName ( const char *name); 61 62 #endif 63