s_sound.h (2849B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #ifndef __S_SOUND__ 30 #define __S_SOUND__ 31 32 33 #ifdef __GNUG__ 34 #pragma interface 35 #endif 36 37 38 39 // 40 // Initializes sound stuff, including volume 41 // Sets channels, SFX and music volume, 42 // allocates channel buffer, sets S_sfx lookup. 43 // 44 void 45 S_Init 46 ( int sfxVolume, 47 int musicVolume ); 48 49 50 51 52 // 53 // Per level startup code. 54 // Kills playing sounds at start of level, 55 // determines music if any, changes music. 56 // 57 void S_Start(void); 58 59 60 // 61 // Start sound for thing at <origin> 62 // using <sound_id> from sounds.h 63 // 64 void 65 S_StartSound 66 ( void* origin, 67 int sound_id ); 68 69 70 71 // Will start a sound at a given volume. 72 void 73 S_StartSoundAtVolume 74 ( void* origin, 75 int sound_id, 76 int volume ); 77 78 79 // Stop sound for thing at <origin> 80 void S_StopSound(void* origin); 81 82 83 // Start music using <music_id> from sounds.h 84 void S_StartMusic(int music_id); 85 86 // Start music using <music_id> from sounds.h, 87 // and set whether looping 88 void 89 S_ChangeMusic 90 ( int music_id, 91 int looping ); 92 93 // Stops the music fer sure. 94 void S_StopMusic(void); 95 96 // Stop and resume music, during game PAUSE. 97 void S_PauseSound(void); 98 void S_ResumeSound(void); 99 100 101 // 102 // Updates music & sounds 103 // 104 void S_UpdateSounds(void* listener); 105 106 void S_SetMusicVolume(int volume); 107 void S_SetSfxVolume(int volume); 108 109 110 #endif 111